* Diuerse beavtificatems

afrisby
lbsa71 2007-11-01 19:19:05 +00:00
parent bda35705e6
commit 4fad66f855
30 changed files with 149 additions and 149 deletions

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@ -52,10 +52,10 @@ namespace OpenSim.Framework.Communications.Cache
public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
//Assets requested from the asset server //Assets requested from the asset server
public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>();
//Textures requested from the asset server //Textures requested from the asset server
public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>(); public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>();
private BlockingQueue<TextureSender> QueueTextures = new BlockingQueue<TextureSender>(); private BlockingQueue<TextureSender> QueueTextures = new BlockingQueue<TextureSender>();

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@ -1,7 +1,3 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework namespace OpenSim.Framework
{ {
/// <summary> /// <summary>
@ -23,18 +19,28 @@ namespace OpenSim.Framework
public InventoryConfig(string description, string filename) public InventoryConfig(string description, string filename)
{ {
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration); configMember =
new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration);
configMember.performConfigurationRetrieve(); configMember.performConfigurationRetrieve();
} }
public void loadConfigurationOptions() public void loadConfigurationOptions()
{ {
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false); configMember.addConfigurationOption("default_startup_message",
configMember.addConfigurationOption("default_user_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default User Server URI", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString(), false); ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to user server", "null", false); "Default Startup Message", "Welcome to OGS", false);
configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from user server", "null", false); configMember.addConfigurationOption("default_user_server",
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false); ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Http Listener port", DefaultHttpPort.ToString(), false); "Default User Server URI",
"http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString(), false);
configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
"Key to send to user server", "null", false);
configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
"Key to expect from user server", "null", false);
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
"DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
"Http Listener port", DefaultHttpPort.ToString(), false);
} }
public bool handleIncomingConfiguration(string configuration_key, object configuration_result) public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
@ -42,22 +48,22 @@ namespace OpenSim.Framework
switch (configuration_key) switch (configuration_key)
{ {
case "default_startup_message": case "default_startup_message":
this.DefaultStartupMsg = (string)configuration_result; DefaultStartupMsg = (string) configuration_result;
break; break;
case "default_user_server": case "default_user_server":
this.UserServerURL = (string)configuration_result; UserServerURL = (string) configuration_result;
break; break;
case "user_send_key": case "user_send_key":
this.UserSendKey = (string)configuration_result; UserSendKey = (string) configuration_result;
break; break;
case "user_recv_key": case "user_recv_key":
this.UserRecvKey = (string)configuration_result; UserRecvKey = (string) configuration_result;
break; break;
case "database_provider": case "database_provider":
this.DatabaseProvider = (string)configuration_result; DatabaseProvider = (string) configuration_result;
break; break;
case "http_port": case "http_port":
HttpPort = (int)configuration_result; HttpPort = (int) configuration_result;
break; break;
} }

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@ -25,10 +25,9 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using System;
using System.Xml.Serialization;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Xml.Serialization;
using libsecondlife; using libsecondlife;
namespace OpenSim.Framework namespace OpenSim.Framework
@ -251,23 +250,20 @@ namespace OpenSim.Framework
* class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize * class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize
* into this simpler class, and then use that. * into this simpler class, and then use that.
*/ */
[XmlRoot(ElementName = "inventory", IsNullable = true)] [XmlRoot(ElementName = "inventory", IsNullable = true)]
public class SerializableInventory public class SerializableInventory
{ {
[XmlRoot(ElementName = "folder", IsNullable = true)] [XmlRoot(ElementName = "folder", IsNullable = true)]
public class SerializableFolder : InventoryFolderBase public class SerializableFolder : InventoryFolderBase
{ {
[XmlArray(ElementName = "folders", IsNullable = true)] [XmlArray(ElementName = "folders", IsNullable = true)] [XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof (SerializableFolder))] public
[XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof(SerializableFolder))] ArrayList SubFolders;
public ArrayList SubFolders;
[XmlArray(ElementName = "items", IsNullable = true)] [XmlArray(ElementName = "items", IsNullable = true)] [XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof (InventoryItemBase))] public ArrayList
[XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof(InventoryItemBase))] Items;
public ArrayList Items;
} }
[XmlElement(ElementName = "folder", IsNullable = true)] [XmlElement(ElementName = "folder", IsNullable = true)] public SerializableFolder root;
public SerializableFolder root;
} }
} }

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@ -94,7 +94,8 @@ namespace OpenSim.Framework
UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null"); UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null");
AssetURL = config.Configs["Network"].GetString("asset_server_url", AssetURL); AssetURL = config.Configs["Network"].GetString("asset_server_url", AssetURL);
InventoryURL = config.Configs["Network"].GetString("inventory_server_url", InventoryURL = config.Configs["Network"].GetString("inventory_server_url",
"http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString()); "http://127.0.0.1:" +
InventoryConfig.DefaultHttpPort.ToString());
} }
} }
} }

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@ -107,11 +107,10 @@ namespace OpenSim.Framework.Servers
{ {
IStreamedRequestHandler streamedRequestHandler = requestHandler as IStreamedRequestHandler; IStreamedRequestHandler streamedRequestHandler = requestHandler as IStreamedRequestHandler;
buffer = streamedRequestHandler.Handle(path, request.InputStream); buffer = streamedRequestHandler.Handle(path, request.InputStream);
} }
else else
{ {
IStreamHandler streamHandler = (IStreamHandler)requestHandler; IStreamHandler streamHandler = (IStreamHandler) requestHandler;
using (MemoryStream memoryStream = new MemoryStream()) using (MemoryStream memoryStream = new MemoryStream())
{ {

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@ -53,5 +53,4 @@ namespace OpenSim.Framework.Servers
// Handle request stream, return byte array // Handle request stream, return byte array
void Handle(string path, Stream request, Stream response); void Handle(string path, Stream request, Stream response);
} }
} }

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@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO; using System.IO;
using System.Xml; using System.Xml;
using System.Xml.Serialization; using System.Xml.Serialization;
@ -20,21 +17,21 @@ namespace OpenSim.Framework.Servers
m_method = method; m_method = method;
} }
public void Handle(string path, Stream request, Stream responseStream ) public void Handle(string path, Stream request, Stream responseStream)
{ {
TRequest deserial; TRequest deserial;
using (XmlTextReader xmlReader = new XmlTextReader(request)) using (XmlTextReader xmlReader = new XmlTextReader(request))
{ {
XmlSerializer deserializer = new XmlSerializer(typeof(TRequest)); XmlSerializer deserializer = new XmlSerializer(typeof (TRequest));
deserial = (TRequest)deserializer.Deserialize(xmlReader); deserial = (TRequest) deserializer.Deserialize(xmlReader);
} }
TResponse response = m_method(deserial); TResponse response = m_method(deserial);
using (XmlWriter xmlWriter = XmlTextWriter.Create( responseStream )) using (XmlWriter xmlWriter = XmlTextWriter.Create(responseStream))
{ {
XmlSerializer serializer = new XmlSerializer(typeof(TResponse)); XmlSerializer serializer = new XmlSerializer(typeof (TResponse));
serializer.Serialize(xmlWriter, response ); serializer.Serialize(xmlWriter, response);
} }
} }
} }

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@ -382,7 +382,7 @@ namespace OpenSim.Region.ClientStack
newSimPack.Info = new CrossedRegionPacket.InfoBlock(); newSimPack.Info = new CrossedRegionPacket.InfoBlock();
newSimPack.Info.Position = pos; newSimPack.Info.Position = pos;
newSimPack.Info.LookAt = look; newSimPack.Info.LookAt = look;
// new LLVector3(0.0f, 0.0f, 0.0f); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!! // new LLVector3(0.0f, 0.0f, 0.0f); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock(); newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock();
newSimPack.RegionData.RegionHandle = newRegionHandle; newSimPack.RegionData.RegionHandle = newRegionHandle;
byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes(); byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes();
@ -847,7 +847,7 @@ namespace OpenSim.Region.ClientStack
{ {
AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
aw.AgentData.AgentID = AgentId; aw.AgentData.AgentID = AgentId;
aw.AgentData.SerialNum = (uint)serial; aw.AgentData.SerialNum = (uint) serial;
aw.AgentData.SessionID = m_sessionId; aw.AgentData.SessionID = m_sessionId;
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
@ -1296,7 +1296,7 @@ namespace OpenSim.Region.ClientStack
protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry) protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry)
{ {
ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock();
// new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
SetDefaultAvatarPacketValues(ref objdata); SetDefaultAvatarPacketValues(ref objdata);
objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);

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@ -152,7 +152,7 @@ namespace OpenSim.Region.ClientStack
else else
{ {
m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode); m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
//userEP); //userEP);
} }
} }
catch (Exception) catch (Exception)

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@ -202,7 +202,7 @@ namespace OpenSim.Region.ClientStack
case PacketType.AgentRequestSit: case PacketType.AgentRequestSit:
if (OnAgentRequestSit != null) if (OnAgentRequestSit != null)
{ {
AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket)Pack; AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket) Pack;
OnAgentRequestSit(this, agentRequestSit.AgentData.AgentID, OnAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset); agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
} }

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@ -54,7 +54,7 @@ namespace OpenSim.Region.ClientStack
new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>();
//local handlers for this instance //local handlers for this instance
private LLUUID m_sessionId; private LLUUID m_sessionId;
public LLUUID SecureSessionID = LLUUID.Zero; public LLUUID SecureSessionID = LLUUID.Zero;
@ -203,7 +203,7 @@ namespace OpenSim.Region.ClientStack
{ {
if (debug > 0) if (debug > 0)
{ {
string info= ""; string info = "";
if (debug < 255 && packet.Type == PacketType.AgentUpdate) if (debug < 255 && packet.Type == PacketType.AgentUpdate)
return; return;
if (debug < 254 && packet.Type == PacketType.ViewerEffect) if (debug < 254 && packet.Type == PacketType.ViewerEffect)

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@ -132,7 +132,7 @@ namespace OpenSim.Region.Communications.Local
map.Y = (ushort) regInfo.RegionLocY; map.Y = (ushort) regInfo.RegionLocY;
map.WaterHeight = (byte) regInfo.EstateSettings.waterHeight; map.WaterHeight = (byte) regInfo.EstateSettings.waterHeight;
map.MapImageId = regInfo.EstateSettings.terrainImageID; map.MapImageId = regInfo.EstateSettings.terrainImageID;
//new LLUUID("00000000-0000-0000-9999-000000000007"); //new LLUUID("00000000-0000-0000-9999-000000000007");
map.Agents = 1; map.Agents = 1;
map.RegionFlags = 72458694; map.RegionFlags = 72458694;
map.Access = 13; map.Access = 13;

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@ -25,9 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using System;
using System.IO;
using System.Xml.Serialization;
using System.Collections.Generic; using System.Collections.Generic;
using libsecondlife; using libsecondlife;
using OpenSim.Framework; using OpenSim.Framework;
@ -38,7 +35,7 @@ namespace OpenSim.Region.Communications.OGS1
{ {
public class OGS1InventoryService : IInventoryServices public class OGS1InventoryService : IInventoryServices
{ {
string _inventoryServerUrl; private string _inventoryServerUrl;
public OGS1InventoryService(string inventoryServerUrl) public OGS1InventoryService(string inventoryServerUrl)
{ {

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@ -332,12 +332,10 @@ namespace OpenSim.Region.Environment.Scenes
{ {
if (ent is SceneObjectGroup) if (ent is SceneObjectGroup)
{ {
hasprim = ((SceneObjectGroup)ent).HasChildPrim(localID); hasprim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasprim != false) if (hasprim != false)
{ {
((SceneObjectGroup) ent).UpdatePrimFlags(localID, (ushort) packet.Type, true, packet.ToBytes());
((SceneObjectGroup)ent).UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes());
} }
} }
} }

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@ -341,8 +341,9 @@ namespace OpenSim.Region.Environment.Scenes
/// ///
/// </summary> /// </summary>
public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos,
PrimitiveBaseShape shape):this(scene, regionHandle, ownerID, localID, pos, LLQuaternion.Identity, shape) PrimitiveBaseShape shape)
{ : this(scene, regionHandle, ownerID, localID, pos, LLQuaternion.Identity, shape)
{
} }
#endregion #endregion
@ -927,6 +928,7 @@ namespace OpenSim.Region.Environment.Scenes
part.UpdatePrimFlags(type, inUse, data); part.UpdatePrimFlags(type, inUse, data);
} }
} }
public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data) public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetChildPart(localID);

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@ -272,9 +272,10 @@ namespace OpenSim.Region.Environment.Scenes
} }
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition):this(regionHandle, parent, ownerID, localID, shape, groupPosition, LLQuaternion.Identity, offsetPosition) PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
{ : this(regionHandle, parent, ownerID, localID, shape, groupPosition, LLQuaternion.Identity, offsetPosition)
} {
}
/// <summary> /// <summary>
/// Create a completely new SceneObjectPart (prim) /// Create a completely new SceneObjectPart (prim)
@ -286,7 +287,8 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="shape"></param> /// <param name="shape"></param>
/// <param name="position"></param> /// <param name="position"></param>
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
PrimitiveBaseShape shape, LLVector3 groupPosition, LLQuaternion rotationOffset, LLVector3 offsetPosition) PrimitiveBaseShape shape, LLVector3 groupPosition, LLQuaternion rotationOffset,
LLVector3 offsetPosition)
{ {
m_name = "Primitive"; m_name = "Primitive";
m_regionHandle = regionHandle; m_regionHandle = regionHandle;
@ -313,12 +315,12 @@ namespace OpenSim.Region.Environment.Scenes
m_flags = 0; m_flags = 0;
m_flags |= LLObject.ObjectFlags.ObjectModify | m_flags |= LLObject.ObjectFlags.ObjectModify |
LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectCopy |
LLObject.ObjectFlags.ObjectYouOwner | LLObject.ObjectFlags.ObjectYouOwner |
LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Touch |
LLObject.ObjectFlags.ObjectMove | LLObject.ObjectFlags.ObjectMove |
LLObject.ObjectFlags.AllowInventoryDrop | LLObject.ObjectFlags.AllowInventoryDrop |
LLObject.ObjectFlags.ObjectTransfer | LLObject.ObjectFlags.ObjectTransfer |
LLObject.ObjectFlags.CreateSelected | LLObject.ObjectFlags.CreateSelected |
LLObject.ObjectFlags.ObjectOwnerModify; LLObject.ObjectFlags.ObjectOwnerModify;
ScheduleFullUpdate(); ScheduleFullUpdate();
@ -447,23 +449,25 @@ namespace OpenSim.Region.Environment.Scenes
TimeStampFull = (uint) Util.UnixTimeSinceEpoch(); TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
m_updateFlag = 2; m_updateFlag = 2;
} }
public void AddFlag(LLObject.ObjectFlags flag) public void AddFlag(LLObject.ObjectFlags flag)
{ {
LLObject.ObjectFlags prevflag = m_flags; LLObject.ObjectFlags prevflag = m_flags;
//uint objflags = m_flags; //uint objflags = m_flags;
if ((this.ObjectFlags & (uint)flag) == 0) if ((ObjectFlags & (uint) flag) == 0)
{ {
//Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString());
m_flags |= flag; m_flags |= flag;
} }
uint currflag = (uint)m_flags; uint currflag = (uint) m_flags;
//System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); //System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString());
//ScheduleFullUpdate(); //ScheduleFullUpdate();
} }
public void RemFlag(LLObject.ObjectFlags flag) public void RemFlag(LLObject.ObjectFlags flag)
{ {
LLObject.ObjectFlags prevflag = m_flags; LLObject.ObjectFlags prevflag = m_flags;
if ((this.ObjectFlags & (uint) flag) != 0) if ((ObjectFlags & (uint) flag) != 0)
{ {
//Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
m_flags &= ~flag; m_flags &= ~flag;
@ -640,6 +644,7 @@ namespace OpenSim.Region.Environment.Scenes
#endregion #endregion
#region ExtraParams #region ExtraParams
public void UpdatePrimFlags(ushort type, bool inUse, byte[] data) public void UpdatePrimFlags(ushort type, bool inUse, byte[] data)
{ {
bool hasPrim = false; bool hasPrim = false;
@ -661,40 +666,41 @@ namespace OpenSim.Region.Environment.Scenes
IsPhantom = (data[i++] != 0) ? true : false; IsPhantom = (data[i++] != 0) ? true : false;
CastsShadows = (data[i++] != 0) ? true : false; CastsShadows = (data[i++] != 0) ? true : false;
} }
catch (System.Exception e) catch (Exception e)
{ {
System.Console.WriteLine("Ignoring invalid Packet:"); Console.WriteLine("Ignoring invalid Packet:");
//Silently ignore it - TODO: FIXME Quick //Silently ignore it - TODO: FIXME Quick
} }
if (IsPhantom) if (IsPhantom)
{ {
AddFlag(LLObject.ObjectFlags.Phantom); AddFlag(LLObject.ObjectFlags.Phantom);
if(this.PhysActor != null) { if (PhysActor != null)
this.m_parentGroup.m_scene.PhysScene.RemovePrim(this.PhysActor); /// that's not wholesome. Had to make m_scene public {
this.PhysActor = null; m_parentGroup.m_scene.PhysScene.RemovePrim(PhysActor);
/// that's not wholesome. Had to make m_scene public
PhysActor = null;
} }
} }
else else
{ {
RemFlag(LLObject.ObjectFlags.Phantom); RemFlag(LLObject.ObjectFlags.Phantom);
if (this.PhysActor == null) if (PhysActor == null)
{ {
this.PhysActor = this.m_parentGroup.m_scene.PhysScene.AddPrimShape( PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape(
this.Name, Name,
this.Shape, Shape,
new PhysicsVector(this.AbsolutePosition.X, this.AbsolutePosition.Y, new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
this.AbsolutePosition.Z), AbsolutePosition.Z),
new PhysicsVector(this.Scale.X, this.Scale.Y, this.Scale.Z), new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
new Quaternion(this.RotationOffset.W, this.RotationOffset.X, new Quaternion(RotationOffset.W, RotationOffset.X,
this.RotationOffset.Y, this.RotationOffset.Z)); RotationOffset.Y, RotationOffset.Z));
} }
} }
if (UsePhysics) if (UsePhysics)
{ {
AddFlag(LLObject.ObjectFlags.Physics); AddFlag(LLObject.ObjectFlags.Physics);
} }
else else
{ {
@ -710,9 +716,6 @@ namespace OpenSim.Region.Environment.Scenes
} }
// System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
ScheduleFullUpdate(); ScheduleFullUpdate();
} }
public void UpdateExtraParam(ushort type, bool inUse, byte[] data) public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
@ -861,22 +864,21 @@ namespace OpenSim.Region.Environment.Scenes
{ {
LLQuaternion lRot; LLQuaternion lRot;
lRot = RotationOffset; lRot = RotationOffset;
uint clientFlags = ObjectFlags & ~(uint)LLObject.ObjectFlags.CreateSelected; uint clientFlags = ObjectFlags & ~(uint) LLObject.ObjectFlags.CreateSelected;
List<ScenePresence> avatars=m_parentGroup.GetScenePresences(); List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
foreach(ScenePresence s in avatars) foreach (ScenePresence s in avatars)
{ {
if(s.m_uuid == OwnerID) if (s.m_uuid == OwnerID)
{ {
if(s.ControllingClient == remoteClient) if (s.ControllingClient == remoteClient)
{ {
clientFlags = ObjectFlags; clientFlags = ObjectFlags;
m_flags &= ~LLObject.ObjectFlags.CreateSelected; m_flags &= ~LLObject.ObjectFlags.CreateSelected;
}
} break;
break; }
} }
}
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid, remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid,
OwnerID, OwnerID,

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@ -455,7 +455,7 @@ namespace OpenSim.Region.Environment.Scenes
// Must check for standing up even when PhysicsActor is null, // Must check for standing up even when PhysicsActor is null,
// since sitting currently removes avatar from physical scene // since sitting currently removes avatar from physical scene
if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) if ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
{ {
StandUp(); StandUp();
UpdateMovementAnimations(true); UpdateMovementAnimations(true);
@ -526,7 +526,8 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
LLVector3 pos = new LLVector3(); LLVector3 pos = new LLVector3();
if (part != null) if (part != null)
pos = part.AbsolutePosition + m_requestedSitOffset + new LLVector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); pos = part.AbsolutePosition + m_requestedSitOffset +
new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight);
MakeRootAgent(pos, false); MakeRootAgent(pos, false);
m_parentID = 0; m_parentID = 0;
SendFullUpdateToAllClients(); SendFullUpdateToAllClients();
@ -597,7 +598,8 @@ namespace OpenSim.Region.Environment.Scenes
{ {
// these magic numbers come mostly from experimenting with ODE, // these magic numbers come mostly from experimenting with ODE,
// and seeing what looks right // and seeing what looks right
AbsolutePosition = m_requestedSitOffset + new LLVector3(m_physicsActor.Size.X / 2.7f, 0f, m_physicsActor.Size.Z / 1.45f); AbsolutePosition = m_requestedSitOffset +
new LLVector3(m_physicsActor.Size.X/2.7f, 0f, m_physicsActor.Size.Z/1.45f);
m_parentID = m_requestedSitTargetID; m_parentID = m_requestedSitTargetID;
MakeChildAgent(); MakeChildAgent();
SendAnimPack(Animations.AnimsLLUUID["SIT"], 1); SendAnimPack(Animations.AnimsLLUUID["SIT"], 1);
@ -616,7 +618,8 @@ namespace OpenSim.Region.Environment.Scenes
} }
else else
{ {
if (((m_movementflag & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && PhysicsActor.IsColliding) if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
PhysicsActor.IsColliding)
{ {
SendAnimPack(Animations.AnimsLLUUID["CROUCHWALK"], 1); SendAnimPack(Animations.AnimsLLUUID["CROUCHWALK"], 1);
} }
@ -624,12 +627,12 @@ namespace OpenSim.Region.Environment.Scenes
{ {
SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
} }
} }
} }
else else
{ {
if (((m_movementflag & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && PhysicsActor.IsColliding) if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
PhysicsActor.IsColliding)
{ {
SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1); SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1);
} }
@ -656,7 +659,9 @@ namespace OpenSim.Region.Environment.Scenes
direc = direc*((0.03f)*128f); direc = direc*((0.03f)*128f);
if (m_physicsActor.Flying) if (m_physicsActor.Flying)
{ direc *= 4; } {
direc *= 4;
}
else else
{ {
if (!m_physicsActor.Flying && m_physicsActor.IsColliding) if (!m_physicsActor.Flying && m_physicsActor.IsColliding)
@ -668,7 +673,6 @@ namespace OpenSim.Region.Environment.Scenes
//System.Console.WriteLine("Jump"); //System.Console.WriteLine("Jump");
SendAnimPack(Animations.AnimsLLUUID["PRE_JUMP"], 1); SendAnimPack(Animations.AnimsLLUUID["PRE_JUMP"], 1);
} }
} }
} }

View File

@ -27,8 +27,6 @@
*/ */
using System; using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types
{ {

View File

@ -47,7 +47,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
foreach (KeyValuePair<string, IScript> script in compiledscripts) foreach (KeyValuePair<string, IScript> script in compiledscripts)
{ {
ScriptInfo scriptInfo = new ScriptInfo(m_scene); ScriptInfo scriptInfo = new ScriptInfo(m_scene);
// Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
MainLog.Instance.Verbose("Loading " + script.Key); MainLog.Instance.Verbose("Loading " + script.Key);
script.Value.Initialise(scriptInfo); script.Value.Initialise(scriptInfo);
scripts.Add(script.Value); scripts.Add(script.Value);
@ -127,7 +127,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
{ {
MainLog.Instance.Verbose("Loading script " + script.Name); MainLog.Instance.Verbose("Loading script " + script.Name);
ScriptInfo scriptInfo = new ScriptInfo(m_scene); ScriptInfo scriptInfo = new ScriptInfo(m_scene);
// Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
script.Initialise(scriptInfo); script.Initialise(scriptInfo);
scripts.Add(script); scripts.Add(script);

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@ -105,6 +105,7 @@ namespace OpenSim.Region.Physics.Manager
get { return false; } get { return false; }
set { return; } set { return; }
} }
public override bool IsColliding public override bool IsColliding
{ {
get { return false; } get { return false; }

View File

@ -26,7 +26,7 @@
* *
*/ */
/* Channel /* Channel
* A channel is a single heightmap array * A channel is a single heightmap array
* */ * */

View File

@ -47,7 +47,7 @@ namespace libTerrain
thisFrame = (double[,]) map.Clone(); thisFrame = (double[,]) map.Clone();
NeighbourSystem type = NeighbourSystem.Moore; NeighbourSystem type = NeighbourSystem.Moore;
// Using moore neighbourhood (twice as computationally expensive) // Using moore neighbourhood (twice as computationally expensive)
int NEIGHBOUR_ME = 4; // I am always 4 in both systems. int NEIGHBOUR_ME = 4; // I am always 4 in both systems.
int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;