* Diuerse beavtificatems
parent
bda35705e6
commit
4fad66f855
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@ -52,10 +52,10 @@ namespace OpenSim.Framework.Communications.Cache
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public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
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public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
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public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
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public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
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//Assets requested from the asset server
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//Assets requested from the asset server
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public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>();
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public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>();
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//Textures requested from the asset server
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//Textures requested from the asset server
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public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>();
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public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>();
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private BlockingQueue<TextureSender> QueueTextures = new BlockingQueue<TextureSender>();
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private BlockingQueue<TextureSender> QueueTextures = new BlockingQueue<TextureSender>();
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@ -90,7 +90,7 @@ namespace OpenSim.Framework.Communications.Cache
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{
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{
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InventoryFolderImpl createdFolder =
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InventoryFolderImpl createdFolder =
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userProfile.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
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userProfile.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
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if (createdFolder != null)
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if (createdFolder != null)
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{
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{
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m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder);
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m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder);
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@ -119,7 +119,7 @@ namespace OpenSim.Framework.Communications.Cache
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return;
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return;
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}
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}
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if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
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if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
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{
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{
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remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems());
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remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems());
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@ -129,7 +129,7 @@ namespace OpenSim.Framework.Communications.Cache
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CachedUserInfo userProfile;
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CachedUserInfo userProfile;
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if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
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if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
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{
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{
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if (userProfile.RootFolder != null)
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if (userProfile.RootFolder != null)
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{
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{
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if (userProfile.RootFolder.folderID == folderID)
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if (userProfile.RootFolder.folderID == folderID)
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@ -444,4 +444,4 @@ namespace OpenSim.Framework
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event Action<IClientAPI> OnConnectionClosed;
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event Action<IClientAPI> OnConnectionClosed;
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void SendLogoutPacket();
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void SendLogoutPacket();
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}
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}
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}
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}
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@ -1,7 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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/// <summary>
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/// <summary>
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@ -23,18 +19,28 @@ namespace OpenSim.Framework
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public InventoryConfig(string description, string filename)
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public InventoryConfig(string description, string filename)
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{
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{
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configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
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configMember =
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new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration);
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configMember.performConfigurationRetrieve();
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configMember.performConfigurationRetrieve();
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}
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}
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public void loadConfigurationOptions()
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public void loadConfigurationOptions()
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{
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{
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configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
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configMember.addConfigurationOption("default_startup_message",
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configMember.addConfigurationOption("default_user_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default User Server URI", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString(), false);
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ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
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configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to user server", "null", false);
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"Default Startup Message", "Welcome to OGS", false);
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configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from user server", "null", false);
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configMember.addConfigurationOption("default_user_server",
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configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
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ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
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configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Http Listener port", DefaultHttpPort.ToString(), false);
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"Default User Server URI",
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"http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString(), false);
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configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Key to send to user server", "null", false);
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configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Key to expect from user server", "null", false);
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configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
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configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Http Listener port", DefaultHttpPort.ToString(), false);
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}
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}
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public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
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public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
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@ -42,26 +48,26 @@ namespace OpenSim.Framework
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switch (configuration_key)
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switch (configuration_key)
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{
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{
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case "default_startup_message":
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case "default_startup_message":
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this.DefaultStartupMsg = (string)configuration_result;
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DefaultStartupMsg = (string) configuration_result;
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break;
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break;
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case "default_user_server":
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case "default_user_server":
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this.UserServerURL = (string)configuration_result;
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UserServerURL = (string) configuration_result;
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break;
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break;
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case "user_send_key":
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case "user_send_key":
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this.UserSendKey = (string)configuration_result;
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UserSendKey = (string) configuration_result;
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break;
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break;
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case "user_recv_key":
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case "user_recv_key":
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this.UserRecvKey = (string)configuration_result;
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UserRecvKey = (string) configuration_result;
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break;
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break;
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case "database_provider":
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case "database_provider":
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this.DatabaseProvider = (string)configuration_result;
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DatabaseProvider = (string) configuration_result;
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break;
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break;
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case "http_port":
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case "http_port":
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HttpPort = (int)configuration_result;
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HttpPort = (int) configuration_result;
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break;
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break;
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}
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}
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return true;
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return true;
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}
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}
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}
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}
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}
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}
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@ -25,10 +25,9 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using System;
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using System.Xml.Serialization;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Xml.Serialization;
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using libsecondlife;
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using libsecondlife;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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@ -251,23 +250,20 @@ namespace OpenSim.Framework
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* class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize
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* class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize
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* into this simpler class, and then use that.
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* into this simpler class, and then use that.
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*/
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*/
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[XmlRoot(ElementName = "inventory", IsNullable = true)]
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[XmlRoot(ElementName = "inventory", IsNullable = true)]
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public class SerializableInventory
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public class SerializableInventory
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{
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{
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[XmlRoot(ElementName = "folder", IsNullable = true)]
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[XmlRoot(ElementName = "folder", IsNullable = true)]
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public class SerializableFolder : InventoryFolderBase
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public class SerializableFolder : InventoryFolderBase
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{
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{
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[XmlArray(ElementName = "folders", IsNullable = true)]
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[XmlArray(ElementName = "folders", IsNullable = true)] [XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof (SerializableFolder))] public
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[XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof(SerializableFolder))]
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ArrayList SubFolders;
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public ArrayList SubFolders;
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[XmlArray(ElementName = "items", IsNullable = true)]
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[XmlArray(ElementName = "items", IsNullable = true)] [XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof (InventoryItemBase))] public ArrayList
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[XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof(InventoryItemBase))]
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Items;
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public ArrayList Items;
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}
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}
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[XmlElement(ElementName = "folder", IsNullable = true)]
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[XmlElement(ElementName = "folder", IsNullable = true)] public SerializableFolder root;
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public SerializableFolder root;
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}
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}
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}
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}
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@ -94,7 +94,8 @@ namespace OpenSim.Framework
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UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null");
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UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null");
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AssetURL = config.Configs["Network"].GetString("asset_server_url", AssetURL);
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AssetURL = config.Configs["Network"].GetString("asset_server_url", AssetURL);
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InventoryURL = config.Configs["Network"].GetString("inventory_server_url",
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InventoryURL = config.Configs["Network"].GetString("inventory_server_url",
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"http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
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"http://127.0.0.1:" +
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InventoryConfig.DefaultHttpPort.ToString());
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}
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}
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}
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}
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}
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}
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@ -107,11 +107,10 @@ namespace OpenSim.Framework.Servers
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{
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{
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IStreamedRequestHandler streamedRequestHandler = requestHandler as IStreamedRequestHandler;
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IStreamedRequestHandler streamedRequestHandler = requestHandler as IStreamedRequestHandler;
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buffer = streamedRequestHandler.Handle(path, request.InputStream);
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buffer = streamedRequestHandler.Handle(path, request.InputStream);
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}
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}
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else
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else
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{
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{
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IStreamHandler streamHandler = (IStreamHandler)requestHandler;
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IStreamHandler streamHandler = (IStreamHandler) requestHandler;
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using (MemoryStream memoryStream = new MemoryStream())
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using (MemoryStream memoryStream = new MemoryStream())
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{
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{
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@ -53,5 +53,4 @@ namespace OpenSim.Framework.Servers
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// Handle request stream, return byte array
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// Handle request stream, return byte array
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void Handle(string path, Stream request, Stream response);
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void Handle(string path, Stream request, Stream response);
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}
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}
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}
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}
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@ -1,6 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.IO;
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using System.Xml;
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using System.Xml;
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using System.Xml.Serialization;
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using System.Xml.Serialization;
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@ -20,22 +17,22 @@ namespace OpenSim.Framework.Servers
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m_method = method;
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m_method = method;
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}
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}
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public void Handle(string path, Stream request, Stream responseStream )
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public void Handle(string path, Stream request, Stream responseStream)
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{
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{
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TRequest deserial;
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TRequest deserial;
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using (XmlTextReader xmlReader = new XmlTextReader(request))
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using (XmlTextReader xmlReader = new XmlTextReader(request))
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{
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{
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XmlSerializer deserializer = new XmlSerializer(typeof(TRequest));
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XmlSerializer deserializer = new XmlSerializer(typeof (TRequest));
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deserial = (TRequest)deserializer.Deserialize(xmlReader);
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deserial = (TRequest) deserializer.Deserialize(xmlReader);
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}
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}
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TResponse response = m_method(deserial);
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TResponse response = m_method(deserial);
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using (XmlWriter xmlWriter = XmlTextWriter.Create( responseStream ))
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using (XmlWriter xmlWriter = XmlTextWriter.Create(responseStream))
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{
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{
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XmlSerializer serializer = new XmlSerializer(typeof(TResponse));
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XmlSerializer serializer = new XmlSerializer(typeof (TResponse));
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serializer.Serialize(xmlWriter, response );
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serializer.Serialize(xmlWriter, response);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -775,4 +775,4 @@ namespace OpenSim
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#endregion
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#endregion
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}
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}
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}
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}
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@ -382,7 +382,7 @@ namespace OpenSim.Region.ClientStack
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newSimPack.Info = new CrossedRegionPacket.InfoBlock();
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newSimPack.Info = new CrossedRegionPacket.InfoBlock();
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newSimPack.Info.Position = pos;
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newSimPack.Info.Position = pos;
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newSimPack.Info.LookAt = look;
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newSimPack.Info.LookAt = look;
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// new LLVector3(0.0f, 0.0f, 0.0f); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
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// new LLVector3(0.0f, 0.0f, 0.0f); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
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newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock();
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newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock();
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newSimPack.RegionData.RegionHandle = newRegionHandle;
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newSimPack.RegionData.RegionHandle = newRegionHandle;
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byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes();
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byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes();
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@ -847,7 +847,7 @@ namespace OpenSim.Region.ClientStack
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{
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{
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AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
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AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
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aw.AgentData.AgentID = AgentId;
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aw.AgentData.AgentID = AgentId;
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aw.AgentData.SerialNum = (uint)serial;
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aw.AgentData.SerialNum = (uint) serial;
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aw.AgentData.SessionID = m_sessionId;
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aw.AgentData.SessionID = m_sessionId;
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aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
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aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
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@ -1296,7 +1296,7 @@ namespace OpenSim.Region.ClientStack
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protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry)
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protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry)
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{
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{
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ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock();
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ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock();
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// new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
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// new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
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SetDefaultAvatarPacketValues(ref objdata);
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SetDefaultAvatarPacketValues(ref objdata);
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objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
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objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
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@ -152,7 +152,7 @@ namespace OpenSim.Region.ClientStack
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else
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else
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{
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{
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m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
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m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
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//userEP);
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//userEP);
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}
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}
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}
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}
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catch (Exception)
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catch (Exception)
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@ -202,7 +202,7 @@ namespace OpenSim.Region.ClientStack
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case PacketType.AgentRequestSit:
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case PacketType.AgentRequestSit:
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if (OnAgentRequestSit != null)
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if (OnAgentRequestSit != null)
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{
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{
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AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket)Pack;
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AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket) Pack;
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OnAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
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OnAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
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agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
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agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
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}
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}
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@ -770,4 +770,4 @@ namespace OpenSim.Region.ClientStack
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OutPacket(logReply);
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OutPacket(logReply);
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}
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}
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}
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}
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}
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}
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@ -54,7 +54,7 @@ namespace OpenSim.Region.ClientStack
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new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
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new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
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protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>();
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protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>();
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//local handlers for this instance
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//local handlers for this instance
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private LLUUID m_sessionId;
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private LLUUID m_sessionId;
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public LLUUID SecureSessionID = LLUUID.Zero;
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public LLUUID SecureSessionID = LLUUID.Zero;
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@ -203,7 +203,7 @@ namespace OpenSim.Region.ClientStack
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{
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{
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if (debug > 0)
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if (debug > 0)
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{
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{
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string info= "";
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string info = "";
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if (debug < 255 && packet.Type == PacketType.AgentUpdate)
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if (debug < 255 && packet.Type == PacketType.AgentUpdate)
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return;
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return;
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if (debug < 254 && packet.Type == PacketType.ViewerEffect)
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if (debug < 254 && packet.Type == PacketType.ViewerEffect)
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@ -132,7 +132,7 @@ namespace OpenSim.Region.Communications.Local
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map.Y = (ushort) regInfo.RegionLocY;
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map.Y = (ushort) regInfo.RegionLocY;
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map.WaterHeight = (byte) regInfo.EstateSettings.waterHeight;
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map.WaterHeight = (byte) regInfo.EstateSettings.waterHeight;
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map.MapImageId = regInfo.EstateSettings.terrainImageID;
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map.MapImageId = regInfo.EstateSettings.terrainImageID;
|
||||||
//new LLUUID("00000000-0000-0000-9999-000000000007");
|
//new LLUUID("00000000-0000-0000-9999-000000000007");
|
||||||
map.Agents = 1;
|
map.Agents = 1;
|
||||||
map.RegionFlags = 72458694;
|
map.RegionFlags = 72458694;
|
||||||
map.Access = 13;
|
map.Access = 13;
|
||||||
|
|
|
@ -46,4 +46,4 @@ namespace OpenSim.Region.Communications.OGS1
|
||||||
m_userService = new OGS1UserServices(this);
|
m_userService = new OGS1UserServices(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -25,9 +25,6 @@
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Xml.Serialization;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
@ -38,7 +35,7 @@ namespace OpenSim.Region.Communications.OGS1
|
||||||
{
|
{
|
||||||
public class OGS1InventoryService : IInventoryServices
|
public class OGS1InventoryService : IInventoryServices
|
||||||
{
|
{
|
||||||
string _inventoryServerUrl;
|
private string _inventoryServerUrl;
|
||||||
|
|
||||||
public OGS1InventoryService(string inventoryServerUrl)
|
public OGS1InventoryService(string inventoryServerUrl)
|
||||||
{
|
{
|
||||||
|
@ -88,4 +85,4 @@ namespace OpenSim.Region.Communications.OGS1
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -431,4 +431,4 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
m_tcp.Close();
|
m_tcp.Close();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -490,4 +490,4 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
return m_id;
|
return m_id;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -332,16 +332,14 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
hasprim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
hasprim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||||
if (hasprim != false)
|
if (hasprim != false)
|
||||||
{
|
{
|
||||||
|
((SceneObjectGroup) ent).UpdatePrimFlags(localID, (ushort) packet.Type, true, packet.ToBytes());
|
||||||
((SceneObjectGroup)ent).UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes());
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//System.Console.WriteLine("Got primupdate packet: " + packet.UsePhysics.ToString());
|
//System.Console.WriteLine("Got primupdate packet: " + packet.UsePhysics.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1565,4 +1565,4 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -341,8 +341,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos,
|
public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos,
|
||||||
PrimitiveBaseShape shape):this(scene, regionHandle, ownerID, localID, pos, LLQuaternion.Identity, shape)
|
PrimitiveBaseShape shape)
|
||||||
{
|
: this(scene, regionHandle, ownerID, localID, pos, LLQuaternion.Identity, shape)
|
||||||
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -927,6 +928,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
part.UpdatePrimFlags(type, inUse, data);
|
part.UpdatePrimFlags(type, inUse, data);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
|
public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
|
||||||
{
|
{
|
||||||
SceneObjectPart part = GetChildPart(localID);
|
SceneObjectPart part = GetChildPart(localID);
|
||||||
|
@ -1394,4 +1396,4 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
Text = text;
|
Text = text;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -272,9 +272,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
|
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
|
||||||
PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition):this(regionHandle, parent, ownerID, localID, shape, groupPosition, LLQuaternion.Identity, offsetPosition)
|
PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
|
||||||
{
|
: this(regionHandle, parent, ownerID, localID, shape, groupPosition, LLQuaternion.Identity, offsetPosition)
|
||||||
}
|
{
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a completely new SceneObjectPart (prim)
|
/// Create a completely new SceneObjectPart (prim)
|
||||||
|
@ -286,7 +287,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="shape"></param>
|
/// <param name="shape"></param>
|
||||||
/// <param name="position"></param>
|
/// <param name="position"></param>
|
||||||
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
|
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
|
||||||
PrimitiveBaseShape shape, LLVector3 groupPosition, LLQuaternion rotationOffset, LLVector3 offsetPosition)
|
PrimitiveBaseShape shape, LLVector3 groupPosition, LLQuaternion rotationOffset,
|
||||||
|
LLVector3 offsetPosition)
|
||||||
{
|
{
|
||||||
m_name = "Primitive";
|
m_name = "Primitive";
|
||||||
m_regionHandle = regionHandle;
|
m_regionHandle = regionHandle;
|
||||||
|
@ -313,12 +315,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
m_flags = 0;
|
m_flags = 0;
|
||||||
m_flags |= LLObject.ObjectFlags.ObjectModify |
|
m_flags |= LLObject.ObjectFlags.ObjectModify |
|
||||||
LLObject.ObjectFlags.ObjectCopy |
|
LLObject.ObjectFlags.ObjectCopy |
|
||||||
LLObject.ObjectFlags.ObjectYouOwner |
|
LLObject.ObjectFlags.ObjectYouOwner |
|
||||||
LLObject.ObjectFlags.Touch |
|
LLObject.ObjectFlags.Touch |
|
||||||
LLObject.ObjectFlags.ObjectMove |
|
LLObject.ObjectFlags.ObjectMove |
|
||||||
LLObject.ObjectFlags.AllowInventoryDrop |
|
LLObject.ObjectFlags.AllowInventoryDrop |
|
||||||
LLObject.ObjectFlags.ObjectTransfer |
|
LLObject.ObjectFlags.ObjectTransfer |
|
||||||
LLObject.ObjectFlags.CreateSelected |
|
LLObject.ObjectFlags.CreateSelected |
|
||||||
LLObject.ObjectFlags.ObjectOwnerModify;
|
LLObject.ObjectFlags.ObjectOwnerModify;
|
||||||
|
|
||||||
ScheduleFullUpdate();
|
ScheduleFullUpdate();
|
||||||
|
@ -447,23 +449,25 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
|
TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
|
||||||
m_updateFlag = 2;
|
m_updateFlag = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddFlag(LLObject.ObjectFlags flag)
|
public void AddFlag(LLObject.ObjectFlags flag)
|
||||||
{
|
{
|
||||||
LLObject.ObjectFlags prevflag = m_flags;
|
LLObject.ObjectFlags prevflag = m_flags;
|
||||||
//uint objflags = m_flags;
|
//uint objflags = m_flags;
|
||||||
if ((this.ObjectFlags & (uint)flag) == 0)
|
if ((ObjectFlags & (uint) flag) == 0)
|
||||||
{
|
{
|
||||||
//Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString());
|
//Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString());
|
||||||
m_flags |= flag;
|
m_flags |= flag;
|
||||||
}
|
}
|
||||||
uint currflag = (uint)m_flags;
|
uint currflag = (uint) m_flags;
|
||||||
//System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString());
|
//System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString());
|
||||||
//ScheduleFullUpdate();
|
//ScheduleFullUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemFlag(LLObject.ObjectFlags flag)
|
public void RemFlag(LLObject.ObjectFlags flag)
|
||||||
{
|
{
|
||||||
LLObject.ObjectFlags prevflag = m_flags;
|
LLObject.ObjectFlags prevflag = m_flags;
|
||||||
if ((this.ObjectFlags & (uint) flag) != 0)
|
if ((ObjectFlags & (uint) flag) != 0)
|
||||||
{
|
{
|
||||||
//Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
|
//Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
|
||||||
m_flags &= ~flag;
|
m_flags &= ~flag;
|
||||||
|
@ -640,6 +644,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region ExtraParams
|
#region ExtraParams
|
||||||
|
|
||||||
public void UpdatePrimFlags(ushort type, bool inUse, byte[] data)
|
public void UpdatePrimFlags(ushort type, bool inUse, byte[] data)
|
||||||
{
|
{
|
||||||
bool hasPrim = false;
|
bool hasPrim = false;
|
||||||
|
@ -649,8 +654,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
bool CastsShadows = false;
|
bool CastsShadows = false;
|
||||||
//bool IsLocked = false;
|
//bool IsLocked = false;
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
i += 46;
|
i += 46;
|
||||||
|
@ -661,40 +666,41 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
IsPhantom = (data[i++] != 0) ? true : false;
|
IsPhantom = (data[i++] != 0) ? true : false;
|
||||||
CastsShadows = (data[i++] != 0) ? true : false;
|
CastsShadows = (data[i++] != 0) ? true : false;
|
||||||
}
|
}
|
||||||
catch (System.Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
System.Console.WriteLine("Ignoring invalid Packet:");
|
Console.WriteLine("Ignoring invalid Packet:");
|
||||||
//Silently ignore it - TODO: FIXME Quick
|
//Silently ignore it - TODO: FIXME Quick
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsPhantom)
|
if (IsPhantom)
|
||||||
{
|
{
|
||||||
AddFlag(LLObject.ObjectFlags.Phantom);
|
AddFlag(LLObject.ObjectFlags.Phantom);
|
||||||
if(this.PhysActor != null) {
|
if (PhysActor != null)
|
||||||
this.m_parentGroup.m_scene.PhysScene.RemovePrim(this.PhysActor); /// that's not wholesome. Had to make m_scene public
|
{
|
||||||
this.PhysActor = null;
|
m_parentGroup.m_scene.PhysScene.RemovePrim(PhysActor);
|
||||||
|
/// that's not wholesome. Had to make m_scene public
|
||||||
|
PhysActor = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
RemFlag(LLObject.ObjectFlags.Phantom);
|
RemFlag(LLObject.ObjectFlags.Phantom);
|
||||||
if (this.PhysActor == null)
|
if (PhysActor == null)
|
||||||
{
|
{
|
||||||
this.PhysActor = this.m_parentGroup.m_scene.PhysScene.AddPrimShape(
|
PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape(
|
||||||
this.Name,
|
Name,
|
||||||
this.Shape,
|
Shape,
|
||||||
new PhysicsVector(this.AbsolutePosition.X, this.AbsolutePosition.Y,
|
new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
|
||||||
this.AbsolutePosition.Z),
|
AbsolutePosition.Z),
|
||||||
new PhysicsVector(this.Scale.X, this.Scale.Y, this.Scale.Z),
|
new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
|
||||||
new Quaternion(this.RotationOffset.W, this.RotationOffset.X,
|
new Quaternion(RotationOffset.W, RotationOffset.X,
|
||||||
this.RotationOffset.Y, this.RotationOffset.Z));
|
RotationOffset.Y, RotationOffset.Z));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (UsePhysics)
|
if (UsePhysics)
|
||||||
{
|
{
|
||||||
AddFlag(LLObject.ObjectFlags.Physics);
|
AddFlag(LLObject.ObjectFlags.Physics);
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -710,9 +716,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
// System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
|
// System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
|
||||||
ScheduleFullUpdate();
|
ScheduleFullUpdate();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
|
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
|
||||||
|
@ -861,22 +864,21 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
LLQuaternion lRot;
|
LLQuaternion lRot;
|
||||||
lRot = RotationOffset;
|
lRot = RotationOffset;
|
||||||
uint clientFlags = ObjectFlags & ~(uint)LLObject.ObjectFlags.CreateSelected;
|
uint clientFlags = ObjectFlags & ~(uint) LLObject.ObjectFlags.CreateSelected;
|
||||||
|
|
||||||
List<ScenePresence> avatars=m_parentGroup.GetScenePresences();
|
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
|
||||||
foreach(ScenePresence s in avatars)
|
foreach (ScenePresence s in avatars)
|
||||||
{
|
{
|
||||||
if(s.m_uuid == OwnerID)
|
if (s.m_uuid == OwnerID)
|
||||||
{
|
{
|
||||||
if(s.ControllingClient == remoteClient)
|
if (s.ControllingClient == remoteClient)
|
||||||
{
|
{
|
||||||
clientFlags = ObjectFlags;
|
clientFlags = ObjectFlags;
|
||||||
m_flags &= ~LLObject.ObjectFlags.CreateSelected;
|
m_flags &= ~LLObject.ObjectFlags.CreateSelected;
|
||||||
|
}
|
||||||
}
|
break;
|
||||||
break;
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid,
|
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid,
|
||||||
OwnerID,
|
OwnerID,
|
||||||
|
@ -1042,4 +1044,4 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -455,7 +455,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
// Must check for standing up even when PhysicsActor is null,
|
// Must check for standing up even when PhysicsActor is null,
|
||||||
// since sitting currently removes avatar from physical scene
|
// since sitting currently removes avatar from physical scene
|
||||||
if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
|
if ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
|
||||||
{
|
{
|
||||||
StandUp();
|
StandUp();
|
||||||
UpdateMovementAnimations(true);
|
UpdateMovementAnimations(true);
|
||||||
|
@ -526,7 +526,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
|
SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
|
||||||
LLVector3 pos = new LLVector3();
|
LLVector3 pos = new LLVector3();
|
||||||
if (part != null)
|
if (part != null)
|
||||||
pos = part.AbsolutePosition + m_requestedSitOffset + new LLVector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
|
pos = part.AbsolutePosition + m_requestedSitOffset +
|
||||||
|
new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight);
|
||||||
MakeRootAgent(pos, false);
|
MakeRootAgent(pos, false);
|
||||||
m_parentID = 0;
|
m_parentID = 0;
|
||||||
SendFullUpdateToAllClients();
|
SendFullUpdateToAllClients();
|
||||||
|
@ -569,7 +570,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
remoteClient.OutPacket(avatarSitResponse);
|
remoteClient.OutPacket(avatarSitResponse);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset)
|
public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset)
|
||||||
{
|
{
|
||||||
SendSitResponse(remoteClient, targetID, offset);
|
SendSitResponse(remoteClient, targetID, offset);
|
||||||
|
@ -597,7 +598,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
// these magic numbers come mostly from experimenting with ODE,
|
// these magic numbers come mostly from experimenting with ODE,
|
||||||
// and seeing what looks right
|
// and seeing what looks right
|
||||||
AbsolutePosition = m_requestedSitOffset + new LLVector3(m_physicsActor.Size.X / 2.7f, 0f, m_physicsActor.Size.Z / 1.45f);
|
AbsolutePosition = m_requestedSitOffset +
|
||||||
|
new LLVector3(m_physicsActor.Size.X/2.7f, 0f, m_physicsActor.Size.Z/1.45f);
|
||||||
m_parentID = m_requestedSitTargetID;
|
m_parentID = m_requestedSitTargetID;
|
||||||
MakeChildAgent();
|
MakeChildAgent();
|
||||||
SendAnimPack(Animations.AnimsLLUUID["SIT"], 1);
|
SendAnimPack(Animations.AnimsLLUUID["SIT"], 1);
|
||||||
|
@ -616,20 +618,21 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (((m_movementflag & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && PhysicsActor.IsColliding)
|
if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
|
||||||
|
PhysicsActor.IsColliding)
|
||||||
{
|
{
|
||||||
SendAnimPack(Animations.AnimsLLUUID["CROUCHWALK"], 1);
|
SendAnimPack(Animations.AnimsLLUUID["CROUCHWALK"], 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
|
SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (((m_movementflag & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && PhysicsActor.IsColliding)
|
if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
|
||||||
|
PhysicsActor.IsColliding)
|
||||||
{
|
{
|
||||||
SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1);
|
SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1);
|
||||||
}
|
}
|
||||||
|
@ -656,7 +659,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
direc = direc*((0.03f)*128f);
|
direc = direc*((0.03f)*128f);
|
||||||
if (m_physicsActor.Flying)
|
if (m_physicsActor.Flying)
|
||||||
{ direc *= 4; }
|
{
|
||||||
|
direc *= 4;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!m_physicsActor.Flying && m_physicsActor.IsColliding)
|
if (!m_physicsActor.Flying && m_physicsActor.IsColliding)
|
||||||
|
@ -668,7 +673,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
//System.Console.WriteLine("Jump");
|
//System.Console.WriteLine("Jump");
|
||||||
SendAnimPack(Animations.AnimsLLUUID["PRE_JUMP"], 1);
|
SendAnimPack(Animations.AnimsLLUUID["PRE_JUMP"], 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1093,4 +1097,4 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
m_controllingClient.SendWearables(m_wearables, m_wearablesSerial++);
|
m_controllingClient.SendWearables(m_wearables, m_wearablesSerial++);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -27,12 +27,10 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types
|
namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types
|
||||||
{
|
{
|
||||||
public class BaseType : Object
|
public class BaseType : Object
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -47,7 +47,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
|
||||||
foreach (KeyValuePair<string, IScript> script in compiledscripts)
|
foreach (KeyValuePair<string, IScript> script in compiledscripts)
|
||||||
{
|
{
|
||||||
ScriptInfo scriptInfo = new ScriptInfo(m_scene);
|
ScriptInfo scriptInfo = new ScriptInfo(m_scene);
|
||||||
// Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
|
// Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
|
||||||
MainLog.Instance.Verbose("Loading " + script.Key);
|
MainLog.Instance.Verbose("Loading " + script.Key);
|
||||||
script.Value.Initialise(scriptInfo);
|
script.Value.Initialise(scriptInfo);
|
||||||
scripts.Add(script.Value);
|
scripts.Add(script.Value);
|
||||||
|
@ -127,7 +127,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
|
||||||
{
|
{
|
||||||
MainLog.Instance.Verbose("Loading script " + script.Name);
|
MainLog.Instance.Verbose("Loading script " + script.Name);
|
||||||
ScriptInfo scriptInfo = new ScriptInfo(m_scene);
|
ScriptInfo scriptInfo = new ScriptInfo(m_scene);
|
||||||
// Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
|
// Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
|
||||||
script.Initialise(scriptInfo);
|
script.Initialise(scriptInfo);
|
||||||
scripts.Add(script);
|
scripts.Add(script);
|
||||||
|
|
||||||
|
|
|
@ -246,4 +246,4 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -59,7 +59,7 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
public abstract Quaternion Orientation { get; set; }
|
public abstract Quaternion Orientation { get; set; }
|
||||||
|
|
||||||
public abstract bool Flying { get; set; }
|
public abstract bool Flying { get; set; }
|
||||||
|
|
||||||
public abstract bool IsColliding { get; set; }
|
public abstract bool IsColliding { get; set; }
|
||||||
|
|
||||||
public abstract bool Kinematic { get; set; }
|
public abstract bool Kinematic { get; set; }
|
||||||
|
@ -105,6 +105,7 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
get { return false; }
|
get { return false; }
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool IsColliding
|
public override bool IsColliding
|
||||||
{
|
{
|
||||||
get { return false; }
|
get { return false; }
|
||||||
|
@ -127,4 +128,4 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -26,7 +26,7 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* Channel
|
/* Channel
|
||||||
* A channel is a single heightmap array
|
* A channel is a single heightmap array
|
||||||
* */
|
* */
|
||||||
|
|
||||||
|
|
|
@ -47,7 +47,7 @@ namespace libTerrain
|
||||||
thisFrame = (double[,]) map.Clone();
|
thisFrame = (double[,]) map.Clone();
|
||||||
|
|
||||||
NeighbourSystem type = NeighbourSystem.Moore;
|
NeighbourSystem type = NeighbourSystem.Moore;
|
||||||
// Using moore neighbourhood (twice as computationally expensive)
|
// Using moore neighbourhood (twice as computationally expensive)
|
||||||
int NEIGHBOUR_ME = 4; // I am always 4 in both systems.
|
int NEIGHBOUR_ME = 4; // I am always 4 in both systems.
|
||||||
|
|
||||||
int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
|
int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
|
||||||
|
|
Loading…
Reference in New Issue