Add very basic test for resizing a scene object with one prim

bulletsim
Justin Clark-Casey (justincc) 2011-07-16 02:44:00 +01:00
parent 6179879308
commit 50bd48542c
2 changed files with 69 additions and 1 deletions

View File

@ -617,9 +617,10 @@ namespace OpenSim.Region.Framework.Scenes
finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X;
finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y;
finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z;
return finalScale;
return finalScale;
}
public EntityIntersection TestIntersection(Ray hRay, bool frontFacesOnly, bool faceCenters)
{
// We got a request from the inner_scene to raytrace along the Ray hRay

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@ -0,0 +1,67 @@
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using System;
using System.Reflection;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Basic scene object resize tests
/// </summary>
[TestFixture]
public class SceneObjectResizeTests
{
/// <summary>
/// Test resizing an object
/// </summary>
[Test]
public void TestResizeSceneObject()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene();
SceneObjectGroup g1 = SceneSetupHelpers.AddSceneObject(scene).ParentGroup;
g1.GroupResize(new Vector3(2, 3, 4), g1.LocalId);
SceneObjectGroup g1Post = scene.GetSceneObjectGroup(g1.UUID);
Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
}
}
}