* You can haz more spring cleaning.
* Eventually this codebase will be clean. >_>0.6.0-stable
parent
872af8e04d
commit
4fa0cbdfbb
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@ -264,12 +264,7 @@ namespace OpenSim.Data.MSSQL
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regionprofile.regionUserURI = (string)reader["regionUserURI"];
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regionprofile.regionUserRecvKey = (string)reader["regionUserRecvKey"];
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regionprofile.regionUserSendKey = (string)reader["regionUserSendKey"];
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try
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{
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regionprofile.owner_uuid = new LLUUID((string)reader["owner_uuid"]);
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}
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catch(Exception)
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{}
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regionprofile.owner_uuid = new LLUUID((string) reader["owner_uuid"]);
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// World Map Addition
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string tempRegionMap = reader["regionMapTexture"].ToString();
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if (tempRegionMap != String.Empty)
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@ -253,13 +253,7 @@ namespace OpenSim.Data.MySQL
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lock (dbcon)
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{
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// Close the DB connection
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try
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{
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dbcon.Close();
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}
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catch
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{
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}
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dbcon.Close();
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// Try to reopen it
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try
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@ -269,7 +263,7 @@ namespace OpenSim.Data.MySQL
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}
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catch (Exception e)
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{
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m_log.Error("Unable to reconnect to database " + e.ToString());
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m_log.Error("Unable to reconnect to database " + e);
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}
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// Run the query again
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@ -188,8 +188,7 @@ namespace OpenSim.Framework
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}
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packet.Effect = effectBlock.ToArray();
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// Wasteful, I know
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IClientAPI[] LocalClients = new IClientAPI[0];
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IClientAPI[] LocalClients;
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lock (m_clients)
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{
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LocalClients = new IClientAPI[m_clients.Count];
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@ -334,18 +334,9 @@ namespace OpenSim.Framework.Communications.Cache
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/// <param name="asset"></param>
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public void AddAsset(AssetBase asset)
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{
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string temporary = asset.Temporary ? "temporary" : String.Empty;
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string type = asset.Type == 0 ? "texture" : "asset";
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string result = "Ignored";
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if (asset.Type == 0)
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{
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if (Textures.ContainsKey(asset.FullID))
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{
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result = "Duplicate ignored.";
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}
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else
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if (!Textures.ContainsKey(asset.FullID))
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{
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TextureImage textur = new TextureImage(asset);
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Textures.Add(textur.FullID, textur);
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@ -353,24 +344,15 @@ namespace OpenSim.Framework.Communications.Cache
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if (StatsManager.SimExtraStats != null)
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StatsManager.SimExtraStats.AddTexture(textur);
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if (asset.Temporary)
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{
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result = "Added to cache";
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}
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else
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if (!asset.Temporary)
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{
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m_assetServer.StoreAndCommitAsset(asset);
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result = "Added to server";
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}
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}
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}
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else
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{
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if (Assets.ContainsKey(asset.FullID))
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{
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result = "Duplicate ignored.";
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}
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else
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if (!Assets.ContainsKey(asset.FullID))
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{
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AssetInfo assetInf = new AssetInfo(asset);
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Assets.Add(assetInf.FullID, assetInf);
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@ -378,29 +360,17 @@ namespace OpenSim.Framework.Communications.Cache
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if (StatsManager.SimExtraStats != null)
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StatsManager.SimExtraStats.AddAsset(assetInf);
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if (asset.Temporary)
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{
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result = "Added to cache";
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}
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else
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if (!asset.Temporary)
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{
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m_assetServer.StoreAndCommitAsset(asset);
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result = "Added to server";
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}
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}
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}
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#if DEBUG
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//m_log.DebugFormat("[ASSET CACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result);
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#endif
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}
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// See IAssetReceiver
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public void AssetReceived(AssetBase asset, bool IsTexture)
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{
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#if DEBUG
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//m_log.DebugFormat("[ASSET CACHE]: Received {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID);
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#endif
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if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
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{
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//check if it is a texture or not
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@ -411,13 +381,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (IsTexture)
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{
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TextureImage image = new TextureImage(asset);
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if (Textures.ContainsKey(image.FullID))
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{
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#if DEBUG
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//m_log.DebugFormat("[ASSET CACHE]: There's already an texture {0} in memory. Skipping.", asset.FullID);
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#endif
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}
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else
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if (!Textures.ContainsKey(image.FullID))
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{
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Textures.Add(image.FullID, image);
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@ -430,13 +394,7 @@ namespace OpenSim.Framework.Communications.Cache
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else
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{
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AssetInfo assetInf = new AssetInfo(asset);
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if (Assets.ContainsKey(assetInf.FullID))
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{
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#if DEBUG
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//m_log.DebugFormat("[ASSET CACHE]: There's already an asset {0} in memory. Skipping.", asset.FullID);
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#endif
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}
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else
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if (!Assets.ContainsKey(assetInf.FullID))
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{
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Assets.Add(assetInf.FullID, assetInf);
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@ -446,18 +404,14 @@ namespace OpenSim.Framework.Communications.Cache
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}
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if (RequestedAssets.ContainsKey(assetInf.FullID))
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{
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#if DEBUG
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//m_log.DebugFormat("[ASSET CACHE]: Moving {0} from RequestedAssets to AssetRequests", asset.FullID);
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#endif
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{
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AssetRequest req = RequestedAssets[assetInf.FullID];
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req.AssetInf = assetInf;
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req.NumPackets = CalculateNumPackets(assetInf.Data);
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AssetRequest req = RequestedAssets[assetInf.FullID];
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req.AssetInf = assetInf;
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req.NumPackets = CalculateNumPackets(assetInf.Data);
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RequestedAssets.Remove(assetInf.FullID);
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AssetRequests.Add(req);
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}
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RequestedAssets.Remove(assetInf.FullID);
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AssetRequests.Add(req);
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}
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}
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}
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@ -3279,6 +3279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_needAck.Add(Pack.Header.Sequence, Pack);
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m_unAckedBytes += Pack.ToBytes().Length;
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}
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//BUG: severity=major - This looks like a framework bug!?
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catch (Exception) // HACKY
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{
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// Ignore
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@ -64,11 +64,6 @@ namespace OpenSim.Region.Environment.Scenes
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PendingDownloads = 19,
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PendingUploads = 20,
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UnAckedBytes = 24,
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// Havok4 related... May or may not be in upcoming LLclients
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// (kelly added them sometime late in January 2008)
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NumRCCSLODReduced = 25,
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NumRCCSFixed = 26
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}
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// Sending a stats update every 3 seconds
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@ -531,13 +531,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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LLUUID keyID = LLUUID.Zero;
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try
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{
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if (id.Length > 0) keyID = new LLUUID(id);
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}
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catch
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{
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}
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LLUUID.TryParse(id, out keyID);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
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return;
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@ -547,13 +542,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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LLUUID keyID = LLUUID.Zero;
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try
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{
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if (id.Length > 0) keyID = new LLUUID(id);
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}
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catch
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{
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}
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LLUUID.TryParse(id, out keyID);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
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return;
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@ -2252,8 +2241,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_host.AddScriptLPS(1);
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bool attachment=false; // Attachments not implemented yet. TODO: reflect real attachemnt state
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if (m_host.ParentGroup.RootPart.m_IsAttachment && agent == m_host.ParentGroup.RootPart.m_attachedAvatar)
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{
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// When attached, certain permissions are implicit if requested from owner
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@ -3181,7 +3168,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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return Convert.ToInt32(src.Data[index]);
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}
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catch (FormatException e)
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catch (FormatException)
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{
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return 0;
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}
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@ -3216,7 +3203,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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return Convert.ToDouble(src.Data[index]);
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}
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catch (FormatException e)
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catch (FormatException)
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{
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return 0.0;
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}
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@ -218,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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//}
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}
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}
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catch(ThreadAbortException ex)
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catch(ThreadAbortException)
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{
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m_log.Error("Thread aborted in MaintenanceLoopThread. If this is during shutdown, please ignore");
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}
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@ -335,10 +335,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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ExecutorBase.scriptEvents evflags = Script.Exec.GetStateEventFlags();
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return (int)evflags;
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}
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catch (Exception e)
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catch (Exception)
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{
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// Console.WriteLine("Failed to get script reference for <" + localID + "," + itemID + ">");
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// Console.WriteLine(e.ToString());
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}
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return 0;
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