IAvatarFactory.UpdateDatabase gets the assetID and not the object's inworld UUID.
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550d0e434f
commit
50056871b8
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@ -364,6 +364,12 @@ namespace OpenSim.Framework
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ID = id;
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ID = id;
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}
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}
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public InventoryItemBase(UUID id, UUID owner)
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{
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ID = id;
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Owner = owner;
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}
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public object Clone()
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public object Clone()
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{
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{
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return MemberwiseClone();
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return MemberwiseClone();
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@ -2309,7 +2309,9 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence presence;
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ScenePresence presence;
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if (TryGetAvatar(remoteClient.AgentId, out presence))
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if (TryGetAvatar(remoteClient.AgentId, out presence))
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{
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{
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presence.Appearance.SetAttachment((int)AttachmentPt, itemID, att.UUID);
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InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID, remoteClient.AgentId));
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presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
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IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
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IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
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if (ava != null)
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if (ava != null)
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{
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{
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