Tidy up a superfluous AddPrimShape override in PhysicsScene
parent
ee829a71c2
commit
51c47677a1
|
@ -4533,7 +4533,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// It's not phantom anymore. So make sure the physics engine get's knowledge of it
|
||||
PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
|
||||
LocalId,
|
||||
string.Format("{0}/{1}", Name, UUID),
|
||||
Shape,
|
||||
AbsolutePosition,
|
||||
|
|
Loading…
Reference in New Issue