* Announcing the alternative prim early adoption program.. Adding regular spheres to the physical prim mix.
* Be advised.. these are not ellipsoids.. these are spheres.ThreadPoolClientBranch
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cc635a651a
commit
4f9c7288cd
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@ -134,7 +134,34 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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else
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else
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{
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{
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prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1)
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{
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if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z)
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{
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prim_geom = d.CreateSphere(m_targetSpace, _size.X / 2);
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}
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else
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{
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prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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}
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}
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//else if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
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//{
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//Cyllinder
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//if (_size.X == _size.Y)
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//{
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//prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z);
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//}
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//else
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//{
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//prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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//}
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//}
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else
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{
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prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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}
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}
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}
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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@ -459,7 +486,35 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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else
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else
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{
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{
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prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1)
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{
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if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z)
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{
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prim_geom = d.CreateSphere(m_targetSpace, _size.X / 2);
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}
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else
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{
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prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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}
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}
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//else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight)
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//{
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//Cyllinder
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//if (_size.X == _size.Y)
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//{
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// prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z);
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//}
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//else
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//{
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//prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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//}
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//}
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else
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{
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prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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}
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//prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = _orientation.w;
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myrot.W = _orientation.w;
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@ -471,7 +526,34 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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else
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else
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{
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{
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prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1)
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{
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if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z)
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{
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prim_geom = d.CreateSphere(m_targetSpace, _size.X / 2);
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}
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else
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{
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prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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}
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}
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//else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight)
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//{
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//Cyllinder
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//if (_size.X == _size.Y)
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//{
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//prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z);
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//}
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//else
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//{
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//prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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//}
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//}
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else
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{
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prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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}
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = _orientation.w;
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myrot.W = _orientation.w;
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@ -780,6 +862,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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m_throttleUpdates = false;
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m_throttleUpdates = false;
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throttleCounter = 0;
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throttleCounter = 0;
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m_rotationalVelocity.X = 0;
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m_rotationalVelocity.Y = 0;
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m_rotationalVelocity.Z = 0;
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base.RequestPhysicsterseUpdate();
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base.RequestPhysicsterseUpdate();
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m_lastUpdateSent = true;
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m_lastUpdateSent = true;
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}
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}
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@ -338,7 +338,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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//This is disabled at the moment only because it needs more tweaking
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//This is disabled at the moment only because it needs more tweaking
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//It will eventually be uncommented
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//It will eventually be uncommented
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/*
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if (contacts[i].depth >= 1.00f)
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if (contacts[i].depth >= 1.00f)
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{
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{
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//MainLog.Instance.Debug("PHYSICS",contacts[i].depth.ToString());
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//MainLog.Instance.Debug("PHYSICS",contacts[i].depth.ToString());
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@ -381,7 +381,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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//contacts[i].depth = 0.0000000f;
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//contacts[i].depth = 0.0000000f;
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}
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}
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}
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}
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*/
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// If you interpenetrate a prim with another prim
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// If you interpenetrate a prim with another prim
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if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim)
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if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim)
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