Update svn properties.
parent
fbf90b1ece
commit
518a8b9f2a
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@ -1,42 +1,42 @@
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/**
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/**
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* Copyright (c) 2008, Contributors. All rights reserved.
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
* are permitted provided that the following conditions are met:
|
* are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright notice,
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer in the documentation
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
* and/or other materials provided with the distribution.
|
* and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the Organizations nor the names of Individual
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
* Contributors may be used to endorse or promote products derived from
|
* Contributors may be used to endorse or promote products derived from
|
||||||
* this software without specific prior written permission.
|
* this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
|
*
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*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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|
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using OpenSim.Framework;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Communications
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namespace OpenSim.Framework.Communications
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{
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{
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public interface IHyperlink
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public interface IHyperlink
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{
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{
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bool IsHyperlinkRegion(ulong handle);
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bool IsHyperlinkRegion(ulong handle);
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RegionInfo GetHyperlinkRegion(ulong handle);
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RegionInfo GetHyperlinkRegion(ulong handle);
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ulong FindRegionHandle(ulong handle);
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ulong FindRegionHandle(ulong handle);
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}
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}
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}
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}
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|
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@ -1,80 +1,80 @@
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/**
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/**
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* Copyright (c) 2008, Contributors. All rights reserved.
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
* are permitted provided that the following conditions are met:
|
* are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright notice,
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer in the documentation
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
* and/or other materials provided with the distribution.
|
* and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the Organizations nor the names of Individual
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
* Contributors may be used to endorse or promote products derived from
|
* Contributors may be used to endorse or promote products derived from
|
||||||
* this software without specific prior written permission.
|
* this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
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* OF THE POSSIBILITY OF SUCH DAMAGE.
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using System;
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using System;
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using OpenSim.Framework;
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using OpenSim.Framework;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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public class ForeignUserProfileData : UserProfileData
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public class ForeignUserProfileData : UserProfileData
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{
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{
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/// <summary>
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/// <summary>
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/// The address of the users home sim, used for foreigners.
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/// The address of the users home sim, used for foreigners.
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/// </summary>
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/// </summary>
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private string _userUserServerURI = String.Empty;
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private string _userUserServerURI = String.Empty;
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/// <summary>
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/// <summary>
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/// The address of the users home sim, used for foreigners.
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/// The address of the users home sim, used for foreigners.
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/// </summary>
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/// </summary>
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private string _userHomeAddress = String.Empty;
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private string _userHomeAddress = String.Empty;
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/// <summary>
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/// <summary>
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/// The port of the users home sim, used for foreigners.
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/// The port of the users home sim, used for foreigners.
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/// </summary>
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/// </summary>
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private string _userHomePort = String.Empty;
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private string _userHomePort = String.Empty;
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/// <summary>
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/// <summary>
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/// The remoting port of the users home sim, used for foreigners.
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/// The remoting port of the users home sim, used for foreigners.
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/// </summary>
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/// </summary>
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private string _userHomeRemotingPort = String.Empty;
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private string _userHomeRemotingPort = String.Empty;
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public string UserServerURI
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public string UserServerURI
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{
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{
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get { return _userUserServerURI; }
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get { return _userUserServerURI; }
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set { _userUserServerURI = value; }
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set { _userUserServerURI = value; }
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}
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}
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public string UserHomeAddress
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public string UserHomeAddress
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{
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{
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get { return _userHomeAddress; }
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get { return _userHomeAddress; }
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set { _userHomeAddress = value; }
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set { _userHomeAddress = value; }
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}
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}
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public string UserHomePort
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public string UserHomePort
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{
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{
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get { return _userHomePort; }
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get { return _userHomePort; }
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set { _userHomePort = value; }
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set { _userHomePort = value; }
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}
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}
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public string UserHomeRemotingPort
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public string UserHomeRemotingPort
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{
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{
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get { return _userHomeRemotingPort; }
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get { return _userHomeRemotingPort; }
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set { _userHomeRemotingPort = value; }
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set { _userHomeRemotingPort = value; }
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}
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}
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}
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}
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}
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}
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@ -1,90 +1,90 @@
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/**
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/**
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* Copyright (c) 2008, Contributors. All rights reserved.
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
* are permitted provided that the following conditions are met:
|
* are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright notice,
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer in the documentation
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
* and/or other materials provided with the distribution.
|
* and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the Organizations nor the names of Individual
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
* Contributors may be used to endorse or promote products derived from
|
* Contributors may be used to endorse or promote products derived from
|
||||||
* this software without specific prior written permission.
|
* this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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||||||
*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Net;
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using System.Net;
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using OpenSim.Framework;
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using OpenSim.Framework;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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public class HGNetworkServersInfo
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public class HGNetworkServersInfo
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{
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{
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public readonly string LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI;
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public readonly string LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI;
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private static HGNetworkServersInfo m_singleton;
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private static HGNetworkServersInfo m_singleton;
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public static HGNetworkServersInfo Singleton
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public static HGNetworkServersInfo Singleton
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{
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{
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get { return m_singleton; }
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get { return m_singleton; }
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}
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}
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public static void Init(string assetserver, string inventoryserver, string userserver)
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public static void Init(string assetserver, string inventoryserver, string userserver)
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{
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{
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m_singleton = new HGNetworkServersInfo(assetserver, inventoryserver, userserver);
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m_singleton = new HGNetworkServersInfo(assetserver, inventoryserver, userserver);
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}
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}
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private HGNetworkServersInfo(string a, string i, string u)
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private HGNetworkServersInfo(string a, string i, string u)
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{
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{
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LocalAssetServerURI = ServerURI(a);
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LocalAssetServerURI = ServerURI(a);
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LocalInventoryServerURI = ServerURI(i);
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LocalInventoryServerURI = ServerURI(i);
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LocalUserServerURI = ServerURI(u);
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LocalUserServerURI = ServerURI(u);
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}
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}
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|
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public bool IsLocalUser(string userserver)
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public bool IsLocalUser(string userserver)
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{
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{
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string userServerURI = ServerURI(userserver);
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string userServerURI = ServerURI(userserver);
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bool ret = (((userServerURI == null) || (userServerURI == "") || (userServerURI == LocalUserServerURI)));
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bool ret = (((userServerURI == null) || (userServerURI == "") || (userServerURI == LocalUserServerURI)));
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//Console.WriteLine("-------------> HGNetworkServersInfo.IsLocalUser? " + ret + "(userServer=" + userServerURI + "; localuserserver=" + LocalUserServerURI + ")");
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//Console.WriteLine("-------------> HGNetworkServersInfo.IsLocalUser? " + ret + "(userServer=" + userServerURI + "; localuserserver=" + LocalUserServerURI + ")");
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return ret;
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return ret;
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}
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}
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|
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public static string ServerURI(string uri)
|
public static string ServerURI(string uri)
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{
|
{
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IPAddress ipaddr1 = null;
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IPAddress ipaddr1 = null;
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string port1 = "";
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string port1 = "";
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try
|
try
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{
|
{
|
||||||
ipaddr1 = Util.GetHostFromURL(uri);
|
ipaddr1 = Util.GetHostFromURL(uri);
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||||||
}
|
}
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catch { }
|
catch { }
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||||||
|
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try
|
try
|
||||||
{
|
{
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||||||
port1 = uri.Split(new char[] { ':' })[2];
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port1 = uri.Split(new char[] { ':' })[2];
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||||||
}
|
}
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catch { }
|
catch { }
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||||||
|
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||||||
// We tried our best to convert the domain names to IP addresses
|
// We tried our best to convert the domain names to IP addresses
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return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
|
return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
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}
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}
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|
|
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@ -1,184 +1,184 @@
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using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Console;
|
using OpenSim.Framework.Console;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Framework.Statistics;
|
using OpenSim.Framework.Statistics;
|
||||||
using OpenSim.Region.ClientStack;
|
using OpenSim.Region.ClientStack;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Region.Communications.Local;
|
using OpenSim.Region.Communications.Local;
|
||||||
using OpenSim.Region.Communications.Hypergrid;
|
using OpenSim.Region.Communications.Hypergrid;
|
||||||
using OpenSim.Region.Environment;
|
using OpenSim.Region.Environment;
|
||||||
using OpenSim.Region.Environment.Interfaces;
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
using OpenSim.Region.Environment.Scenes.Hypergrid;
|
using OpenSim.Region.Environment.Scenes.Hypergrid;
|
||||||
|
|
||||||
using Timer = System.Timers.Timer;
|
using Timer = System.Timers.Timer;
|
||||||
|
|
||||||
namespace OpenSim
|
namespace OpenSim
|
||||||
{
|
{
|
||||||
public class HGOpenSimNode : OpenSim
|
public class HGOpenSimNode : OpenSim
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
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private IHyperlink HGServices = null;
|
private IHyperlink HGServices = null;
|
||||||
|
|
||||||
public HGOpenSimNode(IConfigSource configSource) : base(configSource)
|
public HGOpenSimNode(IConfigSource configSource) : base(configSource)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs initialisation of the scene, such as loading configuration from disk.
|
/// Performs initialisation of the scene, such as loading configuration from disk.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected override void StartupSpecific()
|
protected override void StartupSpecific()
|
||||||
{
|
{
|
||||||
m_log.Info("====================================================================");
|
m_log.Info("====================================================================");
|
||||||
m_log.Info("=================== STARTING HYPERGRID NODE ========================");
|
m_log.Info("=================== STARTING HYPERGRID NODE ========================");
|
||||||
m_log.Info("====================================================================");
|
m_log.Info("====================================================================");
|
||||||
|
|
||||||
base.StartupSpecific();
|
base.StartupSpecific();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
protected override void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder)
|
protected override void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder)
|
||||||
{
|
{
|
||||||
// Standalone mode
|
// Standalone mode
|
||||||
|
|
||||||
HGInventoryService inventoryService = new HGInventoryService(m_networkServersInfo.InventoryURL, null, false);
|
HGInventoryService inventoryService = new HGInventoryService(m_networkServersInfo.InventoryURL, null, false);
|
||||||
inventoryService.AddPlugin(m_configSettings.StandaloneInventoryPlugin, m_configSettings.StandaloneInventorySource);
|
inventoryService.AddPlugin(m_configSettings.StandaloneInventoryPlugin, m_configSettings.StandaloneInventorySource);
|
||||||
|
|
||||||
LocalUserServices userService =
|
LocalUserServices userService =
|
||||||
new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
|
new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
|
||||||
m_networkServersInfo.DefaultHomeLocY, inventoryService);
|
m_networkServersInfo.DefaultHomeLocY, inventoryService);
|
||||||
userService.AddPlugin(m_configSettings.StandaloneUserPlugin, m_configSettings.StandaloneUserSource);
|
userService.AddPlugin(m_configSettings.StandaloneUserPlugin, m_configSettings.StandaloneUserSource);
|
||||||
|
|
||||||
//LocalBackEndServices backendService = new LocalBackEndServices();
|
//LocalBackEndServices backendService = new LocalBackEndServices();
|
||||||
HGGridServicesStandalone gridService = new HGGridServicesStandalone(m_networkServersInfo, m_httpServer, m_assetCache, m_sceneManager);
|
HGGridServicesStandalone gridService = new HGGridServicesStandalone(m_networkServersInfo, m_httpServer, m_assetCache, m_sceneManager);
|
||||||
|
|
||||||
LocalLoginService loginService =
|
LocalLoginService loginService =
|
||||||
new LocalLoginService(
|
new LocalLoginService(
|
||||||
userService, m_configSettings.StandaloneWelcomeMessage, inventoryService, gridService.LocalBackend, m_networkServersInfo,
|
userService, m_configSettings.StandaloneWelcomeMessage, inventoryService, gridService.LocalBackend, m_networkServersInfo,
|
||||||
m_configSettings.StandaloneAuthenticate, libraryRootFolder);
|
m_configSettings.StandaloneAuthenticate, libraryRootFolder);
|
||||||
|
|
||||||
|
|
||||||
m_commsManager = new HGCommunicationsStandalone(m_networkServersInfo, m_httpServer, m_assetCache,
|
m_commsManager = new HGCommunicationsStandalone(m_networkServersInfo, m_httpServer, m_assetCache,
|
||||||
userService, userService, inventoryService, gridService, gridService, userService, libraryRootFolder, m_configSettings.DumpAssetsToFile);
|
userService, userService, inventoryService, gridService, gridService, userService, libraryRootFolder, m_configSettings.DumpAssetsToFile);
|
||||||
|
|
||||||
inventoryService.UserProfileCache = m_commsManager.UserProfileCacheService;
|
inventoryService.UserProfileCache = m_commsManager.UserProfileCacheService;
|
||||||
HGServices = gridService;
|
HGServices = gridService;
|
||||||
|
|
||||||
// set up XMLRPC handler for client's initial login request message
|
// set up XMLRPC handler for client's initial login request message
|
||||||
m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
|
m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
|
||||||
|
|
||||||
// provides the web form login
|
// provides the web form login
|
||||||
m_httpServer.AddHTTPHandler("login", loginService.ProcessHTMLLogin);
|
m_httpServer.AddHTTPHandler("login", loginService.ProcessHTMLLogin);
|
||||||
|
|
||||||
// Provides the LLSD login
|
// Provides the LLSD login
|
||||||
m_httpServer.SetDefaultLLSDHandler(loginService.LLSDLoginMethod);
|
m_httpServer.SetDefaultLLSDHandler(loginService.LLSDLoginMethod);
|
||||||
|
|
||||||
// provide grid info
|
// provide grid info
|
||||||
// m_gridInfoService = new GridInfoService(m_config.Source.Configs["Startup"].GetString("inifile", Path.Combine(Util.configDir(), "OpenSim.ini")));
|
// m_gridInfoService = new GridInfoService(m_config.Source.Configs["Startup"].GetString("inifile", Path.Combine(Util.configDir(), "OpenSim.ini")));
|
||||||
m_gridInfoService = new GridInfoService(m_config.Source);
|
m_gridInfoService = new GridInfoService(m_config.Source);
|
||||||
m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
|
m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
|
||||||
m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod));
|
m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void InitialiseGridServices(LibraryRootFolder libraryRootFolder)
|
protected override void InitialiseGridServices(LibraryRootFolder libraryRootFolder)
|
||||||
{
|
{
|
||||||
m_commsManager = new HGCommunicationsGridMode(m_networkServersInfo, m_httpServer, m_assetCache, m_sceneManager, libraryRootFolder);
|
m_commsManager = new HGCommunicationsGridMode(m_networkServersInfo, m_httpServer, m_assetCache, m_sceneManager, libraryRootFolder);
|
||||||
|
|
||||||
HGServices = ((HGCommunicationsGridMode)m_commsManager).HGServices;
|
HGServices = ((HGCommunicationsGridMode)m_commsManager).HGServices;
|
||||||
|
|
||||||
m_httpServer.AddStreamHandler(new SimStatusHandler());
|
m_httpServer.AddStreamHandler(new SimStatusHandler());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
|
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
|
||||||
AgentCircuitManager circuitManager)
|
AgentCircuitManager circuitManager)
|
||||||
{
|
{
|
||||||
HGSceneCommunicationService sceneGridService = new HGSceneCommunicationService(m_commsManager, HGServices);
|
HGSceneCommunicationService sceneGridService = new HGSceneCommunicationService(m_commsManager, HGServices);
|
||||||
return
|
return
|
||||||
new HGScene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache,
|
new HGScene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache,
|
||||||
storageManager, m_httpServer,
|
storageManager, m_httpServer,
|
||||||
m_moduleLoader, m_configSettings.DumpAssetsToFile, m_configSettings.PhysicalPrim, m_configSettings.See_into_region_from_neighbor, m_config.Source,
|
m_moduleLoader, m_configSettings.DumpAssetsToFile, m_configSettings.PhysicalPrim, m_configSettings.See_into_region_from_neighbor, m_config.Source,
|
||||||
m_version);
|
m_version);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void RunCmd(string command, string[] cmdparams)
|
public override void RunCmd(string command, string[] cmdparams)
|
||||||
{
|
{
|
||||||
if (command.Equals("link-region"))
|
if (command.Equals("link-region"))
|
||||||
{
|
{
|
||||||
// link-region <Xloc> <Yloc> <HostName> <HttpPort> <LocalName>
|
// link-region <Xloc> <Yloc> <HostName> <HttpPort> <LocalName>
|
||||||
if (cmdparams.Length < 4)
|
if (cmdparams.Length < 4)
|
||||||
{
|
{
|
||||||
LinkRegionCmdUsage();
|
LinkRegionCmdUsage();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
RegionInfo regInfo = new RegionInfo();
|
RegionInfo regInfo = new RegionInfo();
|
||||||
uint xloc, yloc;
|
uint xloc, yloc;
|
||||||
uint externalPort;
|
uint externalPort;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
xloc = Convert.ToUInt32(cmdparams[0]);
|
xloc = Convert.ToUInt32(cmdparams[0]);
|
||||||
yloc = Convert.ToUInt32(cmdparams[1]);
|
yloc = Convert.ToUInt32(cmdparams[1]);
|
||||||
externalPort = Convert.ToUInt32(cmdparams[3]);
|
externalPort = Convert.ToUInt32(cmdparams[3]);
|
||||||
//internalPort = Convert.ToUInt32(cmdparams[4]);
|
//internalPort = Convert.ToUInt32(cmdparams[4]);
|
||||||
//remotingPort = Convert.ToUInt32(cmdparams[5]);
|
//remotingPort = Convert.ToUInt32(cmdparams[5]);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.Warn("[HGrid] Wrong format for link-region command: " + e.Message);
|
m_log.Warn("[HGrid] Wrong format for link-region command: " + e.Message);
|
||||||
LinkRegionCmdUsage();
|
LinkRegionCmdUsage();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
regInfo.RegionLocX = xloc;
|
regInfo.RegionLocX = xloc;
|
||||||
regInfo.RegionLocY = yloc;
|
regInfo.RegionLocY = yloc;
|
||||||
regInfo.ExternalHostName = cmdparams[2];
|
regInfo.ExternalHostName = cmdparams[2];
|
||||||
regInfo.HttpPort = externalPort;
|
regInfo.HttpPort = externalPort;
|
||||||
//regInfo.RemotingPort = remotingPort;
|
//regInfo.RemotingPort = remotingPort;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
regInfo.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int)0);
|
regInfo.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int)0);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.Warn("[HGrid] Wrong format for link-region command: " + e.Message);
|
m_log.Warn("[HGrid] Wrong format for link-region command: " + e.Message);
|
||||||
LinkRegionCmdUsage();
|
LinkRegionCmdUsage();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
regInfo.RemotingAddress = regInfo.ExternalEndPoint.Address.ToString();
|
regInfo.RemotingAddress = regInfo.ExternalEndPoint.Address.ToString();
|
||||||
|
|
||||||
// Finally, link it
|
// Finally, link it
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
m_sceneManager.CurrentOrFirstScene.CommsManager.GridService.RegisterRegion(regInfo);
|
m_sceneManager.CurrentOrFirstScene.CommsManager.GridService.RegisterRegion(regInfo);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.Warn("[HGrid] Unable to link region: " + e.StackTrace);
|
m_log.Warn("[HGrid] Unable to link region: " + e.StackTrace);
|
||||||
}
|
}
|
||||||
if (cmdparams.Length >= 5)
|
if (cmdparams.Length >= 5)
|
||||||
{
|
{
|
||||||
regInfo.RegionName = "";
|
regInfo.RegionName = "";
|
||||||
for (int i = 4; i < cmdparams.Length; i++)
|
for (int i = 4; i < cmdparams.Length; i++)
|
||||||
regInfo.RegionName += cmdparams[i] + " ";
|
regInfo.RegionName += cmdparams[i] + " ";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
base.RunCmd(command, cmdparams);
|
base.RunCmd(command, cmdparams);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LinkRegionCmdUsage()
|
private void LinkRegionCmdUsage()
|
||||||
{
|
{
|
||||||
Console.WriteLine("Usage: link-region <Xloc> <Yloc> <HostName> <HttpPort> [<LocalName>]");
|
Console.WriteLine("Usage: link-region <Xloc> <Yloc> <HostName> <HttpPort> [<LocalName>]");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,82 +1,82 @@
|
||||||
/**
|
/**
|
||||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
* are permitted provided that the following conditions are met:
|
* are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright notice,
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer in the documentation
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
* and/or other materials provided with the distribution.
|
* and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the Organizations nor the names of Individual
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
* Contributors may be used to endorse or promote products derived from
|
* Contributors may be used to endorse or promote products derived from
|
||||||
* this software without specific prior written permission.
|
* this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
using log4net;
|
using log4net;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Region.Communications.OGS1;
|
using OpenSim.Region.Communications.OGS1;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.Region.Communications.Hypergrid
|
namespace OpenSim.Region.Communications.Hypergrid
|
||||||
{
|
{
|
||||||
public class HGCommunicationsGridMode : CommunicationsManager // CommunicationsOGS1
|
public class HGCommunicationsGridMode : CommunicationsManager // CommunicationsOGS1
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log
|
private static readonly ILog m_log
|
||||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
IHyperlink m_osw = null;
|
IHyperlink m_osw = null;
|
||||||
public IHyperlink HGServices
|
public IHyperlink HGServices
|
||||||
{
|
{
|
||||||
get { return m_osw; }
|
get { return m_osw; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public HGCommunicationsGridMode(
|
public HGCommunicationsGridMode(
|
||||||
NetworkServersInfo serversInfo, BaseHttpServer httpServer,
|
NetworkServersInfo serversInfo, BaseHttpServer httpServer,
|
||||||
AssetCache assetCache, SceneManager sman, LibraryRootFolder libraryRootFolder)
|
AssetCache assetCache, SceneManager sman, LibraryRootFolder libraryRootFolder)
|
||||||
: base(serversInfo, httpServer, assetCache, false, libraryRootFolder)
|
: base(serversInfo, httpServer, assetCache, false, libraryRootFolder)
|
||||||
{
|
{
|
||||||
|
|
||||||
// From constructor at CommunicationsOGS1
|
// From constructor at CommunicationsOGS1
|
||||||
HGGridServices gridInterComms = new HGGridServicesGridMode(serversInfo, httpServer, assetCache, sman, m_userProfileCacheService);
|
HGGridServices gridInterComms = new HGGridServicesGridMode(serversInfo, httpServer, assetCache, sman, m_userProfileCacheService);
|
||||||
m_gridService = gridInterComms;
|
m_gridService = gridInterComms;
|
||||||
m_interRegion = gridInterComms;
|
m_interRegion = gridInterComms;
|
||||||
m_osw = gridInterComms;
|
m_osw = gridInterComms;
|
||||||
|
|
||||||
// The HG InventoryService always uses secure handlers
|
// The HG InventoryService always uses secure handlers
|
||||||
HGInventoryService invService = new HGInventoryService(serversInfo.InventoryURL, this.m_userProfileCacheService, true);
|
HGInventoryService invService = new HGInventoryService(serversInfo.InventoryURL, this.m_userProfileCacheService, true);
|
||||||
AddSecureInventoryService(invService);
|
AddSecureInventoryService(invService);
|
||||||
m_defaultInventoryHost = invService.Host;
|
m_defaultInventoryHost = invService.Host;
|
||||||
if (SecureInventoryService != null)
|
if (SecureInventoryService != null)
|
||||||
m_log.Info("[HG] SecureInventoryService.");
|
m_log.Info("[HG] SecureInventoryService.");
|
||||||
else
|
else
|
||||||
m_log.Info("[HG] Non-secureInventoryService.");
|
m_log.Info("[HG] Non-secureInventoryService.");
|
||||||
|
|
||||||
|
|
||||||
HGUserServices userServices = new HGUserServices(this);
|
HGUserServices userServices = new HGUserServices(this);
|
||||||
m_userService = userServices;
|
m_userService = userServices;
|
||||||
m_messageService = userServices;
|
m_messageService = userServices;
|
||||||
m_avatarService = (IAvatarService)m_userService;
|
m_avatarService = (IAvatarService)m_userService;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,59 +1,59 @@
|
||||||
/**
|
/**
|
||||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
* are permitted provided that the following conditions are met:
|
* are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright notice,
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer in the documentation
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
* and/or other materials provided with the distribution.
|
* and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the Organizations nor the names of Individual
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
* Contributors may be used to endorse or promote products derived from
|
* Contributors may be used to endorse or promote products derived from
|
||||||
* this software without specific prior written permission.
|
* this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Region.Communications.Local;
|
using OpenSim.Region.Communications.Local;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
|
|
||||||
namespace OpenSim.Region.Communications.Hypergrid
|
namespace OpenSim.Region.Communications.Hypergrid
|
||||||
{
|
{
|
||||||
public class HGCommunicationsStandalone : CommunicationsLocal
|
public class HGCommunicationsStandalone : CommunicationsLocal
|
||||||
{
|
{
|
||||||
public HGCommunicationsStandalone(
|
public HGCommunicationsStandalone(
|
||||||
NetworkServersInfo serversInfo,
|
NetworkServersInfo serversInfo,
|
||||||
BaseHttpServer httpServer,
|
BaseHttpServer httpServer,
|
||||||
AssetCache assetCache,
|
AssetCache assetCache,
|
||||||
IUserService userService,
|
IUserService userService,
|
||||||
IUserServiceAdmin userServiceAdmin,
|
IUserServiceAdmin userServiceAdmin,
|
||||||
LocalInventoryService inventoryService,
|
LocalInventoryService inventoryService,
|
||||||
IInterRegionCommunications interRegionService,
|
IInterRegionCommunications interRegionService,
|
||||||
HGGridServices gridService, IMessagingService messageService, LibraryRootFolder libraryRootFolder, bool dumpAssetsToFile)
|
HGGridServices gridService, IMessagingService messageService, LibraryRootFolder libraryRootFolder, bool dumpAssetsToFile)
|
||||||
: base(serversInfo, httpServer, assetCache, userService, userServiceAdmin, inventoryService, interRegionService, gridService, messageService, libraryRootFolder, dumpAssetsToFile)
|
: base(serversInfo, httpServer, assetCache, userService, userServiceAdmin, inventoryService, interRegionService, gridService, messageService, libraryRootFolder, dumpAssetsToFile)
|
||||||
{
|
{
|
||||||
gridService.UserProfileCache = m_userProfileCacheService;
|
gridService.UserProfileCache = m_userProfileCacheService;
|
||||||
m_assetCache = assetCache;
|
m_assetCache = assetCache;
|
||||||
// Let's swap to always be secure access to inventory
|
// Let's swap to always be secure access to inventory
|
||||||
AddSecureInventoryService((ISecureInventoryService)inventoryService);
|
AddSecureInventoryService((ISecureInventoryService)inventoryService);
|
||||||
m_inventoryServices = null;
|
m_inventoryServices = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,285 +1,285 @@
|
||||||
/**
|
/**
|
||||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
* are permitted provided that the following conditions are met:
|
* are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright notice,
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer in the documentation
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
* and/or other materials provided with the distribution.
|
* and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the Organizations nor the names of Individual
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
* Contributors may be used to endorse or promote products derived from
|
* Contributors may be used to endorse or promote products derived from
|
||||||
* this software without specific prior written permission.
|
* this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Region.Communications.OGS1;
|
using OpenSim.Region.Communications.OGS1;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
using log4net;
|
using log4net;
|
||||||
|
|
||||||
namespace OpenSim.Region.Communications.Hypergrid
|
namespace OpenSim.Region.Communications.Hypergrid
|
||||||
{
|
{
|
||||||
public class HGGridServicesGridMode : HGGridServices
|
public class HGGridServicesGridMode : HGGridServices
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Encapsulate remote backend services for manipulation of grid regions
|
/// Encapsulate remote backend services for manipulation of grid regions
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private OGS1GridServices m_remoteBackend = null;
|
private OGS1GridServices m_remoteBackend = null;
|
||||||
|
|
||||||
public OGS1GridServices RemoteBackend
|
public OGS1GridServices RemoteBackend
|
||||||
{
|
{
|
||||||
get { return m_remoteBackend; }
|
get { return m_remoteBackend; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public override string gdebugRegionName
|
public override string gdebugRegionName
|
||||||
{
|
{
|
||||||
get { return m_remoteBackend.gdebugRegionName; }
|
get { return m_remoteBackend.gdebugRegionName; }
|
||||||
set { m_remoteBackend.gdebugRegionName = value; }
|
set { m_remoteBackend.gdebugRegionName = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool RegionLoginsEnabled
|
public override bool RegionLoginsEnabled
|
||||||
{
|
{
|
||||||
get { return m_remoteBackend.RegionLoginsEnabled; }
|
get { return m_remoteBackend.RegionLoginsEnabled; }
|
||||||
set { m_remoteBackend.RegionLoginsEnabled = value; }
|
set { m_remoteBackend.RegionLoginsEnabled = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public HGGridServicesGridMode(NetworkServersInfo servers_info, BaseHttpServer httpServe,
|
public HGGridServicesGridMode(NetworkServersInfo servers_info, BaseHttpServer httpServe,
|
||||||
AssetCache asscache, SceneManager sman, UserProfileCacheService userv)
|
AssetCache asscache, SceneManager sman, UserProfileCacheService userv)
|
||||||
: base(servers_info, httpServe, asscache, sman)
|
: base(servers_info, httpServe, asscache, sman)
|
||||||
{
|
{
|
||||||
m_remoteBackend = new OGS1GridServices(servers_info, httpServe);
|
m_remoteBackend = new OGS1GridServices(servers_info, httpServe);
|
||||||
// Let's deregister this, so we can handle it here first
|
// Let's deregister this, so we can handle it here first
|
||||||
InterRegionSingleton.Instance.OnChildAgent -= m_remoteBackend.IncomingChildAgent;
|
InterRegionSingleton.Instance.OnChildAgent -= m_remoteBackend.IncomingChildAgent;
|
||||||
InterRegionSingleton.Instance.OnChildAgent += IncomingChildAgent;
|
InterRegionSingleton.Instance.OnChildAgent += IncomingChildAgent;
|
||||||
m_userProfileCache = userv;
|
m_userProfileCache = userv;
|
||||||
}
|
}
|
||||||
|
|
||||||
#region IGridServices interface
|
#region IGridServices interface
|
||||||
|
|
||||||
public override RegionCommsListener RegisterRegion(RegionInfo regionInfo)
|
public override RegionCommsListener RegisterRegion(RegionInfo regionInfo)
|
||||||
{
|
{
|
||||||
if (!regionInfo.RegionID.Equals(UUID.Zero))
|
if (!regionInfo.RegionID.Equals(UUID.Zero))
|
||||||
{
|
{
|
||||||
m_regionsOnInstance.Add(regionInfo);
|
m_regionsOnInstance.Add(regionInfo);
|
||||||
return m_remoteBackend.RegisterRegion(regionInfo);
|
return m_remoteBackend.RegisterRegion(regionInfo);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
return base.RegisterRegion(regionInfo);
|
return base.RegisterRegion(regionInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool DeregisterRegion(RegionInfo regionInfo)
|
public override bool DeregisterRegion(RegionInfo regionInfo)
|
||||||
{
|
{
|
||||||
bool success = m_remoteBackend.DeregisterRegion(regionInfo);
|
bool success = m_remoteBackend.DeregisterRegion(regionInfo);
|
||||||
if (!success)
|
if (!success)
|
||||||
success = base.DeregisterRegion(regionInfo);
|
success = base.DeregisterRegion(regionInfo);
|
||||||
return success;
|
return success;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override List<SimpleRegionInfo> RequestNeighbours(uint x, uint y)
|
public override List<SimpleRegionInfo> RequestNeighbours(uint x, uint y)
|
||||||
{
|
{
|
||||||
List<SimpleRegionInfo> neighbours = m_remoteBackend.RequestNeighbours(x, y);
|
List<SimpleRegionInfo> neighbours = m_remoteBackend.RequestNeighbours(x, y);
|
||||||
List<SimpleRegionInfo> remotes = base.RequestNeighbours(x, y);
|
List<SimpleRegionInfo> remotes = base.RequestNeighbours(x, y);
|
||||||
neighbours.AddRange(remotes);
|
neighbours.AddRange(remotes);
|
||||||
|
|
||||||
return neighbours;
|
return neighbours;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override RegionInfo RequestNeighbourInfo(UUID Region_UUID)
|
public override RegionInfo RequestNeighbourInfo(UUID Region_UUID)
|
||||||
{
|
{
|
||||||
RegionInfo info = m_remoteBackend.RequestNeighbourInfo(Region_UUID);
|
RegionInfo info = m_remoteBackend.RequestNeighbourInfo(Region_UUID);
|
||||||
if (info == null)
|
if (info == null)
|
||||||
info = base.RequestNeighbourInfo(Region_UUID);
|
info = base.RequestNeighbourInfo(Region_UUID);
|
||||||
return info;
|
return info;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override RegionInfo RequestNeighbourInfo(ulong regionHandle)
|
public override RegionInfo RequestNeighbourInfo(ulong regionHandle)
|
||||||
{
|
{
|
||||||
RegionInfo info = m_remoteBackend.RequestNeighbourInfo(regionHandle);
|
RegionInfo info = m_remoteBackend.RequestNeighbourInfo(regionHandle);
|
||||||
if (info == null)
|
if (info == null)
|
||||||
info = base.RequestNeighbourInfo(regionHandle);
|
info = base.RequestNeighbourInfo(regionHandle);
|
||||||
return info;
|
return info;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override RegionInfo RequestClosestRegion(string regionName)
|
public override RegionInfo RequestClosestRegion(string regionName)
|
||||||
{
|
{
|
||||||
RegionInfo info = m_remoteBackend.RequestClosestRegion(regionName);
|
RegionInfo info = m_remoteBackend.RequestClosestRegion(regionName);
|
||||||
if (info == null)
|
if (info == null)
|
||||||
info = base.RequestClosestRegion(regionName);
|
info = base.RequestClosestRegion(regionName);
|
||||||
return info;
|
return info;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
|
public override List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
|
||||||
{
|
{
|
||||||
List<MapBlockData> neighbours = m_remoteBackend.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
List<MapBlockData> neighbours = m_remoteBackend.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
||||||
List<MapBlockData> remotes = base.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
List<MapBlockData> remotes = base.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
||||||
neighbours.AddRange(remotes);
|
neighbours.AddRange(remotes);
|
||||||
|
|
||||||
return neighbours;
|
return neighbours;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override LandData RequestLandData(ulong regionHandle, uint x, uint y)
|
public override LandData RequestLandData(ulong regionHandle, uint x, uint y)
|
||||||
{
|
{
|
||||||
LandData land = m_remoteBackend.RequestLandData(regionHandle, x, y);
|
LandData land = m_remoteBackend.RequestLandData(regionHandle, x, y);
|
||||||
if (land == null)
|
if (land == null)
|
||||||
land = base.RequestLandData(regionHandle, x, y);
|
land = base.RequestLandData(regionHandle, x, y);
|
||||||
return land;
|
return land;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override List<RegionInfo> RequestNamedRegions(string name, int maxNumber)
|
public override List<RegionInfo> RequestNamedRegions(string name, int maxNumber)
|
||||||
{
|
{
|
||||||
List<RegionInfo> infos = m_remoteBackend.RequestNamedRegions(name, maxNumber);
|
List<RegionInfo> infos = m_remoteBackend.RequestNamedRegions(name, maxNumber);
|
||||||
List<RegionInfo> remotes = base.RequestNamedRegions(name, maxNumber);
|
List<RegionInfo> remotes = base.RequestNamedRegions(name, maxNumber);
|
||||||
infos.AddRange(remotes);
|
infos.AddRange(remotes);
|
||||||
return infos;
|
return infos;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region IInterRegionCommunications interface
|
#region IInterRegionCommunications interface
|
||||||
|
|
||||||
public override bool AcknowledgeAgentCrossed(ulong regionHandle, UUID agentId)
|
public override bool AcknowledgeAgentCrossed(ulong regionHandle, UUID agentId)
|
||||||
{
|
{
|
||||||
return m_remoteBackend.AcknowledgeAgentCrossed(regionHandle, agentId);
|
return m_remoteBackend.AcknowledgeAgentCrossed(regionHandle, agentId);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool AcknowledgePrimCrossed(ulong regionHandle, UUID primID)
|
public override bool AcknowledgePrimCrossed(ulong regionHandle, UUID primID)
|
||||||
{
|
{
|
||||||
return m_remoteBackend.AcknowledgePrimCrossed(regionHandle, primID);
|
return m_remoteBackend.AcknowledgePrimCrossed(regionHandle, primID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool CheckRegion(string address, uint port)
|
public override bool CheckRegion(string address, uint port)
|
||||||
{
|
{
|
||||||
return m_remoteBackend.CheckRegion(address, port);
|
return m_remoteBackend.CheckRegion(address, port);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
|
public override bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
|
||||||
{
|
{
|
||||||
return m_remoteBackend.ChildAgentUpdate(regionHandle, cAgentData);
|
return m_remoteBackend.ChildAgentUpdate(regionHandle, cAgentData);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool ExpectAvatarCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying)
|
public override bool ExpectAvatarCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying)
|
||||||
{
|
{
|
||||||
if (base.ExpectAvatarCrossing(regionHandle, agentID, position, isFlying))
|
if (base.ExpectAvatarCrossing(regionHandle, agentID, position, isFlying))
|
||||||
return true;
|
return true;
|
||||||
return m_remoteBackend.ExpectAvatarCrossing(regionHandle, agentID, position, isFlying);
|
return m_remoteBackend.ExpectAvatarCrossing(regionHandle, agentID, position, isFlying);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool ExpectPrimCrossing(ulong regionHandle, UUID primID, Vector3 position, bool isFlying)
|
public override bool ExpectPrimCrossing(ulong regionHandle, UUID primID, Vector3 position, bool isFlying)
|
||||||
{
|
{
|
||||||
return m_remoteBackend.ExpectPrimCrossing(regionHandle, primID, position, isFlying);
|
return m_remoteBackend.ExpectPrimCrossing(regionHandle, primID, position, isFlying);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
|
public override bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
|
||||||
{
|
{
|
||||||
CachedUserInfo user = m_userProfileCache.GetUserDetails(agentData.AgentID);
|
CachedUserInfo user = m_userProfileCache.GetUserDetails(agentData.AgentID);
|
||||||
|
|
||||||
if (IsLocalUser(user))
|
if (IsLocalUser(user))
|
||||||
{
|
{
|
||||||
Console.WriteLine("XXX Home User XXX");
|
Console.WriteLine("XXX Home User XXX");
|
||||||
if (IsHyperlinkRegion(regionHandle))
|
if (IsHyperlinkRegion(regionHandle))
|
||||||
{
|
{
|
||||||
Console.WriteLine("XXX Going Hyperlink XXX");
|
Console.WriteLine("XXX Going Hyperlink XXX");
|
||||||
return base.InformRegionOfChildAgent(regionHandle, agentData);
|
return base.InformRegionOfChildAgent(regionHandle, agentData);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// non-hypergrid case
|
// non-hypergrid case
|
||||||
Console.WriteLine("XXX Going local-grid region XXX");
|
Console.WriteLine("XXX Going local-grid region XXX");
|
||||||
return m_remoteBackend.InformRegionOfChildAgent(regionHandle, agentData);
|
return m_remoteBackend.InformRegionOfChildAgent(regionHandle, agentData);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Foregin users
|
// Foregin users
|
||||||
Console.WriteLine("XXX Foreign User XXX");
|
Console.WriteLine("XXX Foreign User XXX");
|
||||||
if (IsLocalRegion(regionHandle)) // regions on the same instance
|
if (IsLocalRegion(regionHandle)) // regions on the same instance
|
||||||
{
|
{
|
||||||
Console.WriteLine("XXX Going onInstance region XXX");
|
Console.WriteLine("XXX Going onInstance region XXX");
|
||||||
return m_remoteBackend.InformRegionOfChildAgent(regionHandle, agentData);
|
return m_remoteBackend.InformRegionOfChildAgent(regionHandle, agentData);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsHyperlinkRegion(regionHandle)) // hyperlinked regions
|
if (IsHyperlinkRegion(regionHandle)) // hyperlinked regions
|
||||||
{
|
{
|
||||||
Console.WriteLine("XXX Going Hyperlink XXX");
|
Console.WriteLine("XXX Going Hyperlink XXX");
|
||||||
return base.InformRegionOfChildAgent(regionHandle, agentData);
|
return base.InformRegionOfChildAgent(regionHandle, agentData);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// foreign user going to a non-local region on the same grid
|
// foreign user going to a non-local region on the same grid
|
||||||
// We need to inform that region about this user before
|
// We need to inform that region about this user before
|
||||||
// proceeding to the normal backend process.
|
// proceeding to the normal backend process.
|
||||||
Console.WriteLine("XXX Going local-grid region XXX");
|
Console.WriteLine("XXX Going local-grid region XXX");
|
||||||
RegionInfo regInfo = RequestNeighbourInfo(regionHandle);
|
RegionInfo regInfo = RequestNeighbourInfo(regionHandle);
|
||||||
if (regInfo != null)
|
if (regInfo != null)
|
||||||
InformRegionOfUser(regInfo, agentData);
|
InformRegionOfUser(regInfo, agentData);
|
||||||
return m_remoteBackend.InformRegionOfChildAgent(regionHandle, agentData);
|
return m_remoteBackend.InformRegionOfChildAgent(regionHandle, agentData);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool InformRegionOfPrimCrossing(ulong regionHandle, UUID primID, string objData, int XMLMethod)
|
public override bool InformRegionOfPrimCrossing(ulong regionHandle, UUID primID, string objData, int XMLMethod)
|
||||||
{
|
{
|
||||||
return m_remoteBackend.InformRegionOfPrimCrossing(regionHandle, primID, objData, XMLMethod);
|
return m_remoteBackend.InformRegionOfPrimCrossing(regionHandle, primID, objData, XMLMethod);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool RegionUp(SerializableRegionInfo region, ulong regionhandle)
|
public override bool RegionUp(SerializableRegionInfo region, ulong regionhandle)
|
||||||
{
|
{
|
||||||
if (m_remoteBackend.RegionUp(region, regionhandle))
|
if (m_remoteBackend.RegionUp(region, regionhandle))
|
||||||
return true;
|
return true;
|
||||||
return base.RegionUp(region, regionhandle);
|
return base.RegionUp(region, regionhandle);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool TellRegionToCloseChildConnection(ulong regionHandle, UUID agentID)
|
public override bool TellRegionToCloseChildConnection(ulong regionHandle, UUID agentID)
|
||||||
{
|
{
|
||||||
return m_remoteBackend.TellRegionToCloseChildConnection(regionHandle, agentID);
|
return m_remoteBackend.TellRegionToCloseChildConnection(regionHandle, agentID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Methods triggered by calls from external instances
|
#region Methods triggered by calls from external instances
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="regionHandle"></param>
|
/// <param name="regionHandle"></param>
|
||||||
/// <param name="agentData"></param>
|
/// <param name="agentData"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public bool IncomingChildAgent(ulong regionHandle, AgentCircuitData agentData)
|
public bool IncomingChildAgent(ulong regionHandle, AgentCircuitData agentData)
|
||||||
{
|
{
|
||||||
HGIncomingChildAgent(regionHandle, agentData);
|
HGIncomingChildAgent(regionHandle, agentData);
|
||||||
|
|
||||||
m_log.Info("[HGrid]: Incoming HGrid Agent " + agentData.firstname + " " + agentData.lastname);
|
m_log.Info("[HGrid]: Incoming HGrid Agent " + agentData.firstname + " " + agentData.lastname);
|
||||||
|
|
||||||
return m_remoteBackend.IncomingChildAgent(regionHandle, agentData);
|
return m_remoteBackend.IncomingChildAgent(regionHandle, agentData);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,451 +1,451 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using log4net;
|
using log4net;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Framework.Statistics;
|
using OpenSim.Framework.Statistics;
|
||||||
using OpenSim.Region.Communications.Local;
|
using OpenSim.Region.Communications.Local;
|
||||||
|
|
||||||
namespace OpenSim.Region.Communications.Hypergrid
|
namespace OpenSim.Region.Communications.Hypergrid
|
||||||
{
|
{
|
||||||
public class HGInventoryService : LocalInventoryService, ISecureInventoryService
|
public class HGInventoryService : LocalInventoryService, ISecureInventoryService
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log
|
private static readonly ILog m_log
|
||||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private string _inventoryServerUrl;
|
private string _inventoryServerUrl;
|
||||||
//private Uri m_Uri;
|
//private Uri m_Uri;
|
||||||
private UserProfileCacheService m_userProfileCache;
|
private UserProfileCacheService m_userProfileCache;
|
||||||
private bool m_gridmode = false;
|
private bool m_gridmode = false;
|
||||||
|
|
||||||
private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory
|
private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory
|
||||||
= new Dictionary<UUID, InventoryReceiptCallback>();
|
= new Dictionary<UUID, InventoryReceiptCallback>();
|
||||||
|
|
||||||
public UserProfileCacheService UserProfileCache
|
public UserProfileCacheService UserProfileCache
|
||||||
{
|
{
|
||||||
set { m_userProfileCache = value; }
|
set { m_userProfileCache = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public HGInventoryService(string inventoryServerUrl, UserProfileCacheService userProfileCacheService, bool gridmode)
|
public HGInventoryService(string inventoryServerUrl, UserProfileCacheService userProfileCacheService, bool gridmode)
|
||||||
{
|
{
|
||||||
_inventoryServerUrl = HGNetworkServersInfo.ServerURI(inventoryServerUrl);
|
_inventoryServerUrl = HGNetworkServersInfo.ServerURI(inventoryServerUrl);
|
||||||
//m_Uri = new Uri(_inventoryServerUrl);
|
//m_Uri = new Uri(_inventoryServerUrl);
|
||||||
m_userProfileCache = userProfileCacheService;
|
m_userProfileCache = userProfileCacheService;
|
||||||
m_gridmode = gridmode;
|
m_gridmode = gridmode;
|
||||||
}
|
}
|
||||||
|
|
||||||
#region ISecureInventoryService Members
|
#region ISecureInventoryService Members
|
||||||
|
|
||||||
public void RequestInventoryForUser(UUID userID, UUID session_id, InventoryReceiptCallback callback)
|
public void RequestInventoryForUser(UUID userID, UUID session_id, InventoryReceiptCallback callback)
|
||||||
{
|
{
|
||||||
if (IsLocalStandaloneUser(userID))
|
if (IsLocalStandaloneUser(userID))
|
||||||
{
|
{
|
||||||
base.RequestInventoryForUser(userID, callback);
|
base.RequestInventoryForUser(userID, callback);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// grid/hypergrid mode
|
// grid/hypergrid mode
|
||||||
if (!m_RequestingInventory.ContainsKey(userID))
|
if (!m_RequestingInventory.ContainsKey(userID))
|
||||||
{
|
{
|
||||||
m_RequestingInventory.Add(userID, callback);
|
m_RequestingInventory.Add(userID, callback);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string invServer = GetUserInventoryURI(userID);
|
string invServer = GetUserInventoryURI(userID);
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[HGrid INVENTORY SERVICE]: Requesting inventory from {0}/GetInventory/ for user {1} ({2})",
|
"[HGrid INVENTORY SERVICE]: Requesting inventory from {0}/GetInventory/ for user {1} ({2})",
|
||||||
/*_inventoryServerUrl*/ invServer, userID, userID.Guid);
|
/*_inventoryServerUrl*/ invServer, userID, userID.Guid);
|
||||||
|
|
||||||
|
|
||||||
RestSessionObjectPosterResponse<Guid, InventoryCollection> requester
|
RestSessionObjectPosterResponse<Guid, InventoryCollection> requester
|
||||||
= new RestSessionObjectPosterResponse<Guid, InventoryCollection>();
|
= new RestSessionObjectPosterResponse<Guid, InventoryCollection>();
|
||||||
requester.ResponseCallback = InventoryResponse;
|
requester.ResponseCallback = InventoryResponse;
|
||||||
|
|
||||||
requester.BeginPostObject(invServer + "/GetInventory/", userID.Guid, session_id.ToString(), userID.ToString());
|
requester.BeginPostObject(invServer + "/GetInventory/", userID.Guid, session_id.ToString(), userID.ToString());
|
||||||
|
|
||||||
//Test(userID.Guid);
|
//Test(userID.Guid);
|
||||||
|
|
||||||
//RestObjectPosterResponse<InventoryCollection> requester
|
//RestObjectPosterResponse<InventoryCollection> requester
|
||||||
// = new RestObjectPosterResponse<InventoryCollection>();
|
// = new RestObjectPosterResponse<InventoryCollection>();
|
||||||
//requester.ResponseCallback = InventoryResponse;
|
//requester.ResponseCallback = InventoryResponse;
|
||||||
|
|
||||||
//requester.BeginPostObject<Guid>(/*_inventoryServerUrl*/ invServer + "/GetInventory/", userID.Guid);
|
//requester.BeginPostObject<Guid>(/*_inventoryServerUrl*/ invServer + "/GetInventory/", userID.Guid);
|
||||||
|
|
||||||
//RestClient cli = new RestClient(invServer + "/GetInventory/" + userID.Guid);
|
//RestClient cli = new RestClient(invServer + "/GetInventory/" + userID.Guid);
|
||||||
//Stream reply = cli.Request();
|
//Stream reply = cli.Request();
|
||||||
}
|
}
|
||||||
catch (WebException e)
|
catch (WebException e)
|
||||||
{
|
{
|
||||||
if (StatsManager.SimExtraStats != null)
|
if (StatsManager.SimExtraStats != null)
|
||||||
StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure();
|
StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure();
|
||||||
|
|
||||||
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Request inventory operation failed, {0} {1}",
|
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Request inventory operation failed, {0} {1}",
|
||||||
e.Source, e.Message);
|
e.Source, e.Message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: RequestInventoryForUser() - could not find user profile for {0}", userID);
|
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: RequestInventoryForUser() - could not find user profile for {0}", userID);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Add a new folder to the user's inventory
|
/// Add a new folder to the user's inventory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="folder"></param>
|
/// <param name="folder"></param>
|
||||||
/// <returns>true if the folder was successfully added</returns>
|
/// <returns>true if the folder was successfully added</returns>
|
||||||
public bool AddFolder(InventoryFolderBase folder, UUID session_id)
|
public bool AddFolder(InventoryFolderBase folder, UUID session_id)
|
||||||
{
|
{
|
||||||
if (IsLocalStandaloneUser(folder.Owner))
|
if (IsLocalStandaloneUser(folder.Owner))
|
||||||
{
|
{
|
||||||
return base.AddFolder(folder);
|
return base.AddFolder(folder);
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string invServ = GetUserInventoryURI(folder.Owner);
|
string invServ = GetUserInventoryURI(folder.Owner);
|
||||||
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
||||||
"POST", invServ + "/NewFolder/", folder, session_id.ToString(), folder.Owner.ToString());
|
"POST", invServ + "/NewFolder/", folder, session_id.ToString(), folder.Owner.ToString());
|
||||||
}
|
}
|
||||||
catch (WebException e)
|
catch (WebException e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Add new inventory folder operation failed, {0} {1}",
|
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Add new inventory folder operation failed, {0} {1}",
|
||||||
e.Source, e.Message);
|
e.Source, e.Message);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update a folder in the user's inventory
|
/// Update a folder in the user's inventory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="folder"></param>
|
/// <param name="folder"></param>
|
||||||
/// <returns>true if the folder was successfully updated</returns>
|
/// <returns>true if the folder was successfully updated</returns>
|
||||||
public bool UpdateFolder(InventoryFolderBase folder, UUID session_id)
|
public bool UpdateFolder(InventoryFolderBase folder, UUID session_id)
|
||||||
{
|
{
|
||||||
if (IsLocalStandaloneUser(folder.Owner))
|
if (IsLocalStandaloneUser(folder.Owner))
|
||||||
{
|
{
|
||||||
return base.UpdateFolder(folder);
|
return base.UpdateFolder(folder);
|
||||||
}
|
}
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string invServ = GetUserInventoryURI(folder.Owner);
|
string invServ = GetUserInventoryURI(folder.Owner);
|
||||||
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
||||||
"POST", invServ + "/UpdateFolder/", folder, session_id.ToString(), folder.Owner.ToString());
|
"POST", invServ + "/UpdateFolder/", folder, session_id.ToString(), folder.Owner.ToString());
|
||||||
}
|
}
|
||||||
catch (WebException e)
|
catch (WebException e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Update inventory folder operation failed, {0} {1}",
|
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Update inventory folder operation failed, {0} {1}",
|
||||||
e.Source, e.Message);
|
e.Source, e.Message);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Move an inventory folder to a new location
|
/// Move an inventory folder to a new location
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="folder">A folder containing the details of the new location</param>
|
/// <param name="folder">A folder containing the details of the new location</param>
|
||||||
/// <returns>true if the folder was successfully moved</returns>
|
/// <returns>true if the folder was successfully moved</returns>
|
||||||
public bool MoveFolder(InventoryFolderBase folder, UUID session_id)
|
public bool MoveFolder(InventoryFolderBase folder, UUID session_id)
|
||||||
{
|
{
|
||||||
if (IsLocalStandaloneUser(folder.Owner))
|
if (IsLocalStandaloneUser(folder.Owner))
|
||||||
{
|
{
|
||||||
return base.MoveFolder(folder);
|
return base.MoveFolder(folder);
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string invServ = GetUserInventoryURI(folder.Owner);
|
string invServ = GetUserInventoryURI(folder.Owner);
|
||||||
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
||||||
"POST", invServ + "/MoveFolder/", folder, session_id.ToString(), folder.Owner.ToString());
|
"POST", invServ + "/MoveFolder/", folder, session_id.ToString(), folder.Owner.ToString());
|
||||||
}
|
}
|
||||||
catch (WebException e)
|
catch (WebException e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Move inventory folder operation failed, {0} {1}",
|
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Move inventory folder operation failed, {0} {1}",
|
||||||
e.Source, e.Message);
|
e.Source, e.Message);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Purge an inventory folder of all its items and subfolders.
|
/// Purge an inventory folder of all its items and subfolders.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="folder"></param>
|
/// <param name="folder"></param>
|
||||||
/// <returns>true if the folder was successfully purged</returns>
|
/// <returns>true if the folder was successfully purged</returns>
|
||||||
public bool PurgeFolder(InventoryFolderBase folder, UUID session_id)
|
public bool PurgeFolder(InventoryFolderBase folder, UUID session_id)
|
||||||
{
|
{
|
||||||
if (IsLocalStandaloneUser(folder.Owner))
|
if (IsLocalStandaloneUser(folder.Owner))
|
||||||
{
|
{
|
||||||
return base.PurgeFolder(folder);
|
return base.PurgeFolder(folder);
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string invServ = GetUserInventoryURI(folder.Owner);
|
string invServ = GetUserInventoryURI(folder.Owner);
|
||||||
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
||||||
"POST", invServ + "/PurgeFolder/", folder, session_id.ToString(), folder.Owner.ToString());
|
"POST", invServ + "/PurgeFolder/", folder, session_id.ToString(), folder.Owner.ToString());
|
||||||
}
|
}
|
||||||
catch (WebException e)
|
catch (WebException e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Move inventory folder operation failed, {0} {1}",
|
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Move inventory folder operation failed, {0} {1}",
|
||||||
e.Source, e.Message);
|
e.Source, e.Message);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Add a new item to the user's inventory
|
/// Add a new item to the user's inventory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="item"></param>
|
/// <param name="item"></param>
|
||||||
/// <returns>true if the item was successfully added</returns>
|
/// <returns>true if the item was successfully added</returns>
|
||||||
public bool AddItem(InventoryItemBase item, UUID session_id)
|
public bool AddItem(InventoryItemBase item, UUID session_id)
|
||||||
{
|
{
|
||||||
if (IsLocalStandaloneUser(item.Owner))
|
if (IsLocalStandaloneUser(item.Owner))
|
||||||
{
|
{
|
||||||
return base.AddItem(item);
|
return base.AddItem(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string invServ = GetUserInventoryURI(item.Owner);
|
string invServ = GetUserInventoryURI(item.Owner);
|
||||||
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
|
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
|
||||||
"POST", invServ + "/NewItem/", item, session_id.ToString(), item.Owner.ToString());
|
"POST", invServ + "/NewItem/", item, session_id.ToString(), item.Owner.ToString());
|
||||||
}
|
}
|
||||||
catch (WebException e)
|
catch (WebException e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Add new inventory item operation failed, {0} {1}",
|
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Add new inventory item operation failed, {0} {1}",
|
||||||
e.Source, e.Message);
|
e.Source, e.Message);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update an item in the user's inventory
|
/// Update an item in the user's inventory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="item"></param>
|
/// <param name="item"></param>
|
||||||
/// <returns>true if the item was successfully updated</returns>
|
/// <returns>true if the item was successfully updated</returns>
|
||||||
public bool UpdateItem(InventoryItemBase item, UUID session_id)
|
public bool UpdateItem(InventoryItemBase item, UUID session_id)
|
||||||
{
|
{
|
||||||
if (IsLocalStandaloneUser(item.Owner))
|
if (IsLocalStandaloneUser(item.Owner))
|
||||||
{
|
{
|
||||||
return base.UpdateItem(item);
|
return base.UpdateItem(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string invServ = GetUserInventoryURI(item.Owner);
|
string invServ = GetUserInventoryURI(item.Owner);
|
||||||
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
|
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
|
||||||
"POST", invServ + "/NewItem/", item, session_id.ToString(), item.Owner.ToString());
|
"POST", invServ + "/NewItem/", item, session_id.ToString(), item.Owner.ToString());
|
||||||
}
|
}
|
||||||
catch (WebException e)
|
catch (WebException e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Update new inventory item operation failed, {0} {1}",
|
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Update new inventory item operation failed, {0} {1}",
|
||||||
e.Source, e.Message);
|
e.Source, e.Message);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Delete an item from the user's inventory
|
/// Delete an item from the user's inventory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="item"></param>
|
/// <param name="item"></param>
|
||||||
/// <returns>true if the item was successfully deleted</returns>
|
/// <returns>true if the item was successfully deleted</returns>
|
||||||
public bool DeleteItem(InventoryItemBase item, UUID session_id)
|
public bool DeleteItem(InventoryItemBase item, UUID session_id)
|
||||||
{
|
{
|
||||||
if (IsLocalStandaloneUser(item.Owner))
|
if (IsLocalStandaloneUser(item.Owner))
|
||||||
{
|
{
|
||||||
return base.DeleteItem(item);
|
return base.DeleteItem(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string invServ = GetUserInventoryURI(item.Owner);
|
string invServ = GetUserInventoryURI(item.Owner);
|
||||||
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
|
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
|
||||||
"POST", invServ + "/DeleteItem/", item, session_id.ToString(), item.Owner.ToString());
|
"POST", invServ + "/DeleteItem/", item, session_id.ToString(), item.Owner.ToString());
|
||||||
}
|
}
|
||||||
catch (WebException e)
|
catch (WebException e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Delete inventory item operation failed, {0} {1}",
|
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Delete inventory item operation failed, {0} {1}",
|
||||||
e.Source, e.Message);
|
e.Source, e.Message);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Methods common to ISecureInventoryService and IInventoryService
|
#region Methods common to ISecureInventoryService and IInventoryService
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Does the given user have an inventory structure?
|
/// Does the given user have an inventory structure?
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="userID"></param>
|
/// <param name="userID"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public override bool HasInventoryForUser(UUID userID)
|
public override bool HasInventoryForUser(UUID userID)
|
||||||
{
|
{
|
||||||
if (IsLocalStandaloneUser(userID))
|
if (IsLocalStandaloneUser(userID))
|
||||||
{
|
{
|
||||||
return base.HasInventoryForUser(userID);
|
return base.HasInventoryForUser(userID);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieve the root inventory folder for the given user.
|
/// Retrieve the root inventory folder for the given user.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="userID"></param>
|
/// <param name="userID"></param>
|
||||||
/// <returns>null if no root folder was found</returns>
|
/// <returns>null if no root folder was found</returns>
|
||||||
public override InventoryFolderBase RequestRootFolder(UUID userID)
|
public override InventoryFolderBase RequestRootFolder(UUID userID)
|
||||||
{
|
{
|
||||||
if (IsLocalStandaloneUser(userID))
|
if (IsLocalStandaloneUser(userID))
|
||||||
{
|
{
|
||||||
return base.RequestRootFolder(userID);
|
return base.RequestRootFolder(userID);
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Callback used by the inventory server GetInventory request
|
/// Callback used by the inventory server GetInventory request
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="userID"></param>
|
/// <param name="userID"></param>
|
||||||
private void InventoryResponse(InventoryCollection response)
|
private void InventoryResponse(InventoryCollection response)
|
||||||
{
|
{
|
||||||
UUID userID = response.UserID;
|
UUID userID = response.UserID;
|
||||||
if (m_RequestingInventory.ContainsKey(userID))
|
if (m_RequestingInventory.ContainsKey(userID))
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[HGrid INVENTORY SERVICE]: " +
|
m_log.InfoFormat("[HGrid INVENTORY SERVICE]: " +
|
||||||
"Received inventory response for user {0} containing {1} folders and {2} items",
|
"Received inventory response for user {0} containing {1} folders and {2} items",
|
||||||
userID, response.Folders.Count, response.Items.Count);
|
userID, response.Folders.Count, response.Items.Count);
|
||||||
|
|
||||||
InventoryFolderImpl rootFolder = null;
|
InventoryFolderImpl rootFolder = null;
|
||||||
InventoryReceiptCallback callback = m_RequestingInventory[userID];
|
InventoryReceiptCallback callback = m_RequestingInventory[userID];
|
||||||
|
|
||||||
ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
|
ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
|
||||||
ICollection<InventoryItemBase> items = new List<InventoryItemBase>();
|
ICollection<InventoryItemBase> items = new List<InventoryItemBase>();
|
||||||
|
|
||||||
foreach (InventoryFolderBase folder in response.Folders)
|
foreach (InventoryFolderBase folder in response.Folders)
|
||||||
{
|
{
|
||||||
if (folder.ParentID == UUID.Zero)
|
if (folder.ParentID == UUID.Zero)
|
||||||
{
|
{
|
||||||
rootFolder = new InventoryFolderImpl(folder);
|
rootFolder = new InventoryFolderImpl(folder);
|
||||||
folders.Add(rootFolder);
|
folders.Add(rootFolder);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rootFolder != null)
|
if (rootFolder != null)
|
||||||
{
|
{
|
||||||
foreach (InventoryFolderBase folder in response.Folders)
|
foreach (InventoryFolderBase folder in response.Folders)
|
||||||
{
|
{
|
||||||
if (folder.ID != rootFolder.ID)
|
if (folder.ID != rootFolder.ID)
|
||||||
{
|
{
|
||||||
folders.Add(new InventoryFolderImpl(folder));
|
folders.Add(new InventoryFolderImpl(folder));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (InventoryItemBase item in response.Items)
|
foreach (InventoryItemBase item in response.Items)
|
||||||
{
|
{
|
||||||
items.Add(item);
|
items.Add(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Did not get back an inventory containing a root folder for user {0}", userID);
|
m_log.ErrorFormat("[HGrid INVENTORY SERVICE]: Did not get back an inventory containing a root folder for user {0}", userID);
|
||||||
}
|
}
|
||||||
|
|
||||||
callback(folders, items);
|
callback(folders, items);
|
||||||
|
|
||||||
m_RequestingInventory.Remove(userID);
|
m_RequestingInventory.Remove(userID);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.WarnFormat(
|
m_log.WarnFormat(
|
||||||
"[HGrid INVENTORY SERVICE]: " +
|
"[HGrid INVENTORY SERVICE]: " +
|
||||||
"Received inventory response for {0} for which we do not have a record of requesting!",
|
"Received inventory response for {0} for which we do not have a record of requesting!",
|
||||||
userID);
|
userID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private bool IsLocalStandaloneUser(UUID userID)
|
private bool IsLocalStandaloneUser(UUID userID)
|
||||||
{
|
{
|
||||||
CachedUserInfo uinfo = m_userProfileCache.GetUserDetails(userID);
|
CachedUserInfo uinfo = m_userProfileCache.GetUserDetails(userID);
|
||||||
if (uinfo == null)
|
if (uinfo == null)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI);
|
string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI);
|
||||||
|
|
||||||
if ((!m_gridmode) && ((userInventoryServerURI == _inventoryServerUrl)) || (userInventoryServerURI == ""))
|
if ((!m_gridmode) && ((userInventoryServerURI == _inventoryServerUrl)) || (userInventoryServerURI == ""))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private string GetUserInventoryURI(UUID userID)
|
private string GetUserInventoryURI(UUID userID)
|
||||||
{
|
{
|
||||||
string invURI = _inventoryServerUrl;
|
string invURI = _inventoryServerUrl;
|
||||||
CachedUserInfo uinfo = m_userProfileCache.GetUserDetails(userID);
|
CachedUserInfo uinfo = m_userProfileCache.GetUserDetails(userID);
|
||||||
if ((uinfo == null) || (uinfo.UserProfile == null))
|
if ((uinfo == null) || (uinfo.UserProfile == null))
|
||||||
return invURI;
|
return invURI;
|
||||||
|
|
||||||
string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI);
|
string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI);
|
||||||
|
|
||||||
if ((userInventoryServerURI != null) &&
|
if ((userInventoryServerURI != null) &&
|
||||||
(userInventoryServerURI != ""))
|
(userInventoryServerURI != ""))
|
||||||
invURI = userInventoryServerURI;
|
invURI = userInventoryServerURI;
|
||||||
return invURI;
|
return invURI;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,267 +1,267 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nwc.XmlRpc;
|
using Nwc.XmlRpc;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Region.Communications.OGS1;
|
using OpenSim.Region.Communications.OGS1;
|
||||||
|
|
||||||
namespace OpenSim.Region.Communications.Hypergrid
|
namespace OpenSim.Region.Communications.Hypergrid
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// For the time being, this class is just an identity wrapper around OGS1UserServices,
|
/// For the time being, this class is just an identity wrapper around OGS1UserServices,
|
||||||
/// so it always fails for foreign users.
|
/// so it always fails for foreign users.
|
||||||
/// Later it needs to talk with the foreign users' user servers.
|
/// Later it needs to talk with the foreign users' user servers.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class HGUserServices : IUserService, IAvatarService, IMessagingService
|
public class HGUserServices : IUserService, IAvatarService, IMessagingService
|
||||||
{
|
{
|
||||||
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
//private HGCommunicationsGridMode m_parent;
|
//private HGCommunicationsGridMode m_parent;
|
||||||
private OGS1UserServices m_remoteUserServices;
|
private OGS1UserServices m_remoteUserServices;
|
||||||
|
|
||||||
public HGUserServices(HGCommunicationsGridMode parent)
|
public HGUserServices(HGCommunicationsGridMode parent)
|
||||||
{
|
{
|
||||||
//m_parent = parent;
|
//m_parent = parent;
|
||||||
m_remoteUserServices = new OGS1UserServices(parent);
|
m_remoteUserServices = new OGS1UserServices(parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
public UserProfileData ConvertXMLRPCDataToUserProfile(Hashtable data)
|
public UserProfileData ConvertXMLRPCDataToUserProfile(Hashtable data)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.ConvertXMLRPCDataToUserProfile(data);
|
return m_remoteUserServices.ConvertXMLRPCDataToUserProfile(data);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get a user agent from the user server
|
/// Get a user agent from the user server
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="avatarID"></param>
|
/// <param name="avatarID"></param>
|
||||||
/// <returns>null if the request fails</returns>
|
/// <returns>null if the request fails</returns>
|
||||||
public UserAgentData GetAgentByUUID(UUID userId)
|
public UserAgentData GetAgentByUUID(UUID userId)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.GetAgentByUUID(userId);
|
return m_remoteUserServices.GetAgentByUUID(userId);
|
||||||
}
|
}
|
||||||
|
|
||||||
public AvatarAppearance ConvertXMLRPCDataToAvatarAppearance(Hashtable data)
|
public AvatarAppearance ConvertXMLRPCDataToAvatarAppearance(Hashtable data)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.ConvertXMLRPCDataToAvatarAppearance(data);
|
return m_remoteUserServices.ConvertXMLRPCDataToAvatarAppearance(data);
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<AvatarPickerAvatar> ConvertXMLRPCDataToAvatarPickerList(UUID queryID, Hashtable data)
|
public List<AvatarPickerAvatar> ConvertXMLRPCDataToAvatarPickerList(UUID queryID, Hashtable data)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.ConvertXMLRPCDataToAvatarPickerList(queryID, data);
|
return m_remoteUserServices.ConvertXMLRPCDataToAvatarPickerList(queryID, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
|
public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.ConvertXMLRPCDataToFriendListItemList(data);
|
return m_remoteUserServices.ConvertXMLRPCDataToFriendListItemList(data);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Logs off a user on the user server
|
/// Logs off a user on the user server
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="UserID">UUID of the user</param>
|
/// <param name="UserID">UUID of the user</param>
|
||||||
/// <param name="regionID">UUID of the Region</param>
|
/// <param name="regionID">UUID of the Region</param>
|
||||||
/// <param name="regionhandle">regionhandle</param>
|
/// <param name="regionhandle">regionhandle</param>
|
||||||
/// <param name="position">final position</param>
|
/// <param name="position">final position</param>
|
||||||
/// <param name="lookat">final lookat</param>
|
/// <param name="lookat">final lookat</param>
|
||||||
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
|
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
|
||||||
{
|
{
|
||||||
m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, position, lookat);
|
m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, position, lookat);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Logs off a user on the user server (deprecated as of 2008-08-27)
|
/// Logs off a user on the user server (deprecated as of 2008-08-27)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="UserID">UUID of the user</param>
|
/// <param name="UserID">UUID of the user</param>
|
||||||
/// <param name="regionID">UUID of the Region</param>
|
/// <param name="regionID">UUID of the Region</param>
|
||||||
/// <param name="regionhandle">regionhandle</param>
|
/// <param name="regionhandle">regionhandle</param>
|
||||||
/// <param name="posx">final position x</param>
|
/// <param name="posx">final position x</param>
|
||||||
/// <param name="posy">final position y</param>
|
/// <param name="posy">final position y</param>
|
||||||
/// <param name="posz">final position z</param>
|
/// <param name="posz">final position z</param>
|
||||||
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
|
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
|
||||||
{
|
{
|
||||||
m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
|
m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
|
||||||
}
|
}
|
||||||
|
|
||||||
public UserProfileData GetUserProfile(string firstName, string lastName)
|
public UserProfileData GetUserProfile(string firstName, string lastName)
|
||||||
{
|
{
|
||||||
return GetUserProfile(firstName + " " + lastName);
|
return GetUserProfile(firstName + " " + lastName);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle)
|
public void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle)
|
||||||
{
|
{
|
||||||
m_remoteUserServices.UpdateUserCurrentRegion(avatarid, regionuuid, regionhandle);
|
m_remoteUserServices.UpdateUserCurrentRegion(avatarid, regionuuid, regionhandle);
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
|
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.GenerateAgentPickerRequestResponse(queryID, query);
|
return m_remoteUserServices.GenerateAgentPickerRequestResponse(queryID, query);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get a user profile from the user server
|
/// Get a user profile from the user server
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="avatarID"></param>
|
/// <param name="avatarID"></param>
|
||||||
/// <returns>null if the request fails</returns>
|
/// <returns>null if the request fails</returns>
|
||||||
public UserProfileData GetUserProfile(string name)
|
public UserProfileData GetUserProfile(string name)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.GetUserProfile(name);
|
return m_remoteUserServices.GetUserProfile(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get a user profile from the user server
|
/// Get a user profile from the user server
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="avatarID"></param>
|
/// <param name="avatarID"></param>
|
||||||
/// <returns>null if the request fails</returns>
|
/// <returns>null if the request fails</returns>
|
||||||
public UserProfileData GetUserProfile(UUID avatarID)
|
public UserProfileData GetUserProfile(UUID avatarID)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.GetUserProfile(avatarID);
|
return m_remoteUserServices.GetUserProfile(avatarID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void ClearUserAgent(UUID avatarID)
|
public void ClearUserAgent(UUID avatarID)
|
||||||
{
|
{
|
||||||
m_remoteUserServices.ClearUserAgent(avatarID);
|
m_remoteUserServices.ClearUserAgent(avatarID);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieve the user information for the given master uuid.
|
/// Retrieve the user information for the given master uuid.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="uuid"></param>
|
/// <param name="uuid"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public UserProfileData SetupMasterUser(string firstName, string lastName)
|
public UserProfileData SetupMasterUser(string firstName, string lastName)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.SetupMasterUser(firstName, lastName);
|
return m_remoteUserServices.SetupMasterUser(firstName, lastName);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieve the user information for the given master uuid.
|
/// Retrieve the user information for the given master uuid.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="uuid"></param>
|
/// <param name="uuid"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
|
public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.SetupMasterUser(firstName, lastName, password);
|
return m_remoteUserServices.SetupMasterUser(firstName, lastName, password);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieve the user information for the given master uuid.
|
/// Retrieve the user information for the given master uuid.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="uuid"></param>
|
/// <param name="uuid"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public UserProfileData SetupMasterUser(UUID uuid)
|
public UserProfileData SetupMasterUser(UUID uuid)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.SetupMasterUser(uuid);
|
return m_remoteUserServices.SetupMasterUser(uuid);
|
||||||
}
|
}
|
||||||
|
|
||||||
public UUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY)
|
public UUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.AddUserProfile(firstName, lastName, pass, regX, regY);
|
return m_remoteUserServices.AddUserProfile(firstName, lastName, pass, regX, regY);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ResetUserPassword(string firstName, string lastName, string newPassword)
|
public bool ResetUserPassword(string firstName, string lastName, string newPassword)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.ResetUserPassword(firstName, lastName, newPassword);
|
return m_remoteUserServices.ResetUserPassword(firstName, lastName, newPassword);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool UpdateUserProfile(UserProfileData userProfile)
|
public bool UpdateUserProfile(UserProfileData userProfile)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.UpdateUserProfile(userProfile);
|
return m_remoteUserServices.UpdateUserProfile(userProfile);
|
||||||
}
|
}
|
||||||
|
|
||||||
#region IUserServices Friend Methods
|
#region IUserServices Friend Methods
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a new friend to the database for XUser
|
/// Adds a new friend to the database for XUser
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
|
/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
|
||||||
/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
|
/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
|
||||||
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
|
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
|
||||||
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
|
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
|
||||||
{
|
{
|
||||||
m_remoteUserServices.AddNewUserFriend(friendlistowner, friend, perms);
|
m_remoteUserServices.AddNewUserFriend(friendlistowner, friend, perms);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Delete friend on friendlistowner's friendlist.
|
/// Delete friend on friendlistowner's friendlist.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
|
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
|
||||||
/// <param name="friend">The Ex-friend agent</param>
|
/// <param name="friend">The Ex-friend agent</param>
|
||||||
public void RemoveUserFriend(UUID friendlistowner, UUID friend)
|
public void RemoveUserFriend(UUID friendlistowner, UUID friend)
|
||||||
{
|
{
|
||||||
m_remoteUserServices.RemoveUserFriend(friend, friend);
|
m_remoteUserServices.RemoveUserFriend(friend, friend);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update permissions for friend on friendlistowner's friendlist.
|
/// Update permissions for friend on friendlistowner's friendlist.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
|
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
|
||||||
/// <param name="friend">The agent that is getting or loosing permissions</param>
|
/// <param name="friend">The agent that is getting or loosing permissions</param>
|
||||||
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
|
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
|
||||||
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
|
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
|
||||||
{
|
{
|
||||||
m_remoteUserServices.UpdateUserFriendPerms(friendlistowner, friend, perms);
|
m_remoteUserServices.UpdateUserFriendPerms(friendlistowner, friend, perms);
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
|
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
|
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
|
||||||
public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
|
public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.GetUserFriendList(friendlistowner);
|
return m_remoteUserServices.GetUserFriendList(friendlistowner);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
/// Appearance
|
/// Appearance
|
||||||
public AvatarAppearance GetUserAppearance(UUID user)
|
public AvatarAppearance GetUserAppearance(UUID user)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.GetUserAppearance(user);
|
return m_remoteUserServices.GetUserAppearance(user);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
|
public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
|
||||||
{
|
{
|
||||||
m_remoteUserServices.UpdateUserAppearance(user, appearance);
|
m_remoteUserServices.UpdateUserAppearance(user, appearance);
|
||||||
}
|
}
|
||||||
|
|
||||||
#region IMessagingService
|
#region IMessagingService
|
||||||
|
|
||||||
public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
|
public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
|
||||||
{
|
{
|
||||||
return m_remoteUserServices.GetFriendRegionInfos(uuids);
|
return m_remoteUserServices.GetFriendRegionInfos(uuids);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,200 +1,200 @@
|
||||||
/**
|
/**
|
||||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
* are permitted provided that the following conditions are met:
|
* are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright notice,
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer in the documentation
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
* and/or other materials provided with the distribution.
|
* and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the Organizations nor the names of Individual
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
* Contributors may be used to endorse or promote products derived from
|
* Contributors may be used to endorse or promote products derived from
|
||||||
* this software without specific prior written permission.
|
* this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Region.Environment.Interfaces;
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
using OpenSim.Grid.AssetServer;
|
using OpenSim.Grid.AssetServer;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Modules.Hypergrid
|
namespace OpenSim.Region.Environment.Modules.Hypergrid
|
||||||
{
|
{
|
||||||
public class HGStandaloneAssetService : IRegionModule
|
public class HGStandaloneAssetService : IRegionModule
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
private static bool initialized = false;
|
private static bool initialized = false;
|
||||||
private static bool enabled = false;
|
private static bool enabled = false;
|
||||||
|
|
||||||
Scene m_scene;
|
Scene m_scene;
|
||||||
//AssetService m_assetService;
|
//AssetService m_assetService;
|
||||||
|
|
||||||
#region IRegionModule interface
|
#region IRegionModule interface
|
||||||
|
|
||||||
public void Initialise(Scene scene, IConfigSource config)
|
public void Initialise(Scene scene, IConfigSource config)
|
||||||
{
|
{
|
||||||
if (!initialized)
|
if (!initialized)
|
||||||
{
|
{
|
||||||
initialized = true;
|
initialized = true;
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
|
|
||||||
// This module is only on for standalones in hypergrid mode
|
// This module is only on for standalones in hypergrid mode
|
||||||
enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
|
enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PostInitialise()
|
public void PostInitialise()
|
||||||
{
|
{
|
||||||
if (enabled)
|
if (enabled)
|
||||||
{
|
{
|
||||||
m_log.Info("[HGStandaloneAssetService]: Starting...");
|
m_log.Info("[HGStandaloneAssetService]: Starting...");
|
||||||
|
|
||||||
//m_assetService = new AssetService(m_scene);
|
//m_assetService = new AssetService(m_scene);
|
||||||
new AssetService(m_scene);
|
new AssetService(m_scene);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get { return "HGStandaloneAssetService"; }
|
get { return "HGStandaloneAssetService"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsSharedModule
|
public bool IsSharedModule
|
||||||
{
|
{
|
||||||
get { return true; }
|
get { return true; }
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class AssetService
|
public class AssetService
|
||||||
{
|
{
|
||||||
private IUserService m_userService;
|
private IUserService m_userService;
|
||||||
private bool m_doLookup = false;
|
private bool m_doLookup = false;
|
||||||
|
|
||||||
public bool DoLookup
|
public bool DoLookup
|
||||||
{
|
{
|
||||||
get { return m_doLookup; }
|
get { return m_doLookup; }
|
||||||
set { m_doLookup = value; }
|
set { m_doLookup = value; }
|
||||||
}
|
}
|
||||||
private static readonly ILog m_log
|
private static readonly ILog m_log
|
||||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
public AssetService(Scene m_scene)
|
public AssetService(Scene m_scene)
|
||||||
{
|
{
|
||||||
AddHttpHandlers(m_scene);
|
AddHttpHandlers(m_scene);
|
||||||
m_userService = m_scene.CommsManager.UserService;
|
m_userService = m_scene.CommsManager.UserService;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void AddHttpHandlers(Scene m_scene)
|
protected void AddHttpHandlers(Scene m_scene)
|
||||||
{
|
{
|
||||||
IAssetProviderPlugin m_assetProvider = ((AssetServerBase)m_scene.AssetCache.AssetServer).AssetProviderPlugin;
|
IAssetProviderPlugin m_assetProvider = ((AssetServerBase)m_scene.AssetCache.AssetServer).AssetProviderPlugin;
|
||||||
|
|
||||||
m_scene.AddStreamHandler(new GetAssetStreamHandler(m_assetProvider));
|
m_scene.AddStreamHandler(new GetAssetStreamHandler(m_assetProvider));
|
||||||
m_scene.AddStreamHandler(new PostAssetStreamHandler(m_assetProvider));
|
m_scene.AddStreamHandler(new PostAssetStreamHandler(m_assetProvider));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
///// <summary>
|
///// <summary>
|
||||||
///// Check that the source of an inventory request is one that we trust.
|
///// Check that the source of an inventory request is one that we trust.
|
||||||
///// </summary>
|
///// </summary>
|
||||||
///// <param name="peer"></param>
|
///// <param name="peer"></param>
|
||||||
///// <returns></returns>
|
///// <returns></returns>
|
||||||
//public bool CheckTrustSource(IPEndPoint peer)
|
//public bool CheckTrustSource(IPEndPoint peer)
|
||||||
//{
|
//{
|
||||||
// if (m_doLookup)
|
// if (m_doLookup)
|
||||||
// {
|
// {
|
||||||
// m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
|
// m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
|
||||||
// UriBuilder ub = new UriBuilder(m_userserver_url);
|
// UriBuilder ub = new UriBuilder(m_userserver_url);
|
||||||
// IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
|
// IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
|
||||||
// foreach (IPAddress uaddr in uaddrs)
|
// foreach (IPAddress uaddr in uaddrs)
|
||||||
// {
|
// {
|
||||||
// if (uaddr.Equals(peer.Address))
|
// if (uaddr.Equals(peer.Address))
|
||||||
// {
|
// {
|
||||||
// return true;
|
// return true;
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// m_log.WarnFormat(
|
// m_log.WarnFormat(
|
||||||
// "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
|
// "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
|
||||||
// peer);
|
// peer);
|
||||||
|
|
||||||
// return false;
|
// return false;
|
||||||
// }
|
// }
|
||||||
// else
|
// else
|
||||||
// {
|
// {
|
||||||
// return true;
|
// return true;
|
||||||
// }
|
// }
|
||||||
//}
|
//}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check that the source of an inventory request for a particular agent is a current session belonging to
|
/// Check that the source of an inventory request for a particular agent is a current session belonging to
|
||||||
/// that agent.
|
/// that agent.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="session_id"></param>
|
/// <param name="session_id"></param>
|
||||||
/// <param name="avatar_id"></param>
|
/// <param name="avatar_id"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public bool CheckAuthSession(string session_id, string avatar_id)
|
public bool CheckAuthSession(string session_id, string avatar_id)
|
||||||
{
|
{
|
||||||
if (m_doLookup)
|
if (m_doLookup)
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id);
|
m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id);
|
||||||
UUID userID = UUID.Zero;
|
UUID userID = UUID.Zero;
|
||||||
UUID sessionID = UUID.Zero;
|
UUID sessionID = UUID.Zero;
|
||||||
UUID.TryParse(avatar_id, out userID);
|
UUID.TryParse(avatar_id, out userID);
|
||||||
UUID.TryParse(session_id, out sessionID);
|
UUID.TryParse(session_id, out sessionID);
|
||||||
if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero))
|
if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero))
|
||||||
{
|
{
|
||||||
m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id);
|
m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
UserProfileData userProfile = m_userService.GetUserProfile(userID);
|
UserProfileData userProfile = m_userService.GetUserProfile(userID);
|
||||||
if (userProfile != null && userProfile.CurrentAgent != null &&
|
if (userProfile != null && userProfile.CurrentAgent != null &&
|
||||||
userProfile.CurrentAgent.SessionID == sessionID)
|
userProfile.CurrentAgent.SessionID == sessionID)
|
||||||
{
|
{
|
||||||
m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access.");
|
m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access.");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected");
|
m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,316 +1,316 @@
|
||||||
/**
|
/**
|
||||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
* are permitted provided that the following conditions are met:
|
* are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright notice,
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer in the documentation
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
* and/or other materials provided with the distribution.
|
* and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the Organizations nor the names of Individual
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
* Contributors may be used to endorse or promote products derived from
|
* Contributors may be used to endorse or promote products derived from
|
||||||
* this software without specific prior written permission.
|
* this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Region.Environment.Interfaces;
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Modules.Hypergrid
|
namespace OpenSim.Region.Environment.Modules.Hypergrid
|
||||||
{
|
{
|
||||||
public class HGStandaloneInventoryService : IRegionModule
|
public class HGStandaloneInventoryService : IRegionModule
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
private static bool initialized = false;
|
private static bool initialized = false;
|
||||||
private static bool enabled = false;
|
private static bool enabled = false;
|
||||||
|
|
||||||
Scene m_scene;
|
Scene m_scene;
|
||||||
//InventoryService m_inventoryService;
|
//InventoryService m_inventoryService;
|
||||||
|
|
||||||
#region IRegionModule interface
|
#region IRegionModule interface
|
||||||
|
|
||||||
public void Initialise(Scene scene, IConfigSource config)
|
public void Initialise(Scene scene, IConfigSource config)
|
||||||
{
|
{
|
||||||
if (!initialized)
|
if (!initialized)
|
||||||
{
|
{
|
||||||
initialized = true;
|
initialized = true;
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
|
|
||||||
// This module is only on for standalones
|
// This module is only on for standalones
|
||||||
enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
|
enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PostInitialise()
|
public void PostInitialise()
|
||||||
{
|
{
|
||||||
if (enabled)
|
if (enabled)
|
||||||
{
|
{
|
||||||
m_log.Info("[HGStandaloneInvService]: Starting...");
|
m_log.Info("[HGStandaloneInvService]: Starting...");
|
||||||
//m_inventoryService = new InventoryService(m_scene);
|
//m_inventoryService = new InventoryService(m_scene);
|
||||||
new InventoryService(m_scene);
|
new InventoryService(m_scene);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get { return "HGStandaloneInventoryService"; }
|
get { return "HGStandaloneInventoryService"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsSharedModule
|
public bool IsSharedModule
|
||||||
{
|
{
|
||||||
get { return true; }
|
get { return true; }
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class InventoryService
|
public class InventoryService
|
||||||
{
|
{
|
||||||
private InventoryServiceBase m_inventoryService;
|
private InventoryServiceBase m_inventoryService;
|
||||||
private IUserService m_userService;
|
private IUserService m_userService;
|
||||||
private bool m_doLookup = false;
|
private bool m_doLookup = false;
|
||||||
|
|
||||||
public bool DoLookup
|
public bool DoLookup
|
||||||
{
|
{
|
||||||
get { return m_doLookup; }
|
get { return m_doLookup; }
|
||||||
set { m_doLookup = value; }
|
set { m_doLookup = value; }
|
||||||
}
|
}
|
||||||
private static readonly ILog m_log
|
private static readonly ILog m_log
|
||||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
public InventoryService(Scene m_scene)
|
public InventoryService(Scene m_scene)
|
||||||
{
|
{
|
||||||
m_inventoryService = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
|
m_inventoryService = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
|
||||||
m_userService = m_scene.CommsManager.UserService;
|
m_userService = m_scene.CommsManager.UserService;
|
||||||
AddHttpHandlers(m_scene);
|
AddHttpHandlers(m_scene);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void AddHttpHandlers(Scene m_scene)
|
protected void AddHttpHandlers(Scene m_scene)
|
||||||
{
|
{
|
||||||
m_scene.AddStreamHandler(
|
m_scene.AddStreamHandler(
|
||||||
new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
|
new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
|
||||||
"POST", "/GetInventory/", GetUserInventory, CheckAuthSession));
|
"POST", "/GetInventory/", GetUserInventory, CheckAuthSession));
|
||||||
|
|
||||||
m_scene.AddStreamHandler(
|
m_scene.AddStreamHandler(
|
||||||
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
||||||
"POST", "/NewFolder/", m_inventoryService.AddFolder, CheckAuthSession));
|
"POST", "/NewFolder/", m_inventoryService.AddFolder, CheckAuthSession));
|
||||||
|
|
||||||
m_scene.AddStreamHandler(
|
m_scene.AddStreamHandler(
|
||||||
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
||||||
"POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, CheckAuthSession));
|
"POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, CheckAuthSession));
|
||||||
|
|
||||||
m_scene.AddStreamHandler(
|
m_scene.AddStreamHandler(
|
||||||
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
||||||
"POST", "/MoveFolder/", m_inventoryService.MoveFolder, CheckAuthSession));
|
"POST", "/MoveFolder/", m_inventoryService.MoveFolder, CheckAuthSession));
|
||||||
|
|
||||||
m_scene.AddStreamHandler(
|
m_scene.AddStreamHandler(
|
||||||
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
||||||
"POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, CheckAuthSession));
|
"POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, CheckAuthSession));
|
||||||
|
|
||||||
m_scene.AddStreamHandler(
|
m_scene.AddStreamHandler(
|
||||||
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
|
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
|
||||||
"POST", "/NewItem/", m_inventoryService.AddItem, CheckAuthSession));
|
"POST", "/NewItem/", m_inventoryService.AddItem, CheckAuthSession));
|
||||||
|
|
||||||
m_scene.AddStreamHandler(
|
m_scene.AddStreamHandler(
|
||||||
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
|
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
|
||||||
"POST", "/DeleteItem/", m_inventoryService.DeleteItem, CheckAuthSession));
|
"POST", "/DeleteItem/", m_inventoryService.DeleteItem, CheckAuthSession));
|
||||||
|
|
||||||
//// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
|
//// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
|
||||||
//// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
|
//// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
|
||||||
//// It would have been better to rename this request, but complexities in the BaseHttpServer
|
//// It would have been better to rename this request, but complexities in the BaseHttpServer
|
||||||
//// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
|
//// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
|
||||||
//// to do this for now.
|
//// to do this for now.
|
||||||
//m_scene.AddStreamHandler(
|
//m_scene.AddStreamHandler(
|
||||||
// new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
|
// new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
|
||||||
// ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource));
|
// ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource));
|
||||||
|
|
||||||
//// for persistent active gestures
|
//// for persistent active gestures
|
||||||
//m_scene.AddStreamHandler(
|
//m_scene.AddStreamHandler(
|
||||||
// new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
|
// new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
|
||||||
// ("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource));
|
// ("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
///// <summary>
|
///// <summary>
|
||||||
///// Check that the source of an inventory request is one that we trust.
|
///// Check that the source of an inventory request is one that we trust.
|
||||||
///// </summary>
|
///// </summary>
|
||||||
///// <param name="peer"></param>
|
///// <param name="peer"></param>
|
||||||
///// <returns></returns>
|
///// <returns></returns>
|
||||||
//public bool CheckTrustSource(IPEndPoint peer)
|
//public bool CheckTrustSource(IPEndPoint peer)
|
||||||
//{
|
//{
|
||||||
// if (m_doLookup)
|
// if (m_doLookup)
|
||||||
// {
|
// {
|
||||||
// m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
|
// m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
|
||||||
// UriBuilder ub = new UriBuilder(m_userserver_url);
|
// UriBuilder ub = new UriBuilder(m_userserver_url);
|
||||||
// IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
|
// IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
|
||||||
// foreach (IPAddress uaddr in uaddrs)
|
// foreach (IPAddress uaddr in uaddrs)
|
||||||
// {
|
// {
|
||||||
// if (uaddr.Equals(peer.Address))
|
// if (uaddr.Equals(peer.Address))
|
||||||
// {
|
// {
|
||||||
// return true;
|
// return true;
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// m_log.WarnFormat(
|
// m_log.WarnFormat(
|
||||||
// "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
|
// "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
|
||||||
// peer);
|
// peer);
|
||||||
|
|
||||||
// return false;
|
// return false;
|
||||||
// }
|
// }
|
||||||
// else
|
// else
|
||||||
// {
|
// {
|
||||||
// return true;
|
// return true;
|
||||||
// }
|
// }
|
||||||
//}
|
//}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check that the source of an inventory request for a particular agent is a current session belonging to
|
/// Check that the source of an inventory request for a particular agent is a current session belonging to
|
||||||
/// that agent.
|
/// that agent.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="session_id"></param>
|
/// <param name="session_id"></param>
|
||||||
/// <param name="avatar_id"></param>
|
/// <param name="avatar_id"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public bool CheckAuthSession(string session_id, string avatar_id)
|
public bool CheckAuthSession(string session_id, string avatar_id)
|
||||||
{
|
{
|
||||||
if (m_doLookup)
|
if (m_doLookup)
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id);
|
m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id);
|
||||||
UUID userID = UUID.Zero;
|
UUID userID = UUID.Zero;
|
||||||
UUID sessionID = UUID.Zero;
|
UUID sessionID = UUID.Zero;
|
||||||
UUID.TryParse(avatar_id, out userID);
|
UUID.TryParse(avatar_id, out userID);
|
||||||
UUID.TryParse(session_id, out sessionID);
|
UUID.TryParse(session_id, out sessionID);
|
||||||
if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero))
|
if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero))
|
||||||
{
|
{
|
||||||
m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id);
|
m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
UserProfileData userProfile = m_userService.GetUserProfile(userID);
|
UserProfileData userProfile = m_userService.GetUserProfile(userID);
|
||||||
if (userProfile != null && userProfile.CurrentAgent != null &&
|
if (userProfile != null && userProfile.CurrentAgent != null &&
|
||||||
userProfile.CurrentAgent.SessionID == sessionID)
|
userProfile.CurrentAgent.SessionID == sessionID)
|
||||||
{
|
{
|
||||||
m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access.");
|
m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access.");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected");
|
m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Return a user's entire inventory
|
/// Return a user's entire inventory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="rawUserID"></param>
|
/// <param name="rawUserID"></param>
|
||||||
/// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
|
/// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
|
||||||
public InventoryCollection GetUserInventory(Guid rawUserID)
|
public InventoryCollection GetUserInventory(Guid rawUserID)
|
||||||
{
|
{
|
||||||
UUID userID = new UUID(rawUserID);
|
UUID userID = new UUID(rawUserID);
|
||||||
|
|
||||||
m_log.Info("[HGStandaloneInvService]: Processing request for inventory of " + userID);
|
m_log.Info("[HGStandaloneInvService]: Processing request for inventory of " + userID);
|
||||||
|
|
||||||
// Uncomment me to simulate a slow responding inventory server
|
// Uncomment me to simulate a slow responding inventory server
|
||||||
//Thread.Sleep(16000);
|
//Thread.Sleep(16000);
|
||||||
|
|
||||||
InventoryCollection invCollection = new InventoryCollection();
|
InventoryCollection invCollection = new InventoryCollection();
|
||||||
|
|
||||||
List<InventoryFolderBase> allFolders = ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
|
List<InventoryFolderBase> allFolders = ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
|
||||||
|
|
||||||
if (null == allFolders)
|
if (null == allFolders)
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[HGStandaloneInvService]: No inventory found for user {0}", rawUserID);
|
m_log.WarnFormat("[HGStandaloneInvService]: No inventory found for user {0}", rawUserID);
|
||||||
|
|
||||||
return invCollection;
|
return invCollection;
|
||||||
}
|
}
|
||||||
|
|
||||||
List<InventoryItemBase> allItems = new List<InventoryItemBase>();
|
List<InventoryItemBase> allItems = new List<InventoryItemBase>();
|
||||||
|
|
||||||
foreach (InventoryFolderBase folder in allFolders)
|
foreach (InventoryFolderBase folder in allFolders)
|
||||||
{
|
{
|
||||||
List<InventoryItemBase> items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(folder.ID);
|
List<InventoryItemBase> items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(folder.ID);
|
||||||
|
|
||||||
if (items != null)
|
if (items != null)
|
||||||
{
|
{
|
||||||
allItems.InsertRange(0, items);
|
allItems.InsertRange(0, items);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
invCollection.UserID = userID;
|
invCollection.UserID = userID;
|
||||||
invCollection.Folders = allFolders;
|
invCollection.Folders = allFolders;
|
||||||
invCollection.Items = allItems;
|
invCollection.Items = allItems;
|
||||||
|
|
||||||
// foreach (InventoryFolderBase folder in invCollection.Folders)
|
// foreach (InventoryFolderBase folder in invCollection.Folders)
|
||||||
// {
|
// {
|
||||||
// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
|
// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
|
||||||
// }
|
// }
|
||||||
//
|
//
|
||||||
// foreach (InventoryItemBase item in invCollection.Items)
|
// foreach (InventoryItemBase item in invCollection.Items)
|
||||||
// {
|
// {
|
||||||
// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
|
// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
|
||||||
// }
|
// }
|
||||||
|
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[HGStandaloneInvService]: Sending back inventory response to user {0} containing {1} folders and {2} items",
|
"[HGStandaloneInvService]: Sending back inventory response to user {0} containing {1} folders and {2} items",
|
||||||
invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
|
invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
|
||||||
|
|
||||||
return invCollection;
|
return invCollection;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Guid to UUID wrapper for same name IInventoryServices method
|
/// Guid to UUID wrapper for same name IInventoryServices method
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="rawUserID"></param>
|
/// <param name="rawUserID"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
|
public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
|
||||||
{
|
{
|
||||||
UUID userID = new UUID(rawUserID);
|
UUID userID = new UUID(rawUserID);
|
||||||
return ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
|
return ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<InventoryItemBase> GetActiveGestures(Guid rawUserID)
|
public List<InventoryItemBase> GetActiveGestures(Guid rawUserID)
|
||||||
{
|
{
|
||||||
UUID userID = new UUID(rawUserID);
|
UUID userID = new UUID(rawUserID);
|
||||||
|
|
||||||
m_log.InfoFormat("[HGStandaloneInvService]: fetching active gestures for user {0}", userID);
|
m_log.InfoFormat("[HGStandaloneInvService]: fetching active gestures for user {0}", userID);
|
||||||
|
|
||||||
return ((InventoryServiceBase)m_inventoryService).GetActiveGestures(userID);
|
return ((InventoryServiceBase)m_inventoryService).GetActiveGestures(userID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,178 +1,178 @@
|
||||||
/**
|
/**
|
||||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
* are permitted provided that the following conditions are met:
|
* are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright notice,
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer in the documentation
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
* and/or other materials provided with the distribution.
|
* and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the Organizations nor the names of Individual
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
* Contributors may be used to endorse or promote products derived from
|
* Contributors may be used to endorse or promote products derived from
|
||||||
* this software without specific prior written permission.
|
* this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Drawing.Imaging;
|
using System.Drawing.Imaging;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenMetaverse.Imaging;
|
using OpenMetaverse.Imaging;
|
||||||
using OpenMetaverse.StructuredData;
|
using OpenMetaverse.StructuredData;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using Nwc.XmlRpc;
|
using Nwc.XmlRpc;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Framework.Communications.Capabilities;
|
using OpenSim.Framework.Communications.Capabilities;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Region.Environment.Interfaces;
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
using OpenSim.Region.Environment.Modules.World.WorldMap;
|
using OpenSim.Region.Environment.Modules.World.WorldMap;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
using OpenSim.Region.Environment.Types;
|
using OpenSim.Region.Environment.Types;
|
||||||
using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
|
using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
|
||||||
|
|
||||||
using OSD = OpenMetaverse.StructuredData.OSD;
|
using OSD = OpenMetaverse.StructuredData.OSD;
|
||||||
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
||||||
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Modules.Hypergrid
|
namespace OpenSim.Region.Environment.Modules.Hypergrid
|
||||||
{
|
{
|
||||||
public class HGWorldMapModule : WorldMapModule, IRegionModule
|
public class HGWorldMapModule : WorldMapModule, IRegionModule
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log =
|
private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
#region IRegionModule Members
|
#region IRegionModule Members
|
||||||
|
|
||||||
public override void Initialise(Scene scene, IConfigSource config)
|
public override void Initialise(Scene scene, IConfigSource config)
|
||||||
{
|
{
|
||||||
IConfig startupConfig = config.Configs["Startup"];
|
IConfig startupConfig = config.Configs["Startup"];
|
||||||
if (startupConfig.GetString("WorldMapModule", "WorldMap") == "HGWorldMap")
|
if (startupConfig.GetString("WorldMapModule", "WorldMap") == "HGWorldMap")
|
||||||
m_Enabled = true;
|
m_Enabled = true;
|
||||||
|
|
||||||
if (!m_Enabled)
|
if (!m_Enabled)
|
||||||
return;
|
return;
|
||||||
m_log.Info("[HGMap] Initializing...");
|
m_log.Info("[HGMap] Initializing...");
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public override string Name
|
public override string Name
|
||||||
{
|
{
|
||||||
get { return "HGWorldMap"; }
|
get { return "HGWorldMap"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
|
/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="minX"></param>
|
/// <param name="minX"></param>
|
||||||
/// <param name="minY"></param>
|
/// <param name="minY"></param>
|
||||||
/// <param name="maxX"></param>
|
/// <param name="maxX"></param>
|
||||||
/// <param name="maxY"></param>
|
/// <param name="maxY"></param>
|
||||||
public override void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
|
public override void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
|
||||||
{
|
{
|
||||||
//
|
//
|
||||||
// WARNING!!! COPY & PASTE FROM SUPERCLASS
|
// WARNING!!! COPY & PASTE FROM SUPERCLASS
|
||||||
// The only difference is at the very end
|
// The only difference is at the very end
|
||||||
//
|
//
|
||||||
|
|
||||||
m_log.Info("[HGMap]: Request map blocks " + minX + "-" + maxX + " " + minY + "-" + maxY);
|
m_log.Info("[HGMap]: Request map blocks " + minX + "-" + maxX + " " + minY + "-" + maxY);
|
||||||
|
|
||||||
//m_scene.ForEachScenePresence(delegate (ScenePresence sp) {
|
//m_scene.ForEachScenePresence(delegate (ScenePresence sp) {
|
||||||
// if (!sp.IsChildAgent && sp.UUID == remoteClient.AgentId)
|
// if (!sp.IsChildAgent && sp.UUID == remoteClient.AgentId)
|
||||||
// {
|
// {
|
||||||
// Console.WriteLine("XXX Root agent");
|
// Console.WriteLine("XXX Root agent");
|
||||||
// DoRequestMapBlocks(remoteClient, minX, minY, maxX, maxY, flag);
|
// DoRequestMapBlocks(remoteClient, minX, minY, maxX, maxY, flag);
|
||||||
// }
|
// }
|
||||||
//};
|
//};
|
||||||
|
|
||||||
List<MapBlockData> mapBlocks;
|
List<MapBlockData> mapBlocks;
|
||||||
if ((flag & 0x10000) != 0) // user clicked on the map a tile that isn't visible
|
if ((flag & 0x10000) != 0) // user clicked on the map a tile that isn't visible
|
||||||
{
|
{
|
||||||
List<MapBlockData> response = new List<MapBlockData>();
|
List<MapBlockData> response = new List<MapBlockData>();
|
||||||
|
|
||||||
// this should return one mapblock at most. But make sure: Look whether the one we requested is in there
|
// this should return one mapblock at most. But make sure: Look whether the one we requested is in there
|
||||||
mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
||||||
if (mapBlocks != null)
|
if (mapBlocks != null)
|
||||||
{
|
{
|
||||||
foreach (MapBlockData block in mapBlocks)
|
foreach (MapBlockData block in mapBlocks)
|
||||||
{
|
{
|
||||||
if (block.X == minX && block.Y == minY)
|
if (block.X == minX && block.Y == minY)
|
||||||
{
|
{
|
||||||
// found it => add it to response
|
// found it => add it to response
|
||||||
response.Add(block);
|
response.Add(block);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
response = mapBlocks;
|
response = mapBlocks;
|
||||||
if (response.Count == 0)
|
if (response.Count == 0)
|
||||||
{
|
{
|
||||||
// response still empty => couldn't find the map-tile the user clicked on => tell the client
|
// response still empty => couldn't find the map-tile the user clicked on => tell the client
|
||||||
MapBlockData block = new MapBlockData();
|
MapBlockData block = new MapBlockData();
|
||||||
block.X = (ushort)minX;
|
block.X = (ushort)minX;
|
||||||
block.Y = (ushort)minY;
|
block.Y = (ushort)minY;
|
||||||
block.Access = 254; // == not there
|
block.Access = 254; // == not there
|
||||||
response.Add(block);
|
response.Add(block);
|
||||||
}
|
}
|
||||||
remoteClient.SendMapBlock(response, 0);
|
remoteClient.SendMapBlock(response, 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// normal mapblock request. Use the provided values
|
// normal mapblock request. Use the provided values
|
||||||
mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4);
|
mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4);
|
||||||
|
|
||||||
// Different from super
|
// Different from super
|
||||||
FillInMap(mapBlocks, minX, minY, maxX, maxY);
|
FillInMap(mapBlocks, minX, minY, maxX, maxY);
|
||||||
//
|
//
|
||||||
|
|
||||||
remoteClient.SendMapBlock(mapBlocks, flag);
|
remoteClient.SendMapBlock(mapBlocks, flag);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void FillInMap(List<MapBlockData> mapBlocks, int minX, int minY, int maxX, int maxY)
|
private void FillInMap(List<MapBlockData> mapBlocks, int minX, int minY, int maxX, int maxY)
|
||||||
{
|
{
|
||||||
for (int x = minX; x <= maxX; x++)
|
for (int x = minX; x <= maxX; x++)
|
||||||
for (int y = minY; y <= maxY; y++)
|
for (int y = minY; y <= maxY; y++)
|
||||||
{
|
{
|
||||||
MapBlockData mblock = mapBlocks.Find(delegate(MapBlockData mb) { return ((mb.X == x) && (mb.Y == y)); });
|
MapBlockData mblock = mapBlocks.Find(delegate(MapBlockData mb) { return ((mb.X == x) && (mb.Y == y)); });
|
||||||
if (mblock == null)
|
if (mblock == null)
|
||||||
{
|
{
|
||||||
mblock = new MapBlockData();
|
mblock = new MapBlockData();
|
||||||
mblock.X = (ushort)x;
|
mblock.X = (ushort)x;
|
||||||
mblock.Y = (ushort)y;
|
mblock.Y = (ushort)y;
|
||||||
mblock.Name = "";
|
mblock.Name = "";
|
||||||
mblock.Access = 254; // not here???
|
mblock.Access = 254; // not here???
|
||||||
mblock.MapImageId = UUID.Zero;
|
mblock.MapImageId = UUID.Zero;
|
||||||
mapBlocks.Add(mblock);
|
mapBlocks.Add(mblock);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,182 +1,182 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scenes
|
namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
public class EntityManager : IEnumerable<EntityBase>
|
public class EntityManager : IEnumerable<EntityBase>
|
||||||
{
|
{
|
||||||
private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>();
|
private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>();
|
||||||
private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>();
|
private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>();
|
||||||
private readonly Object m_lock = new Object();
|
private readonly Object m_lock = new Object();
|
||||||
|
|
||||||
[Obsolete("Use Add() instead.")]
|
[Obsolete("Use Add() instead.")]
|
||||||
public void Add(UUID id, EntityBase eb)
|
public void Add(UUID id, EntityBase eb)
|
||||||
{
|
{
|
||||||
Add(eb);
|
Add(eb);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Add(EntityBase entity)
|
public void Add(EntityBase entity)
|
||||||
{
|
{
|
||||||
lock(m_lock)
|
lock(m_lock)
|
||||||
{
|
{
|
||||||
m_eb_uuid.Add(entity.UUID, entity);
|
m_eb_uuid.Add(entity.UUID, entity);
|
||||||
m_eb_localID.Add(entity.LocalId, entity);
|
m_eb_localID.Add(entity.LocalId, entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InsertOrReplace(EntityBase entity)
|
public void InsertOrReplace(EntityBase entity)
|
||||||
{
|
{
|
||||||
lock(m_lock)
|
lock(m_lock)
|
||||||
{
|
{
|
||||||
m_eb_uuid[entity.UUID] = entity;
|
m_eb_uuid[entity.UUID] = entity;
|
||||||
m_eb_localID[entity.LocalId] = entity;
|
m_eb_localID[entity.LocalId] = entity;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clear()
|
public void Clear()
|
||||||
{
|
{
|
||||||
lock (m_lock)
|
lock (m_lock)
|
||||||
{
|
{
|
||||||
m_eb_uuid.Clear();
|
m_eb_uuid.Clear();
|
||||||
m_eb_localID.Clear();
|
m_eb_localID.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int Count
|
public int Count
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
lock (m_lock)
|
lock (m_lock)
|
||||||
{
|
{
|
||||||
return m_eb_uuid.Count;
|
return m_eb_uuid.Count;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ContainsKey(UUID id)
|
public bool ContainsKey(UUID id)
|
||||||
{
|
{
|
||||||
lock(m_lock)
|
lock(m_lock)
|
||||||
{
|
{
|
||||||
return m_eb_uuid.ContainsKey(id);
|
return m_eb_uuid.ContainsKey(id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ContainsKey(uint localID)
|
public bool ContainsKey(uint localID)
|
||||||
{
|
{
|
||||||
lock (m_lock)
|
lock (m_lock)
|
||||||
{
|
{
|
||||||
return m_eb_localID.ContainsKey(localID);
|
return m_eb_localID.ContainsKey(localID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Remove(uint localID)
|
public bool Remove(uint localID)
|
||||||
{
|
{
|
||||||
lock(m_lock)
|
lock(m_lock)
|
||||||
{
|
{
|
||||||
bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID);
|
bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID);
|
||||||
bool b = m_eb_localID.Remove(localID);
|
bool b = m_eb_localID.Remove(localID);
|
||||||
|
|
||||||
return a && b;
|
return a && b;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Remove(UUID id)
|
public bool Remove(UUID id)
|
||||||
{
|
{
|
||||||
lock(m_lock)
|
lock(m_lock)
|
||||||
{
|
{
|
||||||
bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId);
|
bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId);
|
||||||
bool b = m_eb_uuid.Remove(id);
|
bool b = m_eb_uuid.Remove(id);
|
||||||
|
|
||||||
return a && b;
|
return a && b;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<EntityBase> GetAllByType<T>()
|
public List<EntityBase> GetAllByType<T>()
|
||||||
{
|
{
|
||||||
List<EntityBase> tmp = new List<EntityBase>();
|
List<EntityBase> tmp = new List<EntityBase>();
|
||||||
|
|
||||||
lock(m_lock)
|
lock(m_lock)
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid)
|
foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid)
|
||||||
{
|
{
|
||||||
if(pair.Value is T)
|
if(pair.Value is T)
|
||||||
{
|
{
|
||||||
tmp.Add(pair.Value);
|
tmp.Add(pair.Value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return tmp;
|
return tmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<EntityBase> GetEntities()
|
public List<EntityBase> GetEntities()
|
||||||
{
|
{
|
||||||
lock (m_lock)
|
lock (m_lock)
|
||||||
{
|
{
|
||||||
return new List<EntityBase>(m_eb_uuid.Values);
|
return new List<EntityBase>(m_eb_uuid.Values);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public EntityBase this[UUID id]
|
public EntityBase this[UUID id]
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
lock (m_lock)
|
lock (m_lock)
|
||||||
{
|
{
|
||||||
return m_eb_uuid[id];
|
return m_eb_uuid[id];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
InsertOrReplace(value);
|
InsertOrReplace(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public EntityBase this[uint localID]
|
public EntityBase this[uint localID]
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
lock (m_lock)
|
lock (m_lock)
|
||||||
{
|
{
|
||||||
return m_eb_localID[localID];
|
return m_eb_localID[localID];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
InsertOrReplace(value);
|
InsertOrReplace(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryGetValue(UUID key, out EntityBase obj)
|
public bool TryGetValue(UUID key, out EntityBase obj)
|
||||||
{
|
{
|
||||||
lock(m_lock)
|
lock(m_lock)
|
||||||
{
|
{
|
||||||
return m_eb_uuid.TryGetValue(key, out obj);
|
return m_eb_uuid.TryGetValue(key, out obj);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryGetValue(uint key, out EntityBase obj)
|
public bool TryGetValue(uint key, out EntityBase obj)
|
||||||
{
|
{
|
||||||
lock (m_lock)
|
lock (m_lock)
|
||||||
{
|
{
|
||||||
return m_eb_localID.TryGetValue(key, out obj);
|
return m_eb_localID.TryGetValue(key, out obj);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This could be optimised to work on the list 'live' rather than making a safe copy and iterating that.
|
/// This could be optimised to work on the list 'live' rather than making a safe copy and iterating that.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public IEnumerator<EntityBase> GetEnumerator()
|
public IEnumerator<EntityBase> GetEnumerator()
|
||||||
{
|
{
|
||||||
return GetEntities().GetEnumerator();
|
return GetEntities().GetEnumerator();
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator IEnumerable.GetEnumerator()
|
IEnumerator IEnumerable.GetEnumerator()
|
||||||
{
|
{
|
||||||
return GetEnumerator();
|
return GetEnumerator();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,377 +1,377 @@
|
||||||
/**
|
/**
|
||||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
* are permitted provided that the following conditions are met:
|
* are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright notice,
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer in the documentation
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
* and/or other materials provided with the distribution.
|
* and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the Organizations nor the names of Individual
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
* Contributors may be used to endorse or promote products derived from
|
* Contributors may be used to endorse or promote products derived from
|
||||||
* this software without specific prior written permission.
|
* this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Region.Environment;
|
using OpenSim.Region.Environment;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
//using HyperGrid.Framework;
|
//using HyperGrid.Framework;
|
||||||
//using OpenSim.Region.Communications.Hypergrid;
|
//using OpenSim.Region.Communications.Hypergrid;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
||||||
{
|
{
|
||||||
public class HGAssetMapper
|
public class HGAssetMapper
|
||||||
{
|
{
|
||||||
#region Fields
|
#region Fields
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
// This maps between asset server URLs and asset server clients
|
// This maps between asset server URLs and asset server clients
|
||||||
private Dictionary<string, GridAssetClient> m_assetServers = new Dictionary<string, GridAssetClient>();
|
private Dictionary<string, GridAssetClient> m_assetServers = new Dictionary<string, GridAssetClient>();
|
||||||
|
|
||||||
// This maps between asset UUIDs and asset servers
|
// This maps between asset UUIDs and asset servers
|
||||||
private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>();
|
private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>();
|
||||||
|
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Constructor
|
#region Constructor
|
||||||
|
|
||||||
public HGAssetMapper(Scene scene)
|
public HGAssetMapper(Scene scene)
|
||||||
{
|
{
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Internal functions
|
#region Internal functions
|
||||||
|
|
||||||
private string UserAssetURL(UUID userID)
|
private string UserAssetURL(UUID userID)
|
||||||
{
|
{
|
||||||
CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
|
CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
|
||||||
if (uinfo != null)
|
if (uinfo != null)
|
||||||
return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI;
|
return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI;
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsHomeUser(UUID userID)
|
private bool IsHomeUser(UUID userID)
|
||||||
{
|
{
|
||||||
CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
|
CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
|
||||||
|
|
||||||
if (uinfo != null)
|
if (uinfo != null)
|
||||||
{
|
{
|
||||||
//if ((uinfo.UserProfile.UserAssetURI == null) || (uinfo.UserProfile.UserAssetURI == "") ||
|
//if ((uinfo.UserProfile.UserAssetURI == null) || (uinfo.UserProfile.UserAssetURI == "") ||
|
||||||
// uinfo.UserProfile.UserAssetURI.Equals(m_scene.CommsManager.NetworkServersInfo.AssetURL))
|
// uinfo.UserProfile.UserAssetURI.Equals(m_scene.CommsManager.NetworkServersInfo.AssetURL))
|
||||||
if (HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI))
|
if (HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI))
|
||||||
{
|
{
|
||||||
m_log.Debug("[HGScene]: Home user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
|
m_log.Debug("[HGScene]: Home user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.Debug("[HGScene]: Foreign user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
|
m_log.Debug("[HGScene]: Foreign user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsInAssetMap(UUID uuid)
|
private bool IsInAssetMap(UUID uuid)
|
||||||
{
|
{
|
||||||
return m_assetMap.ContainsKey(uuid);
|
return m_assetMap.ContainsKey(uuid);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool FetchAsset(GridAssetClient asscli, UUID assetID, bool isTexture)
|
private bool FetchAsset(GridAssetClient asscli, UUID assetID, bool isTexture)
|
||||||
{
|
{
|
||||||
// I'm not going over 3 seconds since this will be blocking processing of all the other inbound
|
// I'm not going over 3 seconds since this will be blocking processing of all the other inbound
|
||||||
// packets from the client.
|
// packets from the client.
|
||||||
int pollPeriod = 200;
|
int pollPeriod = 200;
|
||||||
int maxPolls = 15;
|
int maxPolls = 15;
|
||||||
|
|
||||||
AssetBase asset;
|
AssetBase asset;
|
||||||
|
|
||||||
// Maybe it came late, and it's already here. Check first.
|
// Maybe it came late, and it's already here. Check first.
|
||||||
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset))
|
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset))
|
||||||
{
|
{
|
||||||
m_log.Debug("[HGScene]: Asset already in asset cache. " + assetID);
|
m_log.Debug("[HGScene]: Asset already in asset cache. " + assetID);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
asscli.RequestAsset(assetID, isTexture);
|
asscli.RequestAsset(assetID, isTexture);
|
||||||
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
Thread.Sleep(pollPeriod);
|
Thread.Sleep(pollPeriod);
|
||||||
|
|
||||||
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
|
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
|
||||||
{
|
{
|
||||||
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
|
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
|
||||||
// I think I need to store it in the asset DB too.
|
// I think I need to store it in the asset DB too.
|
||||||
// For now, let me just do it for textures and scripts
|
// For now, let me just do it for textures and scripts
|
||||||
if (((AssetType)asset.Type == AssetType.Texture) ||
|
if (((AssetType)asset.Type == AssetType.Texture) ||
|
||||||
((AssetType)asset.Type == AssetType.LSLBytecode) ||
|
((AssetType)asset.Type == AssetType.LSLBytecode) ||
|
||||||
((AssetType)asset.Type == AssetType.LSLText))
|
((AssetType)asset.Type == AssetType.LSLText))
|
||||||
{
|
{
|
||||||
AssetBase asset1 = new AssetBase();
|
AssetBase asset1 = new AssetBase();
|
||||||
Copy(asset, asset1);
|
Copy(asset, asset1);
|
||||||
m_scene.AssetCache.AssetServer.StoreAsset(asset1);
|
m_scene.AssetCache.AssetServer.StoreAsset(asset1);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
} while (--maxPolls > 0);
|
} while (--maxPolls > 0);
|
||||||
|
|
||||||
m_log.WarnFormat("[HGScene]: {0} {1} was not received before the retrieval timeout was reached",
|
m_log.WarnFormat("[HGScene]: {0} {1} was not received before the retrieval timeout was reached",
|
||||||
isTexture ? "texture" : "asset", assetID.ToString());
|
isTexture ? "texture" : "asset", assetID.ToString());
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool PostAsset(GridAssetClient asscli, UUID assetID)
|
private bool PostAsset(GridAssetClient asscli, UUID assetID)
|
||||||
{
|
{
|
||||||
AssetBase asset1;
|
AssetBase asset1;
|
||||||
m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset1);
|
m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset1);
|
||||||
|
|
||||||
if (asset1 != null)
|
if (asset1 != null)
|
||||||
{
|
{
|
||||||
// See long comment in AssetCache.AddAsset
|
// See long comment in AssetCache.AddAsset
|
||||||
if (!asset1.Temporary || asset1.Local)
|
if (!asset1.Temporary || asset1.Local)
|
||||||
{
|
{
|
||||||
// The asset cache returns instances of subclasses of AssetBase:
|
// The asset cache returns instances of subclasses of AssetBase:
|
||||||
// TextureImage or AssetInfo. So in passing them to the remote
|
// TextureImage or AssetInfo. So in passing them to the remote
|
||||||
// server we first need to convert this to instances of AssetBase,
|
// server we first need to convert this to instances of AssetBase,
|
||||||
// which is the serializable class for assets.
|
// which is the serializable class for assets.
|
||||||
AssetBase asset = new AssetBase();
|
AssetBase asset = new AssetBase();
|
||||||
Copy(asset1, asset);
|
Copy(asset1, asset);
|
||||||
|
|
||||||
asscli.StoreAsset(asset);
|
asscli.StoreAsset(asset);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_log.Warn("[HGScene]: Tried to post asset to remote server, but asset not in local cache.");
|
m_log.Warn("[HGScene]: Tried to post asset to remote server, but asset not in local cache.");
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Copy(AssetBase from, AssetBase to)
|
private void Copy(AssetBase from, AssetBase to)
|
||||||
{
|
{
|
||||||
to.Data = from.Data;
|
to.Data = from.Data;
|
||||||
to.Description = from.Description;
|
to.Description = from.Description;
|
||||||
to.FullID = from.FullID;
|
to.FullID = from.FullID;
|
||||||
to.ID = from.ID;
|
to.ID = from.ID;
|
||||||
to.Local = from.Local;
|
to.Local = from.Local;
|
||||||
to.Name = from.Name;
|
to.Name = from.Name;
|
||||||
to.Temporary = from.Temporary;
|
to.Temporary = from.Temporary;
|
||||||
to.Type = from.Type;
|
to.Type = from.Type;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void _guardedAdd(Dictionary<UUID, bool> lst, UUID obj, bool val)
|
private void _guardedAdd(Dictionary<UUID, bool> lst, UUID obj, bool val)
|
||||||
{
|
{
|
||||||
if (!lst.ContainsKey(obj))
|
if (!lst.ContainsKey(obj))
|
||||||
lst.Add(obj, val);
|
lst.Add(obj, val);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SniffTextureUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog)
|
private void SniffTextureUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
_guardedAdd(uuids, sog.RootPart.Shape.Textures.DefaultTexture.TextureID, true);
|
_guardedAdd(uuids, sog.RootPart.Shape.Textures.DefaultTexture.TextureID, true);
|
||||||
}
|
}
|
||||||
catch (Exception) { }
|
catch (Exception) { }
|
||||||
|
|
||||||
foreach (Primitive.TextureEntryFace tface in sog.RootPart.Shape.Textures.FaceTextures)
|
foreach (Primitive.TextureEntryFace tface in sog.RootPart.Shape.Textures.FaceTextures)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
_guardedAdd(uuids, tface.TextureID, true);
|
_guardedAdd(uuids, tface.TextureID, true);
|
||||||
}
|
}
|
||||||
catch (Exception) { }
|
catch (Exception) { }
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (SceneObjectPart sop in sog.Children.Values)
|
foreach (SceneObjectPart sop in sog.Children.Values)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
_guardedAdd(uuids, sop.Shape.Textures.DefaultTexture.TextureID, true);
|
_guardedAdd(uuids, sop.Shape.Textures.DefaultTexture.TextureID, true);
|
||||||
}
|
}
|
||||||
catch (Exception) { }
|
catch (Exception) { }
|
||||||
foreach (Primitive.TextureEntryFace tface in sop.Shape.Textures.FaceTextures)
|
foreach (Primitive.TextureEntryFace tface in sop.Shape.Textures.FaceTextures)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
_guardedAdd(uuids, tface.TextureID, true);
|
_guardedAdd(uuids, tface.TextureID, true);
|
||||||
}
|
}
|
||||||
catch (Exception) { }
|
catch (Exception) { }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SniffTaskInventoryUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog)
|
private void SniffTaskInventoryUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog)
|
||||||
{
|
{
|
||||||
TaskInventoryDictionary tinv = sog.RootPart.TaskInventory;
|
TaskInventoryDictionary tinv = sog.RootPart.TaskInventory;
|
||||||
|
|
||||||
foreach (TaskInventoryItem titem in tinv.Values)
|
foreach (TaskInventoryItem titem in tinv.Values)
|
||||||
{
|
{
|
||||||
uuids.Add(titem.AssetID, (InventoryType)titem.Type == InventoryType.Texture);
|
uuids.Add(titem.AssetID, (InventoryType)titem.Type == InventoryType.Texture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset)
|
private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset)
|
||||||
{
|
{
|
||||||
Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
|
Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
|
||||||
if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
|
if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
|
||||||
{
|
{
|
||||||
string ass_str = Utils.BytesToString(asset.Data);
|
string ass_str = Utils.BytesToString(asset.Data);
|
||||||
SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
|
SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
|
||||||
|
|
||||||
SniffTextureUUIDs(uuids, sog);
|
SniffTextureUUIDs(uuids, sog);
|
||||||
|
|
||||||
// We need to sniff further...
|
// We need to sniff further...
|
||||||
SniffTaskInventoryUUIDs(uuids, sog);
|
SniffTaskInventoryUUIDs(uuids, sog);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return uuids;
|
return uuids;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Dictionary<UUID, bool> SniffUUIDs(UUID assetID)
|
private Dictionary<UUID, bool> SniffUUIDs(UUID assetID)
|
||||||
{
|
{
|
||||||
//Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
|
//Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
|
||||||
|
|
||||||
AssetBase asset;
|
AssetBase asset;
|
||||||
m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset);
|
m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset);
|
||||||
|
|
||||||
return SniffUUIDs(asset);
|
return SniffUUIDs(asset);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Dump(Dictionary<UUID, bool> lst)
|
private void Dump(Dictionary<UUID, bool> lst)
|
||||||
{
|
{
|
||||||
m_log.Debug("XXX -------- UUID DUMP ------- XXX");
|
m_log.Debug("XXX -------- UUID DUMP ------- XXX");
|
||||||
foreach (KeyValuePair<UUID, bool> kvp in lst)
|
foreach (KeyValuePair<UUID, bool> kvp in lst)
|
||||||
m_log.Debug(" >> " + kvp.Key + " (texture? " + kvp.Value + ")");
|
m_log.Debug(" >> " + kvp.Key + " (texture? " + kvp.Value + ")");
|
||||||
m_log.Debug("XXX -------- UUID DUMP ------- XXX");
|
m_log.Debug("XXX -------- UUID DUMP ------- XXX");
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
#region Public interface
|
#region Public interface
|
||||||
|
|
||||||
public void Get(UUID itemID, UUID ownerID)
|
public void Get(UUID itemID, UUID ownerID)
|
||||||
{
|
{
|
||||||
if (!IsInAssetMap(itemID) && !IsHomeUser(ownerID))
|
if (!IsInAssetMap(itemID) && !IsHomeUser(ownerID))
|
||||||
{
|
{
|
||||||
// Get the item from the remote asset server onto the local AssetCache
|
// Get the item from the remote asset server onto the local AssetCache
|
||||||
// and place an entry in m_assetMap
|
// and place an entry in m_assetMap
|
||||||
|
|
||||||
GridAssetClient asscli = null;
|
GridAssetClient asscli = null;
|
||||||
string userAssetURL = UserAssetURL(ownerID);
|
string userAssetURL = UserAssetURL(ownerID);
|
||||||
if (userAssetURL != null)
|
if (userAssetURL != null)
|
||||||
{
|
{
|
||||||
m_assetServers.TryGetValue(userAssetURL, out asscli);
|
m_assetServers.TryGetValue(userAssetURL, out asscli);
|
||||||
if (asscli == null)
|
if (asscli == null)
|
||||||
{
|
{
|
||||||
m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL);
|
m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL);
|
||||||
asscli = new GridAssetClient(userAssetURL);
|
asscli = new GridAssetClient(userAssetURL);
|
||||||
asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
|
asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
|
||||||
m_assetServers.Add(userAssetURL, asscli);
|
m_assetServers.Add(userAssetURL, asscli);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.Debug("[HGScene]: Fetching object " + itemID + " to asset server " + userAssetURL);
|
m_log.Debug("[HGScene]: Fetching object " + itemID + " to asset server " + userAssetURL);
|
||||||
bool success = FetchAsset(asscli, itemID, false); // asscli.RequestAsset(item.ItemID, false);
|
bool success = FetchAsset(asscli, itemID, false); // asscli.RequestAsset(item.ItemID, false);
|
||||||
|
|
||||||
// OK, now fetch the inside.
|
// OK, now fetch the inside.
|
||||||
Dictionary<UUID, bool> ids = SniffUUIDs(itemID);
|
Dictionary<UUID, bool> ids = SniffUUIDs(itemID);
|
||||||
Dump(ids);
|
Dump(ids);
|
||||||
foreach (KeyValuePair<UUID, bool> kvp in ids)
|
foreach (KeyValuePair<UUID, bool> kvp in ids)
|
||||||
FetchAsset(asscli, kvp.Key, kvp.Value);
|
FetchAsset(asscli, kvp.Key, kvp.Value);
|
||||||
|
|
||||||
|
|
||||||
if (success)
|
if (success)
|
||||||
{
|
{
|
||||||
m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL);
|
m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL);
|
||||||
m_assetMap.Add(itemID, asscli);
|
m_assetMap.Add(itemID, asscli);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
|
m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
|
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Post(UUID itemID, UUID ownerID)
|
public void Post(UUID itemID, UUID ownerID)
|
||||||
{
|
{
|
||||||
if (!IsHomeUser(ownerID))
|
if (!IsHomeUser(ownerID))
|
||||||
{
|
{
|
||||||
// Post the item from the local AssetCache ontp the remote asset server
|
// Post the item from the local AssetCache ontp the remote asset server
|
||||||
// and place an entry in m_assetMap
|
// and place an entry in m_assetMap
|
||||||
|
|
||||||
GridAssetClient asscli = null;
|
GridAssetClient asscli = null;
|
||||||
string userAssetURL = UserAssetURL(ownerID);
|
string userAssetURL = UserAssetURL(ownerID);
|
||||||
if (userAssetURL != null)
|
if (userAssetURL != null)
|
||||||
{
|
{
|
||||||
m_assetServers.TryGetValue(userAssetURL, out asscli);
|
m_assetServers.TryGetValue(userAssetURL, out asscli);
|
||||||
if (asscli == null)
|
if (asscli == null)
|
||||||
{
|
{
|
||||||
m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL);
|
m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL);
|
||||||
asscli = new GridAssetClient(userAssetURL);
|
asscli = new GridAssetClient(userAssetURL);
|
||||||
asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
|
asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
|
||||||
m_assetServers.Add(userAssetURL, asscli);
|
m_assetServers.Add(userAssetURL, asscli);
|
||||||
}
|
}
|
||||||
m_log.Debug("[HGScene]: Posting object " + itemID + " to asset server " + userAssetURL);
|
m_log.Debug("[HGScene]: Posting object " + itemID + " to asset server " + userAssetURL);
|
||||||
bool success = PostAsset(asscli, itemID);
|
bool success = PostAsset(asscli, itemID);
|
||||||
|
|
||||||
// Now the inside
|
// Now the inside
|
||||||
Dictionary<UUID, bool> ids = SniffUUIDs(itemID);
|
Dictionary<UUID, bool> ids = SniffUUIDs(itemID);
|
||||||
Dump(ids);
|
Dump(ids);
|
||||||
foreach (KeyValuePair<UUID, bool> kvp in ids)
|
foreach (KeyValuePair<UUID, bool> kvp in ids)
|
||||||
PostAsset(asscli, kvp.Key);
|
PostAsset(asscli, kvp.Key);
|
||||||
|
|
||||||
if (success)
|
if (success)
|
||||||
{
|
{
|
||||||
m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL);
|
m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL);
|
||||||
m_assetMap.Add(itemID, asscli);
|
m_assetMap.Add(itemID, asscli);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL);
|
m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL);
|
||||||
|
|
||||||
//if (!m_assetMap.ContainsKey(itemID))
|
//if (!m_assetMap.ContainsKey(itemID))
|
||||||
// m_assetMap.Add(itemID, asscli);
|
// m_assetMap.Add(itemID, asscli);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
|
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,152 +1,152 @@
|
||||||
/**
|
/**
|
||||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
* are permitted provided that the following conditions are met:
|
* are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright notice,
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer in the documentation
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
* and/or other materials provided with the distribution.
|
* and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the Organizations nor the names of Individual
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
* Contributors may be used to endorse or promote products derived from
|
* Contributors may be used to endorse or promote products derived from
|
||||||
* this software without specific prior written permission.
|
* this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Region.Environment;
|
using OpenSim.Region.Environment;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
||||||
{
|
{
|
||||||
public partial class HGScene : Scene
|
public partial class HGScene : Scene
|
||||||
{
|
{
|
||||||
#region Fields
|
#region Fields
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private HGAssetMapper m_assMapper;
|
private HGAssetMapper m_assMapper;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Constructors
|
#region Constructors
|
||||||
|
|
||||||
public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
|
public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
|
||||||
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
|
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
|
||||||
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
|
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
|
||||||
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
|
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
|
||||||
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
|
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
|
||||||
: base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer, moduleLoader,
|
: base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer, moduleLoader,
|
||||||
dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
|
dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
|
||||||
{
|
{
|
||||||
m_log.Info("[HGScene]: Starting HGScene.");
|
m_log.Info("[HGScene]: Starting HGScene.");
|
||||||
m_assMapper = new HGAssetMapper(this);
|
m_assMapper = new HGAssetMapper(this);
|
||||||
|
|
||||||
EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
|
EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Event handlers
|
#region Event handlers
|
||||||
|
|
||||||
public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
|
public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
|
||||||
{
|
{
|
||||||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(avatarID);
|
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(avatarID);
|
||||||
if (userInfo != null)
|
if (userInfo != null)
|
||||||
{
|
{
|
||||||
m_assMapper.Post(assetID, avatarID);
|
m_assMapper.Post(assetID, avatarID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Overrides of Scene.Inventory methods
|
#region Overrides of Scene.Inventory methods
|
||||||
|
|
||||||
///
|
///
|
||||||
/// CapsUpdateInventoryItemAsset
|
/// CapsUpdateInventoryItemAsset
|
||||||
///
|
///
|
||||||
public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
|
public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
|
||||||
{
|
{
|
||||||
UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
|
UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
|
||||||
|
|
||||||
UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);
|
UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);
|
||||||
|
|
||||||
return newAssetID;
|
return newAssetID;
|
||||||
}
|
}
|
||||||
|
|
||||||
///
|
///
|
||||||
/// DeleteToInventory
|
/// DeleteToInventory
|
||||||
///
|
///
|
||||||
public override UUID DeleteToInventory(int destination, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient)
|
public override UUID DeleteToInventory(int destination, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
UUID assetID = base.DeleteToInventory(destination, folderID, objectGroup, remoteClient);
|
UUID assetID = base.DeleteToInventory(destination, folderID, objectGroup, remoteClient);
|
||||||
|
|
||||||
if (!assetID.Equals(UUID.Zero))
|
if (!assetID.Equals(UUID.Zero))
|
||||||
{
|
{
|
||||||
UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
|
UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
|
m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
|
||||||
|
|
||||||
return assetID;
|
return assetID;
|
||||||
}
|
}
|
||||||
|
|
||||||
///
|
///
|
||||||
/// RezObject
|
/// RezObject
|
||||||
///
|
///
|
||||||
public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
|
public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
|
||||||
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
||||||
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
|
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
|
||||||
{
|
{
|
||||||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||||
if (userInfo != null)
|
if (userInfo != null)
|
||||||
{
|
{
|
||||||
if (userInfo.RootFolder != null)
|
if (userInfo.RootFolder != null)
|
||||||
{
|
{
|
||||||
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
|
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
|
||||||
|
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
m_assMapper.Get(item.AssetID, remoteClient.AgentId);
|
m_assMapper.Get(item.AssetID, remoteClient.AgentId);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// OK, we're done fetching. Pass it up to the default RezObject
|
// OK, we're done fetching. Pass it up to the default RezObject
|
||||||
return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
|
return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
|
||||||
RezSelected, RemoveItem, fromTaskID, attachment);
|
RezSelected, RemoveItem, fromTaskID, attachment);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,78 +1,78 @@
|
||||||
/**
|
/**
|
||||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
* are permitted provided that the following conditions are met:
|
* are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright notice,
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer in the documentation
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
* and/or other materials provided with the distribution.
|
* and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the Organizations nor the names of Individual
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
* Contributors may be used to endorse or promote products derived from
|
* Contributors may be used to endorse or promote products derived from
|
||||||
* this software without specific prior written permission.
|
* this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Region.Environment;
|
using OpenSim.Region.Environment;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
|
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
||||||
{
|
{
|
||||||
public partial class HGScene : Scene
|
public partial class HGScene : Scene
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Teleport an avatar to their home region
|
/// Teleport an avatar to their home region
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="agentId"></param>
|
/// <param name="agentId"></param>
|
||||||
/// <param name="client"></param>
|
/// <param name="client"></param>
|
||||||
public override void TeleportClientHome(UUID agentId, IClientAPI client)
|
public override void TeleportClientHome(UUID agentId, IClientAPI client)
|
||||||
{
|
{
|
||||||
m_log.Debug("[HGScene]: TeleportClientHome " + client.FirstName + " " + client.LastName);
|
m_log.Debug("[HGScene]: TeleportClientHome " + client.FirstName + " " + client.LastName);
|
||||||
|
|
||||||
CachedUserInfo uinfo = CommsManager.UserProfileCacheService.GetUserDetails(agentId);
|
CachedUserInfo uinfo = CommsManager.UserProfileCacheService.GetUserDetails(agentId);
|
||||||
UserProfileData UserProfile = uinfo.UserProfile;
|
UserProfileData UserProfile = uinfo.UserProfile;
|
||||||
|
|
||||||
if (UserProfile != null)
|
if (UserProfile != null)
|
||||||
{
|
{
|
||||||
RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion);
|
RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion);
|
||||||
//if (regionInfo != null)
|
//if (regionInfo != null)
|
||||||
//{
|
//{
|
||||||
// UserProfile.HomeRegionID = regionInfo.RegionID;
|
// UserProfile.HomeRegionID = regionInfo.RegionID;
|
||||||
// //CommsManager.UserService.UpdateUserProfile(UserProfile);
|
// //CommsManager.UserService.UpdateUserProfile(UserProfile);
|
||||||
//}
|
//}
|
||||||
if (regionInfo == null)
|
if (regionInfo == null)
|
||||||
{
|
{
|
||||||
// can't find the Home region: Tell viewer and abort
|
// can't find the Home region: Tell viewer and abort
|
||||||
client.SendTeleportFailed("Your home-region could not be found.");
|
client.SendTeleportFailed("Your home-region could not be found.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
RequestTeleportLocation(
|
RequestTeleportLocation(
|
||||||
client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
|
client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
|
||||||
(uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
|
(uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,263 +1,263 @@
|
||||||
/**
|
/**
|
||||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
* are permitted provided that the following conditions are met:
|
* are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright notice,
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer.
|
* this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
* this list of conditions and the following disclaimer in the documentation
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
* and/or other materials provided with the distribution.
|
* and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the Organizations nor the names of Individual
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
* Contributors may be used to endorse or promote products derived from
|
* Contributors may be used to endorse or promote products derived from
|
||||||
* this software without specific prior written permission.
|
* this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
using log4net;
|
using log4net;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
using OpenSim.Region.Environment;
|
using OpenSim.Region.Environment;
|
||||||
using OpenSim.Region.Interfaces;
|
using OpenSim.Region.Interfaces;
|
||||||
using OSD = OpenMetaverse.StructuredData.OSD;
|
using OSD = OpenMetaverse.StructuredData.OSD;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
||||||
{
|
{
|
||||||
public class HGSceneCommunicationService : SceneCommunicationService
|
public class HGSceneCommunicationService : SceneCommunicationService
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private IHyperlink m_hg;
|
private IHyperlink m_hg;
|
||||||
|
|
||||||
public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan)
|
public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan)
|
||||||
{
|
{
|
||||||
m_hg = hg;
|
m_hg = hg;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Try to teleport an agent to a new region.
|
/// Try to teleport an agent to a new region.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="remoteClient"></param>
|
/// <param name="remoteClient"></param>
|
||||||
/// <param name="RegionHandle"></param>
|
/// <param name="RegionHandle"></param>
|
||||||
/// <param name="position"></param>
|
/// <param name="position"></param>
|
||||||
/// <param name="lookAt"></param>
|
/// <param name="lookAt"></param>
|
||||||
/// <param name="flags"></param>
|
/// <param name="flags"></param>
|
||||||
public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
|
public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
|
||||||
Vector3 lookAt, uint teleportFlags)
|
Vector3 lookAt, uint teleportFlags)
|
||||||
{
|
{
|
||||||
if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
|
if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
bool destRegionUp = false;
|
bool destRegionUp = false;
|
||||||
|
|
||||||
IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
|
IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
|
||||||
|
|
||||||
if (regionHandle == m_regionInfo.RegionHandle)
|
if (regionHandle == m_regionInfo.RegionHandle)
|
||||||
{
|
{
|
||||||
// Teleport within the same region
|
// Teleport within the same region
|
||||||
if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0)
|
if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0)
|
||||||
{
|
{
|
||||||
Vector3 emergencyPos = new Vector3(128, 128, 128);
|
Vector3 emergencyPos = new Vector3(128, 128, 128);
|
||||||
|
|
||||||
m_log.WarnFormat(
|
m_log.WarnFormat(
|
||||||
"[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
|
"[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
|
||||||
position, avatar.Name, avatar.UUID, emergencyPos);
|
position, avatar.Name, avatar.UUID, emergencyPos);
|
||||||
position = emergencyPos;
|
position = emergencyPos;
|
||||||
}
|
}
|
||||||
// TODO: Get proper AVG Height
|
// TODO: Get proper AVG Height
|
||||||
float localAVHeight = 1.56f;
|
float localAVHeight = 1.56f;
|
||||||
float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y);
|
float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y);
|
||||||
float newPosZ = posZLimit + localAVHeight;
|
float newPosZ = posZLimit + localAVHeight;
|
||||||
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
|
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
|
||||||
{
|
{
|
||||||
position.Z = newPosZ;
|
position.Z = newPosZ;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Only send this if the event queue is null
|
// Only send this if the event queue is null
|
||||||
if (eq == null)
|
if (eq == null)
|
||||||
avatar.ControllingClient.SendTeleportLocationStart();
|
avatar.ControllingClient.SendTeleportLocationStart();
|
||||||
|
|
||||||
|
|
||||||
avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
|
avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
|
||||||
avatar.Teleport(position);
|
avatar.Teleport(position);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
|
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
|
||||||
if (reg != null)
|
if (reg != null)
|
||||||
{
|
{
|
||||||
///
|
///
|
||||||
/// Hypergrid mod start
|
/// Hypergrid mod start
|
||||||
///
|
///
|
||||||
///
|
///
|
||||||
bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle);
|
bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle);
|
||||||
bool isHomeUser = true;
|
bool isHomeUser = true;
|
||||||
ulong realHandle = regionHandle;
|
ulong realHandle = regionHandle;
|
||||||
CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
|
CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
|
||||||
if (uinfo != null)
|
if (uinfo != null)
|
||||||
{
|
{
|
||||||
isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI);
|
isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI);
|
||||||
realHandle = m_hg.FindRegionHandle(regionHandle);
|
realHandle = m_hg.FindRegionHandle(regionHandle);
|
||||||
Console.WriteLine("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
|
Console.WriteLine("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
|
||||||
}
|
}
|
||||||
///
|
///
|
||||||
/// Hypergrid mod stop
|
/// Hypergrid mod stop
|
||||||
///
|
///
|
||||||
///
|
///
|
||||||
|
|
||||||
if (eq == null)
|
if (eq == null)
|
||||||
avatar.ControllingClient.SendTeleportLocationStart();
|
avatar.ControllingClient.SendTeleportLocationStart();
|
||||||
|
|
||||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||||
agent.BaseFolder = UUID.Zero;
|
agent.BaseFolder = UUID.Zero;
|
||||||
agent.InventoryFolder = UUID.Zero;
|
agent.InventoryFolder = UUID.Zero;
|
||||||
agent.startpos = position;
|
agent.startpos = position;
|
||||||
agent.child = true;
|
agent.child = true;
|
||||||
|
|
||||||
if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
|
if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
|
||||||
{
|
{
|
||||||
// region is remote. see if it is up
|
// region is remote. see if it is up
|
||||||
destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
|
destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// assume local regions are always up
|
// assume local regions are always up
|
||||||
destRegionUp = true;
|
destRegionUp = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (destRegionUp)
|
if (destRegionUp)
|
||||||
{
|
{
|
||||||
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
|
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
|
||||||
// both regions
|
// both regions
|
||||||
if (avatar.ParentID != (uint)0)
|
if (avatar.ParentID != (uint)0)
|
||||||
avatar.StandUp();
|
avatar.StandUp();
|
||||||
if (!avatar.ValidateAttachments())
|
if (!avatar.ValidateAttachments())
|
||||||
{
|
{
|
||||||
avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
|
avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||||
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
|
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
|
||||||
List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
|
List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
|
||||||
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
||||||
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
||||||
// once we reach here...
|
// once we reach here...
|
||||||
avatar.Scene.RemoveCapsHandler(avatar.UUID);
|
avatar.Scene.RemoveCapsHandler(avatar.UUID);
|
||||||
agent.child = false;
|
agent.child = false;
|
||||||
m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
|
m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
|
||||||
|
|
||||||
m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
|
m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
|
||||||
position, false);
|
position, false);
|
||||||
Thread.Sleep(2000);
|
Thread.Sleep(2000);
|
||||||
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
|
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
|
||||||
|
|
||||||
// TODO Should construct this behind a method
|
// TODO Should construct this behind a method
|
||||||
string capsPath =
|
string capsPath =
|
||||||
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||||
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
|
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
|
||||||
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
|
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
|
||||||
|
|
||||||
|
|
||||||
///
|
///
|
||||||
/// Hypergrid mod: realHandle instead of reg.RegionHandle
|
/// Hypergrid mod: realHandle instead of reg.RegionHandle
|
||||||
///
|
///
|
||||||
///
|
///
|
||||||
if (eq != null)
|
if (eq != null)
|
||||||
{
|
{
|
||||||
OSD Item = EventQueueHelper.TeleportFinishEvent(realHandle, 13, reg.ExternalEndPoint,
|
OSD Item = EventQueueHelper.TeleportFinishEvent(realHandle, 13, reg.ExternalEndPoint,
|
||||||
4, teleportFlags, capsPath, avatar.UUID);
|
4, teleportFlags, capsPath, avatar.UUID);
|
||||||
eq.Enqueue(Item, avatar.UUID);
|
eq.Enqueue(Item, avatar.UUID);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
avatar.ControllingClient.SendRegionTeleport(realHandle, 13, reg.ExternalEndPoint, 4,
|
avatar.ControllingClient.SendRegionTeleport(realHandle, 13, reg.ExternalEndPoint, 4,
|
||||||
teleportFlags, capsPath);
|
teleportFlags, capsPath);
|
||||||
}
|
}
|
||||||
///
|
///
|
||||||
/// Hypergrid mod stop
|
/// Hypergrid mod stop
|
||||||
///
|
///
|
||||||
|
|
||||||
avatar.MakeChildAgent();
|
avatar.MakeChildAgent();
|
||||||
Thread.Sleep(7000);
|
Thread.Sleep(7000);
|
||||||
avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
|
avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
|
||||||
if (KiPrimitive != null)
|
if (KiPrimitive != null)
|
||||||
{
|
{
|
||||||
KiPrimitive(avatar.LocalId);
|
KiPrimitive(avatar.LocalId);
|
||||||
}
|
}
|
||||||
|
|
||||||
avatar.Close();
|
avatar.Close();
|
||||||
|
|
||||||
uint newRegionX = (uint)(reg.RegionHandle >> 40);
|
uint newRegionX = (uint)(reg.RegionHandle >> 40);
|
||||||
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
|
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
|
||||||
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
|
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
|
||||||
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
|
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
|
||||||
///
|
///
|
||||||
/// Hypergrid mod: extra check for isHyperLink
|
/// Hypergrid mod: extra check for isHyperLink
|
||||||
///
|
///
|
||||||
if ((Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) || isHyperLink)
|
if ((Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) || isHyperLink)
|
||||||
{
|
{
|
||||||
//SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
|
//SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
|
||||||
SendCloseChildAgentConnections(avatar.UUID, childRegions);
|
SendCloseChildAgentConnections(avatar.UUID, childRegions);
|
||||||
CloseConnection(avatar.UUID);
|
CloseConnection(avatar.UUID);
|
||||||
}
|
}
|
||||||
// if (teleport success) // seems to be always success here
|
// if (teleport success) // seems to be always success here
|
||||||
// the user may change their profile information in other region,
|
// the user may change their profile information in other region,
|
||||||
// so the userinfo in UserProfileCache is not reliable any more, delete it
|
// so the userinfo in UserProfileCache is not reliable any more, delete it
|
||||||
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
|
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
|
||||||
m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
|
m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
|
||||||
m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID);
|
m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// TP to a place that doesn't exist (anymore)
|
// TP to a place that doesn't exist (anymore)
|
||||||
// Inform the viewer about that
|
// Inform the viewer about that
|
||||||
avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
|
avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
|
||||||
|
|
||||||
// and set the map-tile to '(Offline)'
|
// and set the map-tile to '(Offline)'
|
||||||
uint regX, regY;
|
uint regX, regY;
|
||||||
Utils.LongToUInts(regionHandle, out regX, out regY);
|
Utils.LongToUInts(regionHandle, out regX, out regY);
|
||||||
|
|
||||||
MapBlockData block = new MapBlockData();
|
MapBlockData block = new MapBlockData();
|
||||||
block.X = (ushort)(regX / Constants.RegionSize);
|
block.X = (ushort)(regX / Constants.RegionSize);
|
||||||
block.Y = (ushort)(regY / Constants.RegionSize);
|
block.Y = (ushort)(regY / Constants.RegionSize);
|
||||||
block.Access = 254; // == not there
|
block.Access = 254; // == not there
|
||||||
|
|
||||||
List<MapBlockData> blocks = new List<MapBlockData>();
|
List<MapBlockData> blocks = new List<MapBlockData>();
|
||||||
blocks.Add(block);
|
blocks.Add(block);
|
||||||
avatar.ControllingClient.SendMapBlock(blocks, 0);
|
avatar.ControllingClient.SendMapBlock(blocks, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue