From 94a8e5572b1529190a174f29f866b65e7b2ccc0e Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 11 Sep 2012 15:07:32 +0200 Subject: [PATCH 1/7] Remove the unused NewFileAgentInventoryVariablePrice module. --- ...ewFileAgentInventoryVariablePriceModule.cs | 296 ------------------ 1 file changed, 296 deletions(-) delete mode 100644 OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs deleted file mode 100644 index 52c4f44c8c..0000000000 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ /dev/null @@ -1,296 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections; -using System.Collections.Specialized; -using System.Reflection; -using System.IO; -using System.Web; -using Mono.Addins; -using log4net; -using Nini.Config; -using OpenMetaverse; -using OpenMetaverse.StructuredData; -using OpenSim.Framework; -using OpenSim.Framework.Servers; -using OpenSim.Framework.Servers.HttpServer; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Services.Interfaces; -using Caps = OpenSim.Framework.Capabilities.Caps; -using OpenSim.Framework.Capabilities; - -namespace OpenSim.Region.ClientStack.Linden -{ - [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] - public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule - { -// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private Scene m_scene; -// private IAssetService m_assetService; - private bool m_dumpAssetsToFile = false; - private bool m_enabled = true; - private int m_levelUpload = 0; - - #region IRegionModuleBase Members - - - public Type ReplaceableInterface - { - get { return null; } - } - - public void Initialise(IConfigSource source) - { - IConfig meshConfig = source.Configs["Mesh"]; - if (meshConfig == null) - return; - - m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); - m_levelUpload = meshConfig.GetInt("LevelUpload", 0); - } - - public void AddRegion(Scene pScene) - { - m_scene = pScene; - } - - public void RemoveRegion(Scene scene) - { - - m_scene.EventManager.OnRegisterCaps -= RegisterCaps; - m_scene = null; - } - - public void RegionLoaded(Scene scene) - { - -// m_assetService = m_scene.RequestModuleInterface(); - m_scene.EventManager.OnRegisterCaps += RegisterCaps; - } - - #endregion - - - #region IRegionModule Members - - - - public void Close() { } - - public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } } - - - public void RegisterCaps(UUID agentID, Caps caps) - { - if(!m_enabled) - return; - - UUID capID = UUID.Random(); - -// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); - caps.RegisterHandler( - "NewFileAgentInventoryVariablePrice", - new LLSDStreamhandler( - "POST", - "/CAPS/" + capID.ToString(), - req => NewAgentInventoryRequest(req, agentID), - "NewFileAgentInventoryVariablePrice", - agentID.ToString())); - } - - #endregion - - public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) - { - //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit - // you need to be aware of this - - //if (llsdRequest.asset_type == "texture" || - // llsdRequest.asset_type == "animation" || - // llsdRequest.asset_type == "sound") - // { - // check user level - - ScenePresence avatar = null; - IClientAPI client = null; - m_scene.TryGetScenePresence(agentID, out avatar); - - if (avatar != null) - { - client = avatar.ControllingClient; - - if (avatar.UserLevel < m_levelUpload) - { - if (client != null) - client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); - - LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); - errorResponse.rsvp = ""; - errorResponse.state = "error"; - return errorResponse; - } - } - - // check funds - IMoneyModule mm = m_scene.RequestModuleInterface(); - - if (mm != null) - { - if (!mm.UploadCovered(agentID, mm.UploadCharge)) - { - if (client != null) - client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); - - LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); - errorResponse.rsvp = ""; - errorResponse.state = "error"; - return errorResponse; - } - } - - // } - - string assetName = llsdRequest.name; - string assetDes = llsdRequest.description; - string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/"; - UUID newAsset = UUID.Random(); - UUID newInvItem = UUID.Random(); - UUID parentFolder = llsdRequest.folder_id; - string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; - - AssetUploader uploader = - new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, - llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); - - MainServer.Instance.AddStreamHandler( - new BinaryStreamHandler( - "POST", - capsBase + uploaderPath, - uploader.uploaderCaps, - "NewFileAgentInventoryVariablePrice", - agentID.ToString())); - - string protocol = "http://"; - - if (MainServer.Instance.UseSSL) - protocol = "https://"; - - string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + - uploaderPath; - - - LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); - - uploadResponse.rsvp = uploaderURL; - uploadResponse.state = "upload"; - uploadResponse.resource_cost = 0; - uploadResponse.upload_price = 0; - - uploader.OnUpLoad += //UploadCompleteHandler; - - delegate( - string passetName, string passetDescription, UUID passetID, - UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, - string passetType) - { - UploadCompleteHandler(passetName, passetDescription, passetID, - pinventoryItem, pparentFolder, pdata, pinventoryType, - passetType,agentID); - }; - - return uploadResponse; - } - - public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, - UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, - string assetType,UUID AgentID) - { -// m_log.DebugFormat( -// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); - - sbyte assType = 0; - sbyte inType = 0; - - if (inventoryType == "sound") - { - inType = 1; - assType = 1; - } - else if (inventoryType == "animation") - { - inType = 19; - assType = 20; - } - else if (inventoryType == "wearable") - { - inType = 18; - switch (assetType) - { - case "bodypart": - assType = 13; - break; - case "clothing": - assType = 5; - break; - } - } - else if (inventoryType == "mesh") - { - inType = (sbyte)InventoryType.Mesh; - assType = (sbyte)AssetType.Mesh; - } - - AssetBase asset; - asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); - asset.Data = data; - - if (m_scene.AssetService != null) - m_scene.AssetService.Store(asset); - - InventoryItemBase item = new InventoryItemBase(); - item.Owner = AgentID; - item.CreatorId = AgentID.ToString(); - item.ID = inventoryItem; - item.AssetID = asset.FullID; - item.Description = assetDescription; - item.Name = assetName; - item.AssetType = assType; - item.InvType = inType; - item.Folder = parentFolder; - item.CurrentPermissions - = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); - item.BasePermissions = (uint)PermissionMask.All; - item.EveryOnePermissions = 0; - item.NextPermissions = (uint)PermissionMask.All; - item.CreationDate = Util.UnixTimeSinceEpoch(); - m_scene.AddInventoryItem(item); - } - } -} From bd1d9a214b7f8750427d670566c8f99ff62f33c4 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 11 Sep 2012 17:28:13 +0200 Subject: [PATCH 2/7] Add the option to have variable costing for uploads --- .../Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 51 ++++++++++++++++--- .../Framework/Scenes/Scene.Inventory.cs | 4 +- 2 files changed, 46 insertions(+), 9 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 88c4d7f223..097e224180 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -60,7 +60,7 @@ namespace OpenSim.Region.ClientStack.Linden public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); - public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); + public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); public delegate void NewAsset(AssetBase asset); @@ -386,6 +386,38 @@ namespace OpenSim.Region.ClientStack.Linden return UUID.Zero; } + private delegate void UploadWithCostCompleteDelegate(string assetName, + string assetDescription, UUID assetID, UUID inventoryItem, + UUID parentFolder, byte[] data, string inventoryType, + string assetType, uint cost); + + private class AssetUploaderWithCost : AssetUploader + { + private uint m_cost; + + public event UploadWithCostCompleteDelegate OnUpLoad; + + public AssetUploaderWithCost(string assetName, string description, UUID assetID, + UUID inventoryItem, UUID parentFolderID, string invType, string assetType, + string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) : + base(assetName, description, assetID, inventoryItem, parentFolderID, + invType, assetType, path, httpServer, dumpAssetsToFile) + { + m_cost = cost; + + base.OnUpLoad += UploadCompleteHandler; + } + + private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, + UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, + string assetType) + { + OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder, + data, inventoryType, assetType, m_cost); + } + } + + /// /// /// @@ -396,6 +428,8 @@ namespace OpenSim.Region.ClientStack.Linden //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); + uint cost = 0; + if (llsdRequest.asset_type == "texture" || llsdRequest.asset_type == "animation" || llsdRequest.asset_type == "sound") @@ -428,7 +462,10 @@ namespace OpenSim.Region.ClientStack.Linden if (mm != null) { - if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) + // XPTO: The cost should be calculated about here + cost = (uint)mm.UploadCharge; + + if (!mm.UploadCovered(client.AgentId, (int)cost)) { client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); @@ -449,9 +486,9 @@ namespace OpenSim.Region.ClientStack.Linden UUID parentFolder = llsdRequest.folder_id; string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); - AssetUploader uploader = - new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, - llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); + AssetUploaderWithCost uploader = + new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, + llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost); m_HostCapsObj.HttpListener.AddStreamHandler( new BinaryStreamHandler( @@ -484,7 +521,7 @@ namespace OpenSim.Region.ClientStack.Linden /// public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, - string assetType) + string assetType, uint cost) { m_log.DebugFormat( "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", @@ -703,7 +740,7 @@ namespace OpenSim.Region.ClientStack.Linden if (AddNewInventoryItem != null) { - AddNewInventoryItem(m_HostCapsObj.AgentID, item); + AddNewInventoryItem(m_HostCapsObj.AgentID, item, cost); } } diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 1309623d2b..2d9a03568c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -101,12 +101,12 @@ namespace OpenSim.Region.Framework.Scenes engine.StartProcessing(); } - public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) + public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost) { IMoneyModule money = RequestModuleInterface(); if (money != null) { - money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); + money.ApplyUploadCharge(agentID, (int)cost, "Asset upload"); } AddInventoryItem(item); From ead4b8998c07c4c5445b56fab955dfbdf0bf212f Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 11 Sep 2012 17:28:37 +0200 Subject: [PATCH 3/7] Revert "Remove the unused NewFileAgentInventoryVariablePrice module." It's actually used. This reverts commit 94a8e5572b1529190a174f29f866b65e7b2ccc0e. --- ...ewFileAgentInventoryVariablePriceModule.cs | 296 ++++++++++++++++++ 1 file changed, 296 insertions(+) create mode 100644 OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs new file mode 100644 index 0000000000..52c4f44c8c --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs @@ -0,0 +1,296 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections; +using System.Collections.Specialized; +using System.Reflection; +using System.IO; +using System.Web; +using Mono.Addins; +using log4net; +using Nini.Config; +using OpenMetaverse; +using OpenMetaverse.StructuredData; +using OpenSim.Framework; +using OpenSim.Framework.Servers; +using OpenSim.Framework.Servers.HttpServer; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Services.Interfaces; +using Caps = OpenSim.Framework.Capabilities.Caps; +using OpenSim.Framework.Capabilities; + +namespace OpenSim.Region.ClientStack.Linden +{ + [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] + public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule + { +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private Scene m_scene; +// private IAssetService m_assetService; + private bool m_dumpAssetsToFile = false; + private bool m_enabled = true; + private int m_levelUpload = 0; + + #region IRegionModuleBase Members + + + public Type ReplaceableInterface + { + get { return null; } + } + + public void Initialise(IConfigSource source) + { + IConfig meshConfig = source.Configs["Mesh"]; + if (meshConfig == null) + return; + + m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); + m_levelUpload = meshConfig.GetInt("LevelUpload", 0); + } + + public void AddRegion(Scene pScene) + { + m_scene = pScene; + } + + public void RemoveRegion(Scene scene) + { + + m_scene.EventManager.OnRegisterCaps -= RegisterCaps; + m_scene = null; + } + + public void RegionLoaded(Scene scene) + { + +// m_assetService = m_scene.RequestModuleInterface(); + m_scene.EventManager.OnRegisterCaps += RegisterCaps; + } + + #endregion + + + #region IRegionModule Members + + + + public void Close() { } + + public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } } + + + public void RegisterCaps(UUID agentID, Caps caps) + { + if(!m_enabled) + return; + + UUID capID = UUID.Random(); + +// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); + caps.RegisterHandler( + "NewFileAgentInventoryVariablePrice", + new LLSDStreamhandler( + "POST", + "/CAPS/" + capID.ToString(), + req => NewAgentInventoryRequest(req, agentID), + "NewFileAgentInventoryVariablePrice", + agentID.ToString())); + } + + #endregion + + public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) + { + //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit + // you need to be aware of this + + //if (llsdRequest.asset_type == "texture" || + // llsdRequest.asset_type == "animation" || + // llsdRequest.asset_type == "sound") + // { + // check user level + + ScenePresence avatar = null; + IClientAPI client = null; + m_scene.TryGetScenePresence(agentID, out avatar); + + if (avatar != null) + { + client = avatar.ControllingClient; + + if (avatar.UserLevel < m_levelUpload) + { + if (client != null) + client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); + + LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); + errorResponse.rsvp = ""; + errorResponse.state = "error"; + return errorResponse; + } + } + + // check funds + IMoneyModule mm = m_scene.RequestModuleInterface(); + + if (mm != null) + { + if (!mm.UploadCovered(agentID, mm.UploadCharge)) + { + if (client != null) + client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); + + LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); + errorResponse.rsvp = ""; + errorResponse.state = "error"; + return errorResponse; + } + } + + // } + + string assetName = llsdRequest.name; + string assetDes = llsdRequest.description; + string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/"; + UUID newAsset = UUID.Random(); + UUID newInvItem = UUID.Random(); + UUID parentFolder = llsdRequest.folder_id; + string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; + + AssetUploader uploader = + new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, + llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); + + MainServer.Instance.AddStreamHandler( + new BinaryStreamHandler( + "POST", + capsBase + uploaderPath, + uploader.uploaderCaps, + "NewFileAgentInventoryVariablePrice", + agentID.ToString())); + + string protocol = "http://"; + + if (MainServer.Instance.UseSSL) + protocol = "https://"; + + string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + + uploaderPath; + + + LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); + + uploadResponse.rsvp = uploaderURL; + uploadResponse.state = "upload"; + uploadResponse.resource_cost = 0; + uploadResponse.upload_price = 0; + + uploader.OnUpLoad += //UploadCompleteHandler; + + delegate( + string passetName, string passetDescription, UUID passetID, + UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, + string passetType) + { + UploadCompleteHandler(passetName, passetDescription, passetID, + pinventoryItem, pparentFolder, pdata, pinventoryType, + passetType,agentID); + }; + + return uploadResponse; + } + + public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, + UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, + string assetType,UUID AgentID) + { +// m_log.DebugFormat( +// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); + + sbyte assType = 0; + sbyte inType = 0; + + if (inventoryType == "sound") + { + inType = 1; + assType = 1; + } + else if (inventoryType == "animation") + { + inType = 19; + assType = 20; + } + else if (inventoryType == "wearable") + { + inType = 18; + switch (assetType) + { + case "bodypart": + assType = 13; + break; + case "clothing": + assType = 5; + break; + } + } + else if (inventoryType == "mesh") + { + inType = (sbyte)InventoryType.Mesh; + assType = (sbyte)AssetType.Mesh; + } + + AssetBase asset; + asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); + asset.Data = data; + + if (m_scene.AssetService != null) + m_scene.AssetService.Store(asset); + + InventoryItemBase item = new InventoryItemBase(); + item.Owner = AgentID; + item.CreatorId = AgentID.ToString(); + item.ID = inventoryItem; + item.AssetID = asset.FullID; + item.Description = assetDescription; + item.Name = assetName; + item.AssetType = assType; + item.InvType = inType; + item.Folder = parentFolder; + item.CurrentPermissions + = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); + item.BasePermissions = (uint)PermissionMask.All; + item.EveryOnePermissions = 0; + item.NextPermissions = (uint)PermissionMask.All; + item.CreationDate = Util.UnixTimeSinceEpoch(); + m_scene.AddInventoryItem(item); + } + } +} From a6928a479eb84b14e949c5f589b9ce753edf457a Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 11 Sep 2012 17:50:55 +0200 Subject: [PATCH 4/7] Add cost calculation suppor tto the VariablePrice one as well --- .../Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 1 - ...ewFileAgentInventoryVariablePriceModule.cs | 52 ++++++++++++++++--- 2 files changed, 44 insertions(+), 9 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 097e224180..328dc754d8 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -417,7 +417,6 @@ namespace OpenSim.Region.ClientStack.Linden } } - /// /// /// diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs index 52c4f44c8c..6e2b52db3a 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs @@ -127,6 +127,37 @@ namespace OpenSim.Region.ClientStack.Linden #endregion + private delegate void UploadWithCostCompleteDelegate(string assetName, + string assetDescription, UUID assetID, UUID inventoryItem, + UUID parentFolder, byte[] data, string inventoryType, + string assetType, uint cost); + + private class AssetUploaderWithCost : AssetUploader + { + private uint m_cost; + + public event UploadWithCostCompleteDelegate OnUpLoad; + + public AssetUploaderWithCost(string assetName, string description, UUID assetID, + UUID inventoryItem, UUID parentFolderID, string invType, string assetType, + string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) : + base(assetName, description, assetID, inventoryItem, parentFolderID, + invType, assetType, path, httpServer, dumpAssetsToFile) + { + m_cost = cost; + + base.OnUpLoad += UploadCompleteHandler; + } + + private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, + UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, + string assetType) + { + OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder, + data, inventoryType, assetType, m_cost); + } + } + public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) { //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit @@ -138,6 +169,8 @@ namespace OpenSim.Region.ClientStack.Linden // { // check user level + uint cost = 0; + ScenePresence avatar = null; IClientAPI client = null; m_scene.TryGetScenePresence(agentID, out avatar); @@ -163,7 +196,10 @@ namespace OpenSim.Region.ClientStack.Linden if (mm != null) { - if (!mm.UploadCovered(agentID, mm.UploadCharge)) + // XPTO: Calculate cost here + cost = (uint)mm.UploadCharge; + + if (!mm.UploadCovered(agentID, (int)cost)) { if (client != null) client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); @@ -185,9 +221,9 @@ namespace OpenSim.Region.ClientStack.Linden UUID parentFolder = llsdRequest.folder_id; string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; - AssetUploader uploader = - new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, - llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); + AssetUploaderWithCost uploader = + new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, + llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile, cost); MainServer.Instance.AddStreamHandler( new BinaryStreamHandler( @@ -218,11 +254,11 @@ namespace OpenSim.Region.ClientStack.Linden delegate( string passetName, string passetDescription, UUID passetID, UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, - string passetType) + string passetType, uint cost) { UploadCompleteHandler(passetName, passetDescription, passetID, pinventoryItem, pparentFolder, pdata, pinventoryType, - passetType,agentID); + passetType,agentID, cost); }; return uploadResponse; @@ -230,7 +266,7 @@ namespace OpenSim.Region.ClientStack.Linden public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, - string assetType,UUID AgentID) + string assetType,UUID AgentID, uint cost) { // m_log.DebugFormat( // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); @@ -290,7 +326,7 @@ namespace OpenSim.Region.ClientStack.Linden item.EveryOnePermissions = 0; item.NextPermissions = (uint)PermissionMask.All; item.CreationDate = Util.UnixTimeSinceEpoch(); - m_scene.AddInventoryItem(item); + m_scene.AddUploadedInventoryItem(AgentID, item, cost); } } } From 375ca478dd7bebd6825e6305ba7c8a44fe119c7e Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 11 Sep 2012 17:52:24 +0200 Subject: [PATCH 5/7] Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePrice which is the name actually used in viewer code. --- ...ewFileAgentInventoryVariablePriceModule.cs | 332 ------------------ 1 file changed, 332 deletions(-) delete mode 100644 OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs deleted file mode 100644 index 6e2b52db3a..0000000000 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ /dev/null @@ -1,332 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections; -using System.Collections.Specialized; -using System.Reflection; -using System.IO; -using System.Web; -using Mono.Addins; -using log4net; -using Nini.Config; -using OpenMetaverse; -using OpenMetaverse.StructuredData; -using OpenSim.Framework; -using OpenSim.Framework.Servers; -using OpenSim.Framework.Servers.HttpServer; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Services.Interfaces; -using Caps = OpenSim.Framework.Capabilities.Caps; -using OpenSim.Framework.Capabilities; - -namespace OpenSim.Region.ClientStack.Linden -{ - [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] - public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule - { -// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private Scene m_scene; -// private IAssetService m_assetService; - private bool m_dumpAssetsToFile = false; - private bool m_enabled = true; - private int m_levelUpload = 0; - - #region IRegionModuleBase Members - - - public Type ReplaceableInterface - { - get { return null; } - } - - public void Initialise(IConfigSource source) - { - IConfig meshConfig = source.Configs["Mesh"]; - if (meshConfig == null) - return; - - m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); - m_levelUpload = meshConfig.GetInt("LevelUpload", 0); - } - - public void AddRegion(Scene pScene) - { - m_scene = pScene; - } - - public void RemoveRegion(Scene scene) - { - - m_scene.EventManager.OnRegisterCaps -= RegisterCaps; - m_scene = null; - } - - public void RegionLoaded(Scene scene) - { - -// m_assetService = m_scene.RequestModuleInterface(); - m_scene.EventManager.OnRegisterCaps += RegisterCaps; - } - - #endregion - - - #region IRegionModule Members - - - - public void Close() { } - - public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } } - - - public void RegisterCaps(UUID agentID, Caps caps) - { - if(!m_enabled) - return; - - UUID capID = UUID.Random(); - -// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); - caps.RegisterHandler( - "NewFileAgentInventoryVariablePrice", - new LLSDStreamhandler( - "POST", - "/CAPS/" + capID.ToString(), - req => NewAgentInventoryRequest(req, agentID), - "NewFileAgentInventoryVariablePrice", - agentID.ToString())); - } - - #endregion - - private delegate void UploadWithCostCompleteDelegate(string assetName, - string assetDescription, UUID assetID, UUID inventoryItem, - UUID parentFolder, byte[] data, string inventoryType, - string assetType, uint cost); - - private class AssetUploaderWithCost : AssetUploader - { - private uint m_cost; - - public event UploadWithCostCompleteDelegate OnUpLoad; - - public AssetUploaderWithCost(string assetName, string description, UUID assetID, - UUID inventoryItem, UUID parentFolderID, string invType, string assetType, - string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) : - base(assetName, description, assetID, inventoryItem, parentFolderID, - invType, assetType, path, httpServer, dumpAssetsToFile) - { - m_cost = cost; - - base.OnUpLoad += UploadCompleteHandler; - } - - private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, - UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, - string assetType) - { - OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder, - data, inventoryType, assetType, m_cost); - } - } - - public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) - { - //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit - // you need to be aware of this - - //if (llsdRequest.asset_type == "texture" || - // llsdRequest.asset_type == "animation" || - // llsdRequest.asset_type == "sound") - // { - // check user level - - uint cost = 0; - - ScenePresence avatar = null; - IClientAPI client = null; - m_scene.TryGetScenePresence(agentID, out avatar); - - if (avatar != null) - { - client = avatar.ControllingClient; - - if (avatar.UserLevel < m_levelUpload) - { - if (client != null) - client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); - - LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); - errorResponse.rsvp = ""; - errorResponse.state = "error"; - return errorResponse; - } - } - - // check funds - IMoneyModule mm = m_scene.RequestModuleInterface(); - - if (mm != null) - { - // XPTO: Calculate cost here - cost = (uint)mm.UploadCharge; - - if (!mm.UploadCovered(agentID, (int)cost)) - { - if (client != null) - client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); - - LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); - errorResponse.rsvp = ""; - errorResponse.state = "error"; - return errorResponse; - } - } - - // } - - string assetName = llsdRequest.name; - string assetDes = llsdRequest.description; - string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/"; - UUID newAsset = UUID.Random(); - UUID newInvItem = UUID.Random(); - UUID parentFolder = llsdRequest.folder_id; - string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; - - AssetUploaderWithCost uploader = - new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, - llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile, cost); - - MainServer.Instance.AddStreamHandler( - new BinaryStreamHandler( - "POST", - capsBase + uploaderPath, - uploader.uploaderCaps, - "NewFileAgentInventoryVariablePrice", - agentID.ToString())); - - string protocol = "http://"; - - if (MainServer.Instance.UseSSL) - protocol = "https://"; - - string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + - uploaderPath; - - - LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); - - uploadResponse.rsvp = uploaderURL; - uploadResponse.state = "upload"; - uploadResponse.resource_cost = 0; - uploadResponse.upload_price = 0; - - uploader.OnUpLoad += //UploadCompleteHandler; - - delegate( - string passetName, string passetDescription, UUID passetID, - UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, - string passetType, uint cost) - { - UploadCompleteHandler(passetName, passetDescription, passetID, - pinventoryItem, pparentFolder, pdata, pinventoryType, - passetType,agentID, cost); - }; - - return uploadResponse; - } - - public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, - UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, - string assetType,UUID AgentID, uint cost) - { -// m_log.DebugFormat( -// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); - - sbyte assType = 0; - sbyte inType = 0; - - if (inventoryType == "sound") - { - inType = 1; - assType = 1; - } - else if (inventoryType == "animation") - { - inType = 19; - assType = 20; - } - else if (inventoryType == "wearable") - { - inType = 18; - switch (assetType) - { - case "bodypart": - assType = 13; - break; - case "clothing": - assType = 5; - break; - } - } - else if (inventoryType == "mesh") - { - inType = (sbyte)InventoryType.Mesh; - assType = (sbyte)AssetType.Mesh; - } - - AssetBase asset; - asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); - asset.Data = data; - - if (m_scene.AssetService != null) - m_scene.AssetService.Store(asset); - - InventoryItemBase item = new InventoryItemBase(); - item.Owner = AgentID; - item.CreatorId = AgentID.ToString(); - item.ID = inventoryItem; - item.AssetID = asset.FullID; - item.Description = assetDescription; - item.Name = assetName; - item.AssetType = assType; - item.InvType = inType; - item.Folder = parentFolder; - item.CurrentPermissions - = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); - item.BasePermissions = (uint)PermissionMask.All; - item.EveryOnePermissions = 0; - item.NextPermissions = (uint)PermissionMask.All; - item.CreationDate = Util.UnixTimeSinceEpoch(); - m_scene.AddUploadedInventoryItem(AgentID, item, cost); - } - } -} From 757a669924db1a68ed75640816c8b9d32a6146e1 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 11 Sep 2012 17:55:33 +0200 Subject: [PATCH 6/7] Re-add the module and fix a typo --- .../NewAgentInventoryVariablePriceModule.cs | 332 ++++++++++++++++++ 1 file changed, 332 insertions(+) create mode 100644 OpenSim/Region/ClientStack/Linden/Caps/NewAgentInventoryVariablePriceModule.cs diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewAgentInventoryVariablePriceModule.cs new file mode 100644 index 0000000000..423ad58ac4 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/NewAgentInventoryVariablePriceModule.cs @@ -0,0 +1,332 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections; +using System.Collections.Specialized; +using System.Reflection; +using System.IO; +using System.Web; +using Mono.Addins; +using log4net; +using Nini.Config; +using OpenMetaverse; +using OpenMetaverse.StructuredData; +using OpenSim.Framework; +using OpenSim.Framework.Servers; +using OpenSim.Framework.Servers.HttpServer; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Services.Interfaces; +using Caps = OpenSim.Framework.Capabilities.Caps; +using OpenSim.Framework.Capabilities; + +namespace OpenSim.Region.ClientStack.Linden +{ + [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] + public class NewAgentInventoryVariablePriceModule : INonSharedRegionModule + { +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private Scene m_scene; +// private IAssetService m_assetService; + private bool m_dumpAssetsToFile = false; + private bool m_enabled = true; + private int m_levelUpload = 0; + + #region IRegionModuleBase Members + + + public Type ReplaceableInterface + { + get { return null; } + } + + public void Initialise(IConfigSource source) + { + IConfig meshConfig = source.Configs["Mesh"]; + if (meshConfig == null) + return; + + m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); + m_levelUpload = meshConfig.GetInt("LevelUpload", 0); + } + + public void AddRegion(Scene pScene) + { + m_scene = pScene; + } + + public void RemoveRegion(Scene scene) + { + + m_scene.EventManager.OnRegisterCaps -= RegisterCaps; + m_scene = null; + } + + public void RegionLoaded(Scene scene) + { + +// m_assetService = m_scene.RequestModuleInterface(); + m_scene.EventManager.OnRegisterCaps += RegisterCaps; + } + + #endregion + + + #region IRegionModule Members + + + + public void Close() { } + + public string Name { get { return "NewAgentInventoryVariablePriceModule"; } } + + + public void RegisterCaps(UUID agentID, Caps caps) + { + if(!m_enabled) + return; + + UUID capID = UUID.Random(); + +// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); + caps.RegisterHandler( + "NewAgentInventoryVariablePrice", + new LLSDStreamhandler( + "POST", + "/CAPS/" + capID.ToString(), + req => NewAgentInventoryRequest(req, agentID), + "NewAgentInventoryVariablePrice", + agentID.ToString())); + } + + #endregion + + private delegate void UploadWithCostCompleteDelegate(string assetName, + string assetDescription, UUID assetID, UUID inventoryItem, + UUID parentFolder, byte[] data, string inventoryType, + string assetType, uint cost); + + private class AssetUploaderWithCost : AssetUploader + { + private uint m_cost; + + public event UploadWithCostCompleteDelegate OnUpLoad; + + public AssetUploaderWithCost(string assetName, string description, UUID assetID, + UUID inventoryItem, UUID parentFolderID, string invType, string assetType, + string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) : + base(assetName, description, assetID, inventoryItem, parentFolderID, + invType, assetType, path, httpServer, dumpAssetsToFile) + { + m_cost = cost; + + base.OnUpLoad += UploadCompleteHandler; + } + + private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, + UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, + string assetType) + { + OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder, + data, inventoryType, assetType, m_cost); + } + } + + public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) + { + //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit + // you need to be aware of this + + //if (llsdRequest.asset_type == "texture" || + // llsdRequest.asset_type == "animation" || + // llsdRequest.asset_type == "sound") + // { + // check user level + + uint cost = 0; + + ScenePresence avatar = null; + IClientAPI client = null; + m_scene.TryGetScenePresence(agentID, out avatar); + + if (avatar != null) + { + client = avatar.ControllingClient; + + if (avatar.UserLevel < m_levelUpload) + { + if (client != null) + client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); + + LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); + errorResponse.rsvp = ""; + errorResponse.state = "error"; + return errorResponse; + } + } + + // check funds + IMoneyModule mm = m_scene.RequestModuleInterface(); + + if (mm != null) + { + // XPTO: Calculate cost here + cost = (uint)mm.UploadCharge; + + if (!mm.UploadCovered(agentID, (int)cost)) + { + if (client != null) + client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); + + LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); + errorResponse.rsvp = ""; + errorResponse.state = "error"; + return errorResponse; + } + } + + // } + + string assetName = llsdRequest.name; + string assetDes = llsdRequest.description; + string capsBase = "/CAPS/NewAgentInventoryVariablePrice/"; + UUID newAsset = UUID.Random(); + UUID newInvItem = UUID.Random(); + UUID parentFolder = llsdRequest.folder_id; + string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; + + AssetUploaderWithCost uploader = + new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, + llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile, cost); + + MainServer.Instance.AddStreamHandler( + new BinaryStreamHandler( + "POST", + capsBase + uploaderPath, + uploader.uploaderCaps, + "NewAgentInventoryVariablePrice", + agentID.ToString())); + + string protocol = "http://"; + + if (MainServer.Instance.UseSSL) + protocol = "https://"; + + string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + + uploaderPath; + + + LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); + + uploadResponse.rsvp = uploaderURL; + uploadResponse.state = "upload"; + uploadResponse.resource_cost = 0; + uploadResponse.upload_price = 0; + + uploader.OnUpLoad += //UploadCompleteHandler; + + delegate( + string passetName, string passetDescription, UUID passetID, + UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, + string passetType, uint pcost) + { + UploadCompleteHandler(passetName, passetDescription, passetID, + pinventoryItem, pparentFolder, pdata, pinventoryType, + passetType,agentID, pcost); + }; + + return uploadResponse; + } + + public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, + UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, + string assetType,UUID AgentID, uint cost) + { +// m_log.DebugFormat( +// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); + + sbyte assType = 0; + sbyte inType = 0; + + if (inventoryType == "sound") + { + inType = 1; + assType = 1; + } + else if (inventoryType == "animation") + { + inType = 19; + assType = 20; + } + else if (inventoryType == "wearable") + { + inType = 18; + switch (assetType) + { + case "bodypart": + assType = 13; + break; + case "clothing": + assType = 5; + break; + } + } + else if (inventoryType == "mesh") + { + inType = (sbyte)InventoryType.Mesh; + assType = (sbyte)AssetType.Mesh; + } + + AssetBase asset; + asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); + asset.Data = data; + + if (m_scene.AssetService != null) + m_scene.AssetService.Store(asset); + + InventoryItemBase item = new InventoryItemBase(); + item.Owner = AgentID; + item.CreatorId = AgentID.ToString(); + item.ID = inventoryItem; + item.AssetID = asset.FullID; + item.Description = assetDescription; + item.Name = assetName; + item.AssetType = assType; + item.InvType = inType; + item.Folder = parentFolder; + item.CurrentPermissions + = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); + item.BasePermissions = (uint)PermissionMask.All; + item.EveryOnePermissions = 0; + item.NextPermissions = (uint)PermissionMask.All; + item.CreationDate = Util.UnixTimeSinceEpoch(); + m_scene.AddUploadedInventoryItem(AgentID, item, cost); + } + } +} From 19b00a5b3ce27d3160648c6bc49699b09dc4f283 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 11 Sep 2012 17:58:46 +0200 Subject: [PATCH 7/7] Removing the variable prica handler again. It's never called, was misnamed and probably never worked past the mesh beta. --- .../NewAgentInventoryVariablePriceModule.cs | 332 ------------------ 1 file changed, 332 deletions(-) delete mode 100644 OpenSim/Region/ClientStack/Linden/Caps/NewAgentInventoryVariablePriceModule.cs diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewAgentInventoryVariablePriceModule.cs deleted file mode 100644 index 423ad58ac4..0000000000 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewAgentInventoryVariablePriceModule.cs +++ /dev/null @@ -1,332 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections; -using System.Collections.Specialized; -using System.Reflection; -using System.IO; -using System.Web; -using Mono.Addins; -using log4net; -using Nini.Config; -using OpenMetaverse; -using OpenMetaverse.StructuredData; -using OpenSim.Framework; -using OpenSim.Framework.Servers; -using OpenSim.Framework.Servers.HttpServer; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Services.Interfaces; -using Caps = OpenSim.Framework.Capabilities.Caps; -using OpenSim.Framework.Capabilities; - -namespace OpenSim.Region.ClientStack.Linden -{ - [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] - public class NewAgentInventoryVariablePriceModule : INonSharedRegionModule - { -// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private Scene m_scene; -// private IAssetService m_assetService; - private bool m_dumpAssetsToFile = false; - private bool m_enabled = true; - private int m_levelUpload = 0; - - #region IRegionModuleBase Members - - - public Type ReplaceableInterface - { - get { return null; } - } - - public void Initialise(IConfigSource source) - { - IConfig meshConfig = source.Configs["Mesh"]; - if (meshConfig == null) - return; - - m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); - m_levelUpload = meshConfig.GetInt("LevelUpload", 0); - } - - public void AddRegion(Scene pScene) - { - m_scene = pScene; - } - - public void RemoveRegion(Scene scene) - { - - m_scene.EventManager.OnRegisterCaps -= RegisterCaps; - m_scene = null; - } - - public void RegionLoaded(Scene scene) - { - -// m_assetService = m_scene.RequestModuleInterface(); - m_scene.EventManager.OnRegisterCaps += RegisterCaps; - } - - #endregion - - - #region IRegionModule Members - - - - public void Close() { } - - public string Name { get { return "NewAgentInventoryVariablePriceModule"; } } - - - public void RegisterCaps(UUID agentID, Caps caps) - { - if(!m_enabled) - return; - - UUID capID = UUID.Random(); - -// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); - caps.RegisterHandler( - "NewAgentInventoryVariablePrice", - new LLSDStreamhandler( - "POST", - "/CAPS/" + capID.ToString(), - req => NewAgentInventoryRequest(req, agentID), - "NewAgentInventoryVariablePrice", - agentID.ToString())); - } - - #endregion - - private delegate void UploadWithCostCompleteDelegate(string assetName, - string assetDescription, UUID assetID, UUID inventoryItem, - UUID parentFolder, byte[] data, string inventoryType, - string assetType, uint cost); - - private class AssetUploaderWithCost : AssetUploader - { - private uint m_cost; - - public event UploadWithCostCompleteDelegate OnUpLoad; - - public AssetUploaderWithCost(string assetName, string description, UUID assetID, - UUID inventoryItem, UUID parentFolderID, string invType, string assetType, - string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) : - base(assetName, description, assetID, inventoryItem, parentFolderID, - invType, assetType, path, httpServer, dumpAssetsToFile) - { - m_cost = cost; - - base.OnUpLoad += UploadCompleteHandler; - } - - private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, - UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, - string assetType) - { - OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder, - data, inventoryType, assetType, m_cost); - } - } - - public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) - { - //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit - // you need to be aware of this - - //if (llsdRequest.asset_type == "texture" || - // llsdRequest.asset_type == "animation" || - // llsdRequest.asset_type == "sound") - // { - // check user level - - uint cost = 0; - - ScenePresence avatar = null; - IClientAPI client = null; - m_scene.TryGetScenePresence(agentID, out avatar); - - if (avatar != null) - { - client = avatar.ControllingClient; - - if (avatar.UserLevel < m_levelUpload) - { - if (client != null) - client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); - - LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); - errorResponse.rsvp = ""; - errorResponse.state = "error"; - return errorResponse; - } - } - - // check funds - IMoneyModule mm = m_scene.RequestModuleInterface(); - - if (mm != null) - { - // XPTO: Calculate cost here - cost = (uint)mm.UploadCharge; - - if (!mm.UploadCovered(agentID, (int)cost)) - { - if (client != null) - client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); - - LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); - errorResponse.rsvp = ""; - errorResponse.state = "error"; - return errorResponse; - } - } - - // } - - string assetName = llsdRequest.name; - string assetDes = llsdRequest.description; - string capsBase = "/CAPS/NewAgentInventoryVariablePrice/"; - UUID newAsset = UUID.Random(); - UUID newInvItem = UUID.Random(); - UUID parentFolder = llsdRequest.folder_id; - string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; - - AssetUploaderWithCost uploader = - new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, - llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile, cost); - - MainServer.Instance.AddStreamHandler( - new BinaryStreamHandler( - "POST", - capsBase + uploaderPath, - uploader.uploaderCaps, - "NewAgentInventoryVariablePrice", - agentID.ToString())); - - string protocol = "http://"; - - if (MainServer.Instance.UseSSL) - protocol = "https://"; - - string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + - uploaderPath; - - - LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); - - uploadResponse.rsvp = uploaderURL; - uploadResponse.state = "upload"; - uploadResponse.resource_cost = 0; - uploadResponse.upload_price = 0; - - uploader.OnUpLoad += //UploadCompleteHandler; - - delegate( - string passetName, string passetDescription, UUID passetID, - UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, - string passetType, uint pcost) - { - UploadCompleteHandler(passetName, passetDescription, passetID, - pinventoryItem, pparentFolder, pdata, pinventoryType, - passetType,agentID, pcost); - }; - - return uploadResponse; - } - - public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, - UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, - string assetType,UUID AgentID, uint cost) - { -// m_log.DebugFormat( -// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); - - sbyte assType = 0; - sbyte inType = 0; - - if (inventoryType == "sound") - { - inType = 1; - assType = 1; - } - else if (inventoryType == "animation") - { - inType = 19; - assType = 20; - } - else if (inventoryType == "wearable") - { - inType = 18; - switch (assetType) - { - case "bodypart": - assType = 13; - break; - case "clothing": - assType = 5; - break; - } - } - else if (inventoryType == "mesh") - { - inType = (sbyte)InventoryType.Mesh; - assType = (sbyte)AssetType.Mesh; - } - - AssetBase asset; - asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); - asset.Data = data; - - if (m_scene.AssetService != null) - m_scene.AssetService.Store(asset); - - InventoryItemBase item = new InventoryItemBase(); - item.Owner = AgentID; - item.CreatorId = AgentID.ToString(); - item.ID = inventoryItem; - item.AssetID = asset.FullID; - item.Description = assetDescription; - item.Name = assetName; - item.AssetType = assType; - item.InvType = inType; - item.Folder = parentFolder; - item.CurrentPermissions - = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); - item.BasePermissions = (uint)PermissionMask.All; - item.EveryOnePermissions = 0; - item.NextPermissions = (uint)PermissionMask.All; - item.CreationDate = Util.UnixTimeSinceEpoch(); - m_scene.AddUploadedInventoryItem(AgentID, item, cost); - } - } -}