Merge branch 'master' into careminster-presence-refactor
commit
508bfa1de8
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@ -1723,5 +1723,9 @@ namespace OpenSim.Client.MXP.ClientStack
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public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
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{
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}
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public void StopFlying(ISceneEntity presence)
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{
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}
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}
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}
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@ -1208,6 +1208,10 @@ namespace OpenSim.Client.Sirikata.ClientStack
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{
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}
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public void StopFlying(ISceneEntity presence)
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{
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}
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#endregion
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}
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}
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@ -1223,5 +1223,9 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
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{
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}
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public void StopFlying(ISceneEntity presence)
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{
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}
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}
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}
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@ -1310,5 +1310,7 @@ namespace OpenSim.Framework
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void SendChangeUserRights(UUID agentID, UUID friendID, int rights);
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void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId);
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void StopFlying(ISceneEntity presence);
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}
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}
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@ -11873,5 +11873,45 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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dialog.Buttons = buttons;
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OutPacket(dialog, ThrottleOutPacketType.Task);
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}
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public void StopFlying(ISceneEntity p)
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{
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ScenePresence presence = p as ScenePresence;
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// It turns out to get the agent to stop flying, you have to feed it stop flying velocities
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// There's no explicit message to send the client to tell it to stop flying.. it relies on the
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// velocity, collision plane and avatar height
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// Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
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// when the avatar stands up
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Vector3 pos = presence.AbsolutePosition;
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if (presence.Appearance.AvatarHeight != 127.0f)
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pos += new Vector3(0f, 0f, (presence.Appearance.AvatarHeight / 6f));
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else
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pos += new Vector3(0f, 0f, (1.56f / 6f));
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presence.AbsolutePosition = pos;
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock block =
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CreateImprovedTerseBlock(p, false);
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const float TIME_DILATION = 1.0f;
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ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
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ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
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packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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packet.RegionData.TimeDilation = timeDilation;
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packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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packet.ObjectData[0] = block;
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OutPacket(packet, ThrottleOutPacketType.Task, true);
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//ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
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// AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
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}
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}
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}
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@ -1164,5 +1164,9 @@ namespace OpenSim.Region.Examples.SimpleModule
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public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
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{
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}
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public void StopFlying(ISceneEntity presence)
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{
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}
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}
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}
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@ -1098,27 +1098,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void StopFlying()
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{
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// It turns out to get the agent to stop flying, you have to feed it stop flying velocities
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// There's no explicit message to send the client to tell it to stop flying.. it relies on the
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// velocity, collision plane and avatar height
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// Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
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// when the avatar stands up
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if (m_avHeight != 127.0f)
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{
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AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (m_avHeight / 6f));
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}
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else
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{
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AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f));
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}
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m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim.
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ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position);
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//ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
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// AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
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ControllingClient.StopFlying(this);
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}
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public void AddNeighbourRegion(ulong regionHandle, string cap)
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@ -1689,5 +1689,9 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
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{
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}
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public void StopFlying(ISceneEntity presence)
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{
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}
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}
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}
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@ -1171,5 +1171,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
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{
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}
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public void StopFlying(ISceneEntity presence)
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{
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}
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}
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}
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@ -1224,5 +1224,9 @@ namespace OpenSim.Tests.Common.Mock
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public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
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{
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}
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public void StopFlying(ISceneEntity presence)
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{
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}
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}
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}
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