Mantis#2197. Thank you kindly, Tyre, for a patch that:

adds the new function osTeleportAgent().
0.6.0-stable
Charles Krinke 2008-09-15 14:32:02 +00:00
parent ab30c6dc62
commit 5164fa2411
8 changed files with 114 additions and 4 deletions

View File

@ -37,7 +37,7 @@ using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion;
namespace OpenSim.Region.ScriptEngine.Common
{
public class BuiltIn_Commands_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript
public class BuiltIn_Commands_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, OSSL_BuilIn_Commands_Interface, IScript
{
//
// Included as base for any LSL-script that is compiled.
@ -1942,6 +1942,18 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.osSetPrimFloatOnWater(floatYN);
}
// Teleport Functions
public void osTeleportAgent(string agent, string regionName, vector position, vector lookat)
{
m_LSL_Functions.osTeleportAgent(agent, regionName, position, lookat);
}
public void osTeleportAgent(string agent, vector position, vector lookat)
{
m_LSL_Functions.osTeleportAgent(agent, position, lookat);
}
// Animation Functions
public void osAvatarPlayAnimation(string avatar, string animation)

View File

@ -88,7 +88,7 @@ namespace OpenSim.Region.ScriptEngine.Common
private float m_distanceFactor = 1.0f;
private void ScriptSleep(int delay)
protected void ScriptSleep(int delay)
{
delay = (int)((float)delay * m_delayFactor);
if (delay == 0)

View File

@ -32,7 +32,7 @@ using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
namespace OpenSim.Region.ScriptEngine.Common
@ -436,6 +436,34 @@ namespace OpenSim.Region.ScriptEngine.Common
}
}
// Teleport functions
public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
m_host.AddScriptLPS(1);
UUID agentId = new UUID();
if (UUID.TryParse(agent, out agentId))
{
ScenePresence presence = World.GetScenePresence(agentId);
if (presence != null)
{
// agent must be over owners land to avoid abuse
if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y))
{
World.RequestTeleportLocation(presence.ControllingClient, regionName,
new Vector3((float)position.x, (float)position.y, (float)position.z),
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
// ScriptSleep(5000);
}
}
}
}
public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
osTeleportAgent(agent, World.RegionInfo.RegionName, position, lookat);
}
// Adam's super super custom animation functions
public void osAvatarPlayAnimation(string avatar, string animation)
{

View File

@ -44,6 +44,10 @@ namespace OpenSim.Region.ScriptEngine.Common
void osSetParcelMediaURL(string url);
void osSetPrimFloatOnWater(int floatYN);
// Teleport commands
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
// Animation commands
void osAvatarPlayAnimation(string avatar, string animation);
void osAvatarStopAnimation(string avatar, string animation);

View File

@ -87,7 +87,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
AsyncCommands = (AsyncCommandManager)ScriptEngine.AsyncCommands;
}
private void ScriptSleep(int delay)
protected void ScriptSleep(int delay)
{
delay = (int)((float)delay * m_ScriptDelayFactor);
if (delay == 0)

View File

@ -36,6 +36,7 @@ using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
@ -46,6 +47,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal SceneObjectPart m_host;
internal uint m_localID;
internal UUID m_itemID;
internal AsyncCommandManager AsyncCommands = null;
internal float m_ScriptDelayFactor = 1.0f;
internal float m_ScriptDistanceFactor = 1.0f;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
{
@ -53,6 +57,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host = host;
m_localID = localID;
m_itemID = itemID;
IConfigSource config = new IniConfigSource(Application.iniFilePath);
if (config.Configs["XEngine"] == null)
config.AddConfig("XEngine");
m_ScriptDelayFactor = config.Configs["XEngine"].
GetFloat("ScriptDelayFactor", 1.0f);
m_ScriptDistanceFactor = config.Configs["XEngine"].
GetFloat("ScriptDistanceLimitFactor", 1.0f);
AsyncCommands = (AsyncCommandManager)ScriptEngine.AsyncCommands;
}
//
@ -69,6 +84,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return lease;
}
protected void ScriptSleep(int delay)
{
delay = (int)((float)delay * m_ScriptDelayFactor);
if (delay == 0)
return;
System.Threading.Thread.Sleep(delay);
}
//
// OpenSim functions
//
@ -312,6 +335,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
// Teleport functions
public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
m_host.AddScriptLPS(1);
UUID agentId = new UUID();
if (UUID.TryParse(agent, out agentId))
{
ScenePresence presence = World.GetScenePresence(agentId);
if (presence != null)
{
// agent must be over owners land to avoid abuse
if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y))
{
World.RequestTeleportLocation(presence.ControllingClient, regionName,
new Vector3((float)position.x, (float)position.y, (float)position.z),
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
// ScriptSleep(5000);
}
}
}
}
public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
osTeleportAgent(agent, World.RegionInfo.RegionName, position, lookat);
}
// Adam's super super custom animation functions
public void osAvatarPlayAnimation(string avatar, string animation)
{

View File

@ -44,6 +44,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osSetParcelMediaURL(string url);
void osSetPrimFloatOnWater(int floatYN);
// Teleport commands
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
// Animation commands
void osAvatarPlayAnimation(string avatar, string animation);
void osAvatarStopAnimation(string avatar, string animation);

View File

@ -122,6 +122,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osSetPrimFloatOnWater(floatYN);
}
// Teleport Functions
public void osTeleportAgent(string agent, string regionName, vector position, vector lookat)
{
m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat);
}
public void osTeleportAgent(string agent, vector position, vector lookat)
{
m_OSSL_Functions.osTeleportAgent(agent, position, lookat);
}
// Animation Functions
public void osAvatarPlayAnimation(string avatar, string animation)