Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
parent
c29df824c2
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5020e4e602
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@ -20,24 +20,27 @@ namespace OpenSim.Region.Environment.Modules
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private string m_server = "irc2.choopa.net";
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private int m_port = 6668;
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private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
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// private int m_port = 6668;
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//private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
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private string m_nick = "OSimBot";
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private string m_channel = "#opensim";
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private NetworkStream m_stream;
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private TcpClient m_irc;
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// private NetworkStream m_stream;
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private TcpClient m_irc;
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private StreamWriter m_ircWriter;
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private StreamReader m_ircReader;
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private StreamReader m_ircReader;
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private Thread pingSender;
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private Thread listener;
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// private Thread pingSender;
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// private Thread listener;
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private bool connected = false;
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public ChatModule()
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{
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m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
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m_irc = null;
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m_ircWriter = null;
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m_ircReader = null;
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}
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public void Initialise(Scene scene)
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@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Scenes
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public delegate void SignificantClientMovement(IClientAPI remote_client);
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public event SignificantClientMovement OnSignificantClientMovement;
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public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
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//public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
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// private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
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// private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
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@ -198,6 +198,11 @@ namespace OpenSim.Region.Environment.Scenes
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//temporary until we move some code into the body classes
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this.m_body = new ChildAgent();
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if (newAvatar)
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{
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//do we need to use newAvatar? not sure so have added this to kill the compile warning
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}
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}
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#endregion
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@ -108,7 +108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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EventQueueThread.Abort();
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EventQueueThread.Join();
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}
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catch (Exception e)
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catch (Exception)
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{
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//myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
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}
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@ -220,7 +220,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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} // while
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} // try
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catch (ThreadAbortException tae)
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catch (ThreadAbortException)
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{
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//myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
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}
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@ -800,7 +800,6 @@
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Data"/>
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<Reference name="OpenSim.Grid.Framework.Manager"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="Db4objects.Db4o.dll"/>
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<Reference name="XMLRPC.dll"/>
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