diff --git a/OpenSim/Region/Physics/PEPlugin/PEScene.cs b/OpenSim/Region/Physics/PEPlugin/PEScene.cs index e04e25b871..27117a486e 100755 --- a/OpenSim/Region/Physics/PEPlugin/PEScene.cs +++ b/OpenSim/Region/Physics/PEPlugin/PEScene.cs @@ -86,12 +86,7 @@ public class PEScene : PhysicsScene } public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, - Vector3 size, Quaternion rotation) // deprecated - { - return null; - } - public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, - Vector3 size, Quaternion rotation, bool isPhysical) + Vector3 size, Quaternion rotation, bool isPhysical, uint localID) { PEPrim prim = new PEPrim(primName, this, position, size, rotation, null, pbs, isPhysical, null); lock (m_prims) m_prims.Add(prim);