physics landing: don't land on top of volume detectors
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6437a94388
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5135214e5b
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@ -1251,9 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// land check was done above
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RayFilterFlags rayfilter = RayFilterFlags.BackFaceCull;
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rayfilter |= RayFilterFlags.physical;
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rayfilter |= RayFilterFlags.nonphysical;
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rayfilter |= RayFilterFlags.LSLPhantom; // ubODE will only see volume detectors
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rayfilter |= RayFilterFlags.PrimsNonPhantomAgents;
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int physcount = PhysNumberCollisions;
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