* With Grid Comms up in the air.. I decided have the friends module update you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message.
* This is until Grid Comms matures a bit more on this. * This should also work in Standalone as it uses the IUserData interface.0.6.0-stable
parent
b41abbd50e
commit
50c5e6af10
|
@ -516,7 +516,7 @@ namespace OpenSim.Region.Communications.OGS1
|
||||||
IList parameters = new ArrayList();
|
IList parameters = new ArrayList();
|
||||||
parameters.Add(param);
|
parameters.Add(param);
|
||||||
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
|
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
|
||||||
XmlRpcResponse resp = req.Send(m_parent.NetworkServersInfo.UserURL, 3000);
|
XmlRpcResponse resp = req.Send(m_parent.NetworkServersInfo.UserURL, 8000);
|
||||||
Hashtable respData = (Hashtable) resp.Value;
|
Hashtable respData = (Hashtable) resp.Value;
|
||||||
|
|
||||||
if (respData.Contains("avcount"))
|
if (respData.Contains("avcount"))
|
||||||
|
|
|
@ -27,6 +27,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
|
using libsecondlife.Packets;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using Nwc.XmlRpc;
|
using Nwc.XmlRpc;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
@ -45,6 +46,8 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
|
|
||||||
Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
|
Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
|
||||||
|
|
||||||
|
Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>();
|
||||||
|
|
||||||
public void Initialise(Scene scene, IConfigSource config)
|
public void Initialise(Scene scene, IConfigSource config)
|
||||||
{
|
{
|
||||||
lock (m_scene)
|
lock (m_scene)
|
||||||
|
@ -78,11 +81,92 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
// Generated by LoginService. The friends are retreived from the database by the UserManager
|
// Generated by LoginService. The friends are retreived from the database by the UserManager
|
||||||
|
|
||||||
// Subscribe to instant messages
|
// Subscribe to instant messages
|
||||||
|
|
||||||
client.OnInstantMessage += OnInstantMessage;
|
client.OnInstantMessage += OnInstantMessage;
|
||||||
client.OnApproveFriendRequest += OnApprovedFriendRequest;
|
client.OnApproveFriendRequest += OnApprovedFriendRequest;
|
||||||
client.OnDenyFriendRequest += OnDenyFriendRequest;
|
client.OnDenyFriendRequest += OnDenyFriendRequest;
|
||||||
client.OnTerminateFriendship += OnTerminateFriendship;
|
client.OnTerminateFriendship += OnTerminateFriendship;
|
||||||
|
|
||||||
|
List<FriendListItem> fl = new List<FriendListItem>();
|
||||||
|
lock (FriendLists)
|
||||||
|
{
|
||||||
|
if (FriendLists.ContainsKey(client.AgentId))
|
||||||
|
{
|
||||||
|
fl = FriendLists[client.AgentId];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fl = m_scene[0].GetFriendList(client.AgentId);
|
||||||
|
lock (FriendLists)
|
||||||
|
{
|
||||||
|
if (!FriendLists.ContainsKey(client.AgentId))
|
||||||
|
FriendLists.Add(client.AgentId, fl);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
List<LLUUID> UpdateUsers = new List<LLUUID>();
|
||||||
|
|
||||||
|
foreach (FriendListItem f in fl)
|
||||||
|
{
|
||||||
|
if (m_rootAgents.ContainsKey(f.Friend))
|
||||||
|
{
|
||||||
|
if (f.onlinestatus == false)
|
||||||
|
{
|
||||||
|
UpdateUsers.Add(f.Friend);
|
||||||
|
f.onlinestatus = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
foreach (LLUUID user in UpdateUsers)
|
||||||
|
{
|
||||||
|
ScenePresence av = GetPresenceFromAgentID(user);
|
||||||
|
if (av != null)
|
||||||
|
{
|
||||||
|
List<FriendListItem> usrfl = new List<FriendListItem>();
|
||||||
|
|
||||||
|
lock (FriendLists)
|
||||||
|
{
|
||||||
|
usrfl = FriendLists[user];
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (usrfl)
|
||||||
|
{
|
||||||
|
foreach (FriendListItem fli in usrfl)
|
||||||
|
{
|
||||||
|
if (fli.Friend == client.AgentId)
|
||||||
|
{
|
||||||
|
fli.onlinestatus = true;
|
||||||
|
OnlineNotificationPacket onp = new OnlineNotificationPacket();
|
||||||
|
OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[1];
|
||||||
|
OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock();
|
||||||
|
onpbl.AgentID = client.AgentId;
|
||||||
|
onpb[0] = onpbl;
|
||||||
|
onp.AgentBlock = onpb;
|
||||||
|
av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (UpdateUsers.Count > 0)
|
||||||
|
{
|
||||||
|
OnlineNotificationPacket onp = new OnlineNotificationPacket();
|
||||||
|
OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[UpdateUsers.Count];
|
||||||
|
for (int i = 0; i < UpdateUsers.Count; i++)
|
||||||
|
{
|
||||||
|
OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock();
|
||||||
|
onpbl.AgentID = UpdateUsers[i];
|
||||||
|
onpb[i] = onpbl;
|
||||||
|
}
|
||||||
|
onp.AgentBlock = onpb;
|
||||||
|
client.OutPacket(onp, ThrottleOutPacketType.Task);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ClientLoggedOut(LLUUID AgentId)
|
private void ClientLoggedOut(LLUUID AgentId)
|
||||||
|
@ -95,6 +179,60 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
m_log.Info("[FRIEND]: Removing " + AgentId + ". Agent logged out.");
|
m_log.Info("[FRIEND]: Removing " + AgentId + ". Agent logged out.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
List<FriendListItem> lfli = new List<FriendListItem>();
|
||||||
|
lock (FriendLists)
|
||||||
|
{
|
||||||
|
if (FriendLists.ContainsKey(AgentId))
|
||||||
|
{
|
||||||
|
lfli = FriendLists[AgentId];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
List<LLUUID> updateUsers = new List<LLUUID>();
|
||||||
|
foreach (FriendListItem fli in lfli)
|
||||||
|
{
|
||||||
|
if (fli.onlinestatus = true)
|
||||||
|
{
|
||||||
|
updateUsers.Add(fli.Friend);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int i = 0; i < updateUsers.Count; i++)
|
||||||
|
{
|
||||||
|
List<FriendListItem> flfli = new List<FriendListItem>();
|
||||||
|
lock (FriendLists)
|
||||||
|
{
|
||||||
|
if (FriendLists.ContainsKey(updateUsers[i]))
|
||||||
|
flfli = FriendLists[updateUsers[i]];
|
||||||
|
}
|
||||||
|
for (int j = 0; j < flfli.Count; j++)
|
||||||
|
{
|
||||||
|
if (flfli[i].Friend == AgentId)
|
||||||
|
{
|
||||||
|
flfli[i].onlinestatus = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
for (int i = 0; i < updateUsers.Count; i++)
|
||||||
|
{
|
||||||
|
ScenePresence av = GetPresenceFromAgentID(updateUsers[i]);
|
||||||
|
if (av != null)
|
||||||
|
{
|
||||||
|
|
||||||
|
OfflineNotificationPacket onp = new OfflineNotificationPacket();
|
||||||
|
OfflineNotificationPacket.AgentBlockBlock[] onpb = new OfflineNotificationPacket.AgentBlockBlock[1];
|
||||||
|
OfflineNotificationPacket.AgentBlockBlock onpbl = new OfflineNotificationPacket.AgentBlockBlock();
|
||||||
|
onpbl.AgentID = AgentId;
|
||||||
|
onpb[0] = onpbl;
|
||||||
|
onp.AgentBlock = onpb;
|
||||||
|
av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lock (FriendLists)
|
||||||
|
{
|
||||||
|
FriendLists.Remove(AgentId);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
|
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
|
||||||
|
|
|
@ -82,6 +82,7 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
// Don't send a Friend Dialog IM with a LLUUID.Zero session.
|
// Don't send a Friend Dialog IM with a LLUUID.Zero session.
|
||||||
if (!(dialogHandledElsewhere && imSessionID == LLUUID.Zero))
|
if (!(dialogHandledElsewhere && imSessionID == LLUUID.Zero))
|
||||||
{
|
{
|
||||||
|
// Try root avatar only first
|
||||||
foreach (Scene scene in m_scenes)
|
foreach (Scene scene in m_scenes)
|
||||||
{
|
{
|
||||||
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
|
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
|
||||||
|
@ -98,7 +99,26 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// try child avatar second
|
||||||
|
foreach (Scene scene in m_scenes)
|
||||||
|
{
|
||||||
|
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
|
||||||
|
{
|
||||||
|
// Local message
|
||||||
|
ScenePresence user = (ScenePresence)scene.Entities[toAgentID];
|
||||||
|
|
||||||
|
user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
|
||||||
|
toAgentID, imSessionID, fromAgentName, dialog,
|
||||||
|
timestamp);
|
||||||
|
// Message sent
|
||||||
|
return;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// Still here, try send via Grid
|
// Still here, try send via Grid
|
||||||
// TODO
|
// TODO
|
||||||
|
|
|
@ -2145,8 +2145,15 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
m_statsReporter.SetObjectCapacity(objects);
|
m_statsReporter.SetObjectCapacity(objects);
|
||||||
}
|
}
|
||||||
objectCapacity = objects;
|
objectCapacity = objects;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<FriendListItem> GetFriendList(LLUUID avatarID)
|
||||||
|
{
|
||||||
|
return CommsManager.GetUserFriendList(avatarID);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Other Methods
|
#region Other Methods
|
||||||
|
|
Loading…
Reference in New Issue