Tidy up a superfluous AddPrimShape override in PhysicsScene

bulletsim
Careminster Team 2011-07-19 10:15:34 -07:00 committed by root
parent ee829a71c2
commit 51c47677a1
1 changed files with 0 additions and 1 deletions

View File

@ -4533,7 +4533,6 @@ namespace OpenSim.Region.Framework.Scenes
{ {
// It's not phantom anymore. So make sure the physics engine get's knowledge of it // It's not phantom anymore. So make sure the physics engine get's knowledge of it
PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
LocalId,
string.Format("{0}/{1}", Name, UUID), string.Format("{0}/{1}", Name, UUID),
Shape, Shape,
AbsolutePosition, AbsolutePosition,