From 50ac61e17f4e164931dc26f01ffbe58dced9e772 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sun, 8 Aug 2010 02:01:24 +0200 Subject: [PATCH] In my crusade against facelights, I am striking the killing blow. Add a DisableFacelights option to OpenSim.ini to finally kill those immersion- breaking, silly vanity lights that destroy nighttime RP. Girls, you look just fine without them. Guys, you too. Thank you. Melanie has left the building. --- .../Region/ClientStack/LindenUDP/LLClientView.cs | 16 ++++++++++++++++ .../Region/ClientStack/LindenUDP/LLUDPServer.cs | 4 ++++ bin/OpenSim.ini.example | 7 +++++++ 3 files changed, 27 insertions(+) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index af2dd85c5c..a0e5521786 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -315,6 +315,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP private int m_cachedTextureSerial; private PriorityQueue m_entityUpdates; private Prioritizer m_prioritizer; + private bool m_disableFacelights = false; /// /// List used in construction of data blocks for an object update packet. This is to stop us having to @@ -420,6 +421,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP set { m_IsLoggingOut = value; } } + public bool DisableFacelights + { + get { return m_disableFacelights; } + set { m_disableFacelights = value; } + } + public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } #endregion Properties @@ -3522,6 +3529,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP SceneObjectPart part = (SceneObjectPart)update.Entity; if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) continue; + + if (part.ParentGroup.IsAttachment && m_disableFacelights) + { + if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && + part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) + { + part.Shape.LightEntry = false; + } + } } ++updatesThisCall; diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 3b63bcd0ac..bbbf0be378 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -153,6 +153,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP private int m_defaultRTO = 0; private int m_maxRTO = 0; + private bool m_disableFacelights = false; + public Socket Server { get { return null; } } public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) @@ -190,6 +192,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP m_defaultRTO = config.GetInt("DefaultRTO", 0); m_maxRTO = config.GetInt("MaxRTO", 0); + m_disableFacelights = config.GetBoolean("DisableFacelights", false); } else { @@ -907,6 +910,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP //this will prevent us from missing important messages //before the modules are bound client.DeliverPackets = false; + client.DisableFacelights = m_disableFacelights; Util.FireAndForget( delegate diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 074345d1e2..466da9352b 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -390,6 +390,13 @@ ; ;TextureSendLimit = 20 + ; Quash and remove any light properties from attachments not on the + ; hands. This allows flashlights and lanterns to function, but kills + ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps + ; will also be affected. + ; + ;DisableFacelights = "false" + [Chat] ; Controls whether the chat module is enabled. Default is true. enabled = true;