* HGGridConnector is no longer necessary.
* Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.slimupdates
parent
0c81966c0a
commit
5001f61c08
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@ -160,6 +160,12 @@ namespace OpenSim.Client.MXP.ClientStack
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}
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}
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public bool IsLoggingOut
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{
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get { return false ; }
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set { }
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}
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#endregion
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#region Constructors
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@ -192,6 +192,11 @@ namespace OpenSim.Client.Sirikata.ClientStack
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get { return isActive; }
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set { isActive = value; }
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}
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public bool IsLoggingOut
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{
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get { return false; }
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set { }
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}
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public bool SendLogoutPacketWhenClosing
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{
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@ -196,7 +196,11 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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get { throw new System.NotImplementedException(); }
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set { throw new System.NotImplementedException(); }
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}
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public bool IsLoggingOut
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{
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get { throw new System.NotImplementedException(); }
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set { throw new System.NotImplementedException(); }
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}
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public bool SendLogoutPacketWhenClosing
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{
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set { throw new System.NotImplementedException(); }
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@ -826,6 +826,11 @@ namespace OpenSim.Framework
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/// </value>
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bool IsActive { get; set; }
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/// <value>
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/// Determines whether the client is logging out or not.
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/// </value>
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bool IsLoggingOut { get; set; }
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bool SendLogoutPacketWhenClosing { set; }
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// [Obsolete("LLClientView Specific - Circuits are unique to LLClientView")]
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@ -351,6 +351,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private bool m_SendLogoutPacketWhenClosing = true;
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private AgentUpdateArgs lastarg;
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private bool m_IsActive = true;
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private bool m_IsLoggingOut = false;
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protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
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protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
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@ -414,6 +415,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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get { return m_IsActive; }
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set { m_IsActive = value; }
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}
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public bool IsLoggingOut
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{
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get { return m_IsLoggingOut; }
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set { m_IsLoggingOut = value; }
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}
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public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
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#endregion Properties
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@ -919,8 +919,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Remove this client from the scene
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IClientAPI client;
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if (m_scene.TryGetClient(udpClient.AgentID, out client))
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{
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client.IsLoggingOut = true;
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client.Close();
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}
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}
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private void IncomingPacketHandler()
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{
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@ -268,7 +268,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (sp.ParentID != (uint)0)
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sp.StandUp();
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m_log.Debug("XXX HERE 1");
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if (!sp.ValidateAttachments())
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{
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sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
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@ -351,7 +350,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// ES makes the client send a UseCircuitCode message to the destination,
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// which triggers a bunch of things there.
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// So let's wait
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Thread.Sleep(2000);
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Thread.Sleep(200);
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eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
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@ -428,13 +427,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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}
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KillEntity(sp.Scene, sp.LocalId);
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sp.MakeChildAgent();
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// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
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CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
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KillEntity(sp.Scene, sp.LocalId);
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sp.MakeChildAgent();
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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@ -81,16 +81,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (m_Enabled)
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{
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scene.RegisterModuleInterface<IUserAgentVerificationModule>(this);
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scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(OnNewClient);
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}
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}
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protected override void OnNewClient(IClientAPI client)
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{
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base.OnNewClient(client);
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client.OnLogout += new Action<IClientAPI>(OnLogout);
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client.OnTeleportHomeRequest += TeleportHome;
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client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
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}
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public override void RegionLoaded(Scene scene)
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{
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base.RegionLoaded(scene);
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@ -234,9 +234,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return false;
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}
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void OnLogout(IClientAPI obj)
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void OnConnectionClosed(IClientAPI obj)
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{
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if (obj.IsLoggingOut)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: client {0} logged out in {1}", obj.AgentId, obj.Scene.RegionInfo.RegionName);
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AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode);
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if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
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@ -244,8 +245,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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string url = aCircuit.ServiceURLs["HomeURI"].ToString();
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IUserAgentService security = new UserAgentServiceConnector(url);
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security.LogoutAgent(obj.AgentId, obj.SessionId);
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//m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Sent logout call to UserAgentService @ {0}", url);
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}
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else
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: HomeURI not found for agent {0} logout", obj.AgentId);
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}
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}
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#endregion
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@ -50,7 +50,6 @@
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<RegionModule id="RemoteLandServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Land.RemoteLandServicesConnector" />
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<RegionModule id="LocalGridServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.LocalGridServicesConnector" />
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<RegionModule id="RemoteGridServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.RemoteGridServicesConnector" />
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<RegionModule id="HGGridConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.HGGridConnector" />
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<RegionModule id="LocalPresenceServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.LocalPresenceServicesConnector" />
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<RegionModule id="RemotePresenceServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.RemotePresenceServicesConnector" />
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<RegionModule id="LocalUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.LocalUserAccountServicesConnector" />
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@ -1,257 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using System.Xml;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Hypergrid;
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using OpenSim.Services.Interfaces;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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using OpenSim.Server.Base;
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using OpenSim.Framework.Console;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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{
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public class HGGridConnector : ISharedRegionModule, IGridService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled = false;
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private bool m_Initialized = false;
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private Scene m_aScene;
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private Dictionary<ulong, Scene> m_LocalScenes = new Dictionary<ulong, Scene>();
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private IGridService m_GridServiceConnector;
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#region ISharedRegionModule
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "HGGridServicesConnector"; }
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}
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public void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("GridServices", "");
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if (name == Name)
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{
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IConfig gridConfig = source.Configs["GridService"];
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if (gridConfig == null)
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{
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m_log.Error("[HGGRID CONNECTOR]: GridService missing from OpenSim.ini");
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return;
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}
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InitialiseConnectorModule(source);
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m_Enabled = true;
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m_log.Info("[HGGRID CONNECTOR]: HG grid enabled");
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}
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}
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}
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private void InitialiseConnectorModule(IConfigSource source)
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{
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IConfig gridConfig = source.Configs["GridService"];
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if (gridConfig == null)
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{
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m_log.Error("[HGGRID CONNECTOR]: GridService missing from OpenSim.ini");
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throw new Exception("Grid connector init error");
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}
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string module = gridConfig.GetString("GridServiceConnectorModule", String.Empty);
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if (module == String.Empty)
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{
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m_log.Error("[HGGRID CONNECTOR]: No GridServiceConnectorModule named in section GridService");
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throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
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}
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Object[] args = new Object[] { source };
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m_GridServiceConnector = ServerUtils.LoadPlugin<IGridService>(module, args);
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}
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public void PostInitialise()
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{
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if (m_Enabled)
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((ISharedRegionModule)m_GridServiceConnector).PostInitialise();
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_LocalScenes[scene.RegionInfo.RegionHandle] = scene;
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scene.RegisterModuleInterface<IGridService>(this);
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((ISharedRegionModule)m_GridServiceConnector).AddRegion(scene);
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}
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public void RemoveRegion(Scene scene)
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{
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if (m_Enabled)
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{
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m_LocalScenes.Remove(scene.RegionInfo.RegionHandle);
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scene.UnregisterModuleInterface<IGridService>(this);
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((ISharedRegionModule)m_GridServiceConnector).RemoveRegion(scene);
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}
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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if (!m_Initialized)
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{
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m_aScene = scene;
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m_Initialized = true;
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}
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}
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#endregion
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#region IGridService
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public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
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{
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return m_GridServiceConnector.RegisterRegion(scopeID, regionInfo);
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}
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public bool DeregisterRegion(UUID regionID)
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{
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return m_GridServiceConnector.DeregisterRegion(regionID);
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}
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public List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
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{
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// No serving neighbours on hyperliked regions.
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// Just the regular regions.
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return m_GridServiceConnector.GetNeighbours(scopeID, regionID);
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}
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public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)
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{
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return m_GridServiceConnector.GetRegionByUUID(scopeID, regionID);
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//if (region != null)
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// return region;
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//region = m_HypergridService.GetRegionByUUID(regionID);
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//return region;
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}
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public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
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{
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int snapX = (int) (x / Constants.RegionSize) * (int)Constants.RegionSize;
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int snapY = (int) (y / Constants.RegionSize) * (int)Constants.RegionSize;
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GridRegion region = m_GridServiceConnector.GetRegionByPosition(scopeID, x, y);
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//if (region != null)
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// return region;
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//region = m_HypergridService.GetRegionByPosition(snapX, snapY);
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return region;
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}
|
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|
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public GridRegion GetRegionByName(UUID scopeID, string regionName)
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{
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// Try normal grid first
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GridRegion region = m_GridServiceConnector.GetRegionByName(scopeID, regionName);
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if (region != null)
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return region;
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//region = m_HypergridService.GetRegionByName(regionName);
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|
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return region;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetRegionsByName(UUID scopeID, string name, int maxNumber)
|
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{
|
||||
if (name == string.Empty)
|
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return new List<GridRegion>();
|
||||
|
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return m_GridServiceConnector.GetRegionsByName(scopeID, name, maxNumber);
|
||||
}
|
||||
|
||||
public List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax)
|
||||
{
|
||||
return m_GridServiceConnector.GetRegionRange(scopeID, xmin, xmax, ymin, ymax);
|
||||
}
|
||||
|
||||
public List<GridRegion> GetDefaultRegions(UUID scopeID)
|
||||
{
|
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return m_GridServiceConnector.GetDefaultRegions(scopeID);
|
||||
}
|
||||
|
||||
public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
|
||||
{
|
||||
return m_GridServiceConnector.GetFallbackRegions(scopeID, x, y);
|
||||
}
|
||||
|
||||
public int GetRegionFlags(UUID scopeID, UUID regionID)
|
||||
{
|
||||
return m_GridServiceConnector.GetRegionFlags(scopeID, regionID);
|
||||
}
|
||||
|
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#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -351,7 +351,11 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
get { return true; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public bool IsLoggingOut
|
||||
{
|
||||
get { return false; }
|
||||
set { }
|
||||
}
|
||||
public UUID ActiveGroupId
|
||||
{
|
||||
get { return UUID.Zero; }
|
||||
|
|
|
@ -627,6 +627,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
set { if (!value) Disconnect("IsActive Disconnected?"); }
|
||||
}
|
||||
|
||||
public bool IsLoggingOut
|
||||
{
|
||||
get { return false; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public bool SendLogoutPacketWhenClosing
|
||||
{
|
||||
set { }
|
||||
|
|
|
@ -455,6 +455,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
set { }
|
||||
}
|
||||
|
||||
public bool IsLoggingOut
|
||||
{
|
||||
get { return false; }
|
||||
set { }
|
||||
}
|
||||
public UUID ActiveGroupId
|
||||
{
|
||||
get { return UUID.Zero; }
|
||||
|
|
|
@ -365,7 +365,11 @@ namespace OpenSim.Tests.Common.Mock
|
|||
get { return true; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public bool IsLoggingOut
|
||||
{
|
||||
get { return false; }
|
||||
set { }
|
||||
}
|
||||
public UUID ActiveGroupId
|
||||
{
|
||||
get { return UUID.Zero; }
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
[Modules]
|
||||
AssetServices = "HGAssetBroker"
|
||||
InventoryServices = "HGInventoryBroker"
|
||||
GridServices = "HGGridServicesConnector"
|
||||
GridServices = "RemoteGridServicesConnector"
|
||||
AvatarServices = "RemoteAvatarServicesConnector"
|
||||
NeighbourServices = "RemoteNeighbourServicesConnector"
|
||||
AuthenticationServices = "RemoteAuthenticationServicesConnector"
|
||||
|
@ -38,10 +38,9 @@
|
|||
HypergridInventoryService = "OpenSim.Services.Connectors.dll:HGInventoryServiceConnector"
|
||||
|
||||
[GridService]
|
||||
; for the HGGridServicesConnector to instantiate
|
||||
GridServiceConnectorModule = "OpenSim.Region.CoreModules.dll:RemoteGridServicesConnector"
|
||||
; RemoteGridServicesConnector instantiates a LocalGridServicesConnector,
|
||||
; which in turn uses this
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
|
||||
AllowHypergridMapSearch = true
|
||||
|
|
|
@ -13,9 +13,9 @@
|
|||
[Modules]
|
||||
AssetServices = "HGAssetBroker"
|
||||
InventoryServices = "HGInventoryBroker"
|
||||
NeighbourServices = "RemoteNeighbourServicesConnector"
|
||||
NeighbourServices = "LocalNeighbourServicesConnector"
|
||||
AuthenticationServices = "LocalAuthenticationServicesConnector"
|
||||
GridServices = "HGGridServicesConnector"
|
||||
GridServices = "LocalGridServicesConnector"
|
||||
PresenceServices = "LocalPresenceServicesConnector"
|
||||
UserAccountServices = "LocalUserAccountServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
|
@ -63,9 +63,6 @@
|
|||
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
|
||||
[GridService]
|
||||
; for the HGGridServicesConnector to instantiate
|
||||
GridServiceConnectorModule = "OpenSim.Region.CoreModules.dll:LocalGridServicesConnector"
|
||||
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
; LocalGridServicesConnector needs this
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
Realm = "regions"
|
||||
|
|
Loading…
Reference in New Issue