Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
4fbdc538c7
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@ -1294,14 +1294,7 @@ namespace OpenSim
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{
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try
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{
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if (cmdparams.Length > 2)
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{
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m_sceneManager.LoadArchiveToCurrentScene(cmdparams[2]);
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}
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else
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{
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m_sceneManager.LoadArchiveToCurrentScene(DEFAULT_OAR_BACKUP_FILENAME);
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}
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m_sceneManager.LoadArchiveToCurrentScene(cmdparams);
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}
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catch (Exception e)
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{
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@ -1315,14 +1308,7 @@ namespace OpenSim
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/// <param name="cmdparams"></param>
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protected void SaveOar(string module, string[] cmdparams)
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{
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if (cmdparams.Length > 2)
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{
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m_sceneManager.SaveCurrentSceneToArchive(cmdparams[2]);
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}
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else
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{
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m_sceneManager.SaveCurrentSceneToArchive(DEFAULT_OAR_BACKUP_FILENAME);
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}
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m_sceneManager.SaveCurrentSceneToArchive(cmdparams);
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}
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private static string CombineParams(string[] commandParams, int pos)
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@ -75,11 +75,6 @@ namespace OpenSim
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/// </value>
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protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
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/// <value>
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/// The file used to load and save an opensimulator archive if no filename has been specified
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/// </value>
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protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
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public ConfigSettings ConfigurationSettings
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{
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get { return m_configSettings; }
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@ -8130,8 +8130,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//lsrp.RequestData.RequestFlags;
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//lsrp.RequestData.Filter;
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return true;
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// return true;
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}
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private bool HandleRequestRegionInfo(IClientAPI sender, Packet Pack)
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{
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RequestRegionInfoPacket.AgentDataBlock mPacket = ((RequestRegionInfoPacket)Pack).AgentData;
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@ -8152,6 +8153,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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return true;
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}
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private bool HandleEstateCovenantRequest(IClientAPI sender, Packet Pack)
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{
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@ -121,6 +121,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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byte[] data;
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TarArchiveReader.TarEntryType entryType;
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try
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{
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while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
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{
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if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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@ -158,8 +161,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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}
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}
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}
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}
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finally
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{
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archive.Close();
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}
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m_log.DebugFormat(
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"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
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@ -118,18 +118,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
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{
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// We're almost done. Just need to write out the control file now
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m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
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m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
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Exception reportedException = null;
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bool succeeded = true;
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try
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{
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// We're almost done. Just need to write out the control file now
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m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
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m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
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m_archiveWriter.Close();
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}
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catch (IOException e)
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catch (Exception e)
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{
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m_saveStream.Close();
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reportedException = e;
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@ -261,8 +261,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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//inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath);
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}
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if (null == inventoryFolder && null == inventoryItem)
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{
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// We couldn't find the path indicated
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string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage);
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m_module.TriggerInventoryArchiveSaved(
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m_id, false, m_userInfo, m_invPath, m_saveStream,
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new Exception(errorMessage));
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return;
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}
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m_archiveWriter = new TarArchiveWriter(m_saveStream);
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try
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{
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if (inventoryFolder != null)
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{
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m_log.DebugFormat(
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@ -280,20 +293,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
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}
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else
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{
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// We couldn't find the path indicated
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m_saveStream.Close();
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string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage);
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m_module.TriggerInventoryArchiveSaved(
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m_id, false, m_userInfo, m_invPath, m_saveStream,
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new Exception(errorMessage));
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return;
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}
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// Don't put all this profile information into the archive right now.
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//SaveUsers();
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}
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catch (Exception)
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{
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m_archiveWriter.Close();
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throw;
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}
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new AssetsRequest(
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new AssetsArchiver(m_archiveWriter), m_assetUuids.Keys,
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@ -92,12 +92,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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scene.AddCommand(
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this, "load iar",
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"load iar <first> <last> <inventory path> <password> [<archive path>]",
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"Load user inventory archive. EXPERIMENTAL", HandleLoadInvConsoleCommand);
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"Load user inventory archive.", HandleLoadInvConsoleCommand);
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scene.AddCommand(
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this, "save iar",
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"save iar <first> <last> <inventory path> <password> [<archive path>]",
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"Save user inventory archive. EXPERIMENTAL", HandleSaveInvConsoleCommand);
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"Save user inventory archive.", HandleSaveInvConsoleCommand);
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m_aScene = scene;
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}
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@ -104,13 +104,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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List<string> serialisedParcels = new List<string>();
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string filePath = "NONE";
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try
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{
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TarArchiveReader archive = new TarArchiveReader(m_loadStream);
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byte[] data;
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TarArchiveReader.TarEntryType entryType;
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try
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{
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while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
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{
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//m_log.DebugFormat(
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@ -152,8 +151,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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//m_log.Debug("[ARCHIVER]: Reached end of archive");
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archive.Close();
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}
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catch (Exception e)
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{
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@ -163,6 +160,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
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return;
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}
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finally
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{
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archive.Close();
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}
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m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);
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@ -79,6 +79,22 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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protected internal void ReceivedAllAssets(
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ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
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{
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try
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{
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Save(assetsFoundUuids, assetsNotFoundUuids);
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}
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finally
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{
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m_archiveWriter.Close();
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}
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m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName);
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m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
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}
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protected internal void Save(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
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{
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foreach (UUID uuid in assetsNotFoundUuids)
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{
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@ -143,12 +159,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive.");
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m_archiveWriter.Close();
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m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName);
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m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
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}
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/// <summary>
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@ -56,6 +56,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="savePath">The path to which to save data.</param>
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/// <param name="requestId">The id associated with this request</param>
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/// <exception cref="System.IO.IOException">
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/// If there was a problem opening a stream for the file specified by the savePath
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/// </exception>
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public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId)
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{
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m_scene = scene;
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@ -45,6 +45,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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private Scene m_scene;
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/// <value>
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/// The file used to load and save an opensimulator archive if no filename has been specified
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/// </value>
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protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
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public string Name
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{
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get { return "RegionArchiverModule"; }
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@ -80,6 +85,38 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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}
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/// <summary>
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/// Load a whole region from an opensimulator archive.
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/// </summary>
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/// <param name="cmdparams"></param>
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public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
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{
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if (cmdparams.Length > 2)
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{
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DearchiveRegion(cmdparams[2]);
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}
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else
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{
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DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME);
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}
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}
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/// <summary>
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/// Save a region to a file, including all the assets needed to restore it.
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/// </summary>
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/// <param name="cmdparams"></param>
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public void HandleSaveOarConsoleCommand(string module, string[] cmdparams)
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{
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if (cmdparams.Length > 2)
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{
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ArchiveRegion(cmdparams[2]);
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}
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else
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{
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ArchiveRegion(DEFAULT_OAR_BACKUP_FILENAME);
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}
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}
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public void ArchiveRegion(string savePath)
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{
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ArchiveRegion(savePath, Guid.Empty);
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@ -35,6 +35,9 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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public interface IRegionArchiverModule
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{
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void HandleLoadOarConsoleCommand(string module, string[] cmdparams);
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void HandleSaveOarConsoleCommand(string module, string[] cmdparams);
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/// <summary>
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/// Archive the region to the given path
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/// </summary>
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@ -241,24 +241,24 @@ namespace OpenSim.Region.Framework.Scenes
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/// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets
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/// as well as the details of the prims themselves.
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/// </summary>
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/// <param name="filename"></param>
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public void SaveCurrentSceneToArchive(string filename)
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/// <param name="cmdparams"></param>
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public void SaveCurrentSceneToArchive(string[] cmdparams)
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{
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IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>();
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if (archiver != null)
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archiver.ArchiveRegion(filename);
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archiver.HandleSaveOarConsoleCommand(string.Empty, cmdparams);
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}
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/// <summary>
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/// Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload
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/// their assets to the asset service.
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/// </summary>
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/// <param name="filename"></param>
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public void LoadArchiveToCurrentScene(string filename)
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/// <param name="cmdparams"></param>
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public void LoadArchiveToCurrentScene(string[] cmdparams)
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{
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IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>();
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if (archiver != null)
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archiver.DearchiveRegion(filename);
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archiver.HandleLoadOarConsoleCommand(string.Empty, cmdparams);
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}
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public string SaveCurrentSceneMapToXmlString()
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@ -36,7 +36,8 @@ namespace OpenSim.Tools.LSL.Compiler
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{
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class Program
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{
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private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap;
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// Commented out because generated warning since m_positionMap could never be anything other than null
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// private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap;
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private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
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static void Main(string[] args)
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@ -210,16 +211,16 @@ namespace OpenSim.Tools.LSL.Compiler
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sfs.Close();
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string posmap = String.Empty;
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if (m_positionMap != null)
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{
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foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in m_positionMap)
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{
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KeyValuePair<int, int> k = kvp.Key;
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KeyValuePair<int, int> v = kvp.Value;
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posmap += String.Format("{0},{1},{2},{3}\n",
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k.Key, k.Value, v.Key, v.Value);
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}
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}
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// if (m_positionMap != null)
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// {
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// foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in m_positionMap)
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// {
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// KeyValuePair<int, int> k = kvp.Key;
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// KeyValuePair<int, int> v = kvp.Value;
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// posmap += String.Format("{0},{1},{2},{3}\n",
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// k.Key, k.Value, v.Key, v.Value);
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// }
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// }
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buf = enc.GetBytes(posmap);
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|
@ -253,7 +254,8 @@ namespace OpenSim.Tools.LSL.Compiler
|
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|
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private static KeyValuePair<int, int> FindErrorPosition(int line, int col)
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{
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return FindErrorPosition(line, col, m_positionMap);
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//return FindErrorPosition(line, col, m_positionMap);
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return FindErrorPosition(line, col, null);
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}
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|
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private class kvpSorter : IComparer<KeyValuePair<int,int>>
|
||||
|
|
Loading…
Reference in New Issue