fission UserAccountService.HandleCreateUser() into two methods, one which handles user command parsing and another which actually does the work
parent
3c0f34bc2b
commit
505cb82dee
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@ -38,7 +38,6 @@ using OpenSim.Framework;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Osp;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using OpenSim.Region.CoreModules.World.Serialiser;
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@ -541,56 +540,55 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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/// <summary>
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/// Test replication of an archive path to the user's inventory.
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/// </summary>
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//[Test]
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//public void TestReplicateArchivePathToUserInventory()
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//{
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// TestHelper.InMethod();
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// //log4net.Config.XmlConfigurator.Configure();
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// Scene scene = SceneSetupHelpers.SetupScene("inventory");
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// CommunicationsManager commsManager = scene.CommsManager;
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// CachedUserInfo userInfo;
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// lock (this)
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// {
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// // !!! REFACTORING PROBLEM. This needs to be rewritten
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// userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived);
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// Monitor.Wait(this, 60000);
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// }
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// //Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder);
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// Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
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// List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
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// string folder1Name = "a";
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// string folder2Name = "b";
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// string itemName = "c.lsl";
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// string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
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// string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
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// string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
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// string itemArchivePath
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// = string.Format(
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// "{0}{1}{2}{3}",
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// ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
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// //Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
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// new InventoryArchiveReadRequest(scene, userInfo, null, (Stream)null)
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// .ReplicateArchivePathToUserInventory(
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// itemArchivePath, false, scene.InventoryService.GetRootFolder(userInfo.UserProfile.ID),
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// foldersCreated, nodesLoaded);
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// //Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
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// //InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
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// InventoryFolderBase folder1
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// = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userInfo.UserProfile.ID, "a");
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// Assert.That(folder1, Is.Not.Null, "Could not find folder a");
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// InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
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// Assert.That(folder2, Is.Not.Null, "Could not find folder b");
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//}
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// [Test]
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// public void TestReplicateArchivePathToUserInventory()
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// {
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// TestHelper.InMethod();
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// //log4net.Config.XmlConfigurator.Configure();
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//
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// Scene scene = SceneSetupHelpers.SetupScene("inventory");
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// CommunicationsManager commsManager = scene.CommsManager;
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// CachedUserInfo userInfo;
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//
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// lock (this)
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// {
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// // !!! REFACTORING PROBLEM. This needs to be rewritten
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// userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived);
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// Monitor.Wait(this, 60000);
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// }
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//
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// //Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder);
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//
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// Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
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// List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
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//
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// string folder1Name = "a";
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// string folder2Name = "b";
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// string itemName = "c.lsl";
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//
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// string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
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// string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
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// string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
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//
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// string itemArchivePath
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// = string.Format(
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// "{0}{1}{2}{3}",
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// ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
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//
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// //Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
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//
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// new InventoryArchiveReadRequest(scene, userInfo, null, (Stream)null)
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// .ReplicateArchivePathToUserInventory(
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// itemArchivePath, false, scene.InventoryService.GetRootFolder(userInfo.UserProfile.ID),
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// foldersCreated, nodesLoaded);
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//
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// //Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
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// //InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
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// InventoryFolderBase folder1
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// = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userInfo.UserProfile.ID, "a");
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// Assert.That(folder1, Is.Not.Null, "Could not find folder a");
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// InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
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// Assert.That(folder2, Is.Not.Null, "Could not find folder b");
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// }
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}
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}
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@ -61,7 +61,7 @@ namespace OpenSim.Server
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string connList = serverConfig.GetString("ServiceConnectors", String.Empty);
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string[] conns = connList.Split(new char[] {',', ' '});
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int i = 0;
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// int i = 0;
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foreach (string c in conns)
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{
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if (c == String.Empty)
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@ -277,8 +277,9 @@ namespace OpenSim.Services.UserAccountService
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#endregion
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#region Console commands
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/// <summary>
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/// Create a new user
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/// Handle the create user command from the console.
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/// </summary>
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/// <param name="cmdparams">string array with parameters: firstname, lastname, password, locationX, locationY, email</param>
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protected void HandleCreateUser(string module, string[] cmdparams)
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@ -304,6 +305,18 @@ namespace OpenSim.Services.UserAccountService
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email = MainConsole.Instance.CmdPrompt("Email", "");
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else email = cmdparams[5];
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CreateUser(firstName, lastName, password, email);
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}
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/// <summary>
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/// Create a user
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/// </summary>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <param name="password"></param>
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/// <param name="email"></param>
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public void CreateUser(string firstName, string lastName, string password, string email)
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{
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UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
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if (null == account)
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{
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@ -338,7 +351,6 @@ namespace OpenSim.Services.UserAccountService
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else
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.",
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firstName, lastName);
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}
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else
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
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@ -350,7 +362,6 @@ namespace OpenSim.Services.UserAccountService
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
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firstName, lastName);
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m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
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}
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}
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@ -358,7 +369,6 @@ namespace OpenSim.Services.UserAccountService
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{
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m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
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}
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}
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protected void HandleResetUserPassword(string module, string[] cmdparams)
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@ -36,85 +36,82 @@ namespace OpenSim.Tests.Common.Setup
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/// </summary>
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public static class UserProfileTestUtils
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{
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// REFACTORING PROBLEM
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// This needs to be rewritten
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///// <summary>
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///// Create a test user with a standard inventory
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///// </summary>
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///// <param name="commsManager"></param>
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///// <param name="callback">
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///// Callback to invoke when inventory has been loaded. This is required because
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///// loading may be asynchronous, even on standalone
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///// </param>
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///// <returns></returns>
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//public static CachedUserInfo CreateUserWithInventory(
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// CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
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//{
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// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
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// return CreateUserWithInventory(commsManager, userId, callback);
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//}
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///// <summary>
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///// Create a test user with a standard inventory
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///// </summary>
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///// <param name="commsManager"></param>
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///// <param name="userId">User ID</param>
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///// <param name="callback">
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///// Callback to invoke when inventory has been loaded. This is required because
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///// loading may be asynchronous, even on standalone
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///// </param>
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///// <returns></returns>
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//public static CachedUserInfo CreateUserWithInventory(
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// CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
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//{
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// return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
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//}
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///// <summary>
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///// Create a test user with a standard inventory
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///// </summary>
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///// <param name="commsManager"></param>
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///// <param name="firstName">First name of user</param>
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///// <param name="lastName">Last name of user</param>
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///// <param name="userId">User ID</param>
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///// <param name="callback">
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///// Callback to invoke when inventory has been loaded. This is required because
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///// loading may be asynchronous, even on standalone
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///// </param>
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///// <returns></returns>
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//public static CachedUserInfo CreateUserWithInventory(
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// CommunicationsManager commsManager, string firstName, string lastName,
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// UUID userId, OnInventoryReceivedDelegate callback)
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//{
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// return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
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//}
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///// <summary>
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///// Create a test user with a standard inventory
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///// </summary>
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///// <param name="commsManager"></param>
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///// <param name="firstName">First name of user</param>
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///// <param name="lastName">Last name of user</param>
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///// <param name="password">Password</param>
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///// <param name="userId">User ID</param>
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///// <param name="callback">
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///// Callback to invoke when inventory has been loaded. This is required because
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///// loading may be asynchronous, even on standalone
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///// </param>
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///// <returns></returns>
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//public static CachedUserInfo CreateUserWithInventory(
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// CommunicationsManager commsManager, string firstName, string lastName, string password,
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// UUID userId, OnInventoryReceivedDelegate callback)
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//{
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// LocalUserServices lus = (LocalUserServices)commsManager.UserService;
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// lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
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// CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
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// userInfo.OnInventoryReceived += callback;
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// userInfo.FetchInventory();
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// return userInfo;
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//}
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// /// <summary>
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// /// Create a test user with a standard inventory
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// /// </summary>
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// /// <param name="commsManager"></param>
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// /// <param name="callback">
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// /// Callback to invoke when inventory has been loaded. This is required because
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// /// loading may be asynchronous, even on standalone
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// /// </param>
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// /// <returns></returns>
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// public static CachedUserInfo CreateUserWithInventory(
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// CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
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// {
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// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
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// return CreateUserWithInventory(commsManager, userId, callback);
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// }
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//
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// /// <summary>
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// /// Create a test user with a standard inventory
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// /// </summary>
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// /// <param name="commsManager"></param>
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// /// <param name="userId">User ID</param>
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// /// <param name="callback">
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// /// Callback to invoke when inventory has been loaded. This is required because
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// /// loading may be asynchronous, even on standalone
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// /// </param>
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// /// <returns></returns>
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// public static CachedUserInfo CreateUserWithInventory(
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// CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
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// {
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// return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
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// }
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//
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// /// <summary>
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// /// Create a test user with a standard inventory
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// /// </summary>
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// /// <param name="commsManager"></param>
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// /// <param name="firstName">First name of user</param>
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// /// <param name="lastName">Last name of user</param>
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// /// <param name="userId">User ID</param>
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// /// <param name="callback">
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// /// Callback to invoke when inventory has been loaded. This is required because
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// /// loading may be asynchronous, even on standalone
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// /// </param>
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// /// <returns></returns>
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// public static CachedUserInfo CreateUserWithInventory(
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// CommunicationsManager commsManager, string firstName, string lastName,
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// UUID userId, OnInventoryReceivedDelegate callback)
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// {
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// return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
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// }
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//
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// /// <summary>
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// /// Create a test user with a standard inventory
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// /// </summary>
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// /// <param name="commsManager"></param>
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// /// <param name="firstName">First name of user</param>
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// /// <param name="lastName">Last name of user</param>
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// /// <param name="password">Password</param>
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// /// <param name="userId">User ID</param>
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// /// <param name="callback">
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// /// Callback to invoke when inventory has been loaded. This is required because
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// /// loading may be asynchronous, even on standalone
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// /// </param>
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// /// <returns></returns>
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// public static CachedUserInfo CreateUserWithInventory(
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// CommunicationsManager commsManager, string firstName, string lastName, string password,
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// UUID userId, OnInventoryReceivedDelegate callback)
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// {
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// LocalUserServices lus = (LocalUserServices)commsManager.UserService;
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// lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
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//
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// CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
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// userInfo.OnInventoryReceived += callback;
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// userInfo.FetchInventory();
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//
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// return userInfo;
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// }
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}
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}
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}
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