Add osTeleportOwner.

This provides the same functionality as osTeleportAgent but without the griefing potential. Region owners need not be concerned about the use of this function because it only allows to do what is already possible with the world map.
The intended use is with HUDs. For example, a list of (hypergrid) destinations could be made available for quick access.

Signed-off-by: Melanie <melanie@t-data.com>
viewer-2-initial-appearance
Marck 2010-11-15 19:52:39 +01:00 committed by Melanie
parent e7e3c74fb7
commit 50202bab7c
3 changed files with 48 additions and 2 deletions

View File

@ -639,6 +639,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
TeleportAgent(agent, regionName, position, lookat);
}
private void TeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
m_host.AddScriptLPS(1);
UUID agentId = new UUID();
if (UUID.TryParse(agent, out agentId))
@ -651,7 +656,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
== World.LandChannel.GetLandObject(
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
{
// Check for hostname , attempt to make a hglink
// and convert the regionName to the target region
if (regionName.Contains(".") && regionName.Contains(":"))
@ -674,13 +678,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
// Teleport functions
public void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
// High because there is no security check. High griefer potential
//
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
TeleportAgent(agent, regionX, regionY, position, lookat);
}
private void TeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
m_host.AddScriptLPS(1);
@ -709,6 +717,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
osTeleportAgent(agent, World.RegionInfo.RegionName, position, lookat);
}
public void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
// Threat level None because this is what can already be done with the World Map in the viewer
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat);
}
public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
osTeleportOwner(World.RegionInfo.RegionName, position, lookat);
}
public void osTeleportOwner(int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat);
}
// Functions that get information from the agent itself.
//
// osGetAgentIP - this is used to determine the IP address of

View File

@ -86,6 +86,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportOwner(int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
// Animation commands
void osAvatarPlayAnimation(string avatar, string animation);

View File

@ -227,6 +227,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osTeleportAgent(agent, position, lookat);
}
public void osTeleportOwner(string regionName, vector position, vector lookat)
{
m_OSSL_Functions.osTeleportOwner(regionName, position, lookat);
}
public void osTeleportOwner(int regionX, int regionY, vector position, vector lookat)
{
m_OSSL_Functions.osTeleportOwner(regionX, regionY, position, lookat);
}
public void osTeleportOwner(vector position, vector lookat)
{
m_OSSL_Functions.osTeleportOwner(position, lookat);
}
// Avatar info functions
public string osGetAgentIP(string agent)
{