From 4fd176f4794d06f754c2656c158879c66bde1faf Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 10 Feb 2013 20:00:39 +0000 Subject: [PATCH] Fix code to check for no spawn points. Possibly a merge artefact? --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 2c87bd865a..4edba29a47 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3905,6 +3905,8 @@ namespace OpenSim.Region.Framework.Scenes { case "random": + if (spawnPoints.Length == 0) + return; do { index = Util.RandomClass.Next(spawnPoints.Length - 1); @@ -3916,8 +3918,8 @@ namespace OpenSim.Region.Framework.Scenes // SpawnPoint sp = spawnPoints[index]; ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); - if (spawnPoints.Length == 0) - return; if (land == null || land.IsEitherBannedOrRestricted(UUID)) + + if (land == null || land.IsEitherBannedOrRestricted(UUID)) selected = false; else selected = true;