Allow reloading of estate settings into a running region. Move sun update
helper into Scene, since that is less evil than exposing m_storageManager to the public.avinationmerge
parent
da849aea78
commit
4f93d30790
|
@ -212,7 +212,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun;
|
||||
m_scene.RegionInfo.RegionSettings.SunPosition = SunHour;
|
||||
|
||||
TriggerEstateToolsSunUpdate();
|
||||
m_scene.TriggerEstateSunUpdate();
|
||||
|
||||
//m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString());
|
||||
//m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString());
|
||||
|
@ -861,7 +861,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
|
||||
TriggerEstateToolsSunUpdate();
|
||||
m_scene.TriggerEstateSunUpdate();
|
||||
|
||||
sendDetailedEstateData(remoteClient, invoice);
|
||||
}
|
||||
|
@ -983,7 +983,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
{
|
||||
// Sets up the sun module based no the saved Estate and Region Settings
|
||||
// DO NOT REMOVE or the sun will stop working
|
||||
TriggerEstateToolsSunUpdate();
|
||||
m_scene.TriggerEstateSunUpdate();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
@ -1004,40 +1004,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
|
||||
#region Other Functions
|
||||
|
||||
private void TriggerEstateToolsSunUpdate()
|
||||
{
|
||||
float sun;
|
||||
if (m_scene.RegionInfo.RegionSettings.UseEstateSun)
|
||||
{
|
||||
sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
|
||||
if (m_scene.RegionInfo.EstateSettings.UseGlobalTime)
|
||||
{
|
||||
sun = m_scene.EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f;
|
||||
}
|
||||
|
||||
//
|
||||
m_scene.EventManager.TriggerEstateToolsSunUpdate(
|
||||
m_scene.RegionInfo.RegionHandle,
|
||||
m_scene.RegionInfo.EstateSettings.FixedSun,
|
||||
m_scene.RegionInfo.RegionSettings.UseEstateSun,
|
||||
sun);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the Sun Position from the Region Settings
|
||||
sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition - 6.0f;
|
||||
|
||||
m_scene.EventManager.TriggerEstateToolsSunUpdate(
|
||||
m_scene.RegionInfo.RegionHandle,
|
||||
m_scene.RegionInfo.RegionSettings.FixedSun,
|
||||
m_scene.RegionInfo.RegionSettings.UseEstateSun,
|
||||
sun);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void changeWaterHeight(float height)
|
||||
{
|
||||
setRegionTerrainSettings(height,
|
||||
|
|
|
@ -5109,5 +5109,51 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
return new Vector3(x, y, GetGroundHeight(x, y));
|
||||
}
|
||||
|
||||
public List<UUID> GetEstateRegions(int estateID)
|
||||
{
|
||||
if (m_storageManager.EstateDataStore == null)
|
||||
return new List<UUID>();
|
||||
|
||||
return m_storageManager.EstateDataStore.GetRegions(estateID);
|
||||
}
|
||||
|
||||
public void ReloadEstateData()
|
||||
{
|
||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
|
||||
|
||||
TriggerEstateSunUpdate();
|
||||
}
|
||||
|
||||
public void TriggerEstateSunUpdate()
|
||||
{
|
||||
float sun;
|
||||
if (RegionInfo.RegionSettings.UseEstateSun)
|
||||
{
|
||||
sun = (float)RegionInfo.EstateSettings.SunPosition;
|
||||
if (RegionInfo.EstateSettings.UseGlobalTime)
|
||||
{
|
||||
sun = EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f;
|
||||
}
|
||||
|
||||
//
|
||||
EventManager.TriggerEstateToolsSunUpdate(
|
||||
RegionInfo.RegionHandle,
|
||||
RegionInfo.EstateSettings.FixedSun,
|
||||
RegionInfo.RegionSettings.UseEstateSun,
|
||||
sun);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the Sun Position from the Region Settings
|
||||
sun = (float)RegionInfo.RegionSettings.SunPosition - 6.0f;
|
||||
|
||||
EventManager.TriggerEstateToolsSunUpdate(
|
||||
RegionInfo.RegionHandle,
|
||||
RegionInfo.RegionSettings.FixedSun,
|
||||
RegionInfo.RegionSettings.UseEstateSun,
|
||||
sun);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue