minor: put <remarks> tags around some method doc
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728fd0b1b8
commit
517932722b
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@ -43,11 +43,12 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// <summary>
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/// Gather uuids for a given entity.
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/// Gather uuids for a given entity.
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/// </summary>
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/// </summary>
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///
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/// <remarks>
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/// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts
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/// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts
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/// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets
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/// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets
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/// are only retrieved when they are necessary to carry out the inspection (i.e. a serialized object needs to be
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/// are only retrieved when they are necessary to carry out the inspection (i.e. a serialized object needs to be
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/// retrieved to work out which assets it references).
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/// retrieved to work out which assets it references).
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/// </remarks>
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public class UuidGatherer
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public class UuidGatherer
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -76,11 +77,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// <summary>
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/// Gather all the asset uuids associated with the asset referenced by a given uuid
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/// Gather all the asset uuids associated with the asset referenced by a given uuid
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/// </summary>
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/// </summary>
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///
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/// <remarks>
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/// This includes both those directly associated with
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/// This includes both those directly associated with
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/// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained
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/// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained
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/// within this object).
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/// within this object).
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///
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/// </remarks>
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/// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param>
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/// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param>
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/// <param name="assetType">The type of the asset for the uuid given</param>
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/// <param name="assetType">The type of the asset for the uuid given</param>
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/// <param name="assetUuids">The assets gathered</param>
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/// <param name="assetUuids">The assets gathered</param>
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@ -123,11 +124,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// <summary>
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/// Gather all the asset uuids associated with a given object.
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/// Gather all the asset uuids associated with a given object.
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/// </summary>
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/// </summary>
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///
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/// <remarks>
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/// This includes both those directly associated with
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/// This includes both those directly associated with
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/// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained
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/// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained
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/// within this object).
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/// within this object).
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///
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/// </remarks>
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/// <param name="sceneObject">The scene object for which to gather assets</param>
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/// <param name="sceneObject">The scene object for which to gather assets</param>
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/// <param name="assetUuids">The assets gathered</param>
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/// <param name="assetUuids">The assets gathered</param>
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public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids)
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public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids)
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