Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

0.7.4.1
Justin Clark-Casey (justincc) 2012-03-28 02:52:11 +01:00
commit 514a9fdf8e
2 changed files with 116 additions and 1 deletions

View File

@ -0,0 +1,38 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Framework.Client
{
public interface IClientInventory
{
void SendRemoveInventoryFolders(UUID[] folders);
void SendRemoveInventoryItems(UUID[] folders);
}
}

View File

@ -59,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Handles new client connections
/// Constructor takes a single Packet and authenticates everything
/// </summary>
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IClientIPEndpoint, IStatsCollector
{
/// <value>
/// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details.
@ -448,6 +448,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// DebugPacketLevel = 1;
RegisterInterface<IClientIM>(this);
RegisterInterface<IClientInventory>(this);
RegisterInterface<IClientChat>(this);
RegisterInterface<IClientIPEndpoint>(this);
@ -12262,5 +12263,81 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (reply != null)
OutPacket(reply, ThrottleOutPacketType.Task);
}
public void SendRemoveInventoryItems(UUID[] items)
{
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq == null)
{
m_log.DebugFormat("[LLCLIENT]: Null event queue");
return;
}
OSDMap llsd = new OSDMap(3);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
OSDArray AgentData = new OSDArray(1);
AgentData.Add(AgentDataMap);
llsd.Add("AgentData", AgentData);
OSDArray ItemData = new OSDArray();
foreach (UUID item in items)
{
OSDMap ItemDataMap = new OSDMap(2);
ItemDataMap.Add("ItemID", OSD.FromUUID(item));
ItemDataMap.Add("AgentID", OSD.FromUUID(AgentId));
ItemData.Add(ItemDataMap);
}
llsd.Add("ItemData", ItemData);
eq.Enqueue(BuildEvent("RemoveInventoryItem",
llsd), AgentId);
}
public void SendRemoveInventoryFolders(UUID[] folders)
{
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq == null)
{
m_log.DebugFormat("[LLCLIENT]: Null event queue");
return;
}
OSDMap llsd = new OSDMap(3);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
OSDArray AgentData = new OSDArray(1);
AgentData.Add(AgentDataMap);
llsd.Add("AgentData", AgentData);
OSDArray FolderData = new OSDArray();
foreach (UUID folder in folders)
{
OSDMap FolderDataMap = new OSDMap(2);
FolderDataMap.Add("FolderID", OSD.FromUUID(folder));
FolderDataMap.Add("AgentID", OSD.FromUUID(AgentId));
FolderData.Add(FolderDataMap);
}
llsd.Add("FolderData", FolderData);
eq.Enqueue(BuildEvent("RemoveInventoryFolder",
llsd), AgentId);
}
}
}