* Diuerse beavtificatems
parent
bda35705e6
commit
4fad66f855
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@ -1,7 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Framework
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{
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/// <summary>
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@ -23,18 +19,28 @@ namespace OpenSim.Framework
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public InventoryConfig(string description, string filename)
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{
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configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
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configMember =
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new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration);
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configMember.performConfigurationRetrieve();
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}
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public void loadConfigurationOptions()
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{
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configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
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configMember.addConfigurationOption("default_user_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default User Server URI", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString(), false);
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configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to user server", "null", false);
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configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from user server", "null", false);
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configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
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configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Http Listener port", DefaultHttpPort.ToString(), false);
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configMember.addConfigurationOption("default_startup_message",
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ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
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"Default Startup Message", "Welcome to OGS", false);
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configMember.addConfigurationOption("default_user_server",
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ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
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"Default User Server URI",
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"http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString(), false);
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configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Key to send to user server", "null", false);
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configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Key to expect from user server", "null", false);
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configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
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configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Http Listener port", DefaultHttpPort.ToString(), false);
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}
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public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
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@ -42,22 +48,22 @@ namespace OpenSim.Framework
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switch (configuration_key)
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{
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case "default_startup_message":
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this.DefaultStartupMsg = (string)configuration_result;
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DefaultStartupMsg = (string) configuration_result;
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break;
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case "default_user_server":
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this.UserServerURL = (string)configuration_result;
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UserServerURL = (string) configuration_result;
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break;
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case "user_send_key":
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this.UserSendKey = (string)configuration_result;
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UserSendKey = (string) configuration_result;
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break;
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case "user_recv_key":
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this.UserRecvKey = (string)configuration_result;
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UserRecvKey = (string) configuration_result;
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break;
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case "database_provider":
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this.DatabaseProvider = (string)configuration_result;
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DatabaseProvider = (string) configuration_result;
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break;
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case "http_port":
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HttpPort = (int)configuration_result;
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HttpPort = (int) configuration_result;
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break;
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}
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@ -25,10 +25,9 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Xml.Serialization;
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using System.Collections;
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using System.Collections.Generic;
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using System.Xml.Serialization;
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using libsecondlife;
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namespace OpenSim.Framework
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@ -251,23 +250,20 @@ namespace OpenSim.Framework
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* class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize
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* into this simpler class, and then use that.
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*/
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[XmlRoot(ElementName = "inventory", IsNullable = true)]
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public class SerializableInventory
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{
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[XmlRoot(ElementName = "folder", IsNullable = true)]
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public class SerializableFolder : InventoryFolderBase
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{
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[XmlArray(ElementName = "folders", IsNullable = true)]
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[XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof(SerializableFolder))]
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public ArrayList SubFolders;
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[XmlArray(ElementName = "folders", IsNullable = true)] [XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof (SerializableFolder))] public
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ArrayList SubFolders;
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[XmlArray(ElementName = "items", IsNullable = true)]
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[XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof(InventoryItemBase))]
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public ArrayList Items;
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[XmlArray(ElementName = "items", IsNullable = true)] [XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof (InventoryItemBase))] public ArrayList
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Items;
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}
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[XmlElement(ElementName = "folder", IsNullable = true)]
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public SerializableFolder root;
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[XmlElement(ElementName = "folder", IsNullable = true)] public SerializableFolder root;
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}
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}
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@ -94,7 +94,8 @@ namespace OpenSim.Framework
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UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null");
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AssetURL = config.Configs["Network"].GetString("asset_server_url", AssetURL);
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InventoryURL = config.Configs["Network"].GetString("inventory_server_url",
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"http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
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"http://127.0.0.1:" +
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InventoryConfig.DefaultHttpPort.ToString());
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}
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}
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}
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@ -107,11 +107,10 @@ namespace OpenSim.Framework.Servers
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{
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IStreamedRequestHandler streamedRequestHandler = requestHandler as IStreamedRequestHandler;
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buffer = streamedRequestHandler.Handle(path, request.InputStream);
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}
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else
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{
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IStreamHandler streamHandler = (IStreamHandler)requestHandler;
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IStreamHandler streamHandler = (IStreamHandler) requestHandler;
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using (MemoryStream memoryStream = new MemoryStream())
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{
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@ -53,5 +53,4 @@ namespace OpenSim.Framework.Servers
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// Handle request stream, return byte array
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void Handle(string path, Stream request, Stream response);
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}
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}
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@ -1,6 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Xml;
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using System.Xml.Serialization;
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@ -20,21 +17,21 @@ namespace OpenSim.Framework.Servers
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m_method = method;
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}
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public void Handle(string path, Stream request, Stream responseStream )
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public void Handle(string path, Stream request, Stream responseStream)
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{
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TRequest deserial;
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using (XmlTextReader xmlReader = new XmlTextReader(request))
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{
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XmlSerializer deserializer = new XmlSerializer(typeof(TRequest));
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deserial = (TRequest)deserializer.Deserialize(xmlReader);
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XmlSerializer deserializer = new XmlSerializer(typeof (TRequest));
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deserial = (TRequest) deserializer.Deserialize(xmlReader);
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}
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TResponse response = m_method(deserial);
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using (XmlWriter xmlWriter = XmlTextWriter.Create( responseStream ))
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using (XmlWriter xmlWriter = XmlTextWriter.Create(responseStream))
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{
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XmlSerializer serializer = new XmlSerializer(typeof(TResponse));
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serializer.Serialize(xmlWriter, response );
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XmlSerializer serializer = new XmlSerializer(typeof (TResponse));
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serializer.Serialize(xmlWriter, response);
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}
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}
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}
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@ -847,7 +847,7 @@ namespace OpenSim.Region.ClientStack
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{
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AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
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aw.AgentData.AgentID = AgentId;
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aw.AgentData.SerialNum = (uint)serial;
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aw.AgentData.SerialNum = (uint) serial;
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aw.AgentData.SessionID = m_sessionId;
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aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
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@ -202,7 +202,7 @@ namespace OpenSim.Region.ClientStack
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case PacketType.AgentRequestSit:
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if (OnAgentRequestSit != null)
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{
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AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket)Pack;
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AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket) Pack;
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OnAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
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agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
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}
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@ -203,7 +203,7 @@ namespace OpenSim.Region.ClientStack
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{
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if (debug > 0)
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{
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string info= "";
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string info = "";
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if (debug < 255 && packet.Type == PacketType.AgentUpdate)
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return;
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if (debug < 254 && packet.Type == PacketType.ViewerEffect)
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@ -25,9 +25,6 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Xml.Serialization;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework;
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@ -38,7 +35,7 @@ namespace OpenSim.Region.Communications.OGS1
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{
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public class OGS1InventoryService : IInventoryServices
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{
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string _inventoryServerUrl;
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private string _inventoryServerUrl;
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public OGS1InventoryService(string inventoryServerUrl)
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{
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{
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if (ent is SceneObjectGroup)
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{
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hasprim = ((SceneObjectGroup)ent).HasChildPrim(localID);
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hasprim = ((SceneObjectGroup) ent).HasChildPrim(localID);
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if (hasprim != false)
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{
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((SceneObjectGroup)ent).UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes());
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((SceneObjectGroup) ent).UpdatePrimFlags(localID, (ushort) packet.Type, true, packet.ToBytes());
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}
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}
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}
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///
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/// </summary>
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public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos,
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PrimitiveBaseShape shape):this(scene, regionHandle, ownerID, localID, pos, LLQuaternion.Identity, shape)
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PrimitiveBaseShape shape)
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: this(scene, regionHandle, ownerID, localID, pos, LLQuaternion.Identity, shape)
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{
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}
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part.UpdatePrimFlags(type, inUse, data);
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}
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}
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public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
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{
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SceneObjectPart part = GetChildPart(localID);
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}
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
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PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition):this(regionHandle, parent, ownerID, localID, shape, groupPosition, LLQuaternion.Identity, offsetPosition)
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PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
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: this(regionHandle, parent, ownerID, localID, shape, groupPosition, LLQuaternion.Identity, offsetPosition)
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{
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}
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/// <param name="shape"></param>
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/// <param name="position"></param>
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
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PrimitiveBaseShape shape, LLVector3 groupPosition, LLQuaternion rotationOffset, LLVector3 offsetPosition)
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PrimitiveBaseShape shape, LLVector3 groupPosition, LLQuaternion rotationOffset,
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LLVector3 offsetPosition)
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{
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m_name = "Primitive";
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m_regionHandle = regionHandle;
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TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
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m_updateFlag = 2;
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}
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public void AddFlag(LLObject.ObjectFlags flag)
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{
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LLObject.ObjectFlags prevflag = m_flags;
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//uint objflags = m_flags;
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if ((this.ObjectFlags & (uint)flag) == 0)
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if ((ObjectFlags & (uint) flag) == 0)
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{
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//Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString());
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m_flags |= flag;
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}
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uint currflag = (uint)m_flags;
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uint currflag = (uint) m_flags;
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//System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString());
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//ScheduleFullUpdate();
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}
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public void RemFlag(LLObject.ObjectFlags flag)
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{
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LLObject.ObjectFlags prevflag = m_flags;
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if ((this.ObjectFlags & (uint) flag) != 0)
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if ((ObjectFlags & (uint) flag) != 0)
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{
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//Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
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m_flags &= ~flag;
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#endregion
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#region ExtraParams
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public void UpdatePrimFlags(ushort type, bool inUse, byte[] data)
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{
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bool hasPrim = false;
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IsPhantom = (data[i++] != 0) ? true : false;
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CastsShadows = (data[i++] != 0) ? true : false;
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}
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catch (System.Exception e)
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catch (Exception e)
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{
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System.Console.WriteLine("Ignoring invalid Packet:");
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Console.WriteLine("Ignoring invalid Packet:");
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//Silently ignore it - TODO: FIXME Quick
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}
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if (IsPhantom)
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{
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AddFlag(LLObject.ObjectFlags.Phantom);
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if(this.PhysActor != null) {
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this.m_parentGroup.m_scene.PhysScene.RemovePrim(this.PhysActor); /// that's not wholesome. Had to make m_scene public
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this.PhysActor = null;
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if (PhysActor != null)
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{
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m_parentGroup.m_scene.PhysScene.RemovePrim(PhysActor);
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/// that's not wholesome. Had to make m_scene public
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PhysActor = null;
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}
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}
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else
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{
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RemFlag(LLObject.ObjectFlags.Phantom);
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if (this.PhysActor == null)
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if (PhysActor == null)
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{
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this.PhysActor = this.m_parentGroup.m_scene.PhysScene.AddPrimShape(
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this.Name,
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this.Shape,
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new PhysicsVector(this.AbsolutePosition.X, this.AbsolutePosition.Y,
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this.AbsolutePosition.Z),
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new PhysicsVector(this.Scale.X, this.Scale.Y, this.Scale.Z),
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new Quaternion(this.RotationOffset.W, this.RotationOffset.X,
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this.RotationOffset.Y, this.RotationOffset.Z));
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PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape(
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Name,
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Shape,
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new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
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AbsolutePosition.Z),
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new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
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new Quaternion(RotationOffset.W, RotationOffset.X,
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RotationOffset.Y, RotationOffset.Z));
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}
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}
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if (UsePhysics)
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{
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AddFlag(LLObject.ObjectFlags.Physics);
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}
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else
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{
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@ -710,9 +716,6 @@ namespace OpenSim.Region.Environment.Scenes
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}
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// System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
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ScheduleFullUpdate();
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}
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public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
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@ -861,18 +864,17 @@ namespace OpenSim.Region.Environment.Scenes
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{
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LLQuaternion lRot;
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lRot = RotationOffset;
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uint clientFlags = ObjectFlags & ~(uint)LLObject.ObjectFlags.CreateSelected;
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uint clientFlags = ObjectFlags & ~(uint) LLObject.ObjectFlags.CreateSelected;
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List<ScenePresence> avatars=m_parentGroup.GetScenePresences();
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foreach(ScenePresence s in avatars)
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List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
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foreach (ScenePresence s in avatars)
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{
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if(s.m_uuid == OwnerID)
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if (s.m_uuid == OwnerID)
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{
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if(s.ControllingClient == remoteClient)
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if (s.ControllingClient == remoteClient)
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{
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clientFlags = ObjectFlags;
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m_flags &= ~LLObject.ObjectFlags.CreateSelected;
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}
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break;
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}
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@ -455,7 +455,7 @@ namespace OpenSim.Region.Environment.Scenes
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// Must check for standing up even when PhysicsActor is null,
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// since sitting currently removes avatar from physical scene
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if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
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if ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
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{
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StandUp();
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UpdateMovementAnimations(true);
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@ -526,7 +526,8 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
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LLVector3 pos = new LLVector3();
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if (part != null)
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pos = part.AbsolutePosition + m_requestedSitOffset + new LLVector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
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pos = part.AbsolutePosition + m_requestedSitOffset +
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new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight);
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MakeRootAgent(pos, false);
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m_parentID = 0;
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SendFullUpdateToAllClients();
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@ -597,7 +598,8 @@ namespace OpenSim.Region.Environment.Scenes
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{
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// these magic numbers come mostly from experimenting with ODE,
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// and seeing what looks right
|
||||
AbsolutePosition = m_requestedSitOffset + new LLVector3(m_physicsActor.Size.X / 2.7f, 0f, m_physicsActor.Size.Z / 1.45f);
|
||||
AbsolutePosition = m_requestedSitOffset +
|
||||
new LLVector3(m_physicsActor.Size.X/2.7f, 0f, m_physicsActor.Size.Z/1.45f);
|
||||
m_parentID = m_requestedSitTargetID;
|
||||
MakeChildAgent();
|
||||
SendAnimPack(Animations.AnimsLLUUID["SIT"], 1);
|
||||
|
@ -616,7 +618,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
if (((m_movementflag & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && PhysicsActor.IsColliding)
|
||||
if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
|
||||
PhysicsActor.IsColliding)
|
||||
{
|
||||
SendAnimPack(Animations.AnimsLLUUID["CROUCHWALK"], 1);
|
||||
}
|
||||
|
@ -624,12 +627,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (((m_movementflag & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && PhysicsActor.IsColliding)
|
||||
if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
|
||||
PhysicsActor.IsColliding)
|
||||
{
|
||||
SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1);
|
||||
}
|
||||
|
@ -656,7 +659,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
direc = direc*((0.03f)*128f);
|
||||
if (m_physicsActor.Flying)
|
||||
{ direc *= 4; }
|
||||
{
|
||||
direc *= 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!m_physicsActor.Flying && m_physicsActor.IsColliding)
|
||||
|
@ -668,7 +673,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//System.Console.WriteLine("Jump");
|
||||
SendAnimPack(Animations.AnimsLLUUID["PRE_JUMP"], 1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -27,8 +27,6 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types
|
||||
{
|
||||
|
|
|
@ -105,6 +105,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool IsColliding
|
||||
{
|
||||
get { return false; }
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
*
|
||||
*/
|
||||
|
||||
/* Channel
|
||||
/* Channel
|
||||
* A channel is a single heightmap array
|
||||
* */
|
||||
|
||||
|
|
Loading…
Reference in New Issue