When changing avatar size in ODE, remove the old actor from the name and actor maps
parent
898904d83d
commit
4faac1f090
|
@ -526,7 +526,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// movementVector.Z is zero
|
// movementVector.Z is zero
|
||||||
|
|
||||||
// calculate tilt components based on desired amount of tilt and current (snapped) heading.
|
// calculate tilt components based on desired amount of tilt and current (snapped) heading.
|
||||||
|
@ -1291,16 +1290,21 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero)
|
if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[PHYSICS]: Changing capsule size");
|
// m_log.DebugFormat(
|
||||||
|
// "[ODE CHARACTER]: Changing capsule size from {0} to {1} for {2}",
|
||||||
|
// CAPSULE_LENGTH, m_tainted_CAPSULE_LENGTH, Name);
|
||||||
|
|
||||||
m_pidControllerActive = true;
|
m_pidControllerActive = true;
|
||||||
|
|
||||||
|
_parent_scene.geom_name_map.Remove(Shell);
|
||||||
|
_parent_scene.actor_name_map.Remove(Shell);
|
||||||
|
|
||||||
// no lock needed on _parent_scene.OdeLock because we are called from within the thread lock in OdePlugin's simulate()
|
// no lock needed on _parent_scene.OdeLock because we are called from within the thread lock in OdePlugin's simulate()
|
||||||
d.JointDestroy(Amotor);
|
DestroyOdeStructures();
|
||||||
|
|
||||||
float prevCapsule = CAPSULE_LENGTH;
|
float prevCapsule = CAPSULE_LENGTH;
|
||||||
CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH;
|
CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH;
|
||||||
//m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
|
|
||||||
d.BodyDestroy(Body);
|
|
||||||
d.GeomDestroy(Shell);
|
|
||||||
AvatarGeomAndBodyCreation(
|
AvatarGeomAndBodyCreation(
|
||||||
_position.X,
|
_position.X,
|
||||||
_position.Y,
|
_position.Y,
|
||||||
|
@ -1315,7 +1319,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - "
|
m_log.Warn("[ODE CHARACTER]: trying to change capsule size, but the following ODE data is missing - "
|
||||||
+ (Shell==IntPtr.Zero ? "Shell ":"")
|
+ (Shell==IntPtr.Zero ? "Shell ":"")
|
||||||
+ (Body==IntPtr.Zero ? "Body ":"")
|
+ (Body==IntPtr.Zero ? "Body ":"")
|
||||||
+ (Amotor==IntPtr.Zero ? "Amotor ":""));
|
+ (Amotor==IntPtr.Zero ? "Amotor ":""));
|
||||||
|
|
|
@ -243,7 +243,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
/// Maps a unique geometry id (a memory location) to a physics actor name.
|
/// Maps a unique geometry id (a memory location) to a physics actor name.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// Only actors participating in collisions have geometries.
|
/// Only actors participating in collisions have geometries. This has to be maintained separately from
|
||||||
|
/// actor_name_map because terrain and water currently don't conceptually have a physics actor of their own
|
||||||
|
/// apart from the singleton PANull
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
|
public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue