minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts.

0.7.3-extended
Justin Clark-Casey (justincc) 2012-06-20 00:05:48 +01:00
parent 981c7d63a0
commit 512d0ac411
1 changed files with 1 additions and 1 deletions

View File

@ -1606,7 +1606,7 @@ namespace OpenSim.Region.Framework.Scenes
else
m_log.WarnFormat(
"[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
Name, LocalId, id);
Name, UUID, id);
}
/// <summary>