* Establish placeholder for future TextureSender tests

0.6.2-post-fixes
Justin Clarke Casey 2009-01-08 21:05:24 +00:00
parent af49acd6cc
commit 5169b1f19e
4 changed files with 61 additions and 4 deletions

View File

@ -35,7 +35,6 @@ using OpenSim.Framework.Statistics;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
/// <summary>

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@ -0,0 +1,59 @@
/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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*/
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
{
[TestFixture]
public class UserTextureSenderTests
{
[Test]
/// <summary>
/// More a placeholder, really
/// </summary>
public void DummyTest()
{
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = UUID.Random();
agent.firstname = "testfirstname";
agent.lastname = "testlastname";
agent.SessionID = UUID.Zero;
agent.SecureSessionID = UUID.Zero;
agent.circuitcode = 123;
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = Vector3.Zero;
agent.CapsPath = "http://wibble.com";
new TextureSender(new TestClient(agent), 0, 0);
}
}
}

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@ -134,9 +134,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
/// <summary>
/// Load up the texture data to send.
/// </summary>
/// <param name="asset">
/// A <see cref="AssetBase"/>
/// </param>
/// <param name="asset"></param>
public void TextureReceived(AssetBase asset)
{
m_asset = asset;

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@ -2756,6 +2756,7 @@
<Files>
<!-- SADLY the way this works means you need to keep adding these paths -->
<Match path="Modules/World/Terrain/Tests" pattern="*.cs" recurse="true" />
<Match path="Modules/Agent/TextureSender/Tests" pattern="*.cs" recurse="true" />
<Match path="Scenes/Tests" pattern="*.cs" recurse="false" />
</Files>
</Project>