Merge branch 'master' into careminster
commit
5004d0ad09
|
@ -50,10 +50,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class NPCModuleTests
|
public class NPCModuleTests
|
||||||
{
|
{
|
||||||
private TestScene scene;
|
private TestScene m_scene;
|
||||||
private AvatarFactoryModule afm;
|
private AvatarFactoryModule m_afMod;
|
||||||
private UserManagementModule umm;
|
private UserManagementModule m_umMod;
|
||||||
private AttachmentsModule am;
|
private AttachmentsModule m_attMod;
|
||||||
|
private NPCModule m_npcMod;
|
||||||
|
|
||||||
[TestFixtureSetUp]
|
[TestFixtureSetUp]
|
||||||
public void FixtureInit()
|
public void FixtureInit()
|
||||||
|
@ -79,12 +80,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||||
|
|
||||||
afm = new AvatarFactoryModule();
|
m_afMod = new AvatarFactoryModule();
|
||||||
umm = new UserManagementModule();
|
m_umMod = new UserManagementModule();
|
||||||
am = new AttachmentsModule();
|
m_attMod = new AttachmentsModule();
|
||||||
|
m_npcMod = new NPCModule();
|
||||||
|
|
||||||
scene = SceneHelpers.SetupScene();
|
m_scene = SceneHelpers.SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
|
SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -93,7 +95,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
|
||||||
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
|
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
|
||||||
|
|
||||||
// 8 is the index of the first baked texture in AvatarAppearance
|
// 8 is the index of the first baked texture in AvatarAppearance
|
||||||
|
@ -104,18 +106,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
|
|
||||||
// We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
|
// We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
|
||||||
// ScenePresence.SendInitialData() to reset our entire appearance.
|
// ScenePresence.SendInitialData() to reset our entire appearance.
|
||||||
scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
|
m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
|
||||||
|
|
||||||
afm.SetAppearance(sp, originalTe, null);
|
m_afMod.SetAppearance(sp, originalTe, null);
|
||||||
|
|
||||||
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
|
UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
|
||||||
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
|
|
||||||
|
|
||||||
ScenePresence npc = scene.GetScenePresence(npcId);
|
ScenePresence npc = m_scene.GetScenePresence(npcId);
|
||||||
|
|
||||||
Assert.That(npc, Is.Not.Null);
|
Assert.That(npc, Is.Not.Null);
|
||||||
Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
|
Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
|
||||||
Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
|
Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -124,16 +125,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
|
||||||
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
|
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
|
||||||
|
|
||||||
Vector3 startPos = new Vector3(128, 128, 30);
|
Vector3 startPos = new Vector3(128, 128, 30);
|
||||||
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
|
UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
|
||||||
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
|
|
||||||
|
|
||||||
npcModule.DeleteNPC(npcId, scene);
|
m_npcMod.DeleteNPC(npcId, m_scene);
|
||||||
|
|
||||||
ScenePresence deletedNpc = scene.GetScenePresence(npcId);
|
ScenePresence deletedNpc = m_scene.GetScenePresence(npcId);
|
||||||
|
|
||||||
Assert.That(deletedNpc, Is.Null);
|
Assert.That(deletedNpc, Is.Null);
|
||||||
}
|
}
|
||||||
|
@ -145,21 +145,20 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
UUID userId = TestHelpers.ParseTail(0x1);
|
UUID userId = TestHelpers.ParseTail(0x1);
|
||||||
UserAccountHelpers.CreateUserWithInventory(scene, userId);
|
UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
|
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
|
||||||
|
|
||||||
UUID attItemId = TestHelpers.ParseTail(0x2);
|
UUID attItemId = TestHelpers.ParseTail(0x2);
|
||||||
UUID attAssetId = TestHelpers.ParseTail(0x3);
|
UUID attAssetId = TestHelpers.ParseTail(0x3);
|
||||||
string attName = "att";
|
string attName = "att";
|
||||||
|
|
||||||
UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
|
UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
|
||||||
|
|
||||||
am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
|
m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
|
||||||
|
|
||||||
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
|
UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
|
||||||
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
|
|
||||||
|
|
||||||
ScenePresence npc = scene.GetScenePresence(npcId);
|
ScenePresence npc = m_scene.GetScenePresence(npcId);
|
||||||
|
|
||||||
// Check scene presence status
|
// Check scene presence status
|
||||||
Assert.That(npc.HasAttachments(), Is.True);
|
Assert.That(npc.HasAttachments(), Is.True);
|
||||||
|
@ -185,11 +184,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
UUID userId = TestHelpers.ParseTail(0x1);
|
UUID userId = TestHelpers.ParseTail(0x1);
|
||||||
UserAccountHelpers.CreateUserWithInventory(scene, userId);
|
UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
|
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
|
||||||
|
|
||||||
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
|
UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
|
||||||
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
|
|
||||||
|
|
||||||
// Now add the attachment to the original avatar and use that to load a new appearance
|
// Now add the attachment to the original avatar and use that to load a new appearance
|
||||||
// TODO: Could also run tests loading from a notecard though this isn't much different for our purposes here
|
// TODO: Could also run tests loading from a notecard though this isn't much different for our purposes here
|
||||||
|
@ -197,13 +195,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
UUID attAssetId = TestHelpers.ParseTail(0x3);
|
UUID attAssetId = TestHelpers.ParseTail(0x3);
|
||||||
string attName = "att";
|
string attName = "att";
|
||||||
|
|
||||||
UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
|
UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
|
||||||
|
|
||||||
am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
|
m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
|
||||||
|
|
||||||
npcModule.SetNPCAppearance(npcId, sp.Appearance, scene);
|
m_npcMod.SetNPCAppearance(npcId, sp.Appearance, m_scene);
|
||||||
|
|
||||||
ScenePresence npc = scene.GetScenePresence(npcId);
|
ScenePresence npc = m_scene.GetScenePresence(npcId);
|
||||||
|
|
||||||
// Check scene presence status
|
// Check scene presence status
|
||||||
Assert.That(npc.HasAttachments(), Is.True);
|
Assert.That(npc.HasAttachments(), Is.True);
|
||||||
|
@ -228,31 +226,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
|
||||||
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
|
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
|
||||||
|
|
||||||
Vector3 startPos = new Vector3(128, 128, 30);
|
Vector3 startPos = new Vector3(128, 128, 30);
|
||||||
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
|
UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
|
||||||
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
|
|
||||||
|
|
||||||
ScenePresence npc = scene.GetScenePresence(npcId);
|
ScenePresence npc = m_scene.GetScenePresence(npcId);
|
||||||
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
|
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
|
||||||
|
|
||||||
// For now, we'll make the scene presence fly to simplify this test, but this needs to change.
|
// For now, we'll make the scene presence fly to simplify this test, but this needs to change.
|
||||||
npc.Flying = true;
|
npc.Flying = true;
|
||||||
|
|
||||||
scene.Update();
|
m_scene.Update();
|
||||||
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
|
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
|
||||||
|
|
||||||
Vector3 targetPos = startPos + new Vector3(0, 10, 0);
|
Vector3 targetPos = startPos + new Vector3(0, 10, 0);
|
||||||
npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false);
|
m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
|
||||||
|
|
||||||
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
|
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
|
||||||
//Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
|
//Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
|
||||||
Assert.That(
|
Assert.That(
|
||||||
npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001));
|
npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001));
|
||||||
|
|
||||||
scene.Update();
|
m_scene.Update();
|
||||||
|
|
||||||
// We should really check the exact figure.
|
// We should really check the exact figure.
|
||||||
Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X));
|
Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X));
|
||||||
|
@ -261,7 +258,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X));
|
Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X));
|
||||||
|
|
||||||
for (int i = 0; i < 10; i++)
|
for (int i = 0; i < 10; i++)
|
||||||
scene.Update();
|
m_scene.Update();
|
||||||
|
|
||||||
double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
|
double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
|
||||||
Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move");
|
Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move");
|
||||||
|
@ -271,14 +268,14 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
// Try a second movement
|
// Try a second movement
|
||||||
startPos = npc.AbsolutePosition;
|
startPos = npc.AbsolutePosition;
|
||||||
targetPos = startPos + new Vector3(10, 0, 0);
|
targetPos = startPos + new Vector3(10, 0, 0);
|
||||||
npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false);
|
m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
|
||||||
|
|
||||||
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
|
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
|
||||||
// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
|
// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
|
||||||
Assert.That(
|
Assert.That(
|
||||||
npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001));
|
npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001));
|
||||||
|
|
||||||
scene.Update();
|
m_scene.Update();
|
||||||
|
|
||||||
// We should really check the exact figure.
|
// We should really check the exact figure.
|
||||||
Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X));
|
Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X));
|
||||||
|
@ -287,7 +284,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
|
Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
|
||||||
|
|
||||||
for (int i = 0; i < 10; i++)
|
for (int i = 0; i < 10; i++)
|
||||||
scene.Update();
|
m_scene.Update();
|
||||||
|
|
||||||
distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
|
distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
|
||||||
Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move");
|
Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move");
|
||||||
|
@ -300,17 +297,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
|
||||||
|
|
||||||
Vector3 startPos = new Vector3(128, 128, 30);
|
Vector3 startPos = new Vector3(128, 128, 30);
|
||||||
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
|
UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
|
||||||
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
|
|
||||||
|
|
||||||
ScenePresence npc = scene.GetScenePresence(npcId);
|
ScenePresence npc = m_scene.GetScenePresence(npcId);
|
||||||
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
|
SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
|
||||||
|
|
||||||
part.SitTargetPosition = new Vector3(0, 0, 1);
|
part.SitTargetPosition = new Vector3(0, 0, 1);
|
||||||
npcModule.Sit(npc.UUID, part.UUID, scene);
|
m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
|
||||||
|
|
||||||
Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId));
|
Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId));
|
||||||
Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
|
Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
|
||||||
|
@ -318,7 +314,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
npc.AbsolutePosition,
|
npc.AbsolutePosition,
|
||||||
Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
|
Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
|
||||||
|
|
||||||
npcModule.Stand(npc.UUID, scene);
|
m_npcMod.Stand(npc.UUID, m_scene);
|
||||||
|
|
||||||
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
|
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
|
||||||
Assert.That(npc.ParentID, Is.EqualTo(0));
|
Assert.That(npc.ParentID, Is.EqualTo(0));
|
||||||
|
@ -330,19 +326,18 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
|
||||||
|
|
||||||
// FIXME: To get this to work for now, we are going to place the npc right next to the target so that
|
// FIXME: To get this to work for now, we are going to place the npc right next to the target so that
|
||||||
// the autopilot doesn't trigger
|
// the autopilot doesn't trigger
|
||||||
Vector3 startPos = new Vector3(1, 1, 1);
|
Vector3 startPos = new Vector3(1, 1, 1);
|
||||||
|
|
||||||
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
|
UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
|
||||||
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
|
|
||||||
|
|
||||||
ScenePresence npc = scene.GetScenePresence(npcId);
|
ScenePresence npc = m_scene.GetScenePresence(npcId);
|
||||||
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
|
SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
|
||||||
|
|
||||||
npcModule.Sit(npc.UUID, part.UUID, scene);
|
m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
|
||||||
|
|
||||||
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
|
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
|
||||||
Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
|
Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
|
||||||
|
@ -355,7 +350,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
npc.AbsolutePosition,
|
npc.AbsolutePosition,
|
||||||
Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
|
Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
|
||||||
|
|
||||||
npcModule.Stand(npc.UUID, scene);
|
m_npcMod.Stand(npc.UUID, m_scene);
|
||||||
|
|
||||||
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
|
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
|
||||||
Assert.That(npc.ParentID, Is.EqualTo(0));
|
Assert.That(npc.ParentID, Is.EqualTo(0));
|
||||||
|
|
|
@ -118,7 +118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||||
emessage = emessage.Substring(slinfo.Length+2);
|
emessage = emessage.Substring(slinfo.Length+2);
|
||||||
|
|
||||||
message = String.Format("({0},{1}) {2}",
|
message = String.Format("({0},{1}) {2}",
|
||||||
e.slInfo.lineNumber - 2,
|
e.slInfo.lineNumber - 1,
|
||||||
e.slInfo.charPosition - 1, emessage);
|
e.slInfo.charPosition - 1, emessage);
|
||||||
|
|
||||||
throw new Exception(message);
|
throw new Exception(message);
|
||||||
|
|
Loading…
Reference in New Issue