Some trivial changes to get closer to core

avinationmerge
Melanie 2011-11-05 20:32:20 +00:00
parent 1a6b2a6429
commit 506653ff00
1 changed files with 5 additions and 12 deletions

View File

@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes
// { // {
// m_log.Debug("[SCENE PRESENCE] Destructor called"); // m_log.Debug("[SCENE PRESENCE] Destructor called");
// } // }
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public PresenceType PresenceType { get; private set; } public PresenceType PresenceType { get; private set; }
@ -90,8 +90,6 @@ namespace OpenSim.Region.Framework.Scenes
/// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
/// issue #1716 /// issue #1716
/// </summary> /// </summary>
// private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f);
// Value revised by KF 091121 by comparison with SL.
public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f);
/// <summary> /// <summary>
@ -120,7 +118,6 @@ namespace OpenSim.Region.Framework.Scenes
/// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is
/// necessary. /// necessary.
/// </remarks> /// </remarks>
protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
public Object AttachmentsSyncLock { get; private set; } public Object AttachmentsSyncLock { get; private set; }
@ -134,11 +131,8 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 lastKnownAllowedPosition; public Vector3 lastKnownAllowedPosition;
public bool sentMessageAboutRestrictedParcelFlyingDown; public bool sentMessageAboutRestrictedParcelFlyingDown;
public Vector4 CollisionPlane = Vector4.UnitW; public Vector4 CollisionPlane = Vector4.UnitW;
private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation
private Vector3 m_avUnscriptedSitPos; // for non-scripted prims
private Vector3 m_lastPosition; private Vector3 m_lastPosition;
private Vector3 m_lastWorldPosition;
private Quaternion m_lastRotation; private Quaternion m_lastRotation;
private Vector3 m_lastVelocity; private Vector3 m_lastVelocity;
//private int m_lastTerseSent; //private int m_lastTerseSent;
@ -149,6 +143,9 @@ namespace OpenSim.Region.Framework.Scenes
{ {
get { return m_userFlags; } get { return m_userFlags; }
} }
private bool m_flyingOld; // add for fly velocity control
public bool m_wasFlying; // add for fly velocity control
private TeleportFlags m_teleportFlags; private TeleportFlags m_teleportFlags;
public TeleportFlags TeleportFlags public TeleportFlags TeleportFlags
{ {
@ -171,9 +168,6 @@ namespace OpenSim.Region.Framework.Scenes
private Vector3 m_lastChildAgentUpdatePosition; private Vector3 m_lastChildAgentUpdatePosition;
private Vector3 m_lastChildAgentUpdateCamPosition; private Vector3 m_lastChildAgentUpdateCamPosition;
private bool m_flyingOld; // add for fly velocity control
public bool m_wasFlying; // add for fly velocity control
private const int LAND_VELOCITYMAG_MAX = 12; private const int LAND_VELOCITYMAG_MAX = 12;
public bool IsRestrictedToRegion; public bool IsRestrictedToRegion;
@ -199,7 +193,6 @@ namespace OpenSim.Region.Framework.Scenes
private bool m_autopilotMoving; private bool m_autopilotMoving;
private Vector3 m_autoPilotTarget; private Vector3 m_autoPilotTarget;
private bool m_sitAtAutoTarget; private bool m_sitAtAutoTarget;
private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit
private string m_nextSitAnimation = String.Empty; private string m_nextSitAnimation = String.Empty;