diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index 75e51a3525..9a4eb761a3 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs @@ -30,7 +30,12 @@ using System.Data; using System.Reflection; using System.Collections.Generic; using log4net; -using Mono.Data.Sqlite; +#if CSharpSqlite + using Community.CsharpSqlite.Sqlite; +#else + using Mono.Data.Sqlite; +#endif + using OpenMetaverse; using OpenSim.Framework; diff --git a/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs index a1412ff0fa..c54bd743b3 100644 --- a/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs +++ b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs @@ -33,7 +33,12 @@ using System.Reflection; using log4net; using OpenMetaverse; using OpenSim.Framework; -using Mono.Data.Sqlite; +using log4net; +#if CSharpSqlite + using Community.CsharpSqlite.Sqlite; +#else + using Mono.Data.Sqlite; +#endif namespace OpenSim.Data.SQLite { diff --git a/OpenSim/Data/SQLite/SQLiteAvatarData.cs b/OpenSim/Data/SQLite/SQLiteAvatarData.cs index c093884db4..60a1a3e9f7 100644 --- a/OpenSim/Data/SQLite/SQLiteAvatarData.cs +++ b/OpenSim/Data/SQLite/SQLiteAvatarData.cs @@ -33,7 +33,11 @@ using System.Threading; using log4net; using OpenMetaverse; using OpenSim.Framework; -using Mono.Data.Sqlite; +#if CSharpSqlite + using Community.CsharpSqlite.Sqlite; +#else + using Mono.Data.Sqlite; +#endif namespace OpenSim.Data.SQLite { diff --git a/OpenSim/Data/SQLite/SQLiteEstateData.cs b/OpenSim/Data/SQLite/SQLiteEstateData.cs index d1d67ebdab..63252aa3d3 100644 --- a/OpenSim/Data/SQLite/SQLiteEstateData.cs +++ b/OpenSim/Data/SQLite/SQLiteEstateData.cs @@ -30,7 +30,11 @@ using System.Collections.Generic; using System.Data; using System.Reflection; using log4net; -using Mono.Data.Sqlite; +#if CSharpSqlite + using Community.CsharpSqlite.Sqlite; +#else + using Mono.Data.Sqlite; +#endif using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; @@ -105,10 +109,17 @@ namespace OpenSim.Data.SQLite { EstateSettings es = new EstateSettings(); es.OnSave += StoreEstateSettings; + IDataReader r = null; + try + { + r = cmd.ExecuteReader(); + } + catch (SqliteException) + { + m_log.Error("[SQLITE]: There was an issue loading the estate settings. This can happen the first time running OpenSimulator with CSharpSqlite the first time. OpenSimulator will probably crash, restart it and it should be good to go."); + } - IDataReader r = cmd.ExecuteReader(); - - if (r.Read()) + if (r != null && r.Read()) { foreach (string name in FieldList) { diff --git a/OpenSim/Data/SQLite/SQLiteFramework.cs b/OpenSim/Data/SQLite/SQLiteFramework.cs index cf114d1a07..4992bcc7de 100644 --- a/OpenSim/Data/SQLite/SQLiteFramework.cs +++ b/OpenSim/Data/SQLite/SQLiteFramework.cs @@ -31,7 +31,11 @@ using System.Collections.Generic; using System.Data; using OpenMetaverse; using OpenSim.Framework; -using Mono.Data.Sqlite; +#if CSharpSqlite + using Community.CsharpSqlite.Sqlite; +#else + using Mono.Data.Sqlite; +#endif namespace OpenSim.Data.SQLite { diff --git a/OpenSim/Data/SQLite/SQLiteFriendsData.cs b/OpenSim/Data/SQLite/SQLiteFriendsData.cs index b06853ce68..4bfd228364 100644 --- a/OpenSim/Data/SQLite/SQLiteFriendsData.cs +++ b/OpenSim/Data/SQLite/SQLiteFriendsData.cs @@ -31,7 +31,11 @@ using System.Collections.Generic; using System.Data; using OpenMetaverse; using OpenSim.Framework; -using Mono.Data.Sqlite; +#if CSharpSqlite + using Community.CsharpSqlite.Sqlite; +#else + using Mono.Data.Sqlite; +#endif namespace OpenSim.Data.SQLite { diff --git a/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs b/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs index 9b8e2fa7f3..0d7b001e3f 100644 --- a/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs +++ b/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs @@ -30,7 +30,11 @@ using System.Collections.Generic; using System.Data; using System.Reflection; using log4net; -using Mono.Data.Sqlite; +#if CSharpSqlite + using Community.CsharpSqlite.Sqlite; +#else + using Mono.Data.Sqlite; +#endif using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs index ecf8e02c34..d606f118ee 100644 --- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs @@ -30,7 +30,11 @@ using System.Collections.Generic; using System.Data; using System.Reflection; using log4net; -using Mono.Data.Sqlite; +#if CSharpSqlite + using Community.CsharpSqlite.Sqlite; +#else + using Mono.Data.Sqlite; +#endif using OpenMetaverse; using OpenSim.Framework; diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs index ebe6da8601..9d49fb681f 100644 --- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs +++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs @@ -32,7 +32,11 @@ using System.Drawing; using System.IO; using System.Reflection; using log4net; -using Mono.Data.Sqlite; +#if CSharpSqlite + using Community.CsharpSqlite.Sqlite; +#else + using Mono.Data.Sqlite; +#endif using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; diff --git a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs index 2706aea257..7a5de5073d 100644 --- a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs +++ b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs @@ -31,7 +31,11 @@ using System.Collections.Generic; using System.Data; using OpenMetaverse; using OpenSim.Framework; -using Mono.Data.Sqlite; +#if CSharpSqlite + using Community.CsharpSqlite.Sqlite; +#else + using Mono.Data.Sqlite; +#endif namespace OpenSim.Data.SQLite { diff --git a/OpenSim/Data/SQLite/SQLiteUtils.cs b/OpenSim/Data/SQLite/SQLiteUtils.cs index 07c6b69a3b..ca5861fefd 100644 --- a/OpenSim/Data/SQLite/SQLiteUtils.cs +++ b/OpenSim/Data/SQLite/SQLiteUtils.cs @@ -27,7 +27,11 @@ using System; using System.Data; -using Mono.Data.Sqlite; +#if CSharpSqlite + using Community.CsharpSqlite.Sqlite; +#else + using Mono.Data.Sqlite; +#endif namespace OpenSim.Data.SQLite { diff --git a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs index ca651e1998..ccbd86e119 100644 --- a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs +++ b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs @@ -29,7 +29,11 @@ using System; using System.Data; using System.Reflection; using System.Collections.Generic; -using Mono.Data.Sqlite; +#if CSharpSqlite + using Community.CsharpSqlite.Sqlite; +#else + using Mono.Data.Sqlite; +#endif using log4net; using OpenMetaverse; using OpenSim.Framework; diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs index d91c36c0be..c8fb9da08a 100644 --- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs @@ -91,6 +91,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell if (part.ParentGroup.IsDeleted) return; + if (part.OwnerID != client.AgentId && (!m_scene.Permissions.IsGod(client.AgentId))) + return; + part = part.ParentGroup.RootPart; part.ObjectSaleType = saleType; @@ -258,4 +261,4 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell return true; } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index c94a8735a9..a9502ed890 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1748,7 +1748,7 @@ namespace OpenSim.Region.Framework.Scenes part.PhysActor = m_scene.PhysicsScene.AddPrimShape( - part.Name, + string.Format("{0}/{1}", part.Name, part.UUID), pbs, part.AbsolutePosition, part.Scale, diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 40112c9ff4..9bb961d00c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1560,7 +1560,7 @@ namespace OpenSim.Region.Framework.Scenes try { PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( - Name, + string.Format("{0}/{1}", Name, UUID), Shape, AbsolutePosition, Scale, @@ -4396,7 +4396,7 @@ namespace OpenSim.Region.Framework.Scenes { // It's not phantom anymore. So make sure the physics engine get's knowledge of it PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( - Name, + string.Format("{0}/{1}", Name, UUID), Shape, AbsolutePosition, Scale, diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 65baa5253c..aee2d1086a 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs @@ -291,9 +291,16 @@ namespace OpenSim.Region.Framework.Scenes } } + /// + /// Get the asset uuid associated with a gesture + /// + /// + /// protected void GetGestureAssetUuids(UUID gestureUuid, IDictionary assetUuids) { AssetBase assetBase = GetAsset(gestureUuid); + if (null == assetBase) + return; MemoryStream ms = new MemoryStream(assetBase.Data); StreamReader sr = new StreamReader(ms); diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 2e397269f1..daf7fb025e 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -170,7 +170,7 @@ namespace OpenSim.Region.Physics.OdePlugin private bool m_lastUpdateSent; public IntPtr Body = IntPtr.Zero; - public String m_primName; + public String Name { get; private set; } private Vector3 _target_velocity; public d.Mass pMass; @@ -188,6 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) { + Name = primName; m_vehicle = new ODEDynamics(); //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); ode = dode; @@ -195,7 +196,7 @@ namespace OpenSim.Region.Physics.OdePlugin { pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); - m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); + m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name); } _position = pos; m_taintposition = pos; @@ -212,7 +213,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (!pos.IsFinite()) { size = new Vector3(0.5f, 0.5f, 0.5f); - m_log.Warn("[PHYSICS]: Got nonFinite Object create Size"); + m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name); } if (size.X <= 0) size.X = 0.01f; @@ -225,7 +226,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (!QuaternionIsFinite(rotation)) { rotation = Quaternion.Identity; - m_log.Warn("[PHYSICS]: Got nonFinite Object create Rotation"); + m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name); } _orientation = rotation; @@ -246,7 +247,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (m_isphysical) m_targetSpace = _parent_scene.space; } - m_primName = primName; + m_taintadd = true; _parent_scene.AddPhysicsActorTaint(this); // don't do .add() here; old geoms get recycled with the same hash @@ -304,7 +305,7 @@ namespace OpenSim.Region.Physics.OdePlugin { prev_geom = prim_geom; prim_geom = geom; -//Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName); +//Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); if (prim_geom != IntPtr.Zero) { d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); @@ -857,7 +858,7 @@ namespace OpenSim.Region.Physics.OdePlugin } catch (AccessViolationException) { - m_log.Error("[PHYSICS]: MESH LOCKED"); + m_log.ErrorFormat("[PHYSICS]: MESH LOCKED FOR {0}", Name); return; } @@ -874,7 +875,7 @@ namespace OpenSim.Region.Physics.OdePlugin public void ProcessTaints(float timestep) { -//Console.WriteLine("ProcessTaints for " + m_primName); +//Console.WriteLine("ProcessTaints for " + Name); if (m_taintadd) { changeadd(timestep); @@ -945,7 +946,7 @@ namespace OpenSim.Region.Physics.OdePlugin } else { - m_log.Error("[PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)"); + m_log.ErrorFormat("[PHYSICS]: The scene reused a disposed PhysActor for {0}! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)", Name); } } @@ -1035,7 +1036,7 @@ namespace OpenSim.Region.Physics.OdePlugin // prim is the child public void ParentPrim(OdePrim prim) { -//Console.WriteLine("ParentPrim " + m_primName); +//Console.WriteLine("ParentPrim " + Name); if (this.m_localID != prim.m_localID) { if (Body == IntPtr.Zero) @@ -1071,18 +1072,20 @@ namespace OpenSim.Region.Physics.OdePlugin d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z); d.MassAdd(ref pMass, ref m2); } + foreach (OdePrim prm in childrenPrim) - { - + { prm.m_collisionCategories |= CollisionCategories.Body; prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); if (prm.prim_geom == IntPtr.Zero) { - m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet"); + m_log.WarnFormat( + "[PHYSICS]: Unable to link one of the linkset elements {0} for parent {1}. No geom yet", + prm.Name, prim.Name); continue; } -//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + m_primName); +//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); @@ -1111,7 +1114,7 @@ namespace OpenSim.Region.Physics.OdePlugin } else { - m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body"); + m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); } @@ -1130,7 +1133,7 @@ namespace OpenSim.Region.Physics.OdePlugin m_collisionCategories |= CollisionCategories.Body; m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); -//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + m_primName); +//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); //Console.WriteLine(" Post GeomSetCategoryBits 2"); d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); @@ -1373,7 +1376,7 @@ namespace OpenSim.Region.Physics.OdePlugin } catch (AccessViolationException) { - m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); + m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); ode.dunlock(_parent_scene.world); return; } @@ -1388,7 +1391,7 @@ namespace OpenSim.Region.Physics.OdePlugin } catch (AccessViolationException) { - m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); + m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); ode.dunlock(_parent_scene.world); return; } @@ -1404,7 +1407,7 @@ namespace OpenSim.Region.Physics.OdePlugin } catch (AccessViolationException) { - m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); + m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); ode.dunlock(_parent_scene.world); return; } @@ -1421,7 +1424,7 @@ namespace OpenSim.Region.Physics.OdePlugin } catch (AccessViolationException) { - m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); + m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); ode.dunlock(_parent_scene.world); return; } @@ -1444,7 +1447,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (_parent_scene.needsMeshing(_pbs)) { // Don't need to re-enable body.. it's done in SetMesh - _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); + _mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); // createmesh returns null when it's a shape that isn't a cube. // m_log.Debug(m_localID); } @@ -1473,7 +1476,7 @@ namespace OpenSim.Region.Physics.OdePlugin } } - _parent_scene.geom_name_map[prim_geom] = this.m_primName; + _parent_scene.geom_name_map[prim_geom] = this.Name; _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; changeSelectedStatus(timestep); @@ -1524,7 +1527,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Body Still null after enableBody(). This is a crash scenario."); + m_log.WarnFormat("[PHYSICS]: Body for {0} still null after enableBody(). This is a crash scenario.", Name); } } //else @@ -1573,7 +1576,7 @@ Console.WriteLine(" JointCreateFixed"); } else { -//Console.WriteLine("Move " + m_primName); +//Console.WriteLine("Move " + Name); if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 // NON-'VEHICLES' are dealt with here // if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) @@ -1605,7 +1608,7 @@ Console.WriteLine(" JointCreateFixed"); if (m_usePID) { -//Console.WriteLine("PID " + m_primName); +//Console.WriteLine("PID " + Name); // KF - this is for object move? eg. llSetPos() ? //if (!d.BodyIsEnabled(Body)) //d.BodySetForce(Body, 0f, 0f, 0f); @@ -1677,7 +1680,7 @@ Console.WriteLine(" JointCreateFixed"); // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller if (m_useHoverPID && !m_usePID) { -//Console.WriteLine("Hover " + m_primName); +//Console.WriteLine("Hover " + Name); // If we're using the PID controller, then we have no gravity fz = (-1 * _parent_scene.gravityz) * m_mass; @@ -1803,7 +1806,7 @@ Console.WriteLine(" JointCreateFixed"); { // is not physical, or is not a body or is selected // _zeroPosition = d.BodyGetPosition(Body); return; -//Console.WriteLine("Nothing " + m_primName); +//Console.WriteLine("Nothing " + Name); } } @@ -1891,10 +1894,10 @@ Console.WriteLine(" JointCreateFixed"); catch (System.AccessViolationException) { prim_geom = IntPtr.Zero; - m_log.Error("[PHYSICS]: PrimGeom dead"); + m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); } } -//Console.WriteLine("changePhysicsStatus for " + m_primName); +//Console.WriteLine("changePhysicsStatus for " + Name); changeadd(2f); } if (childPrim) @@ -2063,7 +2066,7 @@ Console.WriteLine(" JointCreateFixed"); catch (System.AccessViolationException) { prim_geom = IntPtr.Zero; - m_log.Error("[PHYSICS]: PrimGeom dead"); + m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); } prim_geom = IntPtr.Zero; // we don't need to do space calculation because the client sends a position update also. @@ -2307,7 +2310,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got NaN Size on object"); + m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name); } } } @@ -2329,7 +2332,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: NaN in Force Applied to an Object"); + m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name); } } } @@ -2413,7 +2416,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got NaN Velocity in Object"); + m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name); } } @@ -2438,7 +2441,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got NaN Torque in Object"); + m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name); } } } @@ -2465,7 +2468,7 @@ Console.WriteLine(" JointCreateFixed"); _orientation = value; } else - m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object"); + m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name); } } @@ -2505,7 +2508,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got Invalid linear force vector from Scene in Object"); + m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name); } //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString()); } @@ -2519,7 +2522,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got Invalid Angular force vector from Scene in Object"); + m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name); } } @@ -2545,7 +2548,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got NaN RotationalVelocity in Object"); + m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name); } } } @@ -2560,7 +2563,7 @@ Console.WriteLine(" JointCreateFixed"); } else if (m_crossingfailures == _parent_scene.geomCrossingFailuresBeforeOutofbounds) { - m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName); + m_log.Warn("[PHYSICS]: Too many crossing failures for: " + Name); } } @@ -2593,7 +2596,7 @@ Console.WriteLine(" JointCreateFixed"); } else { - m_log.Warn("[PHYSICS]: Got NaN locking axis from Scene on Object"); + m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name); } } @@ -2685,7 +2688,7 @@ Console.WriteLine(" JointCreateFixed"); } //float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation)); -//Console.WriteLine("Adiff " + m_primName + " = " + Adiff); +//Console.WriteLine("Adiff " + Name + " = " + Adiff); if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02) && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02) && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02) @@ -2826,7 +2829,7 @@ Console.WriteLine(" JointCreateFixed"); m_PIDTarget = value; } else - m_log.Warn("[PHYSICS]: Got NaN PIDTarget from Scene on Object"); + m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); } } public override bool PIDActive { set { m_usePID = value; } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index caa39ba5bd..e94790fd7a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -24,7 +24,7 @@ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ - + using System; using System.Collections; using System.Collections.Generic; @@ -310,9 +310,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api case ScriptBaseClass.LINK_ALL_OTHERS: if (m_host.ParentGroup == null) return new List(); - + ret = new List(m_host.ParentGroup.Parts); - + if (ret.Contains(m_host)) ret.Remove(m_host); return ret; @@ -320,9 +320,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api case ScriptBaseClass.LINK_ALL_CHILDREN: if (m_host.ParentGroup == null) return new List(); - + ret = new List(m_host.ParentGroup.Parts); - + if (ret.Contains(m_host.ParentGroup.RootPart)) ret.Remove(m_host.ParentGroup.RootPart); return ret; @@ -1540,7 +1540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (face == ScriptBaseClass.ALL_SIDES) face = SceneObjectPart.ALL_SIDES; - + m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); } @@ -2226,7 +2226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; - + // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt // It's perfectly okay when the object is not an active physical body though. @@ -4338,7 +4338,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api case 1: // DATA_ONLINE (0|1) if (pinfo != null && pinfo.RegionID != UUID.Zero) reply = "1"; - else + else reply = "0"; break; case 2: // DATA_NAME (First Last) @@ -4534,7 +4534,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return currentAnimationState; } } - + return String.Empty; } @@ -4650,7 +4650,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; // Need provisions for Group Owned here - if (m_host.OwnerID == targetlandObj.LandData.OwnerID || + if (m_host.OwnerID == targetlandObj.LandData.OwnerID || targetlandObj.LandData.IsGroupOwned || m_host.OwnerID == targetID) { pushAllowed = true; @@ -4670,8 +4670,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if ((targetlandObj.LandData.Flags & (uint)ParcelFlags.RestrictPushObject) == (uint)ParcelFlags.RestrictPushObject) { // Need provisions for Group Owned here - if (m_host.OwnerID == targetlandObj.LandData.OwnerID || - targetlandObj.LandData.IsGroupOwned || + if (m_host.OwnerID == targetlandObj.LandData.OwnerID || + targetlandObj.LandData.IsGroupOwned || m_host.OwnerID == targetID) { pushAllowed = true; @@ -4795,7 +4795,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return sides; } - + /* The new / changed functions were tested with the following LSL script: @@ -5809,7 +5809,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api flags |= ScriptBaseClass.AGENT_SITTING; } - if (agent.Animator.Animations.DefaultAnimation.AnimID + if (agent.Animator.Animations.DefaultAnimation.AnimID == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) { flags |= ScriptBaseClass.AGENT_SITTING; @@ -6190,7 +6190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); return World.SimulatorFPS; } - + /* particle system rules should be coming into this routine as doubles, that is rule[0] should be an integer from this list and rule[1] should be the arg @@ -6273,7 +6273,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { - + if (rules.Length == 0) { part.RemoveParticleSystem(); @@ -6444,7 +6444,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (m_host.PhysActor != null) { float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0)); - float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0)); + float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0)); PIDHoverType hoverType = PIDHoverType.Ground; if (water != 0) { @@ -6458,7 +6458,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { height += ground; } - + m_host.SetHoverHeight((float)height, hoverType, (float)tau); } } @@ -6841,19 +6841,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (xmlRpcRouter != null) { string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName; - - xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID, - m_itemID, String.Format("http://{0}:{1}/", ExternalHostName, + + xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID, + m_itemID, String.Format("http://{0}:{1}/", ExternalHostName, xmlrpcMod.Port.ToString())); } - object[] resobj = new object[] - { - new LSL_Integer(1), - new LSL_String(channelID.ToString()), - new LSL_String(UUID.Zero.ToString()), - new LSL_String(String.Empty), - new LSL_Integer(0), - new LSL_String(String.Empty) + object[] resobj = new object[] + { + new LSL_Integer(1), + new LSL_String(channelID.ToString()), + new LSL_String(UUID.Zero.ToString()), + new LSL_String(String.Empty), + new LSL_Integer(0), + new LSL_String(String.Empty) }; m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams("remote_data", resobj, new DetectParams[0])); @@ -7242,6 +7242,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); SetPrimParams(m_host, rules); + + ScriptSleep(200); } public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) @@ -7469,7 +7471,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api radiusoffset = (float)rules.GetLSLFloatItem(idx++); skew = (float)rules.GetLSLFloatItem(idx++); part.Shape.PathCurve = (byte)Extrusion.Curve1; - SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, + SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0); break; @@ -7489,7 +7491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api radiusoffset = (float)rules.GetLSLFloatItem(idx++); skew = (float)rules.GetLSLFloatItem(idx++); part.Shape.PathCurve = (byte)Extrusion.Curve1; - SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, + SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1); break; @@ -7509,7 +7511,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api radiusoffset = (float)rules.GetLSLFloatItem(idx++); skew = (float)rules.GetLSLFloatItem(idx++); part.Shape.PathCurve = (byte)Extrusion.Curve1; - SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, + SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3); break; @@ -7555,7 +7557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api SetAlpha(part, alpha, face); break; - + case (int)ScriptBaseClass.PRIM_FLEXIBLE: if (remain < 7) return; @@ -7571,7 +7573,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); break; - + case (int)ScriptBaseClass.PRIM_POINT_LIGHT: if (remain < 5) return; @@ -7584,7 +7586,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api SetPointLight(part, light, lightcolor, intensity, radius, falloff); break; - + case (int)ScriptBaseClass.PRIM_GLOW: if (remain < 2) return; @@ -7594,7 +7596,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api SetGlow(part, face, glow); break; - + case (int)ScriptBaseClass.PRIM_BUMP_SHINY: if (remain < 3) return; @@ -7605,7 +7607,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api SetShiny(part, face, shiny, bump); break; - + case (int)ScriptBaseClass.PRIM_FULLBRIGHT: if (remain < 2) return; @@ -7613,7 +7615,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api bool st = rules.GetLSLIntegerItem(idx++); SetFullBright(part, face , st); break; - + case (int)ScriptBaseClass.PRIM_MATERIAL: if (remain < 1) return; @@ -7623,7 +7625,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api part.Material = Convert.ToByte(mat); break; - + case (int)ScriptBaseClass.PRIM_PHANTOM: if (remain < 1) return; @@ -7638,7 +7640,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api part.ScriptSetPhantomStatus(phantom); break; - + case (int)ScriptBaseClass.PRIM_PHYSICS: if (remain < 1) return; @@ -7652,7 +7654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api part.ScriptSetPhysicsStatus(physics); break; - + case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: if (remain < 1) return; @@ -7778,7 +7780,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Vector llGetRootPosition() { m_host.AddScriptLPS(1); - return new LSL_Vector(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, + return new LSL_Vector(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z); } @@ -8109,8 +8111,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api res.Add(new LSL_Float((Shape.PathRevolutions * 0.015) + 1.0)); // Slightly inaccurate, because an unsigned // byte is being used to represent the entire // range of floating-point values from 1.0 - // through 4.0 (which is how SL does it). - + // through 4.0 (which is how SL does it). + // float radiusoffset res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); @@ -8391,104 +8393,104 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // Assuming silently fail means give back an empty list. Ideally, need to check this. if (face < 0 || face > m_host.GetNumberOfSides() - 1) return new LSL_List(); - + return GetPrimMediaParams(face, rules); } - + private LSL_List GetPrimMediaParams(int face, LSL_List rules) { IMoapModule module = m_ScriptEngine.World.RequestModuleInterface(); if (null == module) throw new Exception("Media on a prim functions not available"); - + MediaEntry me = module.GetMediaEntry(m_host, face); - + // As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams if (null == me) return new LSL_List(); - + LSL_List res = new LSL_List(); for (int i = 0; i < rules.Length; i++) { int code = (int)rules.GetLSLIntegerItem(i); - + switch (code) { case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE: // Not implemented res.Add(new LSL_Integer(0)); break; - + case ScriptBaseClass.PRIM_MEDIA_CONTROLS: if (me.Controls == MediaControls.Standard) res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD)); else res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_MINI)); break; - + case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL: res.Add(new LSL_String(me.CurrentURL)); break; - + case ScriptBaseClass.PRIM_MEDIA_HOME_URL: res.Add(new LSL_String(me.HomeURL)); break; - + case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP: res.Add(me.AutoLoop ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; - + case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY: res.Add(me.AutoPlay ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; - + case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE: res.Add(me.AutoScale ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; - + case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM: res.Add(me.AutoZoom ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; - + case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT: res.Add(me.InteractOnFirstClick ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; - + case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS: res.Add(new LSL_Integer(me.Width)); break; - + case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS: res.Add(new LSL_Integer(me.Height)); break; - + case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE: res.Add(me.EnableWhiteList ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; - + case ScriptBaseClass.PRIM_MEDIA_WHITELIST: string[] urls = (string[])me.WhiteList.Clone(); - + for (int j = 0; j < urls.Length; j++) urls[j] = Uri.EscapeDataString(urls[j]); - + res.Add(new LSL_String(string.Join(", ", urls))); break; - + case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT: res.Add(new LSL_Integer((int)me.InteractPermissions)); break; - + case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: res.Add(new LSL_Integer((int)me.ControlPermissions)); break; } } - + return res; } - + public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules) { m_host.AddScriptLPS(1); @@ -8499,32 +8501,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // Don't perform the media check directly if (face < 0 || face > m_host.GetNumberOfSides() - 1) return ScriptBaseClass.LSL_STATUS_OK; - + return SetPrimMediaParams(face, rules); } - + private LSL_Integer SetPrimMediaParams(int face, LSL_List rules) { IMoapModule module = m_ScriptEngine.World.RequestModuleInterface(); if (null == module) throw new Exception("Media on a prim functions not available"); - + MediaEntry me = module.GetMediaEntry(m_host, face); if (null == me) me = new MediaEntry(); - + int i = 0; - + while (i < rules.Length - 1) { int code = rules.GetLSLIntegerItem(i++); - + switch (code) { case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE: me.EnableAlterntiveImage = (rules.GetLSLIntegerItem(i++) != 0 ? true : false); break; - + case ScriptBaseClass.PRIM_MEDIA_CONTROLS: int v = rules.GetLSLIntegerItem(i++); if (ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD == v) @@ -8532,47 +8534,47 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api else me.Controls = MediaControls.Mini; break; - + case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL: me.CurrentURL = rules.GetLSLStringItem(i++); break; - + case ScriptBaseClass.PRIM_MEDIA_HOME_URL: me.HomeURL = rules.GetLSLStringItem(i++); break; - + case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP: me.AutoLoop = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); break; - + case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY: me.AutoPlay = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); break; - + case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE: me.AutoScale = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); break; - + case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM: me.AutoZoom = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); break; - + case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT: me.InteractOnFirstClick = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); break; - + case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS: me.Width = (int)rules.GetLSLIntegerItem(i++); break; - + case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS: me.Height = (int)rules.GetLSLIntegerItem(i++); break; - + case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE: me.EnableWhiteList = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); break; - + case ScriptBaseClass.PRIM_MEDIA_WHITELIST: string[] rawWhiteListUrls = rules.GetLSLStringItem(i++).ToString().Split(new char[] { ',' }); List whiteListUrls = new List(); @@ -8580,22 +8582,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api rawWhiteListUrls, delegate(string rawUrl) { whiteListUrls.Add(rawUrl.Trim()); }); me.WhiteList = whiteListUrls.ToArray(); break; - + case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT: me.InteractPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++); break; - + case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: me.ControlPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++); break; } } - + module.SetMediaEntry(m_host, face, me); - + return ScriptBaseClass.LSL_STATUS_OK; } - + public LSL_Integer llClearPrimMedia(LSL_Integer face) { m_host.AddScriptLPS(1); @@ -8606,16 +8608,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // FIXME: Don't perform the media check directly if (face < 0 || face > m_host.GetNumberOfSides() - 1) return ScriptBaseClass.LSL_STATUS_OK; - + IMoapModule module = m_ScriptEngine.World.RequestModuleInterface(); if (null == module) throw new Exception("Media on a prim functions not available"); - + module.ClearMediaEntry(m_host, face); - + return ScriptBaseClass.LSL_STATUS_OK; } - + // // // The .NET definition of base 64 is: @@ -8875,7 +8877,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_String llGetHTTPHeader(LSL_Key request_id, string header) { m_host.AddScriptLPS(1); - + if (m_UrlModule != null) return m_UrlModule.GetHttpHeader(new UUID(request_id), header); return String.Empty; diff --git a/bin/Community.CsharpSqlite.Sqlite.dll b/bin/Community.CsharpSqlite.Sqlite.dll new file mode 100644 index 0000000000..93ac7bd8dc Binary files /dev/null and b/bin/Community.CsharpSqlite.Sqlite.dll differ diff --git a/bin/Community.CsharpSqlite.Sqlite.pdb b/bin/Community.CsharpSqlite.Sqlite.pdb new file mode 100644 index 0000000000..3920d80249 Binary files /dev/null and b/bin/Community.CsharpSqlite.Sqlite.pdb differ diff --git a/bin/Community.CsharpSqlite.dll b/bin/Community.CsharpSqlite.dll new file mode 100644 index 0000000000..a2e4513e34 Binary files /dev/null and b/bin/Community.CsharpSqlite.dll differ diff --git a/bin/Community.CsharpSqlite.pdb b/bin/Community.CsharpSqlite.pdb new file mode 100644 index 0000000000..bb8c4e5ce3 Binary files /dev/null and b/bin/Community.CsharpSqlite.pdb differ diff --git a/prebuild.xml b/prebuild.xml index 6a995f7ba2..7a8618e9f8 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -2247,6 +2247,8 @@ + +