Merge branch 'master' into careminster

avinationmerge
Melanie 2012-10-18 23:48:35 +01:00
commit 4fe6d8c3a4
3 changed files with 101 additions and 36 deletions

View File

@ -139,25 +139,29 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
"Objects",
false,
"show object uuid",
"show object uuid <UUID>",
"Show details of a scene object with the given UUID", HandleShowObjectByUuid);
"show object uuid [--full] <UUID>",
"Show details of a scene object with the given UUID",
"The --full option will print out information on all the parts of the object.",
HandleShowObjectByUuid);
m_console.Commands.AddCommand(
"Objects",
false,
"show object name",
"show object name [--regex] <name>",
"show object name [--full] [--regex] <name>",
"Show details of scene objects with the given name.",
"If --regex is specified then the name is treatead as a regular expression",
"The --full option will print out information on all the parts of the object.\n"
+ "If --regex is specified then the name is treatead as a regular expression.",
HandleShowObjectByName);
m_console.Commands.AddCommand(
"Objects",
false,
"show object pos",
"show object pos <start-coord> to <end-coord>",
"show object pos [--full] <start-coord> to <end-coord>",
"Show details of scene objects within the given area.",
"Each component of the coord is comma separated. There must be no spaces between the commas.\n"
"The --full option will print out information on all the parts of the object.\n"
+ "Each component of the coord is comma separated. There must be no spaces between the commas.\n"
+ "If you don't care about the z component you can simply omit it.\n"
+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
+ "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
@ -216,7 +220,12 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
}
private void OutputSogsToConsole(Predicate<SceneObjectGroup> searchPredicate)
/// <summary>
/// Outputs the sogs to console.
/// </summary>
/// <param name='searchPredicate'></param>
/// <param name='showFull'>If true then output all part details. If false then output summary.</param>
private void OutputSogsToConsole(Predicate<SceneObjectGroup> searchPredicate, bool showFull)
{
List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups().FindAll(searchPredicate);
@ -224,7 +233,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
foreach (SceneObjectGroup so in sceneObjects)
{
AddSceneObjectReport(sb, so);
AddSceneObjectReport(sb, so, showFull);
sb.Append("\n");
}
@ -253,21 +262,26 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
m_console.OutputFormat(sb.ToString());
}
private void HandleShowObjectByUuid(string module, string[] cmd)
private void HandleShowObjectByUuid(string module, string[] cmdparams)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmd.Length < 4)
bool showFull = false;
OptionSet options = new OptionSet().Add("full", v => showFull = v != null );
List<string> mainParams = options.Parse(cmdparams);
if (mainParams.Count < 4)
{
m_console.OutputFormat("Usage: show object uuid <uuid>");
return;
}
UUID objectUuid;
if (!UUID.TryParse(cmd[3], out objectUuid))
if (!UUID.TryParse(mainParams[3], out objectUuid))
{
m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
m_console.OutputFormat("{0} is not a valid uuid", mainParams[3]);
return;
}
@ -280,7 +294,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
}
StringBuilder sb = new StringBuilder();
AddSceneObjectReport(sb, so);
AddSceneObjectReport(sb, so, showFull);
m_console.OutputFormat(sb.ToString());
}
@ -290,14 +304,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
bool showFull = false;
bool useRegex = false;
OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
OptionSet options = new OptionSet();
options.Add("full", v => showFull = v != null );
options.Add("regex", v => useRegex = v != null );
List<string> mainParams = options.Parse(cmdparams);
if (mainParams.Count < 4)
{
m_console.OutputFormat("Usage: show object name [--regex] <name>");
m_console.OutputFormat("Usage: show object name [--full] [--regex] <name>");
return;
}
@ -315,7 +332,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
searchPredicate = so => so.Name == name;
}
OutputSogsToConsole(searchPredicate);
OutputSogsToConsole(searchPredicate, showFull);
}
private void HandleShowObjectByPos(string module, string[] cmdparams)
@ -323,9 +340,14 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmdparams.Length < 5)
bool showFull = false;
OptionSet options = new OptionSet().Add("full", v => showFull = v != null );
List<string> mainParams = options.Parse(cmdparams);
if (mainParams.Count < 5)
{
m_console.OutputFormat("Usage: show object pos <start-coord> to <end-coord>");
m_console.OutputFormat("Usage: show object pos [--full] <start-coord> to <end-coord>");
return;
}
@ -337,7 +359,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
Predicate<SceneObjectGroup> searchPredicate
= so => Util.IsInsideBox(so.AbsolutePosition, startVector, endVector);
OutputSogsToConsole(searchPredicate);
OutputSogsToConsole(searchPredicate, showFull);
}
private void HandleShowPartByUuid(string module, string[] cmd)
@ -437,28 +459,54 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
OutputSopsToConsole(searchPredicate);
}
private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so)
private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so, bool showFull)
{
sb.AppendFormat("Name: {0}\n", so.Name);
sb.AppendFormat("Description: {0}\n", so.Description);
sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName);
sb.AppendFormat("Parts: {0}\n", so.PrimCount);
sb.AppendFormat("Flags: {0}\n", so.RootPart.Flags);
if (showFull)
{
foreach (SceneObjectPart sop in so.Parts)
{
AddScenePartReport(sb, sop);
sb.Append("\n");
}
}
else
{
AddSummarySceneObjectReport(sb, so);
}
return sb;
}
private StringBuilder AddSummarySceneObjectReport(StringBuilder sb, SceneObjectGroup so)
{
ConsoleDisplayList cdl = new ConsoleDisplayList();
cdl.AddRow("Name", so.Name);
cdl.AddRow("Descrition", so.Description);
cdl.AddRow("Local ID", so.LocalId);
cdl.AddRow("UUID", so.UUID);
cdl.AddRow("Location", string.Format("{0} @ {1}", so.AbsolutePosition, so.Scene.Name));
cdl.AddRow("Parts", so.PrimCount);
cdl.AddRow("Flags", so.RootPart.Flags);
return sb.Append(cdl.ToString());
}
private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop)
{
sb.AppendFormat("Name: {0}\n", sop.Name);
sb.AppendFormat("Description: {0}\n", sop.Description);
sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
sb.AppendFormat("Parent: {0}",
sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
sb.AppendFormat("Link number: {0}\n", sop.LinkNum);
sb.AppendFormat("Flags: {0}\n", sop.Flags);
ConsoleDisplayList cdl = new ConsoleDisplayList();
cdl.AddRow("Name", sop.Name);
cdl.AddRow("Description", sop.Description);
cdl.AddRow("Local ID", sop.LocalId);
cdl.AddRow("UUID", sop.UUID);
cdl.AddRow("Location", string.Format("{0} @ {1}", sop.AbsolutePosition, sop.ParentGroup.Scene.Name));
cdl.AddRow(
"Parent",
sop.IsRoot ? "Is Root" : string.Format("{0} {1}", sop.ParentGroup.Name, sop.ParentGroup.UUID));
cdl.AddRow("Link number", sop.LinkNum);
cdl.AddRow("Flags", sop.Flags);
cdl.AddRow("Items", sop.Inventory.Count);
return sb;
return sb.Append(cdl.ToString());
}
private void HandleDeleteObject(string module, string[] cmd)

View File

@ -269,18 +269,26 @@ namespace OpenSim.Region.Framework.Interfaces
void ApplyGodPermissions(uint perms);
/// <summary>
/// Number of items in this inventory.
/// </summary>
int Count { get; }
/// <summary>
/// Returns true if this inventory contains any scripts
/// </summary></returns>
bool ContainsScripts();
/// <summary>
/// Returns the count of scripts contained
/// </summary></returns>
/// Number of scripts in this inventory.
/// </summary>
/// <remarks>
/// Includes both running and non running scripts.
/// </remarks>
int ScriptCount();
/// <summary>
/// Returns the count of running scripts contained
/// Number of running scripts in this inventory.
/// </summary></returns>
int RunningScriptCount();

View File

@ -98,6 +98,15 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public int Count
{
get
{
lock (m_items)
return m_items.Count;
}
}
/// <summary>
/// Constructor
/// </summary>