Temprorarily disable collision sounds until we have some sound bites
parent
7652b3a957
commit
511fc663a2
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@ -127,6 +127,8 @@ namespace OpenSim.Region.Framework.Scenes
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public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders)
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{
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return;
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if(Colliders.Count == 0 || part == null)
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return;
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@ -214,6 +216,8 @@ namespace OpenSim.Region.Framework.Scenes
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public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders)
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{
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return;
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if (Colliders.Count == 0 || av == null)
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return;
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