Added functions to find prims by name
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6754681e5b
commit
513ce9caee
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@ -822,6 +822,32 @@ namespace OpenSim.Region.Environment.Scenes
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return null;
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return null;
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}
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}
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/// <summary>
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/// Get a named prim contained in this scene (will return the first
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/// found, if there are more than one prim with the same name)
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/// </summary>
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/// <param name="name"></param>
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/// <returns>null if the part was not found</returns>
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protected internal SceneObjectPart GetSceneObjectPart(string name)
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{
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntityList)
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{
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if (ent is SceneObjectGroup)
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{
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foreach(SceneObjectPart p in ((SceneObjectGroup) ent).GetParts())
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{
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if (p.Name==name)
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{
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return p;
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}
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}
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}
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}
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return null;
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}
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/// <summary>
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/// <summary>
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/// Get a part contained in this scene.
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/// Get a part contained in this scene.
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/// </summary>
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/// </summary>
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@ -3882,6 +3882,17 @@ namespace OpenSim.Region.Environment.Scenes
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// }
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// }
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// }
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// }
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/// <summary>
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/// Get a named prim contained in this scene (will return the first
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/// found, if there are more than one prim with the same name)
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public SceneObjectPart GetSceneObjectPart(string name)
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{
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return m_innerScene.GetSceneObjectPart(name);
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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