Thank you kindly, TLaukkan (Tommil) for a patch that:

Added osTeleportAgent with region coordinates to 
support hyper grid scripted teleports.
0.6.3-post-fixes
Charles Krinke 2009-02-01 17:41:33 +00:00
parent 469b35d2bb
commit 50536c66a0
3 changed files with 35 additions and 0 deletions

View File

@ -513,6 +513,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
// Teleport functions
public void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
// High because there is no security check. High griefer potential
//
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
ulong regionHandle = Util.UIntsToLong((regionX * (uint)Constants.RegionSize), (regionY * (uint)Constants.RegionSize));
m_host.AddScriptLPS(1);
UUID agentId = new UUID();
if (UUID.TryParse(agent, out agentId))
{
ScenePresence presence = World.GetScenePresence(agentId);
if (presence != null)
{
// agent must be over owners land to avoid abuse
if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y))
{
presence.ControllingClient.SendTeleportLocationStart();
World.RequestTeleportLocation(presence.ControllingClient, regionHandle,
new Vector3((float)position.x, (float)position.y, (float)position.z),
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
ScriptSleep(5000);
}
}
}
}
public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
osTeleportAgent(agent, World.RegionInfo.RegionName, position, lookat);

View File

@ -66,6 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
// Teleport commands
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
// Animation commands

View File

@ -131,6 +131,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat);
}
public void osTeleportAgent(string agent, long regionX, long regionY, vector position, vector lookat)
{
m_OSSL_Functions.osTeleportAgent(agent, (uint) regionX, (uint) regionY, position, lookat);
}
public void osTeleportAgent(string agent, vector position, vector lookat)
{
m_OSSL_Functions.osTeleportAgent(agent, position, lookat);