Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

user_profiles
Justin Clark-Casey (justincc) 2013-02-04 07:09:36 +00:00
commit 503c906732
2 changed files with 73 additions and 47 deletions

View File

@ -316,7 +316,7 @@ namespace OpenSim
/// <param name="regionInfo"></param>
/// <param name="portadd_flag"></param>
/// <returns></returns>
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
{
return CreateRegion(regionInfo, portadd_flag, false, out scene);
}
@ -326,7 +326,7 @@ namespace OpenSim
/// </summary>
/// <param name="regionInfo"></param>
/// <returns></returns>
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, out IScene scene)
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, out IScene scene)
{
return CreateRegion(regionInfo, false, true, out scene);
}
@ -338,7 +338,7 @@ namespace OpenSim
/// <param name="portadd_flag"></param>
/// <param name="do_post_init"></param>
/// <returns></returns>
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
{
int port = regionInfo.InternalEndPoint.Port;
@ -363,8 +363,8 @@ namespace OpenSim
Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
}
IClientNetworkServer clientServer;
Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServer);
List<IClientNetworkServer> clientServers;
Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServers);
m_log.Info("[MODULES]: Loading Region's modules (old style)");
@ -414,8 +414,11 @@ namespace OpenSim
if (m_autoCreateClientStack)
{
m_clientServers.Add(clientServer);
clientServer.Start();
foreach (IClientNetworkServer clientserver in clientServers)
{
m_clientServers.Add(clientserver);
clientserver.Start();
}
}
scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
@ -425,7 +428,7 @@ namespace OpenSim
scene.Start();
scene.StartScripts();
return clientServer;
return clientServers;
}
/// <summary>
@ -641,7 +644,7 @@ namespace OpenSim
/// <param name="regionInfo"></param>
/// <param name="clientServer"> </param>
/// <returns></returns>
protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
protected Scene SetupScene(RegionInfo regionInfo, out List<IClientNetworkServer> clientServer)
{
return SetupScene(regionInfo, 0, null, out clientServer);
}
@ -655,19 +658,20 @@ namespace OpenSim
/// <param name="clientServer"> </param>
/// <returns></returns>
protected Scene SetupScene(
RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer)
RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out List<IClientNetworkServer> clientServer)
{
List<IClientNetworkServer> clientNetworkServers = null;
AgentCircuitManager circuitManager = new AgentCircuitManager();
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
// listenIP = IPAddress.Parse("0.0.0.0");
uint port = (uint) regionInfo.InternalEndPoint.Port;
IClientNetworkServer clientNetworkServer;
if (m_autoCreateClientStack)
{
clientServer
= m_clientStackManager.CreateServer(
clientNetworkServers = m_clientStackManager.CreateServers(
listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
circuitManager);
}
@ -682,9 +686,12 @@ namespace OpenSim
if (m_autoCreateClientStack)
{
clientServer.AddScene(scene);
foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
{
clientnetserver.AddScene(scene);
}
}
clientServer = clientNetworkServers;
scene.LoadWorldMap();
scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);

View File

@ -26,6 +26,7 @@
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using log4net;
@ -38,39 +39,53 @@ namespace OpenSim.Region.ClientStack
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Type plugin;
private Assembly pluginAssembly;
private List<Type> plugin = new List<Type>();
private List<Assembly> pluginAssembly = new List<Assembly>();
public ClientStackManager(string dllName)
public ClientStackManager(string pDllName)
{
m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
try
List<string> clientstacks = new List<string>();
if (pDllName.Contains(","))
{
plugin = null;
pluginAssembly = Assembly.LoadFrom(dllName);
clientstacks = new List<string>(pDllName.Split(','));
}
else
{
clientstacks.Add(pDllName);
}
foreach (string dllName in clientstacks)
{
m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
foreach (Type pluginType in pluginAssembly.GetTypes())
try
{
if (pluginType.IsPublic)
{
Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
//plugin = null;
Assembly itemAssembly = Assembly.LoadFrom(dllName);
pluginAssembly.Add(itemAssembly);
if (typeInterface != null)
foreach (Type pluginType in itemAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
plugin = pluginType;
return;
Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
if (typeInterface != null)
{
m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
plugin.Add(pluginType);
break;
}
}
}
}
} catch (ReflectionTypeLoadException e)
{
foreach (Exception e2 in e.LoaderExceptions)
catch (ReflectionTypeLoadException e)
{
m_log.Error(e2.ToString());
foreach (Exception e2 in e.LoaderExceptions)
{
m_log.Error(e2.ToString());
}
throw e;
}
throw e;
}
}
@ -84,11 +99,11 @@ namespace OpenSim.Region.ClientStack
/// <param name="assetCache"></param>
/// <param name="authenticateClass"></param>
/// <returns></returns>
public IClientNetworkServer CreateServer(
public List<IClientNetworkServer> CreateServers(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
AgentCircuitManager authenticateClass)
{
return CreateServer(
return CreateServers(
_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
}
@ -105,20 +120,24 @@ namespace OpenSim.Region.ClientStack
/// <param name="assetCache"></param>
/// <param name="authenticateClass"></param>
/// <returns></returns>
public IClientNetworkServer CreateServer(
public List<IClientNetworkServer> CreateServers(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
AgentCircuitManager authenticateClass)
{
List<IClientNetworkServer> servers = new List<IClientNetworkServer>();
if (plugin != null)
{
IClientNetworkServer server =
(IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
for (int i = 0; i < plugin.Count; i++)
{
IClientNetworkServer server =
(IClientNetworkServer) Activator.CreateInstance(pluginAssembly[i].GetType(plugin[i].ToString()));
server.Initialise(
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
configSource, authenticateClass);
return server;
server.Initialise(
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
configSource, authenticateClass);
servers.Add(server);
}
return servers;
}
m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");