Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
503c906732
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@ -316,7 +316,7 @@ namespace OpenSim
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/// <param name="regionInfo"></param>
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/// <param name="portadd_flag"></param>
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/// <returns></returns>
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public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
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public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
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{
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return CreateRegion(regionInfo, portadd_flag, false, out scene);
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}
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@ -326,7 +326,7 @@ namespace OpenSim
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <returns></returns>
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public IClientNetworkServer CreateRegion(RegionInfo regionInfo, out IScene scene)
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public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, out IScene scene)
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{
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return CreateRegion(regionInfo, false, true, out scene);
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}
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@ -338,7 +338,7 @@ namespace OpenSim
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/// <param name="portadd_flag"></param>
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/// <param name="do_post_init"></param>
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/// <returns></returns>
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public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
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public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
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{
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int port = regionInfo.InternalEndPoint.Port;
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@ -363,8 +363,8 @@ namespace OpenSim
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Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
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}
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IClientNetworkServer clientServer;
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Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServer);
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List<IClientNetworkServer> clientServers;
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Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServers);
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m_log.Info("[MODULES]: Loading Region's modules (old style)");
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@ -414,8 +414,11 @@ namespace OpenSim
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if (m_autoCreateClientStack)
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{
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m_clientServers.Add(clientServer);
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clientServer.Start();
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foreach (IClientNetworkServer clientserver in clientServers)
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{
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m_clientServers.Add(clientserver);
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clientserver.Start();
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}
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}
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scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
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@ -425,7 +428,7 @@ namespace OpenSim
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scene.Start();
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scene.StartScripts();
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return clientServer;
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return clientServers;
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}
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/// <summary>
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@ -641,7 +644,7 @@ namespace OpenSim
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/// <param name="regionInfo"></param>
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/// <param name="clientServer"> </param>
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/// <returns></returns>
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protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
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protected Scene SetupScene(RegionInfo regionInfo, out List<IClientNetworkServer> clientServer)
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{
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return SetupScene(regionInfo, 0, null, out clientServer);
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}
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@ -655,19 +658,20 @@ namespace OpenSim
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/// <param name="clientServer"> </param>
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/// <returns></returns>
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protected Scene SetupScene(
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RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer)
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RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out List<IClientNetworkServer> clientServer)
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{
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List<IClientNetworkServer> clientNetworkServers = null;
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AgentCircuitManager circuitManager = new AgentCircuitManager();
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IPAddress listenIP = regionInfo.InternalEndPoint.Address;
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//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
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// listenIP = IPAddress.Parse("0.0.0.0");
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uint port = (uint) regionInfo.InternalEndPoint.Port;
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IClientNetworkServer clientNetworkServer;
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if (m_autoCreateClientStack)
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{
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clientServer
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= m_clientStackManager.CreateServer(
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clientNetworkServers = m_clientStackManager.CreateServers(
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listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
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circuitManager);
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}
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@ -682,9 +686,12 @@ namespace OpenSim
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if (m_autoCreateClientStack)
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{
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clientServer.AddScene(scene);
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foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
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{
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clientnetserver.AddScene(scene);
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}
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}
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clientServer = clientNetworkServers;
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scene.LoadWorldMap();
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scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using log4net;
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@ -38,19 +39,31 @@ namespace OpenSim.Region.ClientStack
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Type plugin;
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private Assembly pluginAssembly;
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private List<Type> plugin = new List<Type>();
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private List<Assembly> pluginAssembly = new List<Assembly>();
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public ClientStackManager(string dllName)
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public ClientStackManager(string pDllName)
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{
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List<string> clientstacks = new List<string>();
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if (pDllName.Contains(","))
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{
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clientstacks = new List<string>(pDllName.Split(','));
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}
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else
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{
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clientstacks.Add(pDllName);
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}
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foreach (string dllName in clientstacks)
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{
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m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
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try
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{
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plugin = null;
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pluginAssembly = Assembly.LoadFrom(dllName);
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//plugin = null;
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Assembly itemAssembly = Assembly.LoadFrom(dllName);
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pluginAssembly.Add(itemAssembly);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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foreach (Type pluginType in itemAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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@ -59,12 +72,13 @@ namespace OpenSim.Region.ClientStack
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if (typeInterface != null)
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{
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m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
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plugin = pluginType;
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return;
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plugin.Add(pluginType);
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break;
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}
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}
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}
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} catch (ReflectionTypeLoadException e)
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}
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catch (ReflectionTypeLoadException e)
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{
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foreach (Exception e2 in e.LoaderExceptions)
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{
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@ -73,6 +87,7 @@ namespace OpenSim.Region.ClientStack
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throw e;
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}
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}
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}
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/// <summary>
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/// Create a server that can set up sessions for virtual world client <-> server communications
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@ -84,11 +99,11 @@ namespace OpenSim.Region.ClientStack
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/// <param name="assetCache"></param>
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/// <param name="authenticateClass"></param>
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/// <returns></returns>
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public IClientNetworkServer CreateServer(
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public List<IClientNetworkServer> CreateServers(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
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AgentCircuitManager authenticateClass)
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{
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return CreateServer(
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return CreateServers(
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_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
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}
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@ -105,20 +120,24 @@ namespace OpenSim.Region.ClientStack
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/// <param name="assetCache"></param>
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/// <param name="authenticateClass"></param>
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/// <returns></returns>
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public IClientNetworkServer CreateServer(
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public List<IClientNetworkServer> CreateServers(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
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AgentCircuitManager authenticateClass)
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{
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List<IClientNetworkServer> servers = new List<IClientNetworkServer>();
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if (plugin != null)
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{
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for (int i = 0; i < plugin.Count; i++)
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{
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IClientNetworkServer server =
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(IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
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(IClientNetworkServer) Activator.CreateInstance(pluginAssembly[i].GetType(plugin[i].ToString()));
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server.Initialise(
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_listenIP, ref port, proxyPortOffset, allow_alternate_port,
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configSource, authenticateClass);
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return server;
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servers.Add(server);
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}
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return servers;
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}
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m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
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