Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
parent
08b37efc32
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4fa088bafb
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@ -1038,7 +1038,7 @@ namespace OpenSim.Framework
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event MuteListEntryRemove OnRemoveMuteListEntry;
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event GodlikeMessage onGodlikeMessage;
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event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
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event GenericCall2 OnUpdateThrottles;
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/// <summary>
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/// Set the debug level at which packet output should be printed to console.
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/// </summary>
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@ -91,6 +91,7 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
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m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
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m_scene = null;
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}
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@ -101,6 +102,7 @@ namespace OpenSim.Region.ClientStack.Linden
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
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m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
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if (m_workerThreads == null)
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{
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@ -118,6 +120,46 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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}
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private int ExtractImageThrottle(byte[] pthrottles)
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{
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byte[] adjData;
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int pos = 0;
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if (!BitConverter.IsLittleEndian)
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{
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byte[] newData = new byte[7 * 4];
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Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
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for (int i = 0; i < 7; i++)
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Array.Reverse(newData, i * 4, 4);
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adjData = newData;
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}
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else
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{
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adjData = pthrottles;
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}
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// 0.125f converts from bits to bytes
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//int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
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// int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
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// int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
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// int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
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// int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
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pos = pos + 16;
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int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
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//int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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return texture;
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}
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// Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
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public void ThrottleUpdate(ScenePresence p)
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{
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byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
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UUID user = p.UUID;
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int imagethrottle = ExtractImageThrottle(throttles);
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}
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public void PostInitialise()
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{
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@ -295,6 +295,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event MuteListEntryRemove OnRemoveMuteListEntry;
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public event GodlikeMessage onGodlikeMessage;
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public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
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public event GenericCall2 OnUpdateThrottles;
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#endregion Events
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@ -6729,6 +6730,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion
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m_udpClient.SetThrottles(atpack.Throttle.Throttles);
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GenericCall2 handler = OnUpdateThrottles;
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if (handler != null)
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{
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handler();
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}
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return true;
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}
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@ -11870,6 +11876,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SetChildAgentThrottle(byte[] throttles)
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{
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m_udpClient.SetThrottles(throttles);
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GenericCall2 handler = OnUpdateThrottles;
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if (handler != null)
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{
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handler();
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}
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}
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/// <summary>
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@ -376,6 +376,10 @@ namespace OpenSim.Region.Framework.Scenes
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public event ParcelPrimCountTainted OnParcelPrimCountTainted;
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public event GetScriptRunning OnGetScriptRunning;
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public delegate void ThrottleUpdate(ScenePresence scenePresence);
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public event ThrottleUpdate OnThrottleUpdate;
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/// <summary>
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/// RegisterCapsEvent is called by Scene after the Caps object
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/// has been instantiated and before it is return to the
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@ -2641,5 +2645,14 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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public void TriggerThrottleUpdate(ScenePresence scenePresence)
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{
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ThrottleUpdate handler = OnThrottleUpdate;
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if (handler != null)
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{
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handler(scenePresence);
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}
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}
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}
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}
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@ -793,6 +793,7 @@ namespace OpenSim.Region.Framework.Scenes
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ControllingClient.OnChangeAnim += avnHandleChangeAnim;
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ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
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ControllingClient.OnAutoPilotGo += MoveToTarget;
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ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles;
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// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
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// ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
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@ -3166,6 +3167,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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private static Vector3 marker = new Vector3(-1f, -1f, -1f);
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private void RaiseUpdateThrottles()
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{
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m_scene.EventManager.TriggerThrottleUpdate(this);
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}
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/// <summary>
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/// This updates important decision making data about a child agent
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/// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
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@ -873,6 +873,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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public event MuteListEntryRemove OnRemoveMuteListEntry;
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public event GodlikeMessage onGodlikeMessage;
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public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
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public event GenericCall2 OnUpdateThrottles;
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#pragma warning restore 67
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@ -473,7 +473,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public event MuteListEntryRemove OnRemoveMuteListEntry;
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public event GodlikeMessage onGodlikeMessage;
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public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
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public event GenericCall2 OnUpdateThrottles;
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#pragma warning restore 67
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#endregion
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@ -320,7 +320,7 @@ namespace OpenSim.Tests.Common.Mock
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public event MuteListEntryRemove OnRemoveMuteListEntry;
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public event GodlikeMessage onGodlikeMessage;
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public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
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public event GenericCall2 OnUpdateThrottles;
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#pragma warning restore 67
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/// <value>
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