Transition between not flying / flying should be smoother
parent
3592043431
commit
50e3797c59
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@ -296,8 +296,12 @@ namespace OpenSim.Region.Environment.Scenes
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bool DCFlagKeyPressed = false;
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bool DCFlagKeyPressed = false;
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Vector3 agent_control_v3 = new Vector3(0, 0, 0);
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Vector3 agent_control_v3 = new Vector3(0, 0, 0);
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Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
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Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
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bool oldflying = this.PhysActor.Flying;
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this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
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this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
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if (this.PhysActor.Flying != oldflying)
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{
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update_movementflag = true;
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}
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if (q != this.bodyRot)
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if (q != this.bodyRot)
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{
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{
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@ -332,6 +336,7 @@ namespace OpenSim.Region.Environment.Scenes
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this.AddNewMovement(agent_control_v3, q);
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this.AddNewMovement(agent_control_v3, q);
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}
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}
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UpdateMovementAnimations(update_movementflag);
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UpdateMovementAnimations(update_movementflag);
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}
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}
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protected void UpdateMovementAnimations(bool update_movementflag)
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protected void UpdateMovementAnimations(bool update_movementflag)
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