* Establish placeholder for future TextureSender tests
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@ -35,7 +35,6 @@ using OpenSim.Framework.Statistics;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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{
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{
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/// <summary>
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/// <summary>
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@ -0,0 +1,59 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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{
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[TestFixture]
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public class UserTextureSenderTests
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{
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[Test]
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/// <summary>
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/// More a placeholder, really
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/// </summary>
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public void DummyTest()
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{
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AgentCircuitData agent = new AgentCircuitData();
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agent.AgentID = UUID.Random();
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agent.firstname = "testfirstname";
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agent.lastname = "testlastname";
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agent.SessionID = UUID.Zero;
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agent.SecureSessionID = UUID.Zero;
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agent.circuitcode = 123;
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = Vector3.Zero;
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agent.CapsPath = "http://wibble.com";
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new TextureSender(new TestClient(agent), 0, 0);
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}
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}
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}
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@ -134,9 +134,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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/// <summary>
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/// <summary>
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/// Load up the texture data to send.
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/// Load up the texture data to send.
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/// </summary>
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/// </summary>
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/// <param name="asset">
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/// <param name="asset"></param>
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/// A <see cref="AssetBase"/>
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/// </param>
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public void TextureReceived(AssetBase asset)
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public void TextureReceived(AssetBase asset)
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{
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{
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m_asset = asset;
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m_asset = asset;
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@ -2756,6 +2756,7 @@
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<Files>
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<Files>
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<!-- SADLY the way this works means you need to keep adding these paths -->
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<!-- SADLY the way this works means you need to keep adding these paths -->
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<Match path="Modules/World/Terrain/Tests" pattern="*.cs" recurse="true" />
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<Match path="Modules/World/Terrain/Tests" pattern="*.cs" recurse="true" />
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<Match path="Modules/Agent/TextureSender/Tests" pattern="*.cs" recurse="true" />
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<Match path="Scenes/Tests" pattern="*.cs" recurse="false" />
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<Match path="Scenes/Tests" pattern="*.cs" recurse="false" />
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</Files>
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</Files>
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</Project>
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</Project>
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