Merge branch 'master' into careminster
commit
5004d0ad09
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@ -50,10 +50,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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[TestFixture]
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public class NPCModuleTests
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{
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private TestScene scene;
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private AvatarFactoryModule afm;
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private UserManagementModule umm;
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private AttachmentsModule am;
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private TestScene m_scene;
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private AvatarFactoryModule m_afMod;
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private UserManagementModule m_umMod;
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private AttachmentsModule m_attMod;
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private NPCModule m_npcMod;
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[TestFixtureSetUp]
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public void FixtureInit()
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@ -79,12 +80,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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afm = new AvatarFactoryModule();
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umm = new UserManagementModule();
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am = new AttachmentsModule();
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m_afMod = new AvatarFactoryModule();
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m_umMod = new UserManagementModule();
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m_attMod = new AttachmentsModule();
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m_npcMod = new NPCModule();
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scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
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m_scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
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}
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[Test]
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@ -93,7 +95,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
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// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
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// 8 is the index of the first baked texture in AvatarAppearance
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@ -104,18 +106,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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// We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
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// ScenePresence.SendInitialData() to reset our entire appearance.
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scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
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m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
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afm.SetAppearance(sp, originalTe, null);
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m_afMod.SetAppearance(sp, originalTe, null);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
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UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
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ScenePresence npc = scene.GetScenePresence(npcId);
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ScenePresence npc = m_scene.GetScenePresence(npcId);
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Assert.That(npc, Is.Not.Null);
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Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
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Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
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Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
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}
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[Test]
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@ -124,16 +125,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
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// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
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Vector3 startPos = new Vector3(128, 128, 30);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
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UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
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npcModule.DeleteNPC(npcId, scene);
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m_npcMod.DeleteNPC(npcId, m_scene);
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ScenePresence deletedNpc = scene.GetScenePresence(npcId);
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ScenePresence deletedNpc = m_scene.GetScenePresence(npcId);
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Assert.That(deletedNpc, Is.Null);
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}
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@ -145,21 +145,20 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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// log4net.Config.XmlConfigurator.Configure();
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UUID userId = TestHelpers.ParseTail(0x1);
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UserAccountHelpers.CreateUserWithInventory(scene, userId);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
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UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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UUID attItemId = TestHelpers.ParseTail(0x2);
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UUID attAssetId = TestHelpers.ParseTail(0x3);
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string attName = "att";
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UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
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UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
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am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
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m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
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UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
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ScenePresence npc = scene.GetScenePresence(npcId);
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ScenePresence npc = m_scene.GetScenePresence(npcId);
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// Check scene presence status
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Assert.That(npc.HasAttachments(), Is.True);
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@ -185,11 +184,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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// log4net.Config.XmlConfigurator.Configure();
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UUID userId = TestHelpers.ParseTail(0x1);
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UserAccountHelpers.CreateUserWithInventory(scene, userId);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
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UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
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UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
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// Now add the attachment to the original avatar and use that to load a new appearance
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// TODO: Could also run tests loading from a notecard though this isn't much different for our purposes here
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@ -197,13 +195,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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UUID attAssetId = TestHelpers.ParseTail(0x3);
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string attName = "att";
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UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
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UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
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am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
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m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
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npcModule.SetNPCAppearance(npcId, sp.Appearance, scene);
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m_npcMod.SetNPCAppearance(npcId, sp.Appearance, m_scene);
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ScenePresence npc = scene.GetScenePresence(npcId);
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ScenePresence npc = m_scene.GetScenePresence(npcId);
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// Check scene presence status
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Assert.That(npc.HasAttachments(), Is.True);
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@ -228,31 +226,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
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// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
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Vector3 startPos = new Vector3(128, 128, 30);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
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UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
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ScenePresence npc = scene.GetScenePresence(npcId);
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ScenePresence npc = m_scene.GetScenePresence(npcId);
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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// For now, we'll make the scene presence fly to simplify this test, but this needs to change.
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npc.Flying = true;
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scene.Update();
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m_scene.Update();
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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Vector3 targetPos = startPos + new Vector3(0, 10, 0);
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npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false);
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m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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//Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
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Assert.That(
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npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001));
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scene.Update();
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m_scene.Update();
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// We should really check the exact figure.
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Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X));
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@ -261,7 +258,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X));
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for (int i = 0; i < 10; i++)
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scene.Update();
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m_scene.Update();
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double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
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Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move");
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@ -271,14 +268,14 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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// Try a second movement
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startPos = npc.AbsolutePosition;
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targetPos = startPos + new Vector3(10, 0, 0);
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npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false);
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m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
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Assert.That(
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npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001));
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scene.Update();
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m_scene.Update();
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// We should really check the exact figure.
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Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X));
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@ -287,7 +284,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
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for (int i = 0; i < 10; i++)
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scene.Update();
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m_scene.Update();
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distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
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Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move");
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@ -300,17 +297,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
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Vector3 startPos = new Vector3(128, 128, 30);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
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UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
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ScenePresence npc = scene.GetScenePresence(npcId);
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SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
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ScenePresence npc = m_scene.GetScenePresence(npcId);
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SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
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part.SitTargetPosition = new Vector3(0, 0, 1);
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npcModule.Sit(npc.UUID, part.UUID, scene);
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m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
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Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId));
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Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
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@ -318,7 +314,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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npc.AbsolutePosition,
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Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
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npcModule.Stand(npc.UUID, scene);
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m_npcMod.Stand(npc.UUID, m_scene);
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Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
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Assert.That(npc.ParentID, Is.EqualTo(0));
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@ -330,19 +326,18 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
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// FIXME: To get this to work for now, we are going to place the npc right next to the target so that
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// the autopilot doesn't trigger
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Vector3 startPos = new Vector3(1, 1, 1);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
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UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
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ScenePresence npc = scene.GetScenePresence(npcId);
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SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
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ScenePresence npc = m_scene.GetScenePresence(npcId);
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SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
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npcModule.Sit(npc.UUID, part.UUID, scene);
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m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
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Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
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Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
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@ -355,7 +350,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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npc.AbsolutePosition,
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Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
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npcModule.Stand(npc.UUID, scene);
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m_npcMod.Stand(npc.UUID, m_scene);
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Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
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Assert.That(npc.ParentID, Is.EqualTo(0));
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@ -118,7 +118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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emessage = emessage.Substring(slinfo.Length+2);
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message = String.Format("({0},{1}) {2}",
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e.slInfo.lineNumber - 2,
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e.slInfo.lineNumber - 1,
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e.slInfo.charPosition - 1, emessage);
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throw new Exception(message);
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