minor: Change log messages on Warp3DImageModule to show they are from this module
parent
53c25a4778
commit
514dd85199
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@ -54,8 +54,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3");
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private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216);
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private IRendering m_primMesher;
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@ -88,11 +87,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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if (renderers.Count > 0)
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{
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m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
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m_log.Debug("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString());
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m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher);
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}
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else
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{
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m_log.Debug("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
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m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled");
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}
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m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
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@ -150,7 +149,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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}
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catch
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{
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m_log.Warn("[MAPTILE]: Failed to load StartupConfig");
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m_log.Warn("[WARP 3D IMAGE MODULE]: Failed to load StartupConfig");
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}
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m_colors.Clear();
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@ -222,7 +221,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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catch (Exception e)
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{
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// JPEG2000 encoder failed
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m_log.Error("[MAPTILE]: Failed generating terrain map: " + e);
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m_log.Error("[WARP 3D IMAGE MODULE]: Failed generating terrain map: ", e);
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}
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return null;
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@ -619,7 +618,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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}
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catch (Exception ex)
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{
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m_log.WarnFormat("[MAPTILE]: Error decoding JPEG2000 texture {0} ({1} bytes): {2}", textureID, j2kData.Length, ex.Message);
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m_log.WarnFormat(
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"[WARP 3D IMAGE MODULE]: Error decoding JPEG2000 texture {0} ({1} bytes): {2}",
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textureID, j2kData.Length, ex.Message);
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width = 0;
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height = 0;
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return new Color4(0.5f, 0.5f, 0.5f, 1.0f);
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