Merge branch 'master' into careminster
commit
4fe6d8c3a4
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@ -139,25 +139,29 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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"Objects",
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false,
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"show object uuid",
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"show object uuid <UUID>",
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"Show details of a scene object with the given UUID", HandleShowObjectByUuid);
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"show object uuid [--full] <UUID>",
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"Show details of a scene object with the given UUID",
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"The --full option will print out information on all the parts of the object.",
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HandleShowObjectByUuid);
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m_console.Commands.AddCommand(
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"Objects",
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false,
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"show object name",
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"show object name [--regex] <name>",
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"show object name [--full] [--regex] <name>",
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"Show details of scene objects with the given name.",
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"If --regex is specified then the name is treatead as a regular expression",
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"The --full option will print out information on all the parts of the object.\n"
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+ "If --regex is specified then the name is treatead as a regular expression.",
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HandleShowObjectByName);
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m_console.Commands.AddCommand(
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"Objects",
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false,
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"show object pos",
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"show object pos <start-coord> to <end-coord>",
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"show object pos [--full] <start-coord> to <end-coord>",
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"Show details of scene objects within the given area.",
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"Each component of the coord is comma separated. There must be no spaces between the commas.\n"
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"The --full option will print out information on all the parts of the object.\n"
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+ "Each component of the coord is comma separated. There must be no spaces between the commas.\n"
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+ "If you don't care about the z component you can simply omit it.\n"
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+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
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+ "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
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@ -216,7 +220,12 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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}
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private void OutputSogsToConsole(Predicate<SceneObjectGroup> searchPredicate)
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/// <summary>
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/// Outputs the sogs to console.
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/// </summary>
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/// <param name='searchPredicate'></param>
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/// <param name='showFull'>If true then output all part details. If false then output summary.</param>
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private void OutputSogsToConsole(Predicate<SceneObjectGroup> searchPredicate, bool showFull)
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{
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List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups().FindAll(searchPredicate);
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@ -224,7 +233,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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foreach (SceneObjectGroup so in sceneObjects)
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{
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AddSceneObjectReport(sb, so);
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AddSceneObjectReport(sb, so, showFull);
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sb.Append("\n");
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}
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@ -253,21 +262,26 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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m_console.OutputFormat(sb.ToString());
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}
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private void HandleShowObjectByUuid(string module, string[] cmd)
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private void HandleShowObjectByUuid(string module, string[] cmdparams)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 4)
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bool showFull = false;
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OptionSet options = new OptionSet().Add("full", v => showFull = v != null );
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List<string> mainParams = options.Parse(cmdparams);
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if (mainParams.Count < 4)
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{
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m_console.OutputFormat("Usage: show object uuid <uuid>");
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return;
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}
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UUID objectUuid;
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if (!UUID.TryParse(cmd[3], out objectUuid))
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if (!UUID.TryParse(mainParams[3], out objectUuid))
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{
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m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
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m_console.OutputFormat("{0} is not a valid uuid", mainParams[3]);
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return;
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}
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@ -280,7 +294,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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}
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StringBuilder sb = new StringBuilder();
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AddSceneObjectReport(sb, so);
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AddSceneObjectReport(sb, so, showFull);
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m_console.OutputFormat(sb.ToString());
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}
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@ -290,14 +304,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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bool showFull = false;
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bool useRegex = false;
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OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
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OptionSet options = new OptionSet();
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options.Add("full", v => showFull = v != null );
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options.Add("regex", v => useRegex = v != null );
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List<string> mainParams = options.Parse(cmdparams);
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if (mainParams.Count < 4)
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{
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m_console.OutputFormat("Usage: show object name [--regex] <name>");
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m_console.OutputFormat("Usage: show object name [--full] [--regex] <name>");
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return;
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}
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@ -315,7 +332,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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searchPredicate = so => so.Name == name;
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}
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OutputSogsToConsole(searchPredicate);
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OutputSogsToConsole(searchPredicate, showFull);
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}
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private void HandleShowObjectByPos(string module, string[] cmdparams)
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@ -323,9 +340,14 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmdparams.Length < 5)
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bool showFull = false;
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OptionSet options = new OptionSet().Add("full", v => showFull = v != null );
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List<string> mainParams = options.Parse(cmdparams);
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if (mainParams.Count < 5)
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{
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m_console.OutputFormat("Usage: show object pos <start-coord> to <end-coord>");
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m_console.OutputFormat("Usage: show object pos [--full] <start-coord> to <end-coord>");
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return;
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}
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@ -337,7 +359,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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Predicate<SceneObjectGroup> searchPredicate
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= so => Util.IsInsideBox(so.AbsolutePosition, startVector, endVector);
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OutputSogsToConsole(searchPredicate);
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OutputSogsToConsole(searchPredicate, showFull);
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}
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private void HandleShowPartByUuid(string module, string[] cmd)
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@ -437,28 +459,54 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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OutputSopsToConsole(searchPredicate);
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}
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private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so)
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private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so, bool showFull)
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{
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sb.AppendFormat("Name: {0}\n", so.Name);
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sb.AppendFormat("Description: {0}\n", so.Description);
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sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName);
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sb.AppendFormat("Parts: {0}\n", so.PrimCount);
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sb.AppendFormat("Flags: {0}\n", so.RootPart.Flags);
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if (showFull)
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{
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foreach (SceneObjectPart sop in so.Parts)
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{
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AddScenePartReport(sb, sop);
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sb.Append("\n");
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}
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}
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else
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{
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AddSummarySceneObjectReport(sb, so);
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}
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return sb;
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}
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private StringBuilder AddSummarySceneObjectReport(StringBuilder sb, SceneObjectGroup so)
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{
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("Name", so.Name);
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cdl.AddRow("Descrition", so.Description);
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cdl.AddRow("Local ID", so.LocalId);
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cdl.AddRow("UUID", so.UUID);
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cdl.AddRow("Location", string.Format("{0} @ {1}", so.AbsolutePosition, so.Scene.Name));
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cdl.AddRow("Parts", so.PrimCount);
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cdl.AddRow("Flags", so.RootPart.Flags);
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return sb.Append(cdl.ToString());
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}
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private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop)
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{
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sb.AppendFormat("Name: {0}\n", sop.Name);
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sb.AppendFormat("Description: {0}\n", sop.Description);
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sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
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sb.AppendFormat("Parent: {0}",
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sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
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sb.AppendFormat("Link number: {0}\n", sop.LinkNum);
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sb.AppendFormat("Flags: {0}\n", sop.Flags);
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("Name", sop.Name);
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cdl.AddRow("Description", sop.Description);
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cdl.AddRow("Local ID", sop.LocalId);
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cdl.AddRow("UUID", sop.UUID);
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cdl.AddRow("Location", string.Format("{0} @ {1}", sop.AbsolutePosition, sop.ParentGroup.Scene.Name));
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cdl.AddRow(
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"Parent",
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sop.IsRoot ? "Is Root" : string.Format("{0} {1}", sop.ParentGroup.Name, sop.ParentGroup.UUID));
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cdl.AddRow("Link number", sop.LinkNum);
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cdl.AddRow("Flags", sop.Flags);
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cdl.AddRow("Items", sop.Inventory.Count);
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return sb;
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return sb.Append(cdl.ToString());
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}
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private void HandleDeleteObject(string module, string[] cmd)
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@ -269,18 +269,26 @@ namespace OpenSim.Region.Framework.Interfaces
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void ApplyGodPermissions(uint perms);
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/// <summary>
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/// Number of items in this inventory.
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Returns true if this inventory contains any scripts
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/// </summary></returns>
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bool ContainsScripts();
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/// <summary>
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/// Returns the count of scripts contained
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/// </summary></returns>
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/// Number of scripts in this inventory.
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/// </summary>
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/// <remarks>
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/// Includes both running and non running scripts.
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/// </remarks>
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int ScriptCount();
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/// <summary>
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/// Returns the count of running scripts contained
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/// Number of running scripts in this inventory.
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/// </summary></returns>
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int RunningScriptCount();
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@ -97,6 +97,15 @@ namespace OpenSim.Region.Framework.Scenes
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QueryScriptStates();
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}
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}
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public int Count
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{
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get
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{
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lock (m_items)
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return m_items.Count;
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}
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}
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/// <summary>
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/// Constructor
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Reference in New Issue