More groups plumbing
parent
c79a11cbd1
commit
4f91da2488
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@ -972,6 +972,12 @@ namespace OpenSim.Framework
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void SendGroupNameReply(UUID groupLLUID, string GroupName);
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void SendJoinGroupReply(UUID groupID, bool success);
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void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool success);
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void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success);
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void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia);
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void SendScriptRunningReply(UUID objectID, UUID itemID, bool running);
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@ -6867,6 +6867,60 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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break;
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case PacketType.JoinGroupRequest:
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JoinGroupRequestPacket joinGroupRequest =
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(JoinGroupRequestPacket)Pack;
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if (m_GroupsModule != null)
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{
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m_GroupsModule.JoinGroupRequest(this,
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joinGroupRequest.GroupData.GroupID);
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}
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break;
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case PacketType.LeaveGroupRequest:
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LeaveGroupRequestPacket leaveGroupRequest =
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(LeaveGroupRequestPacket)Pack;
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if (m_GroupsModule != null)
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{
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m_GroupsModule.LeaveGroupRequest(this,
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leaveGroupRequest.GroupData.GroupID);
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}
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break;
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case PacketType.EjectGroupMemberRequest:
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EjectGroupMemberRequestPacket ejectGroupMemberRequest =
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(EjectGroupMemberRequestPacket)Pack;
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if (m_GroupsModule != null)
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{
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foreach (EjectGroupMemberRequestPacket.EjectDataBlock e
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in ejectGroupMemberRequest.EjectData)
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{
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m_GroupsModule.EjectGroupMemberRequest(this,
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ejectGroupMemberRequest.GroupData.GroupID,
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e.EjecteeID);
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}
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}
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break;
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case PacketType.InviteGroupRequest:
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InviteGroupRequestPacket inviteGroupRequest =
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(InviteGroupRequestPacket)Pack;
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if (m_GroupsModule != null)
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{
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foreach (InviteGroupRequestPacket.InviteDataBlock b in
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inviteGroupRequest.InviteData)
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{
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m_GroupsModule.InviteGroupRequest(this,
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inviteGroupRequest.GroupData.GroupID,
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b.InviteeID,
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b.RoleID);
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}
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}
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break;
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default:
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m_log.Warn("[CLIENT]: unhandled packet " + Pack);
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break;
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@ -7648,6 +7702,50 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(p, ThrottleOutPacketType.Task);
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}
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public void SendJoinGroupReply(UUID groupID, bool success)
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{
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JoinGroupReplyPacket p = (JoinGroupReplyPacket)PacketPool.Instance.GetPacket(PacketType.JoinGroupReply);
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p.AgentData = new JoinGroupReplyPacket.AgentDataBlock();
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p.AgentData.AgentID = AgentId;
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p.GroupData = new JoinGroupReplyPacket.GroupDataBlock();
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p.GroupData.GroupID = groupID;
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p.GroupData.Success = success;
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OutPacket(p, ThrottleOutPacketType.Task);
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}
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public void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool success)
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{
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EjectGroupMemberReplyPacket p = (EjectGroupMemberReplyPacket)PacketPool.Instance.GetPacket(PacketType.EjectGroupMemberReply);
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p.AgentData = new EjectGroupMemberReplyPacket.AgentDataBlock();
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p.AgentData.AgentID = agentID;
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p.GroupData = new EjectGroupMemberReplyPacket.GroupDataBlock();
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p.GroupData.GroupID = groupID;
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p.EjectData = new EjectGroupMemberReplyPacket.EjectDataBlock();
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p.EjectData.Success = success;
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OutPacket(p, ThrottleOutPacketType.Task);
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}
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public void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success)
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{
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LeaveGroupReplyPacket p = (LeaveGroupReplyPacket)PacketPool.Instance.GetPacket(PacketType.LeaveGroupReply);
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p.AgentData = new LeaveGroupReplyPacket.AgentDataBlock();
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p.AgentData.AgentID = agentID;
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p.GroupData = new LeaveGroupReplyPacket.GroupDataBlock();
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p.GroupData.GroupID = groupID;
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p.GroupData.Success = success;
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OutPacket(p, ThrottleOutPacketType.Task);
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}
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public void KillEndDone()
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{
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KillPacket kp = new KillPacket();
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@ -963,6 +963,18 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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{
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}
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public void SendJoinGroupReply(UUID groupID, bool success)
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{
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}
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public void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool success)
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{
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}
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public void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success)
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{
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}
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public void SendAvatarGroupsReply(UUID avatarID, GroupMembershipData[] data)
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{
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}
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@ -968,6 +968,18 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public void SendJoinGroupReply(UUID groupID, bool success)
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{
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}
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public void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool succss)
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{
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}
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public void SendLeaveGroupReply(UUID agentID, UUID groupID, bool success)
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{
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}
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public void SendTerminateFriend(UUID exFriendID)
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{
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}
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@ -55,5 +55,9 @@ namespace OpenSim.Region.Interfaces
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void GroupRoleChanges(IClientAPI remoteClient, UUID GroupID, UUID RoleID, UUID MemberID, uint changes);
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void GroupNoticeRequest(IClientAPI remoteClient, UUID groupNoticeID);
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void SendAgentGroupDataUpdate(IClientAPI remoteClient);
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void JoinGroupRequest(IClientAPI remoteClient, UUID GroupID);
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void LeaveGroupRequest(IClientAPI remoteClient, UUID GroupID);
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void EjectGroupMemberRequest(IClientAPI remoteClient, UUID GroupID, UUID EjecteeID);
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void InviteGroupRequest(IClientAPI remoteClient, UUID GroupID, UUID InviteeID, UUID RoleID);
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}
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}
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