* Expose a client_throttle_multiplier setting in OpenSim.ini. This multiplier is applied to all the client throttle settings received by the client
* This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision. So if the client requested a maximum throttle of 1500 kilobits per second, we would actually send out 1500 kilobytes per second * Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth links) * This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.0.6.0-stable
parent
c789a9d02a
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4ff0c39153
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@ -44,6 +44,6 @@ namespace OpenSim.Region.ClientStack
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/// A multiplier applied to all client throttle settings. This is hopefully a temporary setting to iron out
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/// bugs that appear if the existing incorrect * 8 throttle (bytes instead of bits) is corrected.
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/// </summary>
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public int ClientThrottleMultipler;
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public float ClientThrottleMultipler;
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}
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}
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@ -110,13 +110,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AssetOutgoingPacketQueue = new Queue<LLQueItem>();
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// Set up the throttle classes (min, max, current) in bits per second
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ResendThrottle = new LLPacketThrottle(5000, 100000, 16000);
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LandThrottle = new LLPacketThrottle(1000, 100000, 2000);
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WindThrottle = new LLPacketThrottle(0, 100000, 0);
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CloudThrottle = new LLPacketThrottle(0, 100000, 0);
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TaskThrottle = new LLPacketThrottle(1000, 800000, 3000);
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AssetThrottle = new LLPacketThrottle(1000, 800000, 1000);
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TextureThrottle = new LLPacketThrottle(1000, 800000, 4000);
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ResendThrottle = new LLPacketThrottle(5000, 100000, 16000, userSettings.ClientThrottleMultipler);
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LandThrottle = new LLPacketThrottle(1000, 100000, 2000, userSettings.ClientThrottleMultipler);
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WindThrottle = new LLPacketThrottle(0, 100000, 0, userSettings.ClientThrottleMultipler);
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CloudThrottle = new LLPacketThrottle(0, 100000, 0, userSettings.ClientThrottleMultipler);
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TaskThrottle = new LLPacketThrottle(1000, 800000, 3000, userSettings.ClientThrottleMultipler);
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AssetThrottle = new LLPacketThrottle(1000, 800000, 1000, userSettings.ClientThrottleMultipler);
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TextureThrottle = new LLPacketThrottle(1000, 800000, 4000, userSettings.ClientThrottleMultipler);
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// Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
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ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings;
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@ -127,7 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TotalThrottle
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= new LLPacketThrottle(
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totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current);
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totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current, userSettings.ClientThrottleMultipler);
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throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
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throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);
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@ -35,11 +35,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private const int m_throttleTimeDivisor = 7;
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private int m_currentBitsSent;
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public LLPacketThrottle(int Min, int Max, int Throttle)
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/// <value>
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/// Temporary field
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/// </value>
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private float m_throttleMultiplier;
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="min"></param>
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/// <param name="max"></param>
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/// <param name="throttle"></param>
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/// <param name="throttleMultiplier">
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/// A temporary parameter that's ends up multiplying all throttle settings. This only exists as a path to
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/// using real throttle values instead of the *8 multipler that we had been using (bytes instead of btis)
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/// </param>
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public LLPacketThrottle(int min, int max, int throttle, float throttleMultiplier)
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{
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m_maxAllowableThrottle = Max;
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m_minAllowableThrottle = Min;
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m_currentThrottle = Throttle;
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m_throttleMultiplier = throttleMultiplier;
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m_maxAllowableThrottle = (int)(max * throttleMultiplier);
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m_minAllowableThrottle = (int)(Min * throttleMultiplier);
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m_currentThrottle = (int)(Throttle * throttleMultiplier);
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m_currentBitsSent = 0;
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}
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@ -61,9 +77,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public int AddBytes(int bytes)
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{
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// XXX: Temporarily treat bytes as bits. This is a temporary revert of r6714 until other underlying issues
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// are addressed.
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m_currentBitsSent += bytes;
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m_currentBitsSent += bytes * 8;
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return m_currentBitsSent;
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}
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@ -83,17 +97,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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get { return m_currentThrottle; }
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set
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{
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if (value > m_maxAllowableThrottle)
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int multipliedValue = (int)(value * m_throttleMultiplier);
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if (multipliedValue > m_maxAllowableThrottle)
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{
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m_currentThrottle = m_maxAllowableThrottle;
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}
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else if (value < m_minAllowableThrottle)
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else if (multipliedValue < m_minAllowableThrottle)
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{
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m_currentThrottle = m_minAllowableThrottle;
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}
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else
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{
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m_currentThrottle = value;
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m_currentThrottle = multipliedValue;
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}
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}
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}
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@ -155,7 +155,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (config != null)
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{
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userSettings.ClientThrottleMultipler = config.GetInt("client_throttle_multiplier");
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userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier");
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}
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//m_log.DebugFormat("[CLIENT]: client_throttle_multiplier = {0}", userSettings.ClientThrottleMultipler);
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@ -174,8 +174,6 @@ dump_assets_to_file = false
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[Network]
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http_listener_port = 9000
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remoting_listener_port = 8895
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default_location_x = 1000
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default_location_y = 1000
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@ -187,7 +185,6 @@ http_listener_cn = "localhost" ; Use the cert with the common name
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http_listener_sslport = 9001 ; Use this port for SSL connections
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http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
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; Uncomment below to enable llRemoteData/remote channels
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; remoteDataPort = 20800
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; user_send_key and user_recv_key, too
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messaging_server_url = "http://127.0.0.1:8006"
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[ClientStack.LindenUDP]
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; Adjust the multiplier applied to all client throttles
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; This setting only exists because we're probably over throttling by a factor of 8. Setting this to
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; 1 uses the real throttle values, but this may be revealing other bugs, so is currently included as test setting
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; You probably don't want to change this.
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client_throttle_multiplier = 8;
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[Chat]
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whisper_distance = 10
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say_distance = 30
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