Remove unused ScenePresence list structure in llGetAgentList()
parent
896c4b6248
commit
4fb8d5cfba
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@ -5519,7 +5519,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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}
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}
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}
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}
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List<UUID> presenceIds = new List<UUID>();
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World.ForEachRootScenePresence(
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World.ForEachRootScenePresence(
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delegate (ScenePresence ssp)
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delegate (ScenePresence ssp)
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