Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists
							parent
							
								
									ed12e38480
								
							
						
					
					
						commit
						513d63455e
					
				| 
						 | 
				
			
			@ -28,7 +28,7 @@
 | 
			
		|||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.CoreModules.Avatar.NPC
 | 
			
		||||
namespace OpenSim.Region.Framework.Interfaces
 | 
			
		||||
{
 | 
			
		||||
    public interface INPCModule
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			@ -34,7 +34,6 @@ using Nini.Config;
 | 
			
		|||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Region.CoreModules.Avatar.NPC;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using Timer=System.Timers.Timer;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
| 
						 | 
				
			
			@ -70,7 +69,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
 | 
			
		|||
            return new AvatarAppearance();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom)
 | 
			
		||||
        public UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom)
 | 
			
		||||
        {
 | 
			
		||||
            NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene);
 | 
			
		||||
            npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,71 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using NUnit.Framework;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Framework.Communications;
 | 
			
		||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Services.AvatarService;
 | 
			
		||||
using OpenSim.Tests.Common;
 | 
			
		||||
using OpenSim.Tests.Common.Mock;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.OptionalModules.World.NPC.Tests
 | 
			
		||||
{
 | 
			
		||||
    [TestFixture]
 | 
			
		||||
    public class NPCModuleTests
 | 
			
		||||
    {
 | 
			
		||||
        [Test]
 | 
			
		||||
        public void TestCreate()
 | 
			
		||||
        {
 | 
			
		||||
            TestHelper.InMethod();
 | 
			
		||||
//            log4net.Config.XmlConfigurator.Configure();
 | 
			
		||||
 | 
			
		||||
            IConfigSource config = new IniConfigSource();
 | 
			
		||||
 | 
			
		||||
            config.AddConfig("Modules");
 | 
			
		||||
            config.Configs["Modules"].Set("AvatarServices", "LocalAvatarServicesConnector");
 | 
			
		||||
            config.AddConfig("AvatarService");
 | 
			
		||||
            config.Configs["AvatarService"].Set("LocalServiceModule", "OpenSim.Services.AvatarService.dll:AvatarService");
 | 
			
		||||
            config.Configs["AvatarService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
 | 
			
		||||
 | 
			
		||||
            TestScene scene = SceneSetupHelpers.SetupScene();
 | 
			
		||||
            SceneSetupHelpers.SetupSceneModules(scene, config, new NPCModule(), new LocalAvatarServicesConnector());
 | 
			
		||||
 | 
			
		||||
            INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
 | 
			
		||||
            UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, UUID.Zero);
 | 
			
		||||
 | 
			
		||||
            ScenePresence npc = scene.GetScenePresence(npcId);
 | 
			
		||||
            Assert.That(npc, Is.Not.Null);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -38,7 +38,6 @@ using OpenSim;
 | 
			
		|||
using OpenSim.Framework;
 | 
			
		||||
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
using OpenSim.Region.CoreModules.Avatar.NPC;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Shared;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2997,6 +2997,7 @@
 | 
			
		|||
      <Reference name="OpenSim.Region.CoreModules"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.OptionalModules"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.Physics.Manager"/>
 | 
			
		||||
      <Reference name="OpenSim.Services.AvatarService"/>
 | 
			
		||||
      <Reference name="OpenSim.Services.Interfaces"/>
 | 
			
		||||
 | 
			
		||||
      <!-- Unit tests -->
 | 
			
		||||
| 
						 | 
				
			
			@ -3020,6 +3021,7 @@
 | 
			
		|||
      <Files>
 | 
			
		||||
        <!-- SADLY the way this works means you need to keep adding these paths -->
 | 
			
		||||
        <Match path="Avatar/XmlRpcGroups/Tests" pattern="*.cs" recurse="true"/>
 | 
			
		||||
        <Match path="World/NPC/Tests" pattern="*.cs" recurse="true"/>
 | 
			
		||||
      </Files>
 | 
			
		||||
    </Project>
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue