*needs testing, not that good* change throttles math using floats and not
int64, etc. Limite brust bytes to the total rate client requested times a look ahead estimation time, Avoid queues starvation with updates waiting...avinationmerge
parent
18de5c8a2d
commit
50433e089b
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@ -144,8 +144,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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get { return m_throttleClient; }
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}
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/// <summary>Throttle bucket for this agent's connection</summary>
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private readonly TokenBucket m_throttleCategory;
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/// <summary>Throttle buckets for each packet category</summary>
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private readonly TokenBucket[] m_throttleCategories;
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/// <summary>Outgoing queues for throttled packets</summary>
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@ -163,6 +161,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private int m_maxRTO = 60000;
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public bool m_deliverPackets = true;
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private float m_burstTime;
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public int m_lastStartpingTimeMS;
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public int m_pingMS;
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@ -216,17 +216,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (maxRTO != 0)
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m_maxRTO = maxRTO;
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m_burstTime = rates.BrustTime;
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float m_burst = rates.ClientMaxRate * m_burstTime;
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// Create a token bucket throttle for this client that has the scene token bucket as a parent
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m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled);
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// Create a token bucket throttle for the total categary with the client bucket as a throttle
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m_throttleCategory = new TokenBucket(m_throttleClient, 0);
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m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.ClientMaxRate, m_burst, rates.AdaptiveThrottlesEnabled);
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// Create an array of token buckets for this clients different throttle categories
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m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
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m_cannibalrate = rates.CannibalizeTextureRate;
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long totalrate = 0;
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long catrate = 0;
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m_burst = rates.Total * rates.BrustTime;
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for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
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{
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@ -235,13 +235,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Initialize the packet outboxes, where packets sit while they are waiting for tokens
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m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
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// Initialize the token buckets that control the throttling for each category
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catrate = rates.GetRate(type);
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totalrate += catrate;
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m_throttleCategories[i] = new TokenBucket(m_throttleCategory, catrate);
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m_throttleCategories[i] = new TokenBucket(m_throttleClient, rates.GetRate(type), m_burst);
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}
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m_throttleCategory.RequestedDripRate = totalrate;
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// Default the retransmission timeout to one second
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RTO = m_defaultRTO;
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@ -285,7 +281,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
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m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
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m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
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m_info.totalThrottle = (int)m_throttleCategory.DripRate;
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m_info.totalThrottle = (int)m_throttleClient.DripRate;
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return m_info;
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}
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@ -373,6 +369,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Make sure none of the throttles are set below our packet MTU,
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// otherwise a throttle could become permanently clogged
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/* not using floats
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resend = Math.Max(resend, LLUDPServer.MTU);
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land = Math.Max(land, LLUDPServer.MTU);
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wind = Math.Max(wind, LLUDPServer.MTU);
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@ -380,6 +378,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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task = Math.Max(task, LLUDPServer.MTU);
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texture = Math.Max(texture, LLUDPServer.MTU);
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asset = Math.Max(asset, LLUDPServer.MTU);
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*/
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// Since most textures are now delivered through http, make it possible
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// to cannibalize some of the bw from the texture throttle to use for
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@ -388,7 +387,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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texture = (int)((1 - m_cannibalrate) * texture);
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int total = resend + land + wind + cloud + task + texture + asset;
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float m_burst = total * m_burstTime;
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//m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}",
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// AgentID, resend, land, wind, cloud, task, texture, asset, total);
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@ -397,26 +398,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend];
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bucket.RequestedDripRate = resend;
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bucket.RequestedBurst = m_burst;
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land];
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bucket.RequestedDripRate = land;
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bucket.RequestedBurst = m_burst;
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind];
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bucket.RequestedDripRate = wind;
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bucket.RequestedBurst = m_burst;
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud];
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bucket.RequestedDripRate = cloud;
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bucket.RequestedBurst = m_burst;
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset];
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bucket.RequestedDripRate = asset;
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bucket.RequestedBurst = m_burst;
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
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bucket.RequestedDripRate = task;
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bucket.RequestedBurst = m_burst;
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
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bucket.RequestedDripRate = texture;
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m_throttleCategory.RequestedDripRate = total;
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bucket.RequestedBurst = m_burst;
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// Reset the packed throttles cached data
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m_packedThrottles = null;
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@ -465,10 +471,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public int GetCatBytesCanSend(ThrottleOutPacketType cat, int timeMS)
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{
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TokenBucket bucket = m_throttleCategories[(int)cat];
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int bytes = timeMS * (int)(bucket.RequestedDripRate / 1000);
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bytes += (int)bucket.CurrentTokenCount();
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return bytes;
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int icat = (int)cat;
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if (icat > 0 && icat < THROTTLE_CATEGORY_COUNT)
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{
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TokenBucket bucket = m_throttleCategories[icat];
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return bucket.GetCatBytesCanSend(timeMS);
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}
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else
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return 0;
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}
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/// <summary>
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@ -572,6 +582,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_udpServer.SendPacketFinal(nextPacket);
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m_nextPackets[i] = null;
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packetSent = true;
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if (m_packetOutboxes[i].Count < 5)
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emptyCategories |= CategoryToFlag(i);
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}
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}
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else
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@ -599,6 +612,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Send the packet
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m_udpServer.SendPacketFinal(packet);
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packetSent = true;
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if (queue.Count < 5)
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emptyCategories |= CategoryToFlag(i);
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}
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else
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{
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@ -606,11 +622,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_nextPackets[i] = packet;
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}
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// If the queue is empty after this dequeue, fire the queue
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// empty callback now so it has a chance to fill before we
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// get back here
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if (queue.Count == 0)
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emptyCategories |= CategoryToFlag(i);
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}
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else
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{
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@ -449,7 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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#endregion BinaryStats
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m_throttle = new TokenBucket(null, sceneThrottleBps);
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m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps * 10e-3f);
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ThrottleRates = new ThrottleRates(configSource);
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Random rnd = new Random(Util.EnvironmentTickCount());
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@ -62,6 +62,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Amount of the texture throttle to steal for the task throttle</summary>
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public double CannibalizeTextureRate;
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public int ClientMaxRate;
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public float BrustTime;
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/// <summary>
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/// Default constructor
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/// </summary>
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Texture = throttleConfig.GetInt("texture_default", 18500);
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Asset = throttleConfig.GetInt("asset_default", 10500);
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// 2500000 bps max
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Total = throttleConfig.GetInt("client_throttle_max_bps",312500);
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Total = Resend + Land + Wind + Cloud + Task + Texture + Asset;
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// 3000000 bps default max
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ClientMaxRate = throttleConfig.GetInt("client_throttle_max_bps", 375000);
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if (ClientMaxRate > 1000000)
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ClientMaxRate = 1000000; // no more than 8Mbps
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BrustTime = (float)throttleConfig.GetInt("client_throttle_burtsTimeMS", 10);
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BrustTime *= 1e-3f;
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AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
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@ -44,13 +44,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static Int32 m_counter = 0;
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// private Int32 m_identifier;
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/// <summary>
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/// Number of ticks (ms) per quantum, drip rate and max burst
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/// are defined over this interval.
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/// </summary>
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protected const Int32 m_ticksPerQuantum = 1000;
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// private Int32 m_identifier;
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protected const float m_timeScale = 1e-3f;
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/// <summary>
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/// This is the number of m_minimumDripRate bytes
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/// to recheck a bucket in ms
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///
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/// </summary>
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protected const Double m_quantumsPerBurst = 5;
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protected const float m_quantumsPerBurst = 5;
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/// <summary>
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/// </summary>
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protected const Int32 m_minimumDripRate = 1400;
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protected const float m_minimumDripRate = 1400;
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/// <summary>Time of the last drip, in system ticks</summary>
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protected Int32 m_lastDrip;
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/// The number of bytes that can be sent at this moment. This is the
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/// current number of tokens in the bucket
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/// </summary>
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protected Int64 m_tokenCount;
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protected float m_tokenCount;
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/// <summary>
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/// Map of children buckets and their requested maximum burst rate
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/// </summary>
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protected Dictionary<TokenBucket,Int64> m_children = new Dictionary<TokenBucket,Int64>();
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protected Dictionary<TokenBucket, float> m_children = new Dictionary<TokenBucket, float>();
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#region Properties
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/// This is the maximum number
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/// of tokens that can accumulate in the bucket at any one time. This
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/// also sets the total request for leaf nodes
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/// this is not a rate.
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/// </summary>
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protected Int64 m_burstRate;
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public Int64 RequestedBurstRate
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protected float m_burst;
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public float RequestedBurst
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{
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get { return m_burstRate; }
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get { return m_burst; }
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set {
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double rate = (value < 0 ? 0 : value);
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float rate = (value < 0 ? 0 : value);
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if (rate < m_minimumDripRate)
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rate = m_minimumDripRate;
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else if (rate > m_minimumDripRate * m_quantumsPerBurst)
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rate = m_minimumDripRate * m_quantumsPerBurst;
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m_burstRate = (Int64)rate;
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m_burst = rate;
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}
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}
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public Int64 BurstRate
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public float Burst
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{
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get {
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double rate = RequestedBurstRate * BurstRateModifier();
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float rate = RequestedBurst * BurstModifier();
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if (rate < m_minimumDripRate)
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rate = m_minimumDripRate;
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else if (rate > m_minimumDripRate * m_quantumsPerBurst)
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rate = m_minimumDripRate * m_quantumsPerBurst;
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return (Int64) rate;
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return (float)rate;
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}
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}
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/// <remarks>Tokens are added to the bucket any time
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/// <seealso cref="RemoveTokens"/> is called, at the granularity of
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/// the system tick interval (typically around 15-22ms)</remarks>
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protected Int64 m_dripRate;
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public virtual Int64 RequestedDripRate
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protected float m_dripRate;
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public virtual float RequestedDripRate
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{
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get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); }
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set {
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m_dripRate = (value < 0 ? 0 : value);
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m_totalDripRequest = m_dripRate;
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double rate = m_dripRate;
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if (rate > m_minimumDripRate * m_quantumsPerBurst)
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rate = m_minimumDripRate * m_quantumsPerBurst;
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else if (rate < m_minimumDripRate)
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rate = m_minimumDripRate;
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m_burstRate = (Int64)rate;
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m_tokenCount = 0;
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if (m_parent != null)
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m_parent.RegisterRequest(this,m_dripRate);
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}
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}
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public virtual Int64 DripRate
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public virtual float DripRate
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{
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get {
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float rate = Math.Min(RequestedDripRate,TotalDripRequest);
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if (m_parent == null)
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return Math.Min(RequestedDripRate,TotalDripRequest);
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double rate = (double)RequestedDripRate * m_parent.DripRateModifier();
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return rate;
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rate *= m_parent.DripRateModifier();
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if (rate < m_minimumDripRate)
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rate = m_minimumDripRate;
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return (Int64)rate;
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return (float)rate;
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}
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}
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/// The current total of the requested maximum burst rates of
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/// this bucket's children buckets.
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/// </summary>
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protected Int64 m_totalDripRequest;
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public Int64 TotalDripRequest
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protected float m_totalDripRequest;
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public float TotalDripRequest
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{
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get { return m_totalDripRequest; }
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set { m_totalDripRequest = value; }
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/// zero if this bucket has no maximum capacity</param>
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/// <param name="dripRate">Rate that the bucket fills, in bytes per
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/// second. If zero, the bucket always remains full</param>
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public TokenBucket(TokenBucket parent, Int64 dripRate)
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public TokenBucket(TokenBucket parent, float dripRate, float MaxBurst)
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{
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// m_identifier = m_counter++;
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m_counter++;
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Parent = parent;
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RequestedDripRate = dripRate;
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RequestedBurst = MaxBurst;
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// TotalDripRequest = dripRate; // this will be overwritten when a child node registers
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// MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst);
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m_lastDrip = Util.EnvironmentTickCount() + 100000;
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/// hierarchy. However, if any of the parents is over-booked, then
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/// the modifier will be less than 1.
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/// </summary>
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protected double DripRateModifier()
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protected float DripRateModifier()
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{
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Int64 driprate = DripRate;
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return driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest;
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float driprate = DripRate;
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return driprate >= TotalDripRequest ? 1.0f : driprate / TotalDripRequest;
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}
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/// <summary>
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/// </summary>
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protected double BurstRateModifier()
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protected float BurstModifier()
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{
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// for now... burst rate is always m_quantumsPerBurst (constant)
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// larger than drip rate so the ratio of burst requests is the
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@ -236,7 +220,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Register drip rate requested by a child of this throttle. Pass the
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/// changes up the hierarchy.
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/// </summary>
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public void RegisterRequest(TokenBucket child, Int64 request)
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public void RegisterRequest(TokenBucket child, float request)
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{
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lock (m_children)
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{
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@ -244,7 +228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// m_totalDripRequest = m_children.Values.Sum();
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m_totalDripRequest = 0;
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foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
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foreach (KeyValuePair<TokenBucket, float> cref in m_children)
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m_totalDripRequest += cref.Value;
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}
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@ -265,7 +249,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// m_totalDripRequest = m_children.Values.Sum();
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m_totalDripRequest = 0;
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foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
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foreach (KeyValuePair<TokenBucket, float> cref in m_children)
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m_totalDripRequest += cref.Value;
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}
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@ -281,7 +265,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="amount">Number of tokens to remove from the bucket</param>
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/// <returns>True if the requested number of tokens were removed from
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/// the bucket, otherwise false</returns>
|
||||
public bool RemoveTokens(Int64 amount)
|
||||
public bool RemoveTokens(int amount)
|
||||
{
|
||||
// Deposit tokens for this interval
|
||||
Drip();
|
||||
|
@ -298,24 +282,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return false;
|
||||
}
|
||||
|
||||
public long CurrentTokenCount()
|
||||
public int GetCatBytesCanSend(int timeMS)
|
||||
{
|
||||
return m_tokenCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deposit tokens into the bucket from a child bucket that did
|
||||
/// not use all of its available tokens
|
||||
/// </summary>
|
||||
protected void Deposit(Int64 count)
|
||||
{
|
||||
m_tokenCount += count;
|
||||
|
||||
// Deposit the overflow in the parent bucket, this is how we share
|
||||
// unused bandwidth
|
||||
Int64 burstrate = BurstRate;
|
||||
if (m_tokenCount > burstrate)
|
||||
m_tokenCount = burstrate;
|
||||
// return (int)(m_tokenCount + timeMS * m_dripRate * 1e-3);
|
||||
return (int)(timeMS * m_dripRate * 1e-3);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -334,12 +304,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return;
|
||||
}
|
||||
|
||||
// Determine the interval over which we are adding tokens, never add
|
||||
// more than a single quantum of tokens
|
||||
|
||||
// No... add no more than the estimated time between checks
|
||||
|
||||
Int32 deltaMS = Math.Min(Util.EnvironmentTickCountSubtract(m_lastDrip), m_ticksPerQuantum);
|
||||
Int32 deltaMS = Util.EnvironmentTickCountSubtract(m_lastDrip);
|
||||
m_lastDrip = Util.EnvironmentTickCount();
|
||||
|
||||
// This can be 0 in the very unusual case that the timer wrapped
|
||||
|
@ -347,7 +312,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (deltaMS <= 0)
|
||||
return;
|
||||
|
||||
Deposit(deltaMS * DripRate / m_ticksPerQuantum);
|
||||
m_tokenCount += deltaMS * DripRate * m_timeScale;
|
||||
|
||||
float burst = Burst;
|
||||
if (m_tokenCount > burst)
|
||||
m_tokenCount = burst;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -357,20 +326,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
/// <summary>
|
||||
/// The minimum rate for flow control. Minimum drip rate is one
|
||||
/// packet per second. Open the throttle to 15 packets per second
|
||||
/// or about 160kbps.
|
||||
/// packet per second.
|
||||
/// </summary>
|
||||
protected const Int64 m_minimumFlow = m_minimumDripRate;
|
||||
|
||||
protected const float m_minimumFlow = 50000;
|
||||
|
||||
// <summary>
|
||||
// The maximum rate for flow control. Drip rate can never be
|
||||
// greater than this.
|
||||
// </summary>
|
||||
protected Int64 m_maxDripRate = 0;
|
||||
protected Int64 MaxDripRate
|
||||
|
||||
protected float m_maxDripRate = 0;
|
||||
public float MaxDripRate
|
||||
{
|
||||
get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); }
|
||||
set { m_maxDripRate = (value == 0 ? 0 : Math.Max(value,m_minimumFlow)); }
|
||||
set
|
||||
{
|
||||
m_maxDripRate = (value == 0 ? m_totalDripRequest : Math.Max(value, m_minimumFlow));
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_enabled = false;
|
||||
|
@ -378,18 +351,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// <summary>
|
||||
//
|
||||
// </summary>
|
||||
public virtual Int64 AdjustedDripRate
|
||||
public virtual float AdjustedDripRate
|
||||
{
|
||||
get { return m_dripRate; }
|
||||
set {
|
||||
m_dripRate = OpenSim.Framework.Util.Clamp<Int64>(value,m_minimumFlow,MaxDripRate);
|
||||
|
||||
double rate = m_dripRate;
|
||||
if (rate > m_minimumDripRate * m_quantumsPerBurst)
|
||||
rate = m_minimumDripRate * m_quantumsPerBurst;
|
||||
else if (rate < m_minimumDripRate)
|
||||
rate = m_minimumDripRate;
|
||||
m_burstRate = (Int64)rate;
|
||||
m_dripRate = OpenSim.Framework.Util.Clamp<float>(value,m_minimumFlow,MaxDripRate);
|
||||
|
||||
if (m_parent != null)
|
||||
m_parent.RegisterRequest(this,m_dripRate);
|
||||
|
@ -399,16 +365,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// <summary>
|
||||
//
|
||||
// </summary>
|
||||
public AdaptiveTokenBucket(TokenBucket parent, Int64 maxDripRate, bool enabled) : base(parent,maxDripRate)
|
||||
public AdaptiveTokenBucket(TokenBucket parent, float maxDripRate,float maxBurst, bool enabled)
|
||||
: base(parent, maxDripRate,maxBurst)
|
||||
{
|
||||
m_enabled = enabled;
|
||||
|
||||
MaxDripRate = maxDripRate;
|
||||
|
||||
if (m_enabled)
|
||||
{
|
||||
// m_log.DebugFormat("[TOKENBUCKET] Adaptive throttle enabled");
|
||||
MaxDripRate = maxDripRate;
|
||||
AdjustedDripRate = m_minimumFlow;
|
||||
}
|
||||
if (enabled)
|
||||
AdjustedDripRate = m_maxDripRate * .5f;
|
||||
else
|
||||
AdjustedDripRate = m_maxDripRate;
|
||||
}
|
||||
|
||||
// <summary>
|
||||
|
|
Loading…
Reference in New Issue