Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
503c906732
|
@ -316,7 +316,7 @@ namespace OpenSim
|
|||
/// <param name="regionInfo"></param>
|
||||
/// <param name="portadd_flag"></param>
|
||||
/// <returns></returns>
|
||||
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
|
||||
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
|
||||
{
|
||||
return CreateRegion(regionInfo, portadd_flag, false, out scene);
|
||||
}
|
||||
|
@ -326,7 +326,7 @@ namespace OpenSim
|
|||
/// </summary>
|
||||
/// <param name="regionInfo"></param>
|
||||
/// <returns></returns>
|
||||
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, out IScene scene)
|
||||
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, out IScene scene)
|
||||
{
|
||||
return CreateRegion(regionInfo, false, true, out scene);
|
||||
}
|
||||
|
@ -338,7 +338,7 @@ namespace OpenSim
|
|||
/// <param name="portadd_flag"></param>
|
||||
/// <param name="do_post_init"></param>
|
||||
/// <returns></returns>
|
||||
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
|
||||
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
|
||||
{
|
||||
int port = regionInfo.InternalEndPoint.Port;
|
||||
|
||||
|
@ -363,8 +363,8 @@ namespace OpenSim
|
|||
Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
|
||||
}
|
||||
|
||||
IClientNetworkServer clientServer;
|
||||
Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServer);
|
||||
List<IClientNetworkServer> clientServers;
|
||||
Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServers);
|
||||
|
||||
m_log.Info("[MODULES]: Loading Region's modules (old style)");
|
||||
|
||||
|
@ -414,8 +414,11 @@ namespace OpenSim
|
|||
|
||||
if (m_autoCreateClientStack)
|
||||
{
|
||||
m_clientServers.Add(clientServer);
|
||||
clientServer.Start();
|
||||
foreach (IClientNetworkServer clientserver in clientServers)
|
||||
{
|
||||
m_clientServers.Add(clientserver);
|
||||
clientserver.Start();
|
||||
}
|
||||
}
|
||||
|
||||
scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
|
||||
|
@ -425,7 +428,7 @@ namespace OpenSim
|
|||
scene.Start();
|
||||
scene.StartScripts();
|
||||
|
||||
return clientServer;
|
||||
return clientServers;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -641,7 +644,7 @@ namespace OpenSim
|
|||
/// <param name="regionInfo"></param>
|
||||
/// <param name="clientServer"> </param>
|
||||
/// <returns></returns>
|
||||
protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
|
||||
protected Scene SetupScene(RegionInfo regionInfo, out List<IClientNetworkServer> clientServer)
|
||||
{
|
||||
return SetupScene(regionInfo, 0, null, out clientServer);
|
||||
}
|
||||
|
@ -655,19 +658,20 @@ namespace OpenSim
|
|||
/// <param name="clientServer"> </param>
|
||||
/// <returns></returns>
|
||||
protected Scene SetupScene(
|
||||
RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer)
|
||||
RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out List<IClientNetworkServer> clientServer)
|
||||
{
|
||||
List<IClientNetworkServer> clientNetworkServers = null;
|
||||
|
||||
AgentCircuitManager circuitManager = new AgentCircuitManager();
|
||||
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
|
||||
//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
|
||||
// listenIP = IPAddress.Parse("0.0.0.0");
|
||||
|
||||
uint port = (uint) regionInfo.InternalEndPoint.Port;
|
||||
|
||||
IClientNetworkServer clientNetworkServer;
|
||||
if (m_autoCreateClientStack)
|
||||
{
|
||||
clientServer
|
||||
= m_clientStackManager.CreateServer(
|
||||
clientNetworkServers = m_clientStackManager.CreateServers(
|
||||
listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
|
||||
circuitManager);
|
||||
}
|
||||
|
@ -682,9 +686,12 @@ namespace OpenSim
|
|||
|
||||
if (m_autoCreateClientStack)
|
||||
{
|
||||
clientServer.AddScene(scene);
|
||||
foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
|
||||
{
|
||||
clientnetserver.AddScene(scene);
|
||||
}
|
||||
}
|
||||
|
||||
clientServer = clientNetworkServers;
|
||||
scene.LoadWorldMap();
|
||||
|
||||
scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
|
@ -38,39 +39,53 @@ namespace OpenSim.Region.ClientStack
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Type plugin;
|
||||
private Assembly pluginAssembly;
|
||||
private List<Type> plugin = new List<Type>();
|
||||
private List<Assembly> pluginAssembly = new List<Assembly>();
|
||||
|
||||
public ClientStackManager(string dllName)
|
||||
public ClientStackManager(string pDllName)
|
||||
{
|
||||
m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
|
||||
|
||||
try
|
||||
List<string> clientstacks = new List<string>();
|
||||
if (pDllName.Contains(","))
|
||||
{
|
||||
plugin = null;
|
||||
pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
clientstacks = new List<string>(pDllName.Split(','));
|
||||
}
|
||||
else
|
||||
{
|
||||
clientstacks.Add(pDllName);
|
||||
}
|
||||
foreach (string dllName in clientstacks)
|
||||
{
|
||||
m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
try
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
|
||||
//plugin = null;
|
||||
Assembly itemAssembly = Assembly.LoadFrom(dllName);
|
||||
pluginAssembly.Add(itemAssembly);
|
||||
|
||||
if (typeInterface != null)
|
||||
foreach (Type pluginType in itemAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
|
||||
plugin = pluginType;
|
||||
return;
|
||||
Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
|
||||
plugin.Add(pluginType);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (ReflectionTypeLoadException e)
|
||||
{
|
||||
foreach (Exception e2 in e.LoaderExceptions)
|
||||
catch (ReflectionTypeLoadException e)
|
||||
{
|
||||
m_log.Error(e2.ToString());
|
||||
foreach (Exception e2 in e.LoaderExceptions)
|
||||
{
|
||||
m_log.Error(e2.ToString());
|
||||
}
|
||||
throw e;
|
||||
}
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -84,11 +99,11 @@ namespace OpenSim.Region.ClientStack
|
|||
/// <param name="assetCache"></param>
|
||||
/// <param name="authenticateClass"></param>
|
||||
/// <returns></returns>
|
||||
public IClientNetworkServer CreateServer(
|
||||
public List<IClientNetworkServer> CreateServers(
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
|
||||
AgentCircuitManager authenticateClass)
|
||||
{
|
||||
return CreateServer(
|
||||
return CreateServers(
|
||||
_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
|
||||
}
|
||||
|
||||
|
@ -105,20 +120,24 @@ namespace OpenSim.Region.ClientStack
|
|||
/// <param name="assetCache"></param>
|
||||
/// <param name="authenticateClass"></param>
|
||||
/// <returns></returns>
|
||||
public IClientNetworkServer CreateServer(
|
||||
public List<IClientNetworkServer> CreateServers(
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
|
||||
AgentCircuitManager authenticateClass)
|
||||
{
|
||||
List<IClientNetworkServer> servers = new List<IClientNetworkServer>();
|
||||
if (plugin != null)
|
||||
{
|
||||
IClientNetworkServer server =
|
||||
(IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
|
||||
|
||||
server.Initialise(
|
||||
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
|
||||
configSource, authenticateClass);
|
||||
|
||||
return server;
|
||||
for (int i = 0; i < plugin.Count; i++)
|
||||
{
|
||||
IClientNetworkServer server =
|
||||
(IClientNetworkServer) Activator.CreateInstance(pluginAssembly[i].GetType(plugin[i].ToString()));
|
||||
|
||||
server.Initialise(
|
||||
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
|
||||
configSource, authenticateClass);
|
||||
servers.Add(server);
|
||||
}
|
||||
return servers;
|
||||
}
|
||||
|
||||
m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
|
||||
|
|
Loading…
Reference in New Issue